| bellador |
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One thing that would be helpful is to give an idea of what the 3rd action could be used for outside of attempting a 3rd attack. Things like:
Raise Shield (or Shield Cantrip for a caster)
Recall Knowledge
Demoralize
Feint (usually used on first or second action, not third)
Move into position
Step away
Hide
Create a Diversion
Take Cover
Sustain a Spell (or an Activation)
Point Out
Some other things you may want to touch on:
* Cooperation in combat is essential in PF2e. Much more so than in 5e.
* Concentration (wrt spells) works very differently than in 5e.
* It's expected that parties will heal up between encounters.
* Initiative: while Perception is the default, you can use any skill that makes sense in a given situation. Ex: if you were avoiding notice, you could use stealth. If you were tracking, you could use survival. Etc...