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Violet_Jade's page
Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 20 Organized Play characters.
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Pathfinder Lost Omens, Rulebook Subscriber
BretI wrote: @Violet-Jade,
I was really excited when first looking at the Faith Tattoo, but then realized it wouldn’t help. Since I am already sanctified that part of it doesn’t help. It does not make the Strikes Holy by itself.
The first time I read the tattoo, I thought it allowed casting any 1st rank divine spell. Then I realized no, it was the 1st rank spell given by the deity.
Trick Magic Item isn’t a good solution because you would need to have the scroll in hand, spend an action to Trick Magic Item and then use the scroll. Minimum of two actions in the same round, likely three actions if you include getting out the scroll. I realized that I would seldom do this.
If there were an item that allowed me to activate it to Infuse Vitality that would work for me.
Still would prefer a boon or item that just allows Holy characters to apply that trait to their Strikes.
The only feat/class selection options I can think of for becoming holy and not having access to cast Infuse Vitality (formerly Disrupting Weapons) or innate ability to add the trait (e.g. Champion class/archetype, or Sanctified Soul from Exemplar when your weapon deals spirit damage from its Immanence ability) are Cultivator and the Vindicator Ranger archetype.
Cultivator's a weird one because you don't worship a deity/philosophy/covenant as a Cultivator, so it's hard to get around.
Vindicator technically has a 12th-level feat that allows adding the trait to your Strikes, but that's not particularly handy for Society play. The Zeal domain (if it's in your deity's domains) could allow it for a single focus point, though that's also not great.
A couple things I absolutely forgot about, though, are the 5th level uncommon but boon-accessible Alicorn Lance from Treasure Vault (it inherently has the Holy trait), the 9th level common specific magic weapon from GM Core: Chaplain's Cudgel (a fun option, because it has a shifting rune that allows it to turn into your deity's favored weapon, even if that weapon is a ranged weapon).
The only thing I can figure is that the design intent of class features that let you add your sanctification to Strikes must be that they're considered powerful enough that Paizo doesn't believe lower levels to be an appropriate time to be able to easily replicate them without taking a specific feat, set of feats, or spell(s).
(Sorry I couldn't be more helpful; I was hoping to help you find an option that worked for now.)

Pathfinder Lost Omens, Rulebook Subscriber
BretI wrote: I would like a boon that would allow someone who is Holy to make their strikes carry that trait.
Champions that are sanctified have this. None of the other sanctified options provide it.
War Priests and anyone taking the Mortal Herald archetype could be Holy, depending on deity of course.
While this isn't an actual solution, until such a boon exists, there is one roundabout way to make this happen.
A character who worships a deity who allows holy sanctification but is not otherwise sanctified can become sanctified through the purchase of a Faith Tattoo (level 4 common magical tattoo, Treasure Vault pg 120), which binds them to the same edicts & anathema that a cleric, champion, or other worshiper who gains class abilities or spells from that deity would have.
Such a character (or any holy character who doesn't innately add their sanctification to their Strikes) could then cast Infuse Vitality (rank 1 divine spell, Player Core pg 338) either as a divine spell (if they can cast divine spells) or from a scroll or wand with the Trick Magic Item feat (DC 15 Religion; Assurance would allow a trained character to automatically succeed from level 3 onward or an expert from level 2 onward), applying their holy trait to the Strikes of the affected characters (as the spell is worded such that the holy trait applies regardless of whether or not the added vitality damage would have any effect on Strike targets).
I suppose technically an Exemplar or someone with the Exemplar archetype could take the Sanctified Soul feat if they have a weapon ikon to add a Holy effect on their Strikes, as well. That one seems less ideal because it requires picking a specific class or single-use archetype, which it sounds like would defeat the purpose of what you're requesting.
It isn't ideal, I know, and I hope there are more options added at some point, but if you're looking to try to make this happen now, it's at least somewhat possible. If a little...convoluted.

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Pathfinder Lost Omens, Rulebook Subscriber
There are a few uncommon weapons in Treasure Vault that are not currently on the list of those allowable with the Avid Collector boon that would be lovely if they could be added.
Specifically, I'm interested in those listed under Combination Weapons. I really like combination weapons, but of the 18 so far in the game, 12 of them are firearms in their ranged form. Accessing combination firearms has become much easier in Society recently, and I enjoy having some of my characters use firearms, but not all of them.
The Bow Staff is of particular interest to me, although it may be that the intent is not to allow access to Monk or Ancestry weapons with the boon. I also know that there's at least one archetype as of Battlecry with a feat that gives access to the Crescent Cross, but that still leaves the Lancer without any means of access at all, so far as I can tell.
Also of interest to me as potential additions to the list are the uncommon Spark Guns (as I don't believe there is any way to access them, unless the statement that they're "common in the Arcane Empires and Deadshot Lands regions" of Arcadia, but usually an access entry will explicitly use the word "access" and that paragraph does not).
Pathfinder Lost Omens, Rulebook Subscriber
Will the applicable spells for each curriculum expansion boon (or their criteria, if it is based on spell traits and not a specific list of spells) be listed in the FAQ? Or, are they already listed somewhere and I've missed them? I'm very curious about those boons.
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Pathfinder Lost Omens, Rulebook Subscriber
To echo Johann, there are a ton of interesting options out there.
Vitality healers can use Spirit Link/Share Life to transform damage that your void healer would take into damage that they can heal off themselves far easier.
Soothe is always great, as long as you're talking about a PC or non-mindless companion.
Cheap, reusable temp HP effects like the Faith's Flamekeeper witch's familiar ability and Rousing Splash can help, too.
Check summon lists, too, if you're worried or starved for options: as an example, if you're in the 3-4 range, Augurs can be summoned with rank 2 Summon Lesser Servitor, and they come with 3 castings of rank 1 Harm (which I consider a real bargain at that level - spend one rank 2 slot for 3 rank 1 2-action "healing" spells? Sign me up!)
Pathfinder Lost Omens, Rulebook Subscriber
Yeah. It is what it is; it just would've been nice to have the parry on the melee half, which is the half I would prefer to use while in melee. Having it on the ranged half is a little awkward for a Way that wants you to invest heavily in Strength.
Thanks for the answers, all!
Pathfinder Lost Omens, Rulebook Subscriber
I see. Thank you.
I thought I'd finally found a use for the Gun Sword, dang. Oh, well. Maybe it'd be better to just go with a Dawnsilver Tree with Weapon Improviser Dedication, or something.
Pathfinder Lost Omens, Rulebook Subscriber
I'm building a Vanguard with the intent to use a Gun Sword as the character's weapon and take Defensive Armaments to give them the ability to defend themselves in melee, where they'll likely be spending most of their time.
How is Defensive Armaments intended to interact with combination weapons like the Gun Sword? Is the intent that only the ranged half gains the Parry trait? Or does the weapon itself gain the parry trait because it is a single object with two modes?
I'll have to just deal with whatever the answer is, but it would significantly affect how the character would act and whether it would be worth it to take the Mauler Dedication.
Pathfinder Lost Omens, Rulebook Subscriber
I have a clarification question about the Yaoguai's Morphic Strikes feat for the Born of Elements Yaoguai heritage from the Tian Xia Character Guide.
The feat states that the unarmed strike gains the "same elemental traits" as the cantrip chosen for that heritage. However, while Ignition, Needle Darts, Timber, Scatter Scree, Slashing Gust, and Spout all have traits corresponding to an element, Electric Arc and Frostbite do not.
Do the unarmed strikes gain no traits if the player selects Electric Arc or Frostbite? Are those two supposed to be associated with elements despite not having any elemental traits? Or, are the energy traits for those two spells meant to be gained by the unarmed strike when Morphic Strikes is selected?
Pathfinder Lost Omens, Rulebook Subscriber
I have been looking through feats, spells, and items from Lost Omens: Knights of Lastwall for a character theme. There are a number of feat options which require a deity alignment (and in other cases, a player alignment).
Divine Emissary states the following:
"Prerequisites a familiar, you follow a good-aligned deity or patron"
How is this to be handled in the remaster? It's a Sorcerer/Witch feat, so I cannot imagine that the PC must be sanctified to select the feat, because Sorcerer and Witch don't have sanctification options. Is it based upon deity sanctification?
For options which required PC alignments, are those now based upon whether or not a player is sanctified? Or is there some other determining factor, or are these options simply no longer available?
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It would be nice if there were a "Friends From" boon for Rage of Elements, like the ones for Book of the Dead, Age of Ashes, and Howl of the Wild. I'd love to be able to take an elemental as an animal companion on a Ranger without needing to take the Druid archetype purely for access.
Pathfinder Lost Omens, Rulebook Subscriber
I would like to rebuild my Champion for Society play to utilize some of the new options. Since I'd like to keep the Redeemer cause, I believe I'll have to pick a new deity, as Pharasma doesn't allow holy sanctification, so she's no longer a valid option for a remastered Redeemer. (I am making this assumption specifically because I am considering rebuilding, rather than continuing to use the old CRB chassis for Champion utilizing remaster errata.)
However, the vast majority of deities not in the Core 20, along with the one who will be joining the Core 20 later this year, have only errata'd versions of their allowable sanctifications. If I select a deity who has not yet received official sanctification information other than through that errata, and that deity is later printed without holy sanctification even though the errata allows for that sanctification now, would I be required to then purchase a rebuild boon to select another deity?
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So, does this rules change mean that Tiny Sprites with Evanescent Wings must spend two actions to Interact with any item not on their person?
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Very interesting! How does this change affect characters who worshiped and received power from a pantheon that explicitly included Gorum or another deity that will bite it? Are affected pantheons going to be explicitly removed, changed in Divine Mysteries, or kept the same but without the deities that have perished?
(The specific pantheon in question for a player of mine is the Gravelady's Guard, a pantheon that...very explicitly is three deities, one of whom will die and two of whom will not.)
Pathfinder Lost Omens, Rulebook Subscriber
Hilary Moon Murphy wrote: Alas Violet Jade,
I cannot find the full text of these boons anywhere either. I believe that Alex is off at a convention this weekend, but he might be willing to reply to an email written to organizedplay@paizo.com. I'd write to him and ask if he can provide the full text of these boons.
Happy Gaming,
Hmm
Thank you for your answer! I started looking into it early enough that it's gonna be a bit before we have a Chronicle for people to think about, so I've got time to wait until he's back to hear from him via that email.

Pathfinder Lost Omens, Rulebook Subscriber
I've been scouring the web to find the full text of the chronicle boons available to players and GMs who've gone through the Kingmaker AP and Companion Guide. But I can't find anywhere what character options actually become available when those chronicle boons are purchased. The chronicle sheets themselves just say that you get the boon, and don't list any access options related to the boon. The FAQ similarly doesn't list the full text of boons from most Adventure Paths.
Is there a place where the full boon text from Adventure Path Chronicles can be found? I would like to be sure that I and my players are aware of the types of options that will become available before everyone decides what character(s) to apply credit to. If the text contains spoilers then I'll definitely just want to give a summary of the option types to them instead of the full text. If there's some source that just shows all sanctioned Adventure Path boon text for second edition, that'd probably be even better for myself and other GMs.
Apologies if this is listed in some obvious place, but when I couldn't find the info in the chronicles, on the FAQ, or on the forums, I figured it would be best to ask in case I'm missing something!

Pathfinder Lost Omens, Rulebook Subscriber
Hello all! I am trying to build a Courtly Hunter for Society play. Since the Courtly Hunter's companion has an Intelligence score progression just like a familiar, I believe that it gains the following benefits:
1 language known (from gaining intelligence of 3+)
Ability to learn additional languages (by putting skill ranks into Linguistics)
I could be wrong on that, it may be that it can only gain languages by putting ranks into Linguistics, or maybe it knows a number of languages that the Hunter speaks? But, regardless, if it has a familiar's int, I believe it should be able to learn languages.
Obviously, with a few exceptions that someone could probably argue based on real life (which I don't think is really a kind of argument I want to bring to a table), an animal companion still can't actually speak. For an example of what I mean, the rules say raven familiars speak supernaturally, so I'm not going to try to argue about something like a Giant Raven or other creature that's capable of mimicking voices in real life. I want to do fun stuff, but I don't want to grind the table to a screeching halt for stuff that probably only I would enjoy.
However, I wanted to ask about a couple of alternative communication methods I'd thought of. Is Sign Language for one or more specific dialects a legal choice for Linguistics? If so, I could potentially take a bethumbed companion such as a chimpanzee or ape and communicate with it that way. The other question was, would the Prehensile Tail feat for a betailed creature allow the creature to write? I don't want to get my hopes up about that one.
I know that if an animal companion knows a language, that they can understand anyone speaking it, but I was really hoping there could be a way for the companion to communicate back, especially when it gets more intelligent over time and has the potential to use things like Knowledge skills or have other reasons to impart information to its adventuring party.
Sorry if this is a weird question!
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If anyone is still interested, please join the following game:
http://www.ongoingworlds.com/games/1208
Pathfinder Lost Omens, Rulebook Subscriber
Irnk: Yes, Paizo player companion content will also be allowed, as long as you are using content such as traits, feats, etc. and not pregenerated characters from outside We Be Goblins!
Pathfinder Lost Omens, Rulebook Subscriber
All dice rolling will be done using InvisibleCastle. (http://invisiblecastle.com/) For the purposes of this campaign we will call it "Goblin Frenzy". Otherwise posts on Ongoing Worlds are done using the character as the poster, so keeping track of turns in combat should be straightforward.
You can either use the pregenerated characters in the We Be Goblins! Adventure Path, or generate a first level Goblin character using average gold for the class in question. The stat system used for custom characters will be 15 point-buy. All official Paizo content will be allowed.
You are allowed one character trait from any official Paizo content that applies, including those that the pregenerated characters in We Be Goblins! have.
Let me know if there are parts of your questions you think I haven't answered well enough or if you have more!
Pathfinder Lost Omens, Rulebook Subscriber
Hello! I am preparing to host the two We Be Goblins! modules and I am looking for newer players. I have one already, and can take up to three more. The game will be hosted on Ongoing Worlds. Is anyone interested?
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James Jacobs wrote:
TL; DR What's changed is the world stage, rising costs for production and shipping, customer buying habits and preferences, and a healthier work/life balance for... James, I know Gatewalkers was repackaged, along with a few others, as a hardcover ( I have a copy). Is there a plan to do the same with the upcoming Runelords AP, or will that be decided once the sales data for the softcovers is available?
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Pulura be praised, the Watch O'Dark arrived, plundered the treasury, and left me a few books behind.
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Don't forget to pick up the Infinity Deck and/or the Starfinder Novel, y'all!
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nephandys wrote:
Just goes to show no matter the image or sense of community Paizo projects, it’s all about extracting as much money as possible.
I don't disagree with you overall, but in this specific case, Paizo is a TTRPG biz which, since its inception, has been frustrating at best to stay afloat. What with all the headwinds from all the messes going on right now, it's a wonder that any TTRPG biz is still around to take our money. Of course, they need to monetize as much and as efficiently as possible.
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qwerty3werty wrote: The PG talks about "your GM might allow to 'worship' yourself if you're a cleric or champion" so you can even be "empowering" someone (yourself) during the AP too. Yeeeeessss *Predacon Megatron Voice*
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Y'all always knock it out of the park! I am soo here for this!
Adam Smith wrote: So where and when can we watch?
For example, we just posted a picture on our Facebook of the Clan Firecask miniatures and what an actual can of Battle Axe looks like!
Good to know! FB is bad about showcasing that kind of stuff on my feed
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Excited to see some tasty lore tidbits being revealed!
On another note, when did Thurtson leave Paizo?? I didn't see the usual farewell blog. :(
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Truly sad. Condonlnces to his family and friends. Never had a chance to read his books. Will put them on the list now.
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The Allhollowtide Watch begins! Happy Halloween, y'all!
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CorvusMask wrote:
"Why did Ghol Gan fell?"
and
"Why Eye of Abendego exists?" The Lore dumps, insight into cultures and magic shoptalk alone are worth picking up the novel.
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Godsrain Novel has a lot of delicious War of Immortals lore sprinkled throughout. I highly suggest that non-readers get the book even if they don't enjoy the story.
Ope! Check the website, too - War of Immortals
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Shipping with Usps can be slow. Even when I use Priority Mail, it still takes two days, despite being only five hours away from the warehouse. There are various reasons for this, but it’s the reality.
For me, the subscription has always been about supporting Paizo directly and receiving a PDF at no extra cost.
However, that may be changing. With the price increases on the books, it’s becoming less practical, especially when you can get the same book from Amazon at a significant discount and still buy the PDF separately for less than the subscription. Even more so you if add in shipping.
That's why I asked if there had been a drop in subscribers.
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Is this being pushed from a drop in subscriptions due to an uptick in book prices and shipping fees?
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My watch ended yesterday while I worked and then slept. Until next watch, fellow subscribers!
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I am still in the queue for the first breakfast of Mythic, but a second helping is much appreciated! *Adds it to the buffet plate*
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Back home for Winter, and now my watch begins anew!
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Vanessa knocked it out of the park. Vanessa will be missed. Ah well C'est la vie.
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I've been on the road and it's good to finally dig into this post. Looks like everyone had a blast and it's always cool to see one of the GCN crew in the wild!
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Gary sounds like he was one of the greats. Rest well and condolences to his loved ones.
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James Jacobs wrote:
And by that metric, it's 100% okay to only play 1E Pathfinder, or only play 2E Pathfinder... or play both (like me).
I like both. I wish there were a way to move PF1e closer to PF2e and PF2e closer to PF1e if that makes any sense. I mean I know I can streamline the action economy (That's in Unchained correct?) Any other suggestions, James, if you're willing since you play/design both? I ask because my player group is a house divided!
Quote: Calliope5431: Oh! Check out the Order of the Amber Die for completed AP's! They're only now wrapping up Abomination Vaults using only Gunslingers
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GMSubterranDan wrote: Also, as I was flipping through I noticed the number 13 popping up a few times, including the title of one of the major sections. Then I realized that this is the 13th Starfinder AP. I see you, Starfinder team. Beware
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My vigilance ends in time for the weekend. See everyone at the next Watch!
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I feel you, bro! I have seen so many changes. I enjoy PF1e because that is what I spent ten years playing (Even more if you add in 3.0/3.5 years). Will I ever enjoy PF2e as much? Probably not. I'm at a very different point in my life. But that doesn't mean I'll not play or have fun running it. In the end, it's whatever my friends want to play.
Anyway, the PF1e/3.X era is gone now. I doubt it'll ever come back except as RetroClones, and likely not from Paizo.
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Long story short, no. and with the Remaster, for me at least, the clock has been reset. I best not see a new edition before 2033 LOL but I know business needs will determine that.
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Is she in Minkai with Ameiko? Or elsewhere?
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Huh, TIL moment, Seventh Seal. Thanks for that!
I know I, for one, am stoked to get this book in my hands so I can unleash Larry MacDougall/Gwelf on my players.
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Do y'all have any tips on creating a stronger tie between Rusthenge and Sandpoint?
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moondreamlake wrote: Anorak wrote: This is the good stuff! Read slowly and enjoy! Thanks, Tan Shao Han You're welcome!! I am glad you said to read slowly and enjoy. It is something I wanted to make the feeling of... Time very central to the story, of a single night as well as of countless years that have passed...
Best,
Shao Han I understand that. Time weighs heavy on me these days. On the bright side, you led me to find Judge Dee on Netflix.
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This is the good stuff! Read slowly and enjoy! Thanks, Tan Shao Han
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Echoing others, thank you for your hard and beautifully creative work! This lifelong Redwall fan is looking forward to this book!
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Thus, my watch ends for this month!
Here is to everyone getting thru this shipment quickly!
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And all blame lays at Sarenraes' feet for the destruction of the world, for without Rovagug to hold the gods back, there will be divine war unending, mayahp.
And now to see if Gozreh will be the one to fall...
THANK YOU ERIN!!!
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If Gozreh isn't marked safe tomorrow, then I'll go with the other's posters and say it will be Gozreh killed by Nhimbaloth to kick off the War of Immortals.
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My stance has always been the god who dies will have the most narrative and thematic impact on the overall setting, which always has me coming back to either Rovagug, Abadar, Gozreh, or Sarenrae. Torag and Iomedae are too narrowly focused. Shelyn is too beloved, and her brother is safe.
Gorum is the wild card as his dying allows another to ascend, fitting for a War God. Plus as others have argued, Arazni makes for a great war goddess without taking over the War Domain.
That's my bet still. It will be one of these four: Roavagug, Abadar, Gozreh, Sarenrae or Gorum as the wild choice.
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Now, this is the Cosmic Horror that I love James Jacobs for baking into the Goalrion setting and for Erin capturing it just right with this post. Bravo!!
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Are we sure we all haven't met?
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Ed Reppert wrote: Hm. Indeed. Also why is it that her holy symbol shows up especially in the temples of the Ascended Gods? She also wants to rebel against the gods and is in control of fate.
Curiouser and Curiouser.

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The Raven Black wrote: Where does this last quote comes from ? It feels familiar but a few things don't seem to add up. Like the Seal having disappeared long ago and Golarion being less developed than Earth. The Windsong Testaments Rage of Creation https://paizo.com/community/blog/v5748dyo6sh26
Last paragraph:
Here is the verbatim: new alliance was born that day as Rovagug turned his attention toward three different worlds—Androffa, Golarion, Earth—and as his actions began devastations therein, the gods began the work that would end the Age of Creation. Wily Calistria distracted Rovagug from his feast, sparing the three worlds and focusing his gaze around the least of them—Golarion, a younger world than its two imperiled sisters. Torag and Gorum toiled together under Pharasma’s guidance within Golarion to craft the Dead Vault, a demiplane metaphysically nested within that could hold the Rough Beast. Abadar provided the perfect key and lock to hold the prison shut, a key so cunning in construction that only Asmodeus could turn it. Dou-Bral placed the Star Towers around Golarion and poised to strike when the time was right. And when the Dead Vault was complete, Calistria lured Rovagug into the trap. There, he was ambushed by Sarenrae and Desna, Apsu and Dahak, Erastil and Gozreh, and many more who would fall in battle to Rovagug’s jaws and be forgotten forever. But as Rovagug stepped fully into the trap, Sarenrae cut open the world and dealt Rovagug a crippling blow, sending the Rough Beast hurtling into the Dead Vault. Dou-Bral woke the Star Towers, and they lanced into the world, stitching Golarion shut and piercing Rovagug within, stunning the rough beast long enough for Asmodeus to turn the key in the lock.
And with that, the young world of Golarion became the Cage. The Age of Creation ended, and the Ages that Followed began. And as long as the Cage continues to spin, as long as the Rough Beast remains within, may those Ages never again falter and die.

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Sibelius Eos Owm wrote: Anorak wrote: Aristophanes wrote: Just out of curiosity, out of the current "20", who 'became' gods after Rovagug was caged? Cayden, Iomedae, Norgorber, Irori, and Nethys, IIRC. Urgathoa, too. Also I don't know if it was ever confirmed when exactly Lamashtu became a goddess relative to other events. Urgathoa was ascended before the gods came together to cage Rovagug.
Or so I thought since she is the origin of disease as mentioned in her history.
Lamashtu was a demon lord so definitely after Rovagug was caged too.
Quote:
Pharasma creates the River of Souls, which populates the Universe with mortal souls and life.
Rovagug invades the Universe on its first day of existence and devours seven worlds before being driven back by other deities to the Outer Rifts. Desna memorializes these worlds in the Sevenfold Cynosure.
The deities Calistria, Dou-Bral, Torag, Gorum, Dahak, and Apsu form.
Intelligent mortal life forms in the Universe. Ihys advocates for mortals to have free will, which starts a war with his brother Asmodeus that kills countless beings and ends in Ihys's death at Asmodeus's hands.
The Seal of creation disappears.
Ihys's death attracts Rovagug back to the Universe where he devours numerous worlds full of sentient beings, beginning with the world where Asmodeus killed Ihys.
Groetus first appears above the Boneyard.
The Bound Prince devolves into the First of the Apocalypse Riders after consuming the souls of those killed by Rovagug.
Achaekek suffers from insanity and devolves into a nearly mindless beast.
An alliance of deities led by Sarenrae battle Rovagug before his consumption of the planets Golarion, Androffa, and Earth. Unable to destroy the Rough Beast, they imprison him in the Dead Vault, a demiplane trap built by Torag and Gorum within Golarion, the least developed of those threatened worlds.
This marks the end of the Age of Creation.
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Aristophanes wrote: Just out of curiosity, out of the current "20", who 'became' gods after Rovagug was caged? Cayden, Iomedae, Norgorber, Irori, and Nethys, IIRC.
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Sanityfaerie wrote:
I honestly couldn't tell you, but the basic idea is that Asmodeus at some point winds up unlocking Rovagug's cage because he's even more scared of some other threat that's just showed up. Possibly one of the folks who's really into lore could tell you more.
That rings a bell. Ah ha! Concordance of Rivals (Thanks Reddit)
"According to the Concordance of Rivals, when the End Times come, Rovagug will be freed by a desperate Asmodeus in the hope that he will consume the other apocalypse. Indeed, Rovagug will devour the rest of creation before consuming himself, leaving behind only Groetus to turn off the light of the cosmos and a Survivor to rebuild it anew.[14]" - from the PathfinderWiki, Pointing to page 49 of the Concordance of Rivals
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Hey James,
Just skimmed through Seven Dooms yesterday and wow, it really took me back to the Rise of the Runelords days. It's got that classic vibe that made adventuring along the Lost Coast so much fun back then. Thanks for sharing your campaign with us!
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In this timeline where Desna dies, she is no longer around to protect Sarenrae from the Keepers of the Hollow Star.
So one day, the people of Golarion will wake up and there will be no Sun. It will have winked out. All that will remain will be the endless night of the Dark Tapestry.

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I think these prophecies have hints as well as to what happens.
Stars are Winking out. If Desna is gone, who stops Sarenrae, the Sun of Golarion, literally, if not metaphorically, from suffering the same fate that was eating the other stars?
Again, this is another Sköll and Sól reference, which we also see in Stolen Fate. Excellent Fading Suns reference, too, even if unintentional.
The creature that eats gods in the previous blogs. Including the ones from 2021-2022. The Prismatic Ray is changing names as well as possibly members.
More and more, this points to something happening to Sarenrae.
My backup theory is that something will happen to Gozreh and set off cataclysmic devastation across Golarion, but I'm not sure why that would trigger a war.
Okay, suppose Sarenrae dies, and she is eaten, but everyone assumes Asmodeus is the culprit and goes to war against him. OR because Sarenrae is out of the picture, Asmodeus takes the opportunity to complete his takeover of Golarion. Is that even a thing that he wants to do?
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Interesting! Reminds me of a blend of Spirited Way/Hungry Ghost Festival and Tết Trung Nguyên. As Harpy said, I can't wait to get these books!
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keftiu wrote: Sarenrae's life hangs in doubt because of the prophecy in Stolen Fate, and I think that's juicy enough to justify keeping us in suspense. I think Keftiu is right. On top of the lore in Stolen Fate and the imagery there, I also never realized how much she was used by Critical Role and thus connected to DnD.
It'll be interesting to see if she will be marked safe this week.
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Kobold Catgirl wrote: I won't pick a fight, because I feel like any argument is likely to veer wildly off-topic, but I'll just say that Wee Jas is one of my very favorite deities of all time and *starts picking a fight and has to redact the rest of this post* Encountering a fellow Jasidan in the wild is always a plus!
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Received mine yesterday as well (HC and PDF). A beautiful book and will definitely be running with Burnt Offerings as a prelude.

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The Raven Black wrote: Anorak wrote: The Raven Black wrote:
But it is still the death of Zon-Kuthon. As a concept, as an identity, the patron of Nidal is no more. And it is the death of Nidal too.
You just clicked something for me. Zon-Kuthon/Dou-Bral are representative/embodiment of Goya, Claudel, Schumann, and their ilk. Given how Dou-Bral returned here, I'm not even sure there ever was anything from the Dark Tapestry involved with his descent into madness. Perhaps visiting there triggered it but the madness was always there. There is no Dark Tapestry entity, there is only Dou-bral and his own tortured soul. The story states that he did kick out "the usurper who’d lived beneath his skin" though. Which to me relates to Dissociative identity disorder (DID) as does this He tries to flee back to his cell, to turn back into what he was, but Zon-Kuthon is memory now and only he remains.
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Thus my watch ended and the books are glorious!
Thank you CS Team!! I appreciate all you do!
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