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Hilary Moon Murphy wrote:
It's an error - we don't have errata for PC2 (yet?), but the sanctioning notes fix it: Player Core 2 Sanctioning Notes wrote: The swashbuckler’s You’re Next feat (page 164) is a reaction, not an action.
Optic_TH wrote:
Foundry doesn't need any extra automation to support that - if you open the details for a spell, there's just a tickbox indicating whether ability modifier is added to damage. Add your cantrips, tick the box for each, and you're done.
Horgruff wrote: I’m a bit confused by the feat. It sounds like it’s meant as battlefield control. I don’t see it ever doing damage because taking a minimum of 7d6 to your allies so that the creatures stay in the area seems like mutually assured destruction. Doing this at range with no allies guarantees that the bad guys move. I’m guessing the intent here is to have it make bad guys use an action. Seems awful high level of a feat for this though. It seems fine to me. You could position it such that an enemy would have to decide whether to eat the secondary detonation, stride and take a reactive strike, or step twice to evade both at the cost of most of their turn. You could use it to set up a Shove from one of your allies and guarantee the damage. You could simply box the enemy into a tight area where they can't escape - which you could have created with Wall of Stone beforehand. Plenty of cool ways to use it, IMO.
BretI wrote:
This is incorrect, the summoner and eidolon are explicitly allowed to act even if the other is unable to for some reason: AoN wrote: If only one of you becomes restricted in how you can spend your actions, that restriction doesn't automatically extend to the other; for example, if your eidolon became immobilized or petrified, it wouldn't be able to move, but you could still use your actions to move. The GM resolves any situation that's unclear. With this, I don't see any issues from e.g. an eidolon keeping watch and waking the summoner via their telepathic link (or verbally) if something happens.
Dark Deed wrote:
Sigh - fine, you've dragged me onto the forums. I'm the VO in question. I think you're misunderstanding me and the role of venture officers: I do not have the authority to make rulings in situations like this, nor do I have the ability to "give access" to options. I was sharing my perspective as a player - which is that because it is ambiguous, I would defer to the more conservative interpretation (i.e. that you need a separate boon for each character) in order to have a character that is unquestionably legal, whichever way the boon is intended to work. As a venture officer, we're aware of this discrepancy and working on kicking it up the chain, but Alex Speidel (the org play coordinator) is currently out of office, so it's unlikely we'll have an authoritative answer for at least another week. |