Professional: weapon trait


Playtest General Discussion

Wayfinders

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On the most recent Paizo Live, it was spoiled that one of the new weapon traits from one of the April Fools jokes is actually real. My guess is that it's the Professional trait.

From the Moonwhip in the April Fools blog.
"Professional: A weapon with this trait can be used as a tool for the listed skill. Add the weapon’s item bonus to attack rolls as an item bonus to skill checks using the listed skill. Your proficiency with this weapon is equal to your proficiency with the listed skill (up to your proficiency in simple weapons)."

Besides the obvious ones like mechanics being able to arm themselves with a tactical wrench, plasma bolt cutters, arc welding pistol, I'm hoping musical instruments/weapons can count as a tool for this new trait to be able to use it with performance skills.

Very excited about this new trait if it's real. Curious how many skills could end up with a Professional: weapon trait.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The professional weapon property has been in the rules since the Starfinder Armory. There are several instances of basic melee, advanced melee, small arms, longarms, and even heavy weapons with the professional property in SF1: electric prod (farmer), pyrod (dancer), welder (contractor), crisis wrench (maintenance worker), excavation drill (miner), singing star (musician), battle ribbon (dancer), singing stinger (musician), chorister (musician), digitizer pistol (vidgamer), digitizer rifle (vidgamer), excavation laser (mining), and molecular borer (mining).

I think there were a couple weapons in pre-Remaster PF2 with the professional weapon trait as well, but I can't remember off the top of my head.


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my bets on the Grazing trait. we've long needed a weapon that can heal 1-4 hp per turn


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I really hope it's a real trait. It was a cool trait in SF1, and it's not like it breaks the power ceiling or anything because of how it limits your proficiency to whatever your proficiency for simple weapons is. It's a neat way to give you pseudo-weapon prof and also boost your Lores, making them more desirable, and I'm always down for using Lore.


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My SRO mechanic must bonk with big wrench

Wayfinders

Dragonchess Player wrote:

The professional weapon property has been in the rules since the Starfinder Armory. There are several instances of basic melee, advanced melee, small arms, longarms, and even heavy weapons with the professional property in SF1: electric prod (farmer), pyrod (dancer), welder (contractor), crisis wrench (maintenance worker), excavation drill (miner), singing star (musician), battle ribbon (dancer), singing stinger (musician), chorister (musician), digitizer pistol (vidgamer), digitizer rifle (vidgamer), excavation laser (mining), and molecular borer (mining).

I think there were a couple weapons in pre-Remaster PF2 with the professional weapon trait as well, but I can't remember off the top of my head.

Maybe I've been spending too much time lately reading the new book The Gap... Now that you have listed the weapons I remember some of the weapons, but forgot about the trait. I need to check how Starbuildere and Hephaistos handle these weapons. None of my characters with the maintenance worker skill use advanced weapons so I think I missed the crisis wrench because I'm filtering my weapon choice to ones I'm proficient in, I'm not sure the character builders know that I could use the crisis wrench because of my skill ranks.

So it looks like the spoiler of the professional weapon property is to show the changes to the property.

New version from the blog:
Professional: A weapon with this trait can be used as a tool for the listed skill. Add the weapon’s item bonus to attack rolls as an item bonus to skill checks using the listed skill. Your proficiency with this weapon is equal to your proficiency with the listed skill (up to your proficiency in simple weapons).

Starfinder 1e version:
A professional weapon is a tool used in a specialized trade that nevertheless has tremendous damaging potential. When using a professional weapon, you gain a +2 insight bonus to checks with the listed Profession skill (or to checks with similar skills that could reasonably use that weapon as part of the profession, subject to the GM’s discretion). If you have a number of ranks in the listed Profession skill equal to the item level, you are considered proficient with that weapon, even if you would not normally be. This proficiency never counts toward prerequisites of any kind.

Searching the Archive of Nethys for professional, I do not see a professional trait in PF2e There is the Fishing Tackle (Professional) but it's not usable as a weapon and there are two Professional feats but they deal with downtime income.


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Driftbourne wrote:
Dragonchess Player wrote:

The professional weapon property has been in the rules since the Starfinder Armory. There are several instances of basic melee, advanced melee, small arms, longarms, and even heavy weapons with the professional property in SF1: electric prod (farmer), pyrod (dancer), welder (contractor), crisis wrench (maintenance worker), excavation drill (miner), singing star (musician), battle ribbon (dancer), singing stinger (musician), chorister (musician), digitizer pistol (vidgamer), digitizer rifle (vidgamer), excavation laser (mining), and molecular borer (mining).

I think there were a couple weapons in pre-Remaster PF2 with the professional weapon trait as well, but I can't remember off the top of my head.

Maybe I've been spending too much time lately reading the new book The Gap... Now that you have listed the weapons I remember some of the weapons, but forgot about the trait. I need to check how Starbuildere and Hephaistos handle these weapons. None of my characters with the maintenance worker skill use advanced weapons so I think I missed the crisis wrench because I'm filtering my weapon choice to ones I'm proficient in, I'm not sure the character builders know that I could use the crisis wrench because of my skill ranks.

So it looks like the spoiler of the professional weapon property is to show the changes to the property.

New version from the blog:
Professional: A weapon with this trait can be used as a tool for the listed skill. Add the weapon’s item bonus to attack rolls as an item bonus to skill checks using the listed skill. Your proficiency with this weapon is equal to your proficiency with the listed skill (up to your proficiency in simple weapons).

Starfinder 1e version:
A professional weapon is a tool used in a specialized trade that nevertheless has tremendous damaging potential. When using a professional weapon, you gain a +2 insight bonus to checks...

No, there isn't a Professional trait for weapons in PF2E, at least not yet. A couple weapons could arguably qualify, such as the battle lute, but they're often already simple weapons, so it's not necessary.


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Perpdepog wrote:
Driftbourne wrote:
Searching the Archive of Nethys for professional, I do not see a professional trait in PF2e There is the Fishing Tackle (Professional) but it's not usable as a weapon and there are two Professional feats but they deal with downtime income.
No, there isn't a Professional trait for weapons in PF2E, at least not yet. A couple weapons could arguably qualify, such as the battle lute, but they're often already simple weapons, so it's not necessary.

Nope, Professional trait is not in Pathfinder 2nd Edition. The item bonus on PF2 weapons comes from magical weapon runes, which are not sufficiently versatile to add to skill checks.

Thankfully, Professional trait is the kind of feature that I want in Starfinder and Starfinder 2nd Edition. It has perfect flavor. My players often play ordinary people who are thrown into adventuring situations, so being able to use their own tools, such as a wrench or a welding torch, as weapons would be wonderful.


Mathmuse wrote:
Perpdepog wrote:
Driftbourne wrote:
Searching the Archive of Nethys for professional, I do not see a professional trait in PF2e There is the Fishing Tackle (Professional) but it's not usable as a weapon and there are two Professional feats but they deal with downtime income.
No, there isn't a Professional trait for weapons in PF2E, at least not yet. A couple weapons could arguably qualify, such as the battle lute, but they're often already simple weapons, so it's not necessary.

Nope, Professional trait is not in Pathfinder 2nd Edition. The item bonus on PF2 weapons comes from magical weapon runes, which are not sufficiently versatile to add to skill checks.

Thankfully, Professional trait is the kind of feature that I want in Starfinder and Starfinder 2nd Edition. It has perfect flavor. My players often play ordinary people who are thrown into adventuring situations, so being able to use their own tools, such as a wrench or a welding torch, as weapons would be wonderful.

I'm confused why you say that runes aren't versatile? Do you mean mechanically, or narratively? Narratively the runes are magical, which is more or less the most versatile thing in fiction from a writing standpoint. Mechanically runes already give bonuses to certain skill checks, or rather improve the checks that weapons already allow you to use, such as various athletics actions, so expanding that out to other skills doesn't seem far-fetched at all.

If there is a bottleneck of versatility I'd argue it comes more in the form of the base weapons themselves than the runes on those weapons. PF2E's aesthetic is more constrained than SF2E's will be; the former needs to cleave to fantasy tropes, while the latter can fold in fantasy tropes along with sci fi, and can get away with more modern items becoming weapons, as well.


Perpdepog wrote:
Mathmuse wrote:
Professional trait is not in Pathfinder 2nd Edition. The item bonus on PF2 weapons comes from magical weapon runes, which are not sufficiently versatile to add to skill checks.

I'm confused why you say that runes aren't versatile? Do you mean mechanically, or narratively? Narratively the runes are magical, which is more or less the most versatile thing in fiction from a writing standpoint. Mechanically runes already give bonuses to certain skill checks, or rather improve the checks that weapons already allow you to use, such as various athletics actions, so expanding that out to other skills doesn't seem far-fetched at all.

If there is a bottleneck of versatility I'd argue it comes more in the form of the base weapons themselves than the runes on those weapons. PF2E's aesthetic is more constrained than SF2E's will be; the former needs to cleave to fantasy tropes, while the latter can fold in fantasy tropes along with sci fi, and can get away with more modern items becoming weapons, as well.

Okay, PF2 runes are versatile in the sense that we have many diffierent runes for many different uses. However, the item bonus to attack rolls on weapons comes from one specific type of rune, the Weapon Potency Rune.

GM Core, page 236, Weapon Potency wrote:

Weapon Potency Item 2+

Magical
Source GM Core pg. 236
Usage etched onto a weapon; Bulk
Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. ...

The Weapon Potency Rune says that it gives a +1 item bonus to attack rolls. It does not increase the damage of the weapon; rather, that is the job of the Striking Rune. It does not make the weapon burst into fire; rather, that is the job of the Flaming Rune. It does not make a thrown weapon return to the wielder's hand; rather, that is the job of the Returning Rune. Each rune has a single purpose.

The rune rules do not say that a Battle Lute with a +1 Weapon Potency Rune becomes a better musical instrument, a virtuoso instrument that gives a +1 item bonus to Performance checks. All the Weapon Potency Rune does is improve attack rolls.

Weapon Potency Runes were introduced in Pathfinder 2nd Edition to be interchangeable. A wizard trained im Magical Crafting could un-etch a +2 weapon potency rune (10th level, 935 gp) off of a greatsword and etch it onto a dagger for his own personal use (wizards are not proficient in greatswords). If the wizard put the rune onto a magical staff instead, he would be better at hitting people with the staff, but it would not transform a 3rd-level Staff of Fire worth 60 gp that can cast 1st-level spells into a 12th-level major Staff of Fire worth 1,800 gp that can cast 5th-level spells. The rune affects only the Strike action.

Likewise, in Starfinder 2nd Edition we would not expect a mystic to transfer a 12th-level greater striking rune from an ancient magical greatsword onto a Tinker-Class Crisis Wrench and have the wrench magically transform into a Engineer-Class Crisis Wrench that gives a bonus to starship maintenance, despite the Crisis Wrench having the professional trait.

But in Starfinder 2nd Edition, we would expect an Engineer-Class Crisis Wrench to be better at both Strikes and maintenance than a Tinker-Class Crisis Wrench. I would want the enginner wielding that wrench in combat for the first time to claim, "A crisis wrench of this quality is good at everything!"


It sounds like a generalization of the PF2 trip/grapple/disarm traits. I think there was one for push as well?


Sanityfaerie wrote:
It sounds like a generalization of the PF2 trip/grapple/disarm traits. I think there was one for push as well?

That's exactly what it'd be, yes, and yeah there is a Shove trait. I wonder if we'll see weapons with Reposition now that maneuver also exists.


Dragonchess Player wrote:
The professional weapon property has been in the rules since the Starfinder Armory.
Perpdepog wrote:
No, there isn't a Professional trait for weapons in PF2E
Mathmuse wrote:
Nope, Professional trait is not in Pathfinder 2nd Edition.

No, it hasn't been in Pathfinder2e yet. But it has been in Starfinder (1e) since Starfinder Armory.


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So... any chance we can get a really BIG gun with a professional bonus to diplomacy?


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Sanityfaerie wrote:
So... any chance we can get a really BIG gun with a professional bonus to diplomacy?

Historically, diplomacy calls for a gunboat (Wikipedia).

Paizo Employee

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Sanityfaerie wrote:
So... any chance we can get a really BIG gun with a professional bonus to diplomacy?

"This is my rotolaser, diplomacy."

"What's with the doshko?"

"That's for when diplomacy fails."


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Sanityfaerie wrote:
So... any chance we can get a really BIG gun with a professional bonus to diplomacy?

It's amazing how many people see reason when they see Reason.


Well Envoy's in SF1E were ironically some of the best heavy weapon users...

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