
Captain Morgan |
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Were familiars supposed to lose access to use Trained Skill actions?
It was in the original Familiar page, but in the Remaster, it doesn’t exist in either the Pet feat or the Familiar page.
Not sure, but even if nothing specifies that, a familiar doesn't have a proficiency so it would default to not being able to use actions requiring trained proficiency, right?

darkowl9 |
I think I've found an un-errata'd errata in the Player Core, on p. 411. Under "Instant Death" it states:
"There are ways in which you can die instantly, without reaching dying 0 first."
I think the intention was either "0 Hit Points" and / or "dying 4".
On the same page above, it's noted "You lose the dying condition if it ever reaches dying 0", so dying 0 as related to immediate death makes no sense. On the following p. 412, it expands on ways you can immediately die, mentioning both "0 Hit Points" and "dying 4".
That said, the paragraph on p. 411 is likely unnecessary, given the following examples of Death Effects (including immediate death) on p. 412.

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zmor wrote:Player Core, page 26 - "to HONE in on how they think." Should be HOME.Home in means to locate and move toward something. Hone in means to focus on something. Hone seems more likely, though I can't be 100 percent sure without seeing the sentence in context.
"To hone in on how they think" is correct in this context. "Home" and "hone" are false friends.

dirkdragonslayer |
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The Aiuvarin and Dromaar versatile heritages should have the requirement of non-elf and non-orc respectively*. A humanoid requirement like Beastkin has is more subjective, but might also be worth considering.
*To be clear, I mean that Elven Aiuvarin and Orcish Dromaar don't make sense. I absolutely want to see a sibling team of an Elven Dromaar and an Orc Aiuvarin.
"I'm half orc, and the other half is also orc."
Yeah, when I was messing around with pathbuilder it took me a moment to realize Dromaar isn't meant to be applied to Orcs.

Mathmuse |

GM Core, page 56 under Party Size. It says "The rules for building encounters (page 57)..."
However, page 57 is not related to this. Page 75 is related to encounter building.
Ironically, page 75 in the GM Core has a typographical error in the XP Budget table. The Character Adjustment of Low Threat budget is given as 20 when it ought to be 15.

WHARRGARBL |

I don't know if this is an error as much as it is an inconsistency across editions, but since there is 2e material that depicts reefclaws as fighting on land and that they do have a land speed, and given that they have the amphibious special quality in 1e, that perhaps they should have the amphibious trait.