Old School Greyhawk - Saltmarsh Campaign PFRPG (570CY - Southern Keoland)

Game Master ALLENDM

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Party Scripts:

Initiative
[dice=Antas]1d20+0[/dice]
[dice=Ferona]1d20+1[/dice]
[dice=Grond]1d20+2[/dice]
[dice=Naia]1d20+2[/dice]
[dice=Narciso]1d20+2[/dice]
[dice=Peran]1d20+0[/dice]
[dice=Rabalar]1d20+4[/dice]
[dice=Soros]1d20+2[/dice]

Time line, Location, Conditions:

Party: 5th Day of Readying, Waterday, 5 hours past noon. Party is in the house investigating the cellar area.

Conditions:The day is sunny but breezy and the day is starting to cool off. The breeze has died down from the south but it will be a cool night.


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Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

As Antas introduces himself to the other men Ferona is silent, running her fingertip long the rim of her wineglass deep in thought. As she reflected on all she had been taught by her good friend and mentor Tiver there was one area where his education had been sadly lacking...and that is dealing with the urges of the human body.

Like the urge she felt now when he had glimpsed into his eyes.

Aldon...a...suitable name for him.

She lowers her head and allows the cowl of her cloak to cover her face, to hide the flushing she felt all of a sudden.


Naia Temlow wrote:

Naia peers out the doorway, grimacing in pain. Leaning against the wall she retrieves a javelin from her back and hurls it at the right-side thug.

”Mate with a hillock, grub!” she curses as she throws.

[dice=Hwirrr]1d20 + 2 + 1 + 1 - 1 [+1 BAB, +2 Dex, +1 Weapon Training, -1 grazed]
[dice=Thurnk!!!]1d6 + 3 + 1 [+3 Str, +1 Weapon Training]

Naia’s heart sinks as she realizes the throw is hard, but again, off target.

I’m thinking I have cover with regard to the thug I missed, but not to the one I...now missed...

Again the power behind the throw startles both men as it goes wide and high!


Edan

Edan looks about at the many pieces of the door on the floor...most dry rotted and crumbling while other parts are in splinters. "Unless Soros has a spell in his pocket that can mend the door and put it back on its hinges I think we best move on to another plan!" He smiles at D'ogryn. He looks at Naia's wound..."I need to mend that if we are going to stay in this fight!"


Initiative Order::

Starting in Round 4

Group1 ((UP))
Rabalar - gone
Thug 1.2 - gone
D'ogryn - UP
Thug 1.1 -gone

Group 2
Thout - gone
Edan- gone

Group 3 -
Soros - gone
Naia - gone
Thug 3 - gone

Group 4
Ned Shankshaft - up
Spider - up

Battle Record::

Group 3's turn! Naia, Soros, and Thug 3

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/7 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)

Spider 1 - DEAD
Spider 2 - Healthy - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - Healthy - no conditions

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions

DM Eyes Only - Rolls:

Hear Noise (House) 1d100 ⇒ 7625 (45 - all the noise)
Random Encounter1d100 ⇒ 215 (10 right now - too much noise)
Hear Noise (Party) 1d100 ⇒ 515


Spider on Entry Ceiling

The spider seems to find a crack in the floor and it squeeze in and disappears. The insect appears to not be interested in finding a meal now.


Ned Shankshaft

DM Eyes only:

Ned continues to move west and then cuts down behind the large tree and tall weeds and easily moves in without being seen by the party.

Ned sees the shadows of people moving about in the window on the second floor east of the front porch. He also sees Naia grabbed and pulled back in by the young cook. He sees that at least three maybe four are at the front door...

Perception 1d20 + 6 ⇒ (20) + 6 = 26
Stealth 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35+4 for cover/concealment


Inside the House
Combat Conditions

Round (5)
Ambushed
Ambush group is outside in the front yard.
Party has cover behind the wall (+4 AC)or if standing in the doorway (+2 AC). Windows with boards give +4 AC and if cleared +2 AC.
Party knows of four ambushers.

Initiative Order::

Starting in Round 5

Group1 ((UP))
Rabalar -
Thug 1.2 -
D'ogryn -
Thug 1.1 -

Group 2
Thout -
Edan-

Group 3 -
Soros -
Naia -
Thug 3 -

Group 4
Ned Shankshaft -

Battle Record::

Group 3's turn! Naia, Soros, and Thug 3

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/7 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)

Spider 1 - DEAD
Spider 2 - Healthy - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - Healthy - no conditions

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

"Go on, Thout. They need the help. Spider fled. Soros is watching for me." The olf draws a bead on the closer human that he can see, before loosing a shaft that might relieve some of the stress from those by the front door.

Leave boards in place. Move for Bullseye Shot. No third dimension puts the guy on the right in Point Blank Range, but, I'm elevated, so I'm not going to count it.

Longbow w/ Bullseye Shot: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26
Piercing: 1d8 ⇒ 7


Thug 1.1 and 1.2

Thug 1.1 (from the left - seen by the three downstairs)

Moves west from one dead tree and weeds to another small dead tree and weeds. provides cover and concealment +2 AC from bottom floor and 30% miss chance.

He takes aim into the doorway and fires hoping to hit the Touv standing against the wall.

Thug 1.1 Lt Crossbow Attack 1d20 + 2 ⇒ (11) + 2 = 13
Thug 1.1 Lt Crossbow Damage 1d8 ⇒ 1
Thug 1.1 Lt Cross Critical Damage 1d8 ⇒ 4

Thug 1.2 (from the right - seen by the three downstairs)

The thug to the west moves up on the outside of a large scrub tree surrounded by weeds. cover and concealment +3 AC from the bottom floor and 30% miss chance. He sees someone moving in the doorway and fires.

Thug 1.2 Lt Crossbow Attack 1d20 + 2 ⇒ (12) + 2 = 14
Thug 1.2 Lt Crossbow Damage 1d8 ⇒ 3
Thug 1.2 Lt Cross Critical Damage 1d8 ⇒ 3

Both bolts slam into the sides of the door and chucks of wood flies off.


Rabalar wrote:

"Go on, Thout. They need the help. Spider fled. Soros is watching for me." The olf draws a bead on the closer human that he can see, before loosing a shaft that might relieve some of the stress from those by the front door.

Leave boards in place. Move for Bullseye Shot. No third dimension puts the guy on the right in Point Blank Range, but, I'm elevated, so I'm not going to count it.

[dice=Longbow w/ Bullseye Shot]1d20+6+4
[dice=Piercing]1d8

The arrow slams into the man's throat and almost immediately the man drops his crossbow and begins to grasp at the shaft...blood pours from his mouth and throat. He collapses as the light in his eyes go dim and darkness engulfs the man as he dies.


Initiative Order::

Starting in Round 5

Group1 ((UP))
Rabalar - done
Thug 1.2 - done
D'ogryn - UP
Thug 1.1 - done

Group 2
Thout -
Edan-

Group 3 -
Soros -
Naia -
Thug 3 -

Group 4
Ned Shankshaft -

Battle Record::

Group 3's turn! Naia, Soros, and Thug 3

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/7 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)

Spider 1 - DEAD
Spider 2 - GONE/DEFEATED - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - DEAD

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions


Antas, Ferona, Peran - 4th Day of Readying, Godsday (worship day)
Late Afternoon - 4 hours past noon

About thirty minutes go by as the four men converse with Antas and each tells their story and a little bit about Saltmarsh, their families and even a tad about the merchants and guilds of the Marsh.

Peran and Ferona, drinking and talking both notice the young man, Aldon, keeps glancing back at their table but quickly turns when either Peran or Ferona looks at the group.

Suddenly and unexpectedly Warfa comes up and sits down by Ferona who is in the middle of a thought.

He smiles at the two of them and seems to catch Ferona's eyes and the mild blushing and then looks up towards Antas and sees the young Aldon glancing this way.

"The Marsh seems to suit you Ferona..." Peran is not quite sure what Warfa is talking about but Ferona's face seems to be flush with drink at the moment...weird she really hasn't had that much to drink.

Warfa looks at Peran and Ferona and then over to Antas. "We might have a problem..." He leans over and speaks in a softer voice. "It would seem we have another young girl who is now missing...a young elven girl. I am not sure they are linked but Hoskin's just found out about the young girl. This might not be related as the young lass was involved with the watch...she could handle herself..."


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Ferona resists the urge to take another drink of the potent wine, and sets the glass down. "This is indeed...troubling, especially coming after...what came before." She is about to say more when she realizes they are still in a public room. "Perhaps we should discuss this further in private? Rising to her feet she murmurs, "Meet us in our chambers in 15 minutes."

Ferona then rises to her feet and slowly approaches the table where her friend was chatting with Aldon. "Forgive me Master Aldon but something has arisen which required our urgent attention. I thank you for the gift," she smiles at the man, "and I look forward to our next encounter."


Warfa

He nods in agreement. "I will make my way up after I make my rounds. Be there shortly."

He gets up pats Peran on the shoulder. "Be careful master Peran...before you know it you will be like Ferona! One of these fine Saltmarsh lasses will have your eye and may haps your hand." He laughs and several others give a laugh around him at the other tables...a subtle way of warning the two that people are listening... He gives the a quick wink and moves on.

At first Peran doesn't know what to make of the comment but he quickly realizes that Warfa was putting on a show for those around him all the while giving a subtle warning of caution. As the man turns and walks off he makes his way around a multitude of tables checking on their service never lingering in one spot or staying in one specific direction. Even stopping a young server to get her to refill glasses at a table of sea captains and merchants. He spends a few moments with them and moves on. Ferona notices the man moves with purpose. He makes his way to the bar speaks to the barkeep that is standing by Antas and turns and walks off. As Ferona makes her way to Antas the young priest follows.

Peran can see that Warfa has made his way to the stairs. He stops and chats with several men for a moment appearing to note several of their request...merchants from the Black Lion Company...you recognize them. Again he pats them on their shoulders and as they walk off he turns to the stairs and moves up them with no real hurry or urgency. As if he had a reason to go up and check but had no real desire to do so. Even to one watching with a trained eye of your conversation they would be hard pressed to put two and two together with the random pattern the man made in his approach to the stairs. Warfa knows how to work a room, speak to those he needs to and then move off as if it was just common banter with no purpose. Peran takes note to how he always seems to always position himself so he can see the room...without the appearance of actually watching anything.


Aldon and his friends

The young man nearly drops his drink as Ferona approaches and speaks. A matter of fact all four stop talking and stare at her... Antos nods and an enormous grin rounds his face. "Thank you my lady." He stands as Ferona leaves, caught unaware when she approached, as he does she notices the bar keep turn and walk to the back of the bar. The young Aldon says one more thing quickly...seeing that Ferona is in a bit of hurry. "Itwastrulymypleasure...I mea..it was my pleasure...and I would be truly honored...grateful...I am looking forward to it!" The remaining young men in the group all stand as Ferona walks away and Aldon's brother slaps him on the back..."Well done lad...like a true cat on the prowl...you were! The other men laugh and pat him on the shoulders as well. Ferona can hear then giving the young man a hard time about their initial encounter.


Awaiting D'ogryn for group 1.


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

I wi have something uo later tonight.

The Exchange

Male Human Lt Commander, Chief Engineer

Antas small talks with the men until Ferona arrives and smiles and nods and excuses himself saying he too will enjoy spending more time with his new associates as he departs with his friends heading upstairs


Antas, Ferona, and Peran

Ferona sees Warfa on the landing speaking to Parka, Cala's husband and one of the men that run the Traveler's Rest. As he is talking to him Cala comes up to him. After a while, Cala ushers over two of the servant girls and she seems to give them an array of orders and she sends them off.


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

D'ogryn takes a quick look at Rabalar above him and then at the door that is in pieces on the floor. His eyes come up to the window that is boarded up. His mind is made up quickly.
Everyone up agaisnt the north wall...We need to cut off the angle on those archers.

The young man quickly looks through that boarded up window to see what is going on outside.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Edan do you have any magic that will piss off those archers and get them to come inside. It could be anything.
I am think that he could cast create water to land on top of the archers head. It would be a shock to say the least and may get him mad enough to come charging in.


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Once her two companions have rejoined her Ferona makes a note to ask Antas later about Aldon and his companions. His eyes...I cannot get those eyes of his out of my mind...

Putting aside Aldon from her thoughts (...for now) she quickly approaches Warfa here waiting for him to be alone again. "Is this an appropriate place to discuss the issue further? Or would you prefer to do this in our chambers?"


D’ogryn Amaidar wrote:

D'ogryn takes a quick look at Rabalar above him and then at the door that is in pieces on the floor. His eyes come up to the window that is boarded up. His mind is made up quickly.

Everyone up agaisnt the north wall...We need to cut off the angle on those archers.

The young man quickly looks through that boarded up window to see what is going on outside.
[dice=Perception]1d20 + 5

Edan do you have any magic that will piss off those archers and get them to come inside. It could be anything.
I am think that he could cast create water to land on top of the archers head. It would be a shock to say the least and may get him mad enough to come charging in.

D'ogryn can see the one thug reloading his crossbow and he hears noise like some one moving in the bushes and weeds against the house to the east. Probably the "wounded" fisherman the hooded man was "helping". You can also see the lifeless form of the other thug on the ground...with an arrow sticking out his throat.

Does this complete your turn?


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Yes I am done a move and a standard to use perception to look around...


Edan

The broad shoulder Touv looks at D'ogryn as he puts his back to the wall and keeps his head turned to the outside trying to find the hooded man.

"No my friend...you give me too much credit. I am not gifted with the skills of Soros or Zove. What skills I do have in magic are limited and better for tending to our party!" He looks back out and a smile comes to his face. [b]"Rabalar has taken one them down it appears!"

He turns to Thout who is at the top of the stairs. "What are you waiting for Thout!" He turns to D'ogryn..."We need his shield and ax to close off this door! And we need to find those other two men before one of us gets stuck in the back!"


D’ogryn Amaidar wrote:

Yes I am done a move and a standard to use perception to look around...

Thanks!


Edan

Edan drops to a knee and looks up at Naia..."This is not a proposal!" He looks at her thigh and the bolt coming out of it...blood oozing from the wound. "I am going to pull the bolt out and close the wound for you...it will hurt girl but it will feel better in a moment! Won't do much but you can keep fighting!"

He then yanks the bolt out and Naia winces and curses like a sailor. The Touv laughs at the cursing. "Good! Good! We need you angry girl!" He then quickly begins to chant...pray over the wound and Naia can feel the warmth from his hands as they turn a soft blue then a white and she can feel her leg tingle. It feels as if she stepped into a warm bath. It washes over her leg...it still hurts but it feels better.

1 hp cured (Cure Minor Wounds) - still grazed 8 of 11 hp

Edan in a kneeling condition


Initiative Order::

Starting in Round 5

Group1
Rabalar - done
Thug 1.2 - done
D'ogryn - done
Thug 1.1 - done

Group 2
Thout - going
Edan- done

Group 3 - ((UP))
Soros -
Naia -
Thug 3 -

Group 4
Ned Shankshaft -


Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions (Kneeling)

D'ogryn - Critical - 10/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/8 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)(1 wound)

Spider 1 - DEAD
Spider 2 - GONE/DEFEATED - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - DEAD

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions


Thout needs to go for group 2 but Naia you can go as I work on Thout's movement/turn.


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Just looked at the battle record
D'ogryn - Critical - 10/7 - Grazed (below 3/4 total hp) -1 ATK/AC/Sav/Skill/Abil/Caster Level

I was healed for 6 by Edan but it is showing me at 1 hp. Did I miss something? lol


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Just looked at the battle record
D'ogryn - Critical - 10/7 - Grazed (below 3/4 total hp) -1 ATK/AC/Sav/Skill/Abil/Caster Level
I was healed for 6 by Edan but it is showing me at 1 hp. Did I miss something? lol


Sorry! I pulled from an old template.
D'og should be GRAZED with a -1 as you have 7. Memory serves you are 10 Healthy, 7 Grazed, 5 Wounded, and 2 Critical.
Naia should be 11 Healthy, 8 Grazed, 5 Wounded, 2 Critical.

Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions
Edan - Healthy - 10/10 - no conditions (Kneeling)

D'ogryn - Grazed - 10/7 - Grazed (below 3/4 total hp) -1 ATK/AC/Sav/Skill/Abil/Caster Level (2 wounds)

Naia - Healthy - 11/8 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)(1 wound)

Spider 1 - DEAD
Spider 2 - GONE/DEFEATED - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - DEAD

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

”Thanks Ede, but you haven’t heard cursing yet, leastways not what I call cursing. But I’m not staying penned here...

With that the Temlow lass rushes out the doorway, making a beeline for the remaining shooter. She strides down the steps, drawing a javelin as she goes, then with a massive two handed swing, stabs at the the thug by the bush. Missing. Again.

Move Action: Move to thug, drawing weapon as free action (as I have +1 BAB)

Standard Action: Stab!

Whirrr!!!: 1d20 + 1 + 3 + 1 - 1 ⇒ (3) + 1 + 3 + 1 - 1 = 7 [+1 BAB, +3 Str, +1 Weapon Training, -1 grazed]
Kskfttt!!!: 1d6 + 4 + 1 - 1 ⇒ (6) + 4 + 1 - 1 = 10 [+4 THF, +1 Weapon Training, -1 grazed]

Fantastic. Hoping I’ll get AoOs if he tries to load’n’shoot...


Thout

Hustles down the stairs and out the door. Listening to the shouting from D'ogryn, Edan, and Rabalar he knows that someone...a baldman is to the east and moving towards the house. Naia has the one with the crossbow. I will take the one on her flank we know about! Gods help us as there is one more we need to find! He grunts has his boots hit the wooden floor and he moves out the door. He turns to Edan and D'ogryn on his way out. " I'll cover her flank to the right and find that bald one! You find the other one! Be quick about it!"

He goes out the door and sunshine hit him in the face...as he turns east the sun glares down into his eyes and he has a hard time seeing anything clearly at first. He squares his shoulders and braces his shield as he readies his axe. Knowing he must be ready for the man's attack!

perception to locate bald man. 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13-2 for moving out a dimly lit area into daylight eyes need to adjust


Soros and Thug 3 are up. Will handle them tonight when I get home.


Warfa

"Let us move into your room and talk there." He lets the young lass open the door and waves Antas and Peran into the door as he looks down the hall in both directions checking to see if anyone is watching.

Seeing no one watching or coming he walks in and closes the door. He waits a moment by the door listening and when he appears to be satisfied that they are in fact alone he turns around and nods to the three. He moves away from the door and towards the window but in direct sight of the door.

Perception to see if anyone is watching or coming down the hall.1d20 + 11 ⇒ (5) + 11 = 16

"It is best we keep tabs on who might be listening."


Male human (Oeridian) Cleric of St. Cuthbert;

Anxiously Peran asks in a subdued voice.
"Who is the missing girl? How was she involved with the watch and where was she last seen?"

The questions tumble out of the concerned priest's mouth in a rush. He looks at the others sheepishly.

"Sorry...but I just cannot think of another girl dying if there is anything we can do to save her!"


Brother Peran of Seaton wrote:

Anxiously Peran asks in a subdued voice.

"Who is the missing girl? How was she involved with the watch and where was she last seen?"

The questions tumble out of the concerned priest's mouth in a rush. He looks at the others sheepishly.

"Sorry...but I just cannot think of another girl dying if there is anything we can do to save her!"

Warfa looks to Peran and back out the window. Her name is Zove and she is the niece of a local stable master. Her pet...well companion...was found dead. She is missing. The creature appears to have crawled back and was found on the north east edge of town. No one has inspected the body yet. We have two men watching the body as we wanted you there to inspect the body. I would imagine though that Lira will want to look as well...Lira was Zove's mentor... He looks upset.


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Ferona's blood runs cold as she listens to Warfa's words.

Another murder...it CANNOT be a coincidence...can it?

"Yes by all means we would be more than willing to examine the body of Zove's companion. We should leave immediately before the sun sets." Turning to face Warfa she asks softly, "Lira is more than welcome to join us. Can you get us out of the inn without notice from prying eyes? I also feel the sense of someone taking an interest in us. The less they know of our movements, the better as far as I am concerned."

The Exchange

Male Human Lt Commander, Chief Engineer

Antas keeps quiet and listens closely to what is said and then says so the woman may yet be alive as her companion was found dead perhaps sent to find help. We cannot yet assume it is connected but me must hurry and track the animal perhaps being able to follow it where it came from? Antas says swiftly


Ferona Ardomil wrote:

Ferona's blood runs cold as she listens to Warfa's words.

Another murder...it CANNOT be a coincidence...can it?

"Yes, by all means, we would be more than willing to examine the body of Zove's companion. We should leave immediately before the sun sets." Turning to face Warfa she asks softly, "Lira is more than welcome to join us. Can you get us out of the inn without notice from prying eyes? I also feel the sense of someone taking an interest in us. The less they know of our movements, the better as far as I am concerned."

Warfa looks at Ferona before turning to Antas. "I doubt any of us would be able to stop Lira from attending to Zove's companion. She is probably in route to the spot as we speak. There is a back entrance to the kitchens that the servants use. It should give you time to slip away without anyone in the inn noticing for a good while."


Antas Di Santos wrote:
Antas keeps quiet and listens closely to what is said and then says so the woman may yet be alive as her companion was found dead perhaps sent to find help. We cannot yet assume it is connected but me must hurry and track the animal perhaps being able to follow it where it came from? Antas says swiftly

Warfa turns and walks to the door. He listens for a bit and then opens it and walks out as if everything is normal. He turns as if to walk down the hall to the main stairs stops and then turns the opposite direction and pauses. He then waves the three to come with him. They go down the opposite direction of the main stairs and then turn left down another hall. More rooms line both sides and a small open sitting room with a fireplace. At the end of the hall the young teenage boy Parva comes up the back stairs and smiles at Warfa. Warfa looks at him and grabs his shoulder gentley. "Parva you never saw these guest come down these stairs. As far as you know they are in their room resting and awaiting word from several merchants they are working with. Understood? The young boy looks at the three of you. "Yes sir! He continues walking holding a bucket and some cleaning rags. Warfa lets him go by. He waves the three of you down the stairs. He looks to each of you and softly whispers. "When you get the stairs you will be in a small room go out the door turn left and go down the long hall. You will come to a door. Go out the door and make sure you close it. It is locked from the outside. You will be by the stable. There is small walking trail that will lead you to a rain gully you can follow that to road south of the Commons. Cross the commons and you should see the House of Hymns...to the left is a road and when you come to it go north. To the northwest of the town is a small forest called the Peddlar's Wood. It is north of the locksmith on the Moor's End Road. The cat's body is on the south eastern tip of the forest. You should see the guards and a wagon with horses. Go and I will go back to the main hall and have food sent up to your room as if you are still there."


Inside the House
Combat Conditions

Round (5)
Ambushed
Ambush group is outside in the front yard.
Party has cover behind the wall (+4 AC)or if standing in the doorway (+2 AC). Windows with boards give +4 AC and if cleared +2 AC.
Party knows of four ambushers.

Map of First Floor and Outside

Map of Second Floor

Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions
Edan - Healthy - 10/10 - no conditions (Kneeling)

D'ogryn - Grazed - 10/7 - Grazed (below 3/4 total hp) -1 ATK/AC/Sav/Skill/Abil/Caster Level (2 wounds)

Naia - Healthy - 11/8 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)(1 wound)

Spider 1 - DEAD
Spider 2 - GONE/DEFEATED - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - DEAD

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions

Initiative Order::

Starting in Round 5

Group1
Rabalar - done
Thug 1.2 - done
D'ogryn - done
Thug 1.1 - done

Group 2
Thout - done
Edan- done

Group 3
Soros - up
Naia - done
Thug 3 - up

Group 4
Ned Shankshaft -


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

As Ferona and her companions follow Warfa's instructions she is on the alert for anyone who may be lurking about. Walking slowly down the corridor her senses reaching out to discover anyone nearby. Once the party has reached the stables she pauses, "We had best give the stables a wide berth. The horses may be startled and alert the stable hand of our passage."

Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Stealth: 1d20 + 1 ⇒ (1) + 1 = 2

Belatedly she realizes the choice of footware was not ideal for sneaking about! I had best invest in some slippers at some point!

Going to pause here outside the stables to see if anyone noticed their passage.


Thug 3

The bald man comes out of the weeds and bushes from the edge of the house. He aims a small crossbow but with a very small bow, and fires at Thout. Thout sees the man and raises his shield as the thug fires at him. The small bolt shatters off his shield as he swipes it away.

Thug 3 Stealth - 1d20 + 7 ⇒ (9) + 7 = 16 +2 partial concealment
Thout Perception - 1d20 + 6 ⇒ (19) + 6 = 25

deckhand crossbow - 1d3/1d4 20/x2 15ft 2lbs P House 40gp

Thug Deckhand crossbow attack - 1d20 + 2 ⇒ (4) + 2 = 6
Thug damage - 1d4 ⇒ 4
Thug critical damage - 1d4 ⇒ 1

The man raises a cutlass preparing for Thout to come at him.


Soros

Soros sees the bald man move up to Thout and fire his small crossbow. He calls on his own innate powers and his fingers and hands move rapidly and in a matter of seconds, a ray of frost springs forth from his his as the red glow fades from his fingers.

Ray of Frost Attack1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20Elevated position +2
Ray of Frost Damage1d3 ⇒ 2
Ray of Frost critical damage1d3 ⇒ 1

The ray of frost and ice strikes the man in the near arm and in a puff of ice dust and blood the ray found its mark. The man grunts and turns in anger looking up at the window and then back to Thout. Realizing he is not in a good position. "Damn it...we need to cut our losses!"


Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions
Edan - Healthy - 10/10 - no conditions (Kneeling)

D'ogryn - Grazed - 10/7 - Grazed (below 3/4 total hp) -1 ATK/AC/Sav/Skill/Abil/Caster Level (2 wounds)

Naia - Healthy - 11/8 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)(1 wound)

Spider 1 - DEAD
Spider 2 - GONE/DEFEATED - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - DEAD

Thug 3 - Healthy (12/10) - no conditions (cold damage)
Ned Shankshaft - Healthy - no conditions

Initiative Order::

Starting in Round 5

Group1
Rabalar - done
Thug 1.2 - done
D'ogryn - done
Thug 1.1 - done

Group 2
Thout - done
Edan- done

Group 3
Soros - done
Naia - done
Thug 3 - done

Group 4
Ned Shankshaft - up


Ned ShankShaft

DM Eyes only:

Stealth - 1d20 + 11 ⇒ (19) + 11 = 30

Naia Perception - 1d20 + 6 ⇒ (3) + 6 = 9
Rabalar Perception - 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20elevated +2
Soros Perception - 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 elevated +2

The cutthroat moves up behind and around the tree with no one noticing him. Then slides from the tree towards the bush near his target none the wiser that he is stalking her. The ones in the window are fixed on his paid hand and the big man with the ax and shield doesn't even see him as his back is turned. He waits patiently to let events unfold in front of him.


Inside the House
Combat Conditions

Round (6)
Ambushed
Ambush group is outside in the front yard.
Party has cover behind the wall (+4 AC)or if standing in the doorway (+2 AC). Windows with boards give +4 AC and if cleared +2 AC.
Party knows of four ambushers.

Map of First Floor and Outside

Map of Second Floor

Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions
Edan - Healthy - 10/10 - no conditions (Kneeling)

D'ogryn - Grazed - 10/7 - Grazed (below 3/4 total hp) -1 ATK/AC/Sav/Skill/Abil/Caster Level (2 wounds)

Naia - Healthy - 11/8 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)(1 wound)

Spider 1 - DEAD
Spider 2 - GONE/DEFEATED - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - DEAD

Thug 3 - Healthy (12/10) - no conditions (cold damage)
Ned Shankshaft - Healthy - no conditions

Initiative Order::

Starting in Round 5

Group1 ((UP))
Rabalar -
Thug 1.2 - DEAD
D'ogryn -
Thug 1.1 -

Group 2
Thout -
Edan-

Group 3
Soros -
Naia -
Thug 3 -

Group 4
Ned Shankshaft -

Group 1 is up.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

So Naia faces off with Thug 1.1?


Naia Temlow wrote:
So Naia faces off with Thug 1.1?

Correct. Thug 1.1 is facing you.

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