[Official] Remaster Questions / Clarifications Thread


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*** Venture-Lieutenant, Online—VTT

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Hilary Moon Murphy wrote:

I have a question for something that seems like a typo.

"You're Next!" for pre-remaster Swashbucklers is a reaction. It is also a reaction for Rogues in Player Core. So why does it require an action for the remastered Swashbuckler?

It's an error - we don't have errata for PC2 (yet?), but the sanctioning notes fix it:

Player Core 2 Sanctioning Notes wrote:
The swashbuckler’s You’re Next feat (page 164) is a reaction, not an action.

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

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Thank you!

Grand Lodge

Is Ancient Elf a viable option for an Android with the Auivarin Heritage and the Elf Atavism feat?

Quote:
Your elven blood runs particularly strong, granting you features far more elven than those of a typical aiuvarin. You may also have been raised among elves, steeped in your elven ancestors’ heritage. You gain the benefits of the elf heritage of your elven parent or ancestors. You typically can’t select a heritage that depends on or improves an elven feature you don’t have. For example, you couldn’t take the Ancient Elf heritage unless your non-elf ancestry also has a lifespan measured in multiple centuries. In these cases, at the GM’s discretion, you might gain a different benefit.

My reasoning is that while the individual souls of an Android are only alive for a century or so, they're both a) adults during that entire century and the body itself persists across multiple souls, and b) some knowledge is implied to stick around, even if the character resets to level 1 each Renewal.

But depending on whether or not you view the body as able to keep some traits changes whether Androids are "functionally immortal" or "only a hundred years old".

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber

Are we to treat Glutton's Jaw (Player Core 2) as an errata for Glutton's Jaws (Core Rulebook)?

By the strict reading of "what is errata" it's a new spell as the name is different. (The spells themselves are rather different too, but they are both the Rank 1 Demonic bloodline spell.)

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

Darrell Impey UK wrote:

Are we to treat Glutton's Jaw (Player Core 2) as an errata for Glutton's Jaws (Core Rulebook)?

By the strict reading of "what is errata" it's a new spell as the name is different. (The spells themselves are rather different too, but they are both the Rank 1 Demonic bloodline spell.)

(you have them the wrong way around, old one was Jaw, PC2 is Jaws)

Technically they are a different spell. However, it doesn't matter because the new Demonic Bloodline itself is an errata and a demonic sorcerer has to use the new version of the bloodline, regardless of whether they rebuild or not, so the old demonic sorcerer no longer has Glutton's Jaw, they now have the new Glutton's Jaws.

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber

Is the Bloodline errata, I thought that the whole Remastered class was optional?

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

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Yes, similar to how old oracles are now kinda hosed as their mysteries are written with the same names, so they are erratas, and are automatically updated, but the class chassis does not update without spending a rebuild, and the two do not mesh together.

It's just the class chassis that stays the same if you don't remaster.

"If a character option has been reprinted with the same name, use the new version as if it were errata. " -> this applies to the sub class choices such as rogue rackets, sorcerer bloodlines, and oracle mysteries.


The Draconic Options Table lists the Crystal Dragon as having Fire damage. That looks like a mistake, as it used to be Piercing damage.


One of my characters had both Godless Healing and Pilgrim's Token. Does one of those feats just stop functioning?

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

Outl wrote:
One of my characters had both Godless Healing and Pilgrim's Token. Does one of those feats just stop functioning?

Neither of those feats has been reprinted or withdrawn. Both still work as they always have.

**

Outl wrote:
One of my characters had both Godless Healing and Pilgrim's Token. Does one of those feats just stop functioning?

The feats are not inherently contradictory. Godless healing forbids you from having a patron deity, but other belief systems and philosophies that might have sites where you could aquire a token that holds much the same meaning to your character as the pulgrims token of a character with a patron deity would.

If your character follows the Laws of Mortality, for instance, your pilgrim's token might come from the sight of a great battle between faiths, or a memorial for those prosecuted for their beliefs.

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber
Talon Stormwarden wrote:
Outl wrote:
One of my characters had both Godless Healing and Pilgrim's Token. Does one of those feats just stop functioning?
Neither of those feats has been reprinted or withdrawn. Both still work as they always have.

Pilgrim's Token is in Player Core 2, though it doesn't appear to have changed.

However, "PILGRIM’S TOKEN GENERAL SKILL FEAT 1 Prerequisites trained in Religion, follower of a specific religion" could be problematic Squark.

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

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It would depend on "what counts as religion"? Had it said "follower of a specific deity" then it would disqualify you from godless healing, but gods & magic p. 92, "philosophies and spirituality" says:

Quote:
The following pages present examples of the diverse religious and philosophical practices of the Inner Sea region.

It then goes on to list various pantheons, esoteric order of the palatine eye, god calling (definitely a religion), Green faith (also clearly a religion), Laws of Mortality, Prophecies of Kalistrade, Sangpotshi, Shoanti Animism, and atheism.

Are all of these religions? Is Laws of Mortality a religion in itself? If yes, then you could very well choose laws of mortality (or other deity-less religion) to follow and fill both prerequisites - not having a patron deity, yet following a religion.

*

Pathfinder Lost Omens, Rulebook Subscriber

I have been looking through feats, spells, and items from Lost Omens: Knights of Lastwall for a character theme. There are a number of feat options which require a deity alignment (and in other cases, a player alignment).

Divine Emissary states the following:
"Prerequisites a familiar, you follow a good-aligned deity or patron"

How is this to be handled in the remaster? It's a Sorcerer/Witch feat, so I cannot imagine that the PC must be sanctified to select the feat, because Sorcerer and Witch don't have sanctification options. Is it based upon deity sanctification?

For options which required PC alignments, are those now based upon whether or not a player is sanctified? Or is there some other determining factor, or are these options simply no longer available?

1/5 5/55/55/5 **

Edit Solution discovered after posting wall of text, as usual. Edit edit Solution was useless. Back to the questions.
Thanks to the remaster, a couple of my characters have some complications. Nothing as bad as what the poor oracles are going through, but a bit vexing nonetheless.

Metamagic experimentation thesis is technically crippled:
One of my favorite characters is a mauler transmuter with a metamagic experimentation thesis. Metamagic experimentation thesis provides one free metamagic feat at level one, and one floating metamagic feat at level four.
The thing is, metamagic feats are gone, replaced by spellshape feats, so metamagic experimentation thesis has nothing to pick and is technically useless. This is solvable with 28 days of retraining metamagic experimentation thesis to experimental spellshape thesis. This has the scent of department of infernal legalistics, but there have been plenty of weird rulings in the history of Society Play, and at least it is solvable.

Mauler wizard:
The same character has the mauler dedication. Remastered mauler changed weapon training into weapon familiarity rules, and treats all the interesting martial polearms now as simple weapons. The old wizard doesn't have simple weapon proficiency, so my first idea was to retrain one general feat into weapon training (simple weapons) to fix that.
But Weapon Training has been remasterrateted, and simple weapons are no longer an option. No matter, I'll take Weapon Training and get Martial Weapons! But then technically Mauler Dedication treats martial polearms as simple polearms which I still don't have. therefore, I would become untrained in them by picking Mauler Dedication. Again that slight hint of brimstone in the air.

Fortunately, I originally took Mauler Dedication mostly to qualify for Staff Acrobat shenanigans (from Extinction Curse), so I don't technically need Mauler (though I'll miss surprise-whacking critters with true strike power attack every now and then). I can just retrain it away and take just the Martial Weapon Proficiency to qualify for Staff Acrobat instead. It will take me... at least 40 days of retraining to get rid of the feats I don't need and replace them, since I'll have to unspool everything from Staff Acrobat dedication at 8 all the way to Mauler Dedication at 2 and do the general feat replacement.

Combining the two things above, that's about 68 days of retraining to regain most of build's original functionality, by which time the character's active career in PFS is mostly over. It is what it is. Two very technical questions about the matter remain.

1) If I have actual martial weapon proficiency but no simple weapon proficiency, do I lose the proficiency to wield martial two-handed weapons by selecting Mauler Dedication?

2) If I use an AcP-rebuild boon instead of the free rebuild provided by the Remaster issues, do I have to switch to the new wizard chassis (and lose the old schools), or can I treat it like condensed retraining and just replace the feats I want?

Free rebuild will not be used for this character if it would force the character to switch to new wizard schools.

Edit history:
Edit Dig dig found. There was the earlier, original blog thread with this post. "If you want to make changes to feats, that always requires retraining. You can do that through any of the previously-existing methods, or use your Remaster Rebuild to do it." Apparently there's no need to rebuild to the remaster chassis in the wizard's case, even if using the free rebuild.
Edit edit And we're back to square 0 with this

2/5 5/5 **

I don't think you have a way to get to exactly where you want to be with any rebuild boon.

Problem 1: you want to switch your arcane thesis, which is part of your wizard chassis, to the remaster version while keeping the pre-remaster spell schools/focus spell.

No solution.

Problem 2:

The AcP rebuild boon doesn't force you to change anything specific, so you could use it to change your feats without forcing an entire rebuild: removing mauler and rearranging staff acrobat feats.

1/5 5/55/55/5 **

Part 2 is a relief, and something the people in my own lodge also agree on, including the VC. I'll do that to save what I can.
Part 1 is annoying. Though if I can't switch from old thesis (which is only dysfunctional by technicality) to a new thesis, I should be able to use the rebuild to retrain from old chassis thesis to another old chassis thesis.

Thank you for weighing in, sir Tiger.
Still keeping fingers crossed that someone might say the old metamagic thesis works and I'm just reading it too diabolically.

2/5 5/5 **

Naal wrote:
Still keeping fingers crossed that someone might say the old metamagic thesis works and I'm just reading it too diabolically.

If there's an existing answer, it will be in the conversion document, which I have a hard time finding.

2/5 5/5 ***

So there are 3 characters I want to rebuild.
One is a Changeling Android
One is a an Orc
One is a Dhampir Dwarf.
I bought the Changeling an Orc boons when they were purchasable. I no longer want to be a Changeling, Orc and Dhampir for these characters. Since I bought the boons, do I get a refund, or do I at least have to wait for Paizo to delete these boons from my downloads list before I can no longer be an Changeling or and Orc even though they are now free? And I still would get the refund for Dhampir? I messaged with the boons I want refunded, as I have no idea how that works with race boons.

Scarab Sages 4/5

They aren’t normally refunded when an ancestry/heritage becomes always available. The boon should change to be a free raise dead (or maybe resurrection?) for the character it is assigned to. Try downloading one of them again, and it should have the new text. No idea if that’s meant to carry over if you rebuild into a different ancestry.

2/5 5/5 ***

Okay, that answers that question, then all I'm waiting on I guess is a refund from Johnny Sniper 2 135676-2006 Refunding the Dhampir boon, which I have emailed.

2/5

The kitsune spell familiarity ancestry fest currently gives option of picking ghost sound as a cantrip. Under the remaster rules for PFS, can the character now select figment instead?

Quote:
Example: the produce flame spell has not been reprinted, but ignition takes its place thematically. Characters may learn either spell anytime they would learn a new spell, and could learn both spells if they chose.

Only guidance I can find is from this example but I can read it both ways. :)

4/5 ****

kuey wrote:

The kitsune spell familiarity ancestry fest currently gives option of picking ghost sound as a cantrip. Under the remaster rules for PFS, can the character now select figment instead?

Quote:
Example: the produce flame spell has not been reprinted, but ignition takes its place thematically. Characters may learn either spell anytime they would learn a new spell, and could learn both spells if they chose.
Only guidance I can find is from this example but I can read it both ways. :)

No, ghost sound is still a legal spell.

That text is just letting you know that both are available and unrestricted. If an effect specifically gives you ghost sound, you still get ghost sound, not a choice between them.

2/5

Got it thanks!


The Splash trait has different text depending on where you read it. Which one is the most up to date?

GM Core - Errata issued, but no change to the Splash trait.

Player Core 2 - Released recently, but possibly written before GM Core errata.

Archive of Nethys - Supposedly includes all the latest errata, but might not have updated hyperlinks.

The AoN one is interesting because we know they get PDFs in advance, so had access to the different Splash trait text since November 15th or earlier. But maybe they are really behind?

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber
Iry wrote:

The Splash trait has different text depending on where you read it. Which one is the most up to date?

Archive of Nethys - Supposedly includes all the latest errata, but might not have updated hyperlinks.

AoN has not added Player Core 2 to the website yet.

*

Does anyone know if champions can take the obedience cause and touch of the void devotion spell? This is for a potential character I want to spin up

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

eachtoxicwolf wrote:
Does anyone know if champions can take the obedience cause and touch of the void devotion spell? This is for a potential character I want to spin up

Yes and yes.

To help you navigate character options in the future, is there a specific reason why you're unsure if either are allowed?

To expand on this: character option page says that all options in PC2 are standard unless otherwise noted, and both of those are among common options, and neither requires sanctioning to unholy (which is specifically illegal).

*

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Tomppa wrote:
eachtoxicwolf wrote:
Does anyone know if champions can take the obedience cause and touch of the void devotion spell? This is for a potential character I want to spin up

Yes and yes.

To help you navigate character options in the future, is there a specific reason why you're unsure if either are allowed?

To expand on this: character option page says that all options in PC2 are standard unless otherwise noted, and both of those are among common options, and neither requires sanctioning to unholy (which is specifically illegal).

Many thanks for the response. I didn't want to assume that either option was allowed, due to the Tyrant cause being tied to Lawful Evil before the remaster.

The other part to this was that I wanted to make a skeleton champion (based off someone from another series, Settra the Imperishable). Touch of the void would be very much useful for this character in general

1/5 ** RPG Superstar Season 9 Top 16

Any chance we can get a clarification for Thlipit Contestant's interaction with the Lunge feat?

Thlipit Contestant lists Lunge as a feat, which only works with melee weapons. It seems clear that the author intended that you can Lunge using the archetype's lash unarmed attack, but that's not the case as written. Otherwise, it would be incredibly weird that an archetype revolving around an unarmed attack would have a feat that doesn't work with it.


As currently WRITTEN, the 'one free rebuild' 'granted' under the Remaster requires that the character be played prior to last November. Therefore, as I read it, any character of a class in Player Core 2 that was first played after November 15 and before August 12 does not get a free rebuild. Am I missing something? Is that the way the Remaster 'rules' are intended?

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

x x 342 wrote:
As currently WRITTEN, the 'one free rebuild' 'granted' under the Remaster requires that the character be played prior to last November. Therefore, as I read it, any character of a class in Player Core 2 that was first played after November 15 and before August 12 does not get a free rebuild. Am I missing something? Is that the way the Remaster 'rules' are intended?

That is correct unfortunately. Alex reiterates this here.

Alex Speidel wrote:

We made it very clear when we first posted the Remaster Guidelines that characters would not be granted a second rebuild. Players who elected to build characters using classes slated for a remaster should have been aware that they would not be granted a rebuild.

Level 1 characters may still freely rebuild as usual. Higher-level characters will require a purchased rebuild.


I'm still fairly new to PF2 and PFS. I have an existing pre-remaster character who reached level 2 a year ago (Oct 2023). I'm a little confused on the PFS remaster rules, so please bear with me:

The Lorespire Wiki says

Quote:
Previously-existing characters with at least 1 game reported may continue their progression using the Core Rulebook chassis. They may not use the chassis in the Player Core without rebuilding.
and...
Quote:
"Class chassis" means everything that all members of a class receive; roughly, this means the text in a class description which comes before the list of class feats.

The "before the list of feats" is what's throwing me off. If I want to continue playing the character as-is (no remaster rebuild), does that mean I use the class description in the old Core Rulebook, but I have to use feats from the remaster? Or, if I don't rebuild, I continue using everything from the Core Rulebook + Advanced Player Guide?

The specific reason I'm asking is I took Minor Magic at level 2, and Minor Magic no longer exists in the remaster.

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

Feats, Spells, Items, etc from older sources are still valid. Only if they have been reprinted with the same name are you required to use the version from the remaster. So Minor Magic still exists as a feat, even though it wasn't reprinted. The guidance about class chassis only applies to class chassis. Even if you don't rebuild, you can still take feats from remastered sources, as those new feats are just as legal as the old ones for you.

Similarly, Produce Flame still exists, even though the new Ignition is a "replacement" for it. As they have different names they both still exist and are equally valid.

That said, some classes have been changed enough that new feats may not work with old classes (like Oracle or Champion) so you can definitely get into some weirdness there.


Talon Stormwarden wrote:

Feats, Spells, Items, etc from older sources are still valid. Only if they have been reprinted with the same name are you required to use the version from the remaster. So Minor Magic still exists as a feat, even though it wasn't reprinted. The guidance about class chassis only applies to class chassis. Even if you don't rebuild, you can still take feats from remastered sources, as those new feats are just as legal as the old ones for you.

Similarly, Produce Flame still exists, even though the new Ignition is a "replacement" for it. As they have different names they both still exist and are equally valid.

That said, some classes have been changed enough that new feats may not work with old classes (like Oracle or Champion) so you can definitely get into some weirdness there.

OH, I completely misunderstood! Thanks for the clarification. So, does this mean that I can rebuild (so that Rogue gets martial weapons from the chassis, but can still take Minor Magic? Because that would be *perfect* if so.

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

Yes, you can definitely do that. Rogue got an upgrade in the class chassis by getting martial weapon proficiency and better fortitude saves. The only thing you might lose is pathfinder school benefits, if you had any (alternate lore, bonus feat at 5th level or extra downtime from being Field Commissioned before).

3/5

As I rebuild my characters for the Remaster, if I'm happy with the inventory of items they already have, can I just leave their items "as they are" (aside, of course, from any items that have been "Withdrawn") and keep the current tally of gold? This would be a lot less work for me than redoing everything so this would be preference and *I think* it's what the remaster rules permit but I'm just doublechecking.

Thanks and my apologies if this question has already been asked/answered - I couldn't find it with a quick search.

Grand Lodge **

You can sell everything and then buy all the same things. Which is the same as leaving it alone.

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber
Super Zero wrote:
You can sell everything and then buy all the same things. Which is the same as leaving it alone.

Fairly sure that if you do the Remaster rebuild you have to take a specific amount of gold based on your earned xp, as that's a stated part of the rebuild.

4/5 ****

Darrell Impey UK wrote:
Super Zero wrote:
You can sell everything and then buy all the same things. Which is the same as leaving it alone.
Fairly sure that if you do the Remaster rebuild you have to take a specific amount of gold based on your earned xp, as that's a stated part of the rebuild.

Absolutely 100% not.

Wayfinders 4/5 5/55/55/55/5 *****

Lorespire Website wrote:

Upon rebuilding, your character starts with gold equal based on the Rebuild Starting Gold Table below.

Alternatively, a player character may sell any and all currently-held items at purchase price and purchase new items as normal.

Regardless of which Remaster Rebuild option you choose, do not re-apply Downtime. Downtime earnings for adventures the character has previously completed have already been factored into the Starting Gold amounts.

Emphasis mine. So, if you've kept good records, you might have better luck just selling everything back and re-buying the items you want to hold on to.

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber
Pirate Rob wrote:
Darrell Impey UK wrote:
Super Zero wrote:
You can sell everything and then buy all the same things. Which is the same as leaving it alone.
Fairly sure that if you do the Remaster rebuild you have to take a specific amount of gold based on your earned xp, as that's a stated part of the rebuild.

Absolutely 100% not.

Cool, my misreading.

3/5

Thanks everyone, that's exactly what I wanted to be clear about.

Scarab Sages 4/5

Just note that it says you “may sell any and all,” not that you must sell everything and buy it back again. If you’re keeping the majority of your equipment, just sell back things that you don’t want to keep and add the total to your gold, then buy anything new.


If I have a legacy character using a premaster chassis, who I have not used the Remaster Rebuild for, can I still use the Career Change boon to quickly retrain feats and such without having to switch to the remaster chassis and lose the School benefits?

Horizon Hunters

With Aphorite, Ganzi and the other planar scions being rolled into Nephilim with War of the immortals, will we get a refund for achievement points that we spent to purchase Aphorite for Society play?

Also something that I've seen other content creators talk about is that it feels like we are losing a first level feat slot for our ancestries now with the remaster Nephilim change. Before I just chose Aphorite for my heritage, but now I need to choose the Nephilim heritage and the Aphorite lineage feat for level 1.

Possibility of getting to choose a lineage at level 1 but still get a choice of a level 1 feat?

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

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I can't answer these for 100% certain, but:

Quote:
can I still use the Career Change boon to quickly retrain feats and such without having to switch to the remaster chassis and lose the School benefits?

Remaster rules

"Such characters retain their school lore unless and until rebuilt under Remaster rules." and "Legacy characters who are rebuilt under Remaster rules must remove any bonus lore and feat earned from Pathfinder Training."
-> If you aren't using the remaster rebuild (but are instead using some other rebuild or retraining) you retain the old school benefits.

Quote:
will we get a refund

Traditionally, the answer has been that No, there's not a refund - your acp got you the option to play the ancestry/heritage early. However, other ancestries and heritages that were changed to common/always available got an updated text in the boon, giving them a free resurrection, so you probably get a free resurrection too.

(Free feat seems unlikely, but then again, the only one that lost anything was ganzi - previously, they gained that random resistance instead of LLV->DV upgrade like other planar scions, now they get the vision upgrade like everybody else and need to spend a feat for the resistance. Aphorite previously got the same Low Light Vision, so your Nephilim "aphorite" lost nothing compared to your old Aphorite and doesn't need a free feat to be exactly identical to the old version. If you check how tiefling/aasimar was handled when nephilim got reprinted, the character options state that nephilims get to choose either aasimar or tiefling, and they count all old aasimar OR tiefling feats as having the nephilim trait, or vice versa. I expect the same to happen with aphorite and ganzi, meaning that your nephilim can still select aphorite feats as you previously could.)

It would be cool if nephilim had the option to take a free lineage feat INSTEAD of gaining the vision upgrade, though! Would also make them more appealing for ancestries that already have dark vision...


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Tomppa wrote:

I can't answer these for 100% certain, but:

Quote:
can I still use the Career Change boon to quickly retrain feats and such without having to switch to the remaster chassis and lose the School benefits?

Remaster rules

"Such characters retain their school lore unless and until rebuilt under Remaster rules." and "Legacy characters who are rebuilt under Remaster rules must remove any bonus lore and feat earned from Pathfinder Training."
-> If you aren't using the remaster rebuild (but are instead using some other rebuild or retraining) you retain the old school benefits.

Quote:
will we get a refund

Traditionally, the answer has been that No, there's not a refund - your acp got you the option to play the ancestry/heritage early. However, other ancestries and heritages that were changed to common/always available got an updated text in the boon, giving them a free resurrection, so you probably get a free resurrection too.

(Free feat seems unlikely, but then again, the only one that lost anything was ganzi - previously, they gained that random resistance instead of LLV->DV upgrade like other planar scions, now they get the vision upgrade like everybody else and need to spend a feat for the resistance. Aphorite previously got the same Low Light Vision, so your Nephilim "aphorite" lost nothing compared to your old Aphorite and doesn't need a free feat to be exactly identical to the old version. If you check how tiefling/aasimar was handled when nephilim got reprinted, the character options state that nephilims get to choose either aasimar or tiefling, and they count all old aasimar OR tiefling feats as having the nephilim trait, or vice versa. I expect the same to happen with aphorite and ganzi, meaning that your nephilim can still select aphorite feats as you previously could.)

It would be cool if nephilim had the option to take a free lineage...

Thank you! I really appreciate the detailed answer :)

Horizon Hunters

Dire Mosasaur wrote:
Tomppa wrote:

I can't answer these for 100% certain, but:

Quote:
can I still use the Career Change boon to quickly retrain feats and such without having to switch to the remaster chassis and lose the School benefits?

Remaster rules

"Such characters retain their school lore unless and until rebuilt under Remaster rules." and "Legacy characters who are rebuilt under Remaster rules must remove any bonus lore and feat earned from Pathfinder Training."
-> If you aren't using the remaster rebuild (but are instead using some other rebuild or retraining) you retain the old school benefits.

Quote:
will we get a refund

Traditionally, the answer has been that No, there's not a refund - your acp got you the option to play the ancestry/heritage early. However, other ancestries and heritages that were changed to common/always available got an updated text in the boon, giving them a free resurrection, so you probably get a free resurrection too.

(Free feat seems unlikely, but then again, the only one that lost anything was ganzi - previously, they gained that random resistance instead of LLV->DV upgrade like other planar scions, now they get the vision upgrade like everybody else and need to spend a feat for the resistance. Aphorite previously got the same Low Light Vision, so your Nephilim "aphorite" lost nothing compared to your old Aphorite and doesn't need a free feat to be exactly identical to the old version. If you check how tiefling/aasimar was handled when nephilim got reprinted, the character options state that nephilims get to choose either aasimar or tiefling, and they count all old aasimar OR tiefling feats as having the nephilim trait, or vice versa. I expect the same to happen with aphorite and ganzi, meaning that your nephilim can still select aphorite feats as you previously could.)

It would be cool if nephilim had the option

...

I like the idea a lot of trading out the vision!


This is a question about gear, not character rebuilds.

I have a character who uses a Rungu. After perusing PC2, I've decided he'd rather use a Cruuk instead.

Am I expected to buy a Cruuk, pay the 10% to transfer weapon runes from the Rungo to the Cruuk, and then sell the Rungu back at half price?

Or is there some rule that would let me change the Rungu to a Cruuk for free?

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