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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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One thing that would be helpful is to give an idea of what the 3rd action could be used for outside of attempting a 3rd attack. Things like:

Raise Shield (or Shield Cantrip for a caster)
Recall Knowledge
Demoralize
Feint (usually used on first or second action, not third)
Move into position
Step away
Hide
Create a Diversion
Take Cover
Sustain a Spell (or an Activation)
Point Out

Some other things you may want to touch on:

* Cooperation in combat is essential in PF2e. Much more so than in 5e.
* Concentration (wrt spells) works very differently than in 5e.
* It's expected that parties will heal up between encounters.
* Initiative: while Perception is the default, you can use any skill that makes sense in a given situation. Ex: if you were avoiding notice, you could use stealth. If you were tracking, you could use survival. Etc...


The Google Play Store link is broken, and I'm not finding the app via search, either. Was it removed?


Talon Stormwarden wrote:

Feats, Spells, Items, etc from older sources are still valid. Only if they have been reprinted with the same name are you required to use the version from the remaster. So Minor Magic still exists as a feat, even though it wasn't reprinted. The guidance about class chassis only applies to class chassis. Even if you don't rebuild, you can still take feats from remastered sources, as those new feats are just as legal as the old ones for you.

Similarly, Produce Flame still exists, even though the new Ignition is a "replacement" for it. As they have different names they both still exist and are equally valid.

That said, some classes have been changed enough that new feats may not work with old classes (like Oracle or Champion) so you can definitely get into some weirdness there.

OH, I completely misunderstood! Thanks for the clarification. So, does this mean that I can rebuild (so that Rogue gets martial weapons from the chassis, but can still take Minor Magic? Because that would be *perfect* if so.


I'm still fairly new to PF2 and PFS. I have an existing pre-remaster character who reached level 2 a year ago (Oct 2023). I'm a little confused on the PFS remaster rules, so please bear with me:

The Lorespire Wiki says

Quote:
Previously-existing characters with at least 1 game reported may continue their progression using the Core Rulebook chassis. They may not use the chassis in the Player Core without rebuilding.
and...
Quote:
"Class chassis" means everything that all members of a class receive; roughly, this means the text in a class description which comes before the list of class feats.

The "before the list of feats" is what's throwing me off. If I want to continue playing the character as-is (no remaster rebuild), does that mean I use the class description in the old Core Rulebook, but I have to use feats from the remaster? Or, if I don't rebuild, I continue using everything from the Core Rulebook + Advanced Player Guide?

The specific reason I'm asking is I took Minor Magic at level 2, and Minor Magic no longer exists in the remaster.