Boomerang Nebula |
If it was allowed the monsters from that other game: the Beholder, Mind Flayer and Umber Hulk are the main ones for me.
The Caustigus from yet another game would be cool as well.
Something like the Pantathians from the Rift War Saga would be nice.
The Sandgorgon and Ravers from the Chronicles of Thomas Covenant would be awesome.
Aaron Bitman |
Yes, The Silver Chair by C S Lewis has a Marsh-wiggle that joins the party.
I don't know if they'd make such an attractive option for PCs, though. They could get a +2 bonus against enchantment spells and effects. They might get a +2 bonus to Swim checks... and maybe to Survival checks made in swamps and like that. Well, maybe their webbed feet could give them "Stability" like dwarves have? But other than that, I don't recall any racial traits all that different from those of humans.
But then again, I haven't read the Narnia books in many years either. Maybe someone who remembers that book better might suggest some more racial traits to make the race a bit better.
Lord of Conflict |
I wish all different fiend demigods had one example of them, because I'd love to be able to figure out how to stat rest of them
I second that. There are sssoooo many evil demigods my play group and I would love to slay. Why tease use with the lore and general CR ranges if they were never going to stat some?
On that note, some stats for the Neutral aliened demigods, Primordial inevitables, protean lords, and psychopomp ushers would have been grand.
Also the hero-gods and Eldest would have been most delightful. On a smaller CR range, I have always been a sucker for Fey in all their forms.
Lord of Conflict |
one of Eldest at least got stats in kingmaker remake's 1e bestiary
Sadly that is an Avatar, not the full and complete Eldest. In the entry it mentions the actual Eldest in question would be a much more powerful foe in the CR range of 28 to 29. It is better then nothing I suppose. I still would have loved to get full stats for several of the Eldest.
Aaron Bitman |
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Why can't you just make up stats if you want to use a creature in your game?
Heh. I was tempted to ask the same question, but then I realized something. I generally run low-level games, so my conversions were relatively easy, such as Tasloi.
I remember shortly after PFRPG 1e came out, I spent some time converting The Root of All Evil to it. By the time I ran that module a second time, two years later, most of those monsters I had converted had PFRPG stats posted on the internet, making my work worthless. But even before those stats were posted, most of those were low-level monsters. The biggest exception by far was the Guardian Familiar which was CR 9.
The same goes for Night's Dark Terror. By the time I ran it in PFRPG 1e, most of that stuff was on the net. What I did have to convert, such as Hutaakans and Traldar, had low CRs. Again, the biggest exception by far was CR 9 (the Kartoeba).
But on this thread people are discussing Kaiju, oni, and demigods. That's high-level stuff that I feel no desire even to attempt.
But with the smaller CR range... well, yeah, I do wonder why some people can't write up stats themselves. I must have converted dozens of monsters to D&D 3.0 to get stat blocks with low CRs.
Niemand |
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A powerful elemental(CR20+) comprised of air, earth, fire, and water. Might have to be native to prime material plane or the First World.
aren't humans composed of the 4 elements... mix in too much negative energy and you get undead, too much positive and you get martyrs, too much void and you get social media influencers...
Reksew_Trebla |
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I don't know if it counts, but the Technology Artifact Powered Armor states there are rumors of other versions of it existing, including versions that are pretty much mechas. While it wouldn't be a monster, there are similar things in magic items that function somewhat like a creature that you pilot, including having statistics, so I would have loved that for the Powered Armor.
A "psychic creature" template would have been cool.
It's third party, but here you go. It's got multiple versions of being psychic too.
Set |
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Also would have liked elemental wisps for time, wood, and void as well.
I so wanted genies and mephits and elementals for the elements of wood and metal (perhaps even void), back in the day, and now we have them for 2nd edition, at least!
Tying an elemental plane of wood to the First World, could be neat, although a corresponding link between the elemental plane of metal and the plane of Shadow (plane of rust?) would be an interesting and less intuitive leap.
Set |
The three horned snakes (dragons) from Sumerian mythology, Ushumgallu, Bašmu, and Mušmaḫḫū.
Ooh, reminds me that I want stats for a Native American snake critter, the Uktena/Unktehi. Big water-dwelling magical snake with moose antlers and invulnerable in all but a few spots.
Plus various other First Nations beasties. Raven Mocker, etc.
Tim Emrick |
If it was allowed the monsters from that other game: the Beholder, Mind Flayer and Umber Hulk are the main ones for me.
Green Ronin's Advanced Bestiary* includes an Eye Tyrant template, which will essentially make a beholder-like creature from any monster, with (IIRC) one eyestalk per HD. I built an eye tyrant T-rex once, just to see how freakishly powerful it would end up, and my players should be thankful I never used it!
(* It's third party, but Paizo has adopted a number of templates from this book into their Bestiaries over the years.)