Old School Greyhawk - Saltmarsh Campaign PFRPG (570CY - Southern Keoland)

Game Master ALLENDM

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Party Scripts:

Initiative
[dice=Antas]1d20+0[/dice]
[dice=Ferona]1d20+1[/dice]
[dice=Grond]1d20+2[/dice]
[dice=Naia]1d20+2[/dice]
[dice=Narciso]1d20+2[/dice]
[dice=Peran]1d20+0[/dice]
[dice=Rabalar]1d20+4[/dice]
[dice=Soros]1d20+2[/dice]

Time line, Location, Conditions:

Party: 5th Day of Readying, Waterday, 5 hours past noon. Party is in the house investigating the cellar area.

Conditions:The day is sunny but breezy and the day is starting to cool off. The breeze has died down from the south but it will be a cool night.


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Edan

Edan hears the arrow hit the spider and it almost sounds like it screams as it tries to move away from Rabalar and those arrows. Edan looks up and suddenly sees the large spider. "By the grace of Berna!" He then hears D'ogryn and turns to see what is going on. "Rabalar you and Thout tend to the spiders! I am going back down to help with our unwanted guests!"

He turns and moves down the stairs and towards D'ogryn and Naia. He gets downstairs and sees that D'ogryn is seriously wounded. Naia appears to be on the other side of the door trying to figure out who is where outside.

He looks at the bolt and at D'ogryn. "Hold on my young friend! I will tend your wounds as best I can. This is going to hurt... He puts one hand on the young cook's shoulder and one on the bolt...D'ogryn winces in pain and gives the Touv a look of fear as he knows what is about to happen. The Touv pulls the bolt out and D'ogryn screams. As soon as he does he begins to pray to his god...His pray is in Touv and D'ogryn doesn't understand it but as Edan's hands begin to light up in a bluish white light the young man can feel the warmth spring out and into his side. The pain begins to subside almost immediately and D'ogryn smiles at Edan. Edan looks at the wound and at D'ogryn..."Better?

Edan access situation:

perception to figure out what is going on.
1d20 + 7 ⇒ (6) + 7 = 13

Cure Light Wounds
1d8 + 1 ⇒ (5) + 1 = 6

Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/7 - Grazed (below 3/4 total hp) -1 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/11 - no conditions

Spider 1 - DEAD
Spider 2 - Healthy - 5/5 - no conditions
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - Healthy - no conditions

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions


D'ogryn

He nods his head..."A lot! He smiles at Naia and wipes away the blood on his chin. "See! Back in the fight! He pats Edan on the shoulder. "Two of them with crossbows on either side...but we need to worry about the two that disappeared!"


Thout needs to go as soon as I get back from a honey-do I will get him taken care of :)


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Busy at work, so I won't be able to catch up or respond for some hours...


Thout

The young half dwarf hearing the commotion downstairs and seeing Edan turn around turn back around and head down the stairs turns to Rabalar. "I will head downstairs and help out! You find them and put some holes in them from hear!" He moves down the hall towards the stairs.

As he goes by Soros he shouts out. "Stay with Rabalar and cover his back while he finds our friends outside! He goes by Soros and over to the stairs.

Reflex Save - over rotted/weakened flooring - greyed area
Reflex Save - 1d20 + 2 ⇒ (17) + 2 = 19 DC12
Run x3 to stair and stops at top - not able to run on gradual stairs


No problem at all OSW.


Soros

Soros nods as Thout goes by and looks to Rabalar as the olf tracks the spider.He sees the spider and calls on his magical ability and sends a ray of frost at the spider.

Soros - Ray of Frost:

Ray of Frost Attack 1d20 + 2 ⇒ (17) + 2 = 19 range touch attack
Ray of Frost Damage 1d3 ⇒ 2
Ray of Frost Critical Damage 1d3 ⇒ 3


Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/7 - Grazed (below 3/4 total hp) -1 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/11 - no conditions

Spider 1 - DEAD
Spider 2 - Critical - 5/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - Healthy - no conditions

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions


Naia is up and Thug 3 - whom Naia, D'ogryn, and Edan can't see.

Initiative Order::

Starting in Round 3

Group1
Rabalar ---gone
Thug 1.2 ---gone
D'ogryn ---gone
Thug 1.1 ---gone

Group 2
Thout ---gone
Edan ---gone

Group 3
Soros ---gone
Naia ---up
Thug 3 ---up

Group 4 ---waiting
Ned Shankshaft
Spider


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia’s face drops as D’og is shot, and she barely has time to react or help before two more shots splinter door frames and powder walls. Wanting to press the advantage she rashly steps out and throws her harpoon at the enemy to her left.

Move Action: Step out. It’s party time.
Standard Action Throw harpoon. A whale of a time.

Whkirrr!!!!: 1d20 + 1 + 3 + 1 ⇒ (3) + 1 + 3 + 1 = 8 [+1 BAB, +3 Str +1 Weapon Training] Yay.
Shzwirrrttt!!!!: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9 [+4 THF Str, +1 Weapon Training]

The harpoon flies badly, the trailing cord in her off hand spilling out like a condemnation in her mind.

Oh. Damn


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia is in the doorway, waiting to eat crossbow bolts. @DM, do these crossbows have a full round loading time?


Naia Temlow wrote:
Naia is in the doorway, waiting to eat crossbow bolts. @DM, do these crossbows have a full round loading time?

Light crossbow - to load is a move action. Heavy crossbow - to load is a full round action. Lt Xbow for medium is 1d8 damage and Hvy Xbow for medium is 1d10.


Naia Temlow wrote:

Naia’s face drops as D’og is shot, and she barely has time to react or help before two more shots splinter door frames and powder walls. Wanting to press the advantage she rashly steps out and throws her harpoon at the enemy to her left.

Move Action: Step out. It’s party time.
Standard Action Throw harpoon. A whale of a time.

[dice=Whkirrr!!!!]1d20 + 1 + 3 + 1 [+1 BAB, +3 Str +1 Weapon Training] Yay.
[dice=Shzwirrrttt!!!!]1d8 + 4 + 1 [+4 THF Str, +1 Weapon Training]

The harpoon flies badly, the trailing cord in her off hand spilling out like a condemnation in her mind.

Oh. Damn

In your attempt to throw the harpoon quickly your arm goes to far left across your body and the harpoon flies far left and just short of the man...you can see him and he looked shocked at the fact Naia threw that harpoon so far and doesn't look pleased that it might have hit him as he was in the process of grabbing another bolt and attempting to load his light crossbow.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Ok, well, this was fun. Meet Naia the pre-pincushion. Thanks for the memories.... ;P


For Naia:

Some quick points -

1) Are you using the door way as cover. If so since you didn't take a full move you can move back inside to gain the cover of the walls instead of staying in the doorway. +4 to AC for COVER

2) When you stepped out are you actively scanning the area or just focused on getting the harpoon off? I ask because you should make a perception roll to see if you notice anything of import as you step out and have full view of the area.


Initiative Order::

Starting in Round 3

Group1
Rabalar ---gone
Thug 1.2 ---gone
D'ogryn ---gone
Thug 1.1 ---gone

Group 2
Thout --gone
Edan --gone

Group 3
Soros gone
Naia gone
Thug 3 -UP

Group 4
Ned Shankshaft
Spider

Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/11 - no conditions

Spider 1 - DEAD
Spider 2 - Healthy - 5/5 - no conditions
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - Healthy - no conditions

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions


Antas, Ferona, and Peran

As the three of you discuss Ferona's admirer you can see the man that smiled at Ferona talking to the barkeep. The barkeep nods as he wipes off the counter. A moment later he walks away and as he hands off a platter of drinks he talks to a younger serving girl. A moment later your serving lady walks up to the bar and talks to the barkeep. He hands her a bottle and three mugs. A moment later she walks to your table and smiles.

The middle aged server comes up to you and waits for you to see her and stop speaking: Gentleman, mistress, a bottle of fine spring pear wine is on the house. May I open it and serve you? She smiles as she puts the three small mugs down and wipes the bottle off.


Male human (Oeridian) Cleric of St. Cuthbert;

"What a nice gesture. Thank the barman for such a generous gift, but I must ask, is this normal? Not to look a gift horse in the mouth, but we are new here and know very few people, so you can understand our slight confusion."

He reaches out for the unopened bottle and takes it from the server.


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Ferona reaches for the bottle of wine, but withdraws her hand as Peran beats her to the punch. As she awaits the server to finish serving the gifted wine she shakes her head at Peran. "I do believe the man who is showing his generosity is doing so out of the kindness of his heart. such acts of altruism are, admittedly, rarer in these dark times." As the words trail from her lips her gaze travels over towards the table where the man was no doubt observing her and her companions. For a brief instance her eyes meet his own and a brief moment of clarity washes over her...

What is his true motives...Wooing me...or is it something more...

Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Sense Motive: 1d20 + 1 ⇒ (20) + 1 = 21


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

DM:
No cover. Standing on the porch after throwing harpoon, focused on how awesomely bad her throw was, so no particular sharp look. A passive check would give Naia 13 for regular noticing, modified by being distracted by combat.


Thug 3

DM Eyes Only:

Moving around the east side towards the front of the house following the wall.

Perception 1d20 + 4 ⇒ (20) + 4 = 24
Stealth 1d20 + 6 ⇒ (4) + 6 = 10


Naia stands at the front of the house...amazed at the poor throw and notices movement to our right. A man is sneaking along the outside edge of the front yard heading to the eastern edge of the house. He looks to your direction and can see that you are staring at him.

Your 13 beat his 10.


Ned Shankshaft

DM's Eyes Only:

Ned at the outbreak of commotion tells his partner to head east along the wall. He turns and quietly moves along the western wall heading towards the western front of the house. He quietly and quickly draws his daggers. Time to get paid!

NS = Perception 1d20 + 6 ⇒ (15) + 6 = 21
NS = Stealth 1d20 + 11 ⇒ (10) + 11 = 21


Spider

The spider wounded and broken wants nothing to do with Thout, Edan, or the other creature poking holes in it. It quickly moves back to the center of the room hoping to get lost in the shadows and darkness.


DM's Eyes Only:

captured goblin attempts to get out of bindings.

Escape Artist - 1d20 + 2 ⇒ (3) + 2 = 5 DC 23


Inside the House
Combat Conditions

Round (4)
Dread Wood Spiders
Spiders are upside down on the ceiling over the entry room.
Dim Light - Spiders are in the shadows of the ceiling. You can hear them but it is hard to see them.
Spiders have concealment - 20% miss chance as long as they are on the ceiling and 15 feet away or more while in the dim light.

Initiative Order::

Starting in Round 4

Group1 ((UP))
Rabalar
Thug 1.2
D'ogryn
Thug 1.1

Group 2
Thout
Edan

Group 3
Soros
Naia
Thug 3

Group 4
Ned Shankshaft
Spider

Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/11 - no conditions

Spider 1 - DEAD
Spider 2 - Healthy - 5/5 - no conditions
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - Healthy - no conditions

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Round 4
Happier that the remaining spider seems intent on not bothering his companions, Rabalar still feels obligated to destroy the threat to other travelers, though he's having a hard time ignoring the obvious issues below him. "One more. Need to take it out so I can see what help you need . . .."

Yield move for Bullseye Shot, loose an arrow.

Longbow w/ Precise & Bullseye: 1d20 + 6 + 1 + 4 ⇒ (6) + 6 + 1 + 4 = 17
Piercing w/ Precise: 1d8 + 1 ⇒ (8) + 1 = 9

Partially concealed at 15' means partially concealed at 30' with low-light, right? In case you want the miss chance, anyway . . ..

Concealment: Bottom 20% misses: 1d100 ⇒ 66


Rabalar

The arrow skips off the ceiling just to the right of the spider. Just missing the creature as it attempts to skitter off.


Thug 1.1 and Thug 1.2

The thugs keep shooting their crossbows but don't seem interested in pressing their attack. Seeing Naia in the open the both engage the open target. The first bolt from the left slams into the wall behind but the second one hits the young fighter in the thigh sinking deeply. Both men look surprised that the young women survived the volley.

Naia has taken 4 hp of damage - -1 ATK/AC/Sav/Skill/Abil/Caster Level

Thug1.1 and 1.2 Attack on Naia::

Thug 1.1 (from the left - not seen)
Thug 1.2 (from the right - D'ogryn and Naias have seen him (on the map))

Thug 1.1 Lt Crossbow Attack 1d20 + 2 ⇒ (7) + 2 = 9 60-65 feet away
Thug 1.1 Lt Crossbow Damage 1d8 ⇒ 3
Thug 1.1 Lt Cross Critical Damage 1d8 ⇒ 4

Thug 1.2 Lt Crossbow Attack1d20 + 2 ⇒ (19) + 2 = 21(seen - 55-60 feet away)
Thug 1.2 Lt Crossbow Damage 1d8 ⇒ 1
Thug 1.2 Lt Cross Critical Damage 1d8 ⇒ 3


Initiative Order::

Starting in Round 4

Group1 ((UP))
Rabalar - gone
Thug 1.2 - gone
D'ogryn - UP
Thug 1.1 -gone

Group 2
Thout
Edan

Group 3
Soros
Naia
Thug 3

Group 4
Ned Shankshaft
Spider

Battle Record::

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/7 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)

Spider 1 - DEAD
Spider 2 - Healthy - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - Healthy - no conditions

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Looking out towards Naia as the bolt connects with her thigh, The young cook reacts quickly.
Naia.

He reaches out and pulls the whaler back inside the house, letting his eyes roam around very quickly to make sure no one else is targeting them. Stepping back away from the door to cut off any chance of those bolts hitting them. He looks to Edan as he lets go of Naia.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

D'ogryn gives Naia a quick look over and determines that she is hurt but still able to fight.

Dalt what trap am I in now....Where are the tumblers and how can I disable them...

His eyes widen slightly and he turns his head up towards where he thinks Rabalar is located. He keeps his voice loud enough that he can here him but not too loud that his plan is heard by those outside. He starts directing things as if he was cooking in the middle of a busy dinner rush.

Rabalar...We have two hiding in the bushes outside the door. One to each side of us. Light Crossbows judging by the reload times. I do not have a location on the one to the east Or insert location here but the one to west is near the dead tree with all the brush trees growing around it. He may not have the bushes to give him cover from your position. Two others have gone missing. I suspect they will try and get inside soon...watch your backside. We have to expect them to know this house and that means the back stairs. It is dark in here so I suspect they will have to get close to see you.

Soros can you lend some range help to Rabalar and take out those archers?

He turns quickly to Edan.
Close the door if you can. Then get back here.

He lets his eyes fall on Naia.
We hold this position from that corner. It gives us a good look at all points of entry and does not leave us in direct line of sight.
D'gryn points to the southeast corner of the room.

Those archers seem to not want to press their advantage and are keeping us here...for what reason. Two others are missing including the one without shoes.

Wiping blood from his mouth, the short man gives another quick scan of the room they are in. Open with little to no cover...Two enemies behind us and outside. Two missing and no way to find them right now.

Thout keep an eye on things up there but we will need you down here if things get hairy.

The Exchange

Male Human Lt Commander, Chief Engineer

Antas sees the drink delivered and while his two companions consider it, Antas stands and walks over to the fellow and says I am Antas, thank ya for yer kindness, would ya care to join us?


Antas and the Stranger

The man looks a bit surprised as do all the guildsman around him as Antas walks up and introduces himself. The young man begins to stutter just a bit and then rights himself..."Al...Al...Aldon...Biltor." He looks around and then to the table that Antas came from. Another man chimes in quickly..a man that looks like an older version of the younger man. "I told you lad it was mistake to be sending drinks to a women seated with two mean...even if they are both religious men...[he gives a laugh]" The younger man gives him an incredulous look and then it seems to simmer to a frown. The other men by him give a chucke...but one quickly turns to Antas and puts his hand out. He is big strong young man...a farmer from the looks of him. "Ned...Ned Highshepard! The other man to the opposite side steps up and he puts his hand out to Antas.."Vince Yarunson." The man smells of coal and his hands are tough as is his forearms...probably a smith. The somewhat older man puts his hand out as well after the other two pull theirs back in. "Gabriel Biltor and brother to the love struck one over here!" He grabs his younger brother and wraps his arm around his shoulders and laughs. The young man Aldon quickly chimes in.."I just wanted to send her a good wine that I like...I ment to no offense to you and your friend or the lady...truly I didn't."


D'ogryn

D'ogryn begins shouting out instructions to everyone loudly so that they can hear him. As he does he realizes that he saw the man to the east skirting along the front yard on the outer edge of the house moving south towards the old house. The other man, the hooded man, is nowhere in sight.

Naia appears to be able to fight...grazed but not seriously wounded.


Thout

Thout grumbles a bit after D'ogryn barks out his orders. [b]"I think I would better serve downstairs but I will hold my position on the stairs if you like! We need to level the field and soon! Whoever this is they have the jump on us!

Holds the position at the stairs and scans the area around the front door and then to his left and right.

Hold the position and anyone attempts to move on the team below he will move down the stairs to support. Otherwise, he will support Soros and Rabalar's flanks.

Perception 1d20 + 6 ⇒ (3) + 6 = 9

The half-dwarf doesn't see anything downstairs or upstairs that appear to be a threat.


Edan

Edan looks at D'ogryn. "You mean the door laying all over the floor? That door? Rabalar we need you take out the two men with the crossbows! One your right by the second dead bush...tree...whatever that is! The other one is to the left of the trail near the bush by the tree! Not exactly sure past that!"

He turns back to D'ogryn "We need to hold this position until Rabalar clears the outside. Naia and I can hold the door you need to locate that other man!"

The young war priest swings his short sword and puts his back to the west side wall by the door. he puts his eye on the outside east edge of the porch and yard.

Perception 1d20 + 7 ⇒ (11) + 7 = 18


Initiative Order::

Starting in Round 4

Group1 ((UP))
Rabalar - gone
Thug 1.2 - gone
D'ogryn - UP
Thug 1.1 -gone

Group 2
Thout - gone
Edan- gone

Group 3 - UP
Soros
Naia
Thug 3

Group 4
Ned Shankshaft
Spider

Battle Record::

Group 3's turn! Naia, Soros, and Thug 3

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/7 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)

Spider 1 - DEAD
Spider 2 - Healthy - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - Healthy - no conditions

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions

Soros sees the bald man move up to the edge of his vision and then disappear.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Will post after Soros...


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

I will be busy for a few hours, but can post then. Seeing as Naia and Soros are in different areas I could conceivably post before him and not effect his actions...


Soros

Soros moves up to the window by Rabalar...He looks outside and tries to quickly discern where the two men with crossbows are... The only man he sees is the man to the west by the bush. He points him out to Rabalar. "My spells don't have the distance to be of any effect on the man!"

He readies himself if the man moves up so he can cast his spell!

Ready action - Ray of Frost - cast if the man to the west moves into better range or if he sees someone else in range.

Perception with elevation bonus and description synergy from D'ogryn and Soros. 1d20 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10


Initiative Order::

Starting in Round 4

Group1 ((UP))
Rabalar - gone
Thug 1.2 - gone
D'ogryn - UP
Thug 1.1 -gone

Group 2
Thout - gone
Edan- gone

Group 3 -
Soros - gone
Naia - UP
Thug 3 - gone

Group 4
Ned Shankshaft
Spider

Battle Record::

Group 3's turn! Naia, Soros, and Thug 3

Rabalar - Healthy - 16/16 - no conditions
Thout - Healthy - 16/15 - no conditions
Soros - Healthy - 7/7 - no conditions

Edan - Healthy - 10/10 - no conditions

D'ogryn - Critical - 10/1 - Critical (below 1/4 total hp) -3 ATK/AC/Sav/Skill/Abil/Caster Level

Naia - Healthy - 11/7 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)

Spider 1 - DEAD
Spider 2 - Healthy - 5/3 - (Grazed:-1 ATK/AC/Sav/Skill/Abil/Caster Level)
Spider 3 - DEAD

Thug 1.1 - Healthy - no conditions
Thug 1.2 - Healthy - no conditions

Thug 3 - Healthy - no conditions
Ned Shankshaft - Healthy - no conditions

Naia is up.


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Hearing the grumblings of the half dwarf....
I would love for you to be down here with us but right now we have two of them out front and another one sneaking along the east towards the back of the house and another one missing. Sorros is not enough protection for Rabalar if they come up the back stairs.

D'ogryn looks to Sorros...
No offense meant.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Is the window broken out, or whole?


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia peers out the doorway, grimacing in pain. Leaning against the wall she retrieves a javelin from her back and hurls it at the right-side thug.

”Mate with a hillock, grub!” she curses as she throws.

Hwirrr: 1d20 + 2 + 1 + 1 - 1 ⇒ (5) + 2 + 1 + 1 - 1 = 8 [+1 BAB, +2 Dex, +1 Weapon Training, -1 grazed]
Thurnk!!!: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 [+3 Str, +1 Weapon Training]

Naia’s heart sinks as she realises the throw is hard, but again, off target.

I’m thinking I have cover with regard to the thug I missed, but not to the one I...now missed...


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2
ALLENDM wrote:

Edan

Edan looks at D'ogryn. "You mean the door laying all over the floor? That door?

Yes Edan that door, unless you see another door around here?....you are saying that there is nothing salvageable to lean against the door frame to give us cover...Got it.


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4
ALLENDM wrote:

Antas and the Stranger

The man looks a bit surprised as do all the guildsman around him as Antas walks up and introduces himself. The young man begins to stutter just a bit and then rights himself..."Al...Al...Aldon...Biltor." He looks around and then to the table that Antas came from. Another man chimes in quickly..a man that looks like an older version of the younger man. "I told you lad it was mistake to be sending drinks to a women seated with two mean...even if they are both religious men...[he gives a laugh]" The younger man gives him an incredulous look and then it seems to simmer to a frown. The other men by him give a chucke...but one quickly turns to Antas and puts his hand out. He is big strong young man...a farmer from the looks of him. "Ned...Ned Highshepard! The other man to the opposite side steps up and he puts his hand out to Antas.."Vince Yarunson." The man smells of coal and his hands are tough as is his forearms...probably a smith. The somewhat older man puts his hand out as well after the other two pull theirs back in. "Gabriel Biltor and brother to the love struck one over here!" He grabs his younger brother and wraps his arm around his shoulders and laughs. The young man Aldon quickly chimes in.."I just wanted to send her a good wine that I like...I ment to no offense to you and your friend or the lady...truly I didn't."

Just wanted to say that I am still around here. I am trying to determine how Ferona will react here as there are a couple of ways I can see this progressing. Stay tuned ;)

The Exchange

Male Human Lt Commander, Chief Engineer

Antas looks back at his friends after shaking all their hands and says No harm done friend. Perhaps we might all join ya and yah might get to know the lady better or make an offer of such? . He smiles to the table in general and to the older man and says simply because I dedicate my life ta Heironious does not make me dead na immune ta a lady. Finally he looks to Vince and says ya have the arms and hands of a smithy. I've done a fair share of it myself. Ya smell of my home and bring back a smile of my family for sure Vince.


Ferona Ardomil wrote:
ALLENDM wrote:

Antas and the Stranger

The man looks a bit surprised as do all the guildsman around him as Antas walks up and introduces himself. The young man begins to stutter just a bit and then rights himself..."Al...Al...Aldon...Biltor." He looks around and then to the table that Antas came from. Another man chimes in quickly..a man that looks like an older version of the younger man. "I told you lad it was mistake to be sending drinks to a women seated with two mean...even if they are both religious men...[he gives a laugh]" The younger man gives him an incredulous look and then it seems to simmer to a frown. The other men by him give a chucke...but one quickly turns to Antas and puts his hand out. He is big strong young man...a farmer from the looks of him. "Ned...Ned Highshepard! The other man to the opposite side steps up and he puts his hand out to Antas.."Vince Yarunson." The man smells of coal and his hands are tough as is his forearms...probably a smith. The somewhat older man puts his hand out as well after the other two pull theirs back in. "Gabriel Biltor and brother to the love struck one over here!" He grabs his younger brother and wraps his arm around his shoulders and laughs. The young man Aldon quickly chimes in.."I just wanted to send her a good wine that I like...I ment to no offense to you and your friend or the lady...truly I didn't."

Just wanted to say that I am still around here. I am trying to determine how Ferona will react here as there are a couple of ways I can see this progressing. Stay tuned ;)

No problem.


Antas Di Santos wrote:
Antas looks back at his friends after shaking all their hands and says No harm done friend. Perhaps we might all join ya and yah might get to know the lady better or make an offer of such? . He smiles to the table in general and to the older man and says simply because I dedicate my life ta Heironious does not make me dead na immune ta a lady. Finally he looks to Vince and says ya have the arms and hands of a smithy. I've done a fair share of it myself. Ya smell of my home and bring back a smile of my family for sure Vince.

Vince smiles...his grin is as big as his arms and shoulders. "The Yarunson's have been at the forge for six generations. My great grandfather was a weapon's master and well known in Keoland for his craftmanship!"...

Ned chimes in quickly..."Oh oh...here we go again with the tall tales!" He gives Antas a wink when he sees Vince give him a dirty look when everyone around them laughs.

Vince quickly replies..."It is truth. His forge mark brings a high price as many of his weapons are masterworks!"

Ned..."Yep...they sure are....I have a hoe in my barn that has his forge mark...one of the best hoes I have ever owned..."

Vince looks at him...then starts to laugh and takes a big drink of his mug finishing it off. "It will never bend or break! At that Ned lifts his mug and they tap them together and laugh.

Antas can tell that the four are good friends and those around them enjoy their company.


Rabalar wrote:
Is the window broken out, or whole?

the windows are all broken out but covered in old boards...nailed form the outside. There are 4 to 8 inch gaps between the boards. It would not be possible for Soros to use his sling with the tight quarters and the boards in the way...for you it is much easier. A move action by either of you to clear the boards would give you a completely open window (STR DC12) to knock them out. In that case Soros could use his sling with a -1 to hit due to the tight quarters with the sling. They do provide you partial cover (+2 to AC each). Cleared you get (+1 to your AC each). All windows are like this unless noted.

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All,

I have an opening for our group that I would like to get filled quickly so I can get the new PC injected into the story. I am open to a new PBP posters as we have a very experienced group of players. All I need if you are interested is a concept/rough make up.

I like to keep the group at seven players to account for missing players/low posting due to RL. We are currently at six and I would like to get the seventh in place before the main party returns from the first outing to the house.

This is a very heavy house rules PF1E game. If you have any questions in regards to the house rules please don't hesitate to ask me or post in the Recruitment thread. If I don't answer quickly enough someone from the group will.

The first link is the House Rule Doc. If you do plan on creating a character please read through the doc. The second link is to the Campaign Folder to give you access to the additional docs. The Variant Fighter doc, Greyhawk Languages, and additional campaign location/information docs that will help you with the campaign.

House Rule Document

Old School Greyhawk Campaign Folder

You can find many important documents that you will need to submit a character for this campaign:

House Rules
Greyhawk Deities and Religions
Greyhawk Modern Human Races
Fighter Variant Class (replaces core fighter)
NPC Classes (replaces core NPC classes)
Player Maps of Keoland & Saltmarsh
Rogue's Network of Contacts Ability (addition to Unchained Rogue class)
Greyhawk Languages (reference to all languages (ignore game rules on doc))
Greyhawk Calander
NPC Classes
Diseases and Poisons (UnChained/Homebrew)

Campaign Information:

Campaign and Character Creation Information

Character Creation:
Point Buy: 25 points buy – no attribute can be below 8 and no attribute above 17 before racial adjustments. These are exceptional and heroic individuals in an epic fantasy setting. Well-rounded characters will survive much longer.

Two additional Racial Traits are allowed. No other traits or flaws will be used in the game. The traits are drawn from Pathfinder material as well as homebrew traits tied to the campaign.

Alignment: Any Good (Lawful, Neutral, or Chaotic) and Neutral (Lawful).

Classes and Archtypes: All Paizo classes (see House Rules for details). Archtypes are allowed with DM’s permission. Greyhawk Archtypes (per player/DM development are allowed) as are Greyhawk Prestige classes (Player/DM development) as we move forward. Using the unchained classes, a variant fighter, and several of the other classes have been tweaked.

Hit Points: 1st level and 2nd level you receive max hit points per hit die + CON bonus + FAVORED BONUS HP (if taken). Every level thereafter is ROLL HD + CON modifier + FAVORED BONUS HP (if taken). Reroll all 1’s once, second roll you keep what you roll.

No Favored Classes: Instead you receive a FAVORED BONUS each time your character takes a new level in the form of 1 HP or 1 Skill Point or 1 additional Hero Point for all races.

Background Skills: Each player gets 2 skill points for either Craft, Knowledge, or Profession at 1st level. These are considered class skills. No additional background skills are awarded past 1st level.

What I am looking for:

Currently there are six party members and they are split into two groups. The newest additions are currently solving a mystery in the Town of Saltmarsh and the existing group is at the House conducting their initial investigation and running into all sorts of problems.

Here is the party makeup:

Haunted House Group
Naia (Flan Female Variant Fighter)
Rabalar (Wood Elf Male Ranger (Divine Marksman))
D'ogryn (Suel Male Rogue (unchained))

New Group (in Town)
Ferona (Suel Female Arcanist)
Antas (Oeridian Male Paladin of Heironeous (VMC Bloodrager))
Peran (Oeridian Male Cleric of St. Cuthbert

I am running three NPC's from previous players currently as well so you can see what the party make up looks like:

These NPC's are currently with the Haunted House Group:

Thout (half-dwarf male Variant Fighter)
Soros (Suel male Wizard)
Edan (Touv male War Priest (Sacred Fist))

I am letting things play out naturally with the NPC's as I don't like having PC's/NPC's simply disappear from the story. Working on getting the two groups blended together as well but I am also letting that happen as naturally as possible instead of doing the "POOF" you are now in the group.

As you can see we are Human heavy which is not an issue but I would like to add another demi-human. Halfling (there is a wide variety from Shirefolk, Riverfolk, and Wagonfolk to choose from), Dwarf (Mountain or Hill), Half-Dwarf, and High, Wood, and Grey Elf, Half Orc, as well as Rock Gnomes and Tinker Gnomes (not like DragonLance).

I would like to add another demi-human player to balance out the party a bit. As far as roles we could use another skill player or martial player would be nice to have and I am sure the party members might chime in their thoughts as well.

This is a longterm Greyhawk AP. I have run and played in these modules several times starting in the late seventies. I have a pretty robust story line and a few minor story arcs in place for the party. I also build story arcs from the player's backgrounds. This is role play heavy and combat is extremely dangerous as we use Wound Thresholds, and Poison/Disease Progressions (Unchained/Home Rule) has a bigger impact.

U1 to U3 Saltmarsh (1 to 3 level)
A1 to A4 Slave Lords (3 to 6 level)
S4 Lost Caverns of Tsjocanth's (6 to 8 level)
WG4 Forgotten Temple of Thazirdun (8 to 10 level)
G1 to G3 Giants (10 to 14 level)
D1 to D3 Drow (14 to 16 level)
Q1/I6 Queen of the Demonweb Pit/Ravenloft (16 to 20 level)

You can read through the Gameplay and Discussion threads to get a good feel for the game and the group.

Jack


Howdy!

I am the Olven Ranger.

Jack's wall of text is QUITE intimidating. I really don't think he understands how intimidating it is.

Thing is, this game has been a BLAST! AllenDM (Jack) provides truly immersive descriptions, managing to make an illusionary ghost something it made sense to be afraid of, as an example.

I think we are getting close to having the group in the house return to Saltmarsh. The delay should provide the time required to work through the house rules to help build the character you want to play.

PLEASE consider joining us. The in character interaction is always one of the things that drives me to check on a game. I have enjoyed that part of this game almost as much as I have AllenDM's descriptions.


I can't believe that you don't already have 50+ applicants! Greyhawk has been my favorite campaign setting for all of my decades of playing D&D.

I've skimmed the threads and the house rules area. Love the character interaction! Almost a tabletop game feel... Lots more real reading needed, but would you be interested in an elf (or half-elf) bard? Looking at your party balance I feel that it might be a good fit. ??

Scarab Sages

Pathfinder Lost Omens Subscriber

Two few questions:

*How often are players expected to post? Does it change for weekends?
*I am currently Gming a group through U1 using the Savage Worlds rules. Would this immediately disqualify me?


I would love to be a part of this - will take some time to go over the house rules, but my first intuition would be a martial STR based Half-Orc Investigator (I went through the house rules and saw nothing specific against Hybrid classes, but I will read it better)

The idea is more of a fringe Bounty Hunter kind of character, mixing both skills and martial prowess.

Would this be an acceptable concept?


He would look something like this.

Grond:

Grond
Male half-orc bloodrager (urban bloodrager) 1 (Pathfinder Player Companion: Familiar Folio 16, Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +4
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee bardiche +4 (1d10+4/19-20) or
. . cold iron morningstar +4 (1d8+3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks bloodrage (11 rounds/day)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 13, Int 16, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Alertness, Extra Rage
Skills Craft (weapons) +7, Diplomacy +3, Intimidate +5, Knowledge (arcana) +7, Linguistics +7, Perception +7, Sense Motive +4, Spellcraft +7, Survival +2, Use Magic Device +0; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Giant, Orc
SQ controlled bloodrage, fast movement, foretold touch, orc blood
Other Gear scale mail, bardiche[APG], cold iron morningstar, weaponsmithing tools
--------------------
Special Abilities
--------------------
Bloodrage (11 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 bonus on Will saves You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Foretold Touch +1 (Su) Familiar gets bonus to attack and DC when delivering touch spells
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

AND

Armadillo CR –
Hedgehog (protector) (Pathfinder RPG Ultimate Magic)
CG Diminutive magical beast (animal)
Init +3; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 19, touch 17, flat-footed 16 (+3 Dex, +2 natural, +4 size)
hp 6 (1d8-2)
Fort +0, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 16, Con 6, Int 6, Wis 12, Cha 7
Base Atk +1; CMB +0; CMD 5 (9 vs. trip)
Feats Athletic, Bodyguard[APG], Combat Reflexes
Skills Acrobatics +3 (-1 to jump), Climb +5, Diplomacy -1, Intimidate -1, Linguistics -1, Perception +5, Sense Motive +2, Spellcraft -1, Stealth +19, Survival +2, Swim +5, Use Magic Device -1
SQ empathic link, loyal bodyguard, spiny defense
--------------------
Special Abilities
--------------------
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Spiny Defense As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check.

----------------------

This is just a bare bones build which needs to be tweaked according to the house rules (some of them, others are already there). Next level and all others would be Investigator (Empiricist).

One question on Racial Traits - we are entitled to two of them automatically, and can get more with Additional Traits feat. Is this correct?


MY understanding:

"Racial Traits" from the House Rules document are NOT Traits of the Racial subtype within the PFS1 rules. Many of them, if you look, are straight out of the Advanced Race Guide as alternate racial characteristics. Additional Traits doesn't let you purchase more racial characteristics from the ARG, so, despite the informal use of terms, that feat doesn't let you pick up additional material from the race portion of the house rules.

These racial characteristics are mostly more powerful than the items in the Trait system were ever supposed to be.

This is one of the problems with an extensive house rules set, sometimes what looks like a specific technical term within the rules system isn't actually meant to be that term.

Posting: The original request, and recurring reminder, is for once daily weekdays and something over the weekend. We don't always maintain that pace, but the goal is to keep things moving, even when moving is in-character interactions without any plot advancement. Some of the best stories out there spend time on the characters being people, not just on them being heroes.


Ok, so if I understand correctly as per the details under the House Rules doc:

Standard Racial Traits per D20PFSRD. (we have these, right? In my case, the regular stuff for half-orcs.)

Plus: pick 2 alternate racial traits from below or request one from alternate source.(any trait that is also in the D20PFSRD is considered a replacement) (we can choose 2 from these, yes? If they replace a standard one, so be it)

Is this interpretation correct?


Albion, that sounds right to me, but perhaps someone else can confirm this?


AGM Lemming wrote:

I can't believe that you don't already have 50+ applicants! Greyhawk has been my favorite campaign setting for all of my decades of playing D&D.

I've skimmed the threads and the house rules area. Love the character interaction! Almost a tabletop game feel... Lots more real reading needed, but would you be interested in an elf (or half-elf) bard? Looking at your party balance I feel that it might be a good fit. ??

As Hustonj stated it is once daily and anything over the weekends is a bonus. We don't always meet that pace as RL creeps in for all of us but I try to keep us moving along :)

Elf/Half Elf Bard would be a good addition to the party.


Wow Ferona, nice Avatar :D


AGM Lemming wrote:

I can't believe that you don't already have 50+ applicants! Greyhawk has been my favorite campaign setting for all of my decades of playing D&D.

I've skimmed the threads and the house rules area. Love the character interaction! Almost a tabletop game feel... Lots more real reading needed, but would you be interested in an elf (or half-elf) bard? Looking at your party balance I feel that it might be a good fit. ??

Hustonj might be right that my recruitment post might be a bit too much but I am just trying to cover all the questions that might need to get answered... Thus creating a small novel :)


Branding Opportunity wrote:

Two few questions:

*How often are players expected to post? Does it change for weekends?
*I am currently Gming a group through U1 using the Savage Worlds rules. Would this immediately disqualify me?

No it would not.


Albion, The Eye wrote:

I would love to be a part of this - will take some time to go over the house rules, but my first intuition would be a martial STR based Half-Orc Investigator (I went through the house rules and saw nothing specific against Hybrid classes, but I will read it better)

The idea is more of a fringe Bounty Hunter kind of character, mixing both skills and martial prowess.

Would this be an acceptable concept?

I don't see a problem with it but something to bear in mind is that half orcs are not common in Keoland at present and their kind are not viewed in a positive light by many. There is a half orc in Saltmarsh (the town jailor) and is a friend of the watch commander. He is not a brute but many that don't know him view him as such. Just something to bear in mind.

Standard Racial Traits apply but some have changes so it is important to note those in the house rules. Nothing specific but in some cases I aligned them a bit more closer to the old AD&D rules.

You are also able to take two additional traits. I have listed common racial traits (as Hustonj stated most are from the APG). Some have been modified a little. There are also homebrew traits to fit the more customized world. A few cost two traits to have and that is noted with the *.


Being somewhat on the fringes does not really bother me much - I am going for a Longstrider vibe from the Lord of the Rings, even if I am not as adept as he is in the wild.

What reading would you recommend for the region? I went over my old books and found this :D


Albion, The Eye wrote:

Being somewhat on the fringes does not really bother me much - I am going for a Longstrider vibe from the Lord of the Rings, even if I am not as adept as he is in the wild.

What reading would you recommend for the region? I went over my old books and found this :D

This is occurring in the 571 so anything pre-Greyhawk Wars and in that time period. Any info from 1st AD&D would fit in that with info in the house docs taking precedent. Depending on your background will depend on how much you know of the local area but keying on the Hool Marsh, Dreadwood, GoodHills, and such would help.


Albion, The Eye wrote:

Being somewhat on the fringes does not really bother me much - I am going for a Longstrider vibe from the Lord of the Rings, even if I am not as adept as he is in the wild.

What reading would you recommend for the region? I went over my old books and found this :D

Makes sense with the "Longstrider vibe". I just wanted to give you a complete perspective as you design your submission. It has no bearing on if I choose or don't choose. My big thing is will the character fit in the campaign and the group in a meaningful way and does the background perk my creative juices :)


What level would this be starting at?


I have a 4th level grey elven wizard that I used in a previous Greyhawl campaign. I would need to double check her stat buy.


Terevalis Unctio of House Mysti wrote:
What level would this be starting at?

First level.


Tanariel Lantherian wrote:
I have a 4th level grey elven wizard that I used in a previous Greyhawl campaign. I would need to double check her stat buy.

You would need to modify her for 1st level and ensure she meet all the house rule adjustments as well.


In keeping with early playstyles, don't expect rapid advancement, either!

We've been doing fine, but the last XP note I remember seeing still had us around halfway through Level 1.


That is correct although you are about to get another XP award due to the incident in the front of the house. Also the group in town are also on the verge of receiving an XP award (foreshadowing a bit).


I am definitely interested.. I would have suggested a half-elven Investigator, but Albion beat me to it. I'd definitely be interested in an inquisitor type character, if there was a deity appropriate to the party to work with.

I'm still working through the house rules, and don't have an explicit concept fleshed out yet - I've never played the Greyhawk setting and need to do some reading on it, especially with a character that might interact with religions/faiths.


The dieties of Greyhawk are actually pretty varied given this was basically the original campaign setting.

There are ethnic dieties, some of which blur the lines as a consequence of how long they have been worshipped (Nope, not a single human pantheon, but multiple intermingled ones!), as well as pantheons for all the demi-human races.

I like this reference: https://en.wikipedia.org/wiki/Greyhawk_deities

There are other references that tried to convert many of them to Pathfinder domains. Google will help there, and I know Jack will work with you if you can justify a specific domain interpretation based on the descriptive write-ups.


Ok, I thought a tad more about Grond, and came up with some tidbits for his background - it is not a full blown written story, but I believe it gives a pretty good idea of who he is.

Grond background snippets:

In his early years, Grond was raised among orcs
He belonged to a fringe tribe in ????? (perhaps ALLENDM can gime some ideas here)
His father Garrosh was a warrior and a hunter of prominence in the tribe - The Gashers
He held enough sway to keep the half-breed around as long as he managed to survive
So his growth was brutal, all about survival and being the strongest
His father's support was not much - he had to manage mostly on his own
But he was always there, grunting a nod of approval, and taking care of Grond's wounds back at their tent
He never spoke about his mother

The Gashers were mostly nomadic, having moved away from raiding human caravans or settlements by the influence of Garrosh
They did not hesitate in warring with other tribes if needed for survival
His father was less straightforwardly savage and insted more ponderous, something uncommon in orcish 'society'
Something which had been in his family and blood for generations
Not everyone in the tribe saw this with good eyes, but they accepted his prowess and commanding stance
Even if not the tribe leader, he was a leader in the tribe and many admired him

Grond grew strong and stern much like his father
He knew Garrosh was constantly looking for signs of his son personality and attitude
And he knew his father was proud of what he saw in him
At 8 he had the skills to survive and scrounge alone in the wild
At 10 he could hunt and kill beasts for food
And at 12, early for an half-orc, he could wield most weapons with deadly precision
It made Garrosh proud, and others envious...

There was a hunt, and he struck the killing blow on a mountain bear
There was praise from all, except from Grazznark, the chief's son
Two days later on the next hunting outing, he betrayed Grond and tried to kill him
Four attacked the cornered half-orc - Grazznark leading his three brutish followers
He did what he did best - fought to survive! With bite, claw and fist.
He was faster than them, and the betrayal fueled him, fueled his eagerness to stomp them down!

He killed them - all but the chief's son, who ran away and back to his father
He spewed the lies in any way he wanted it
The chief demanded retribution - repayment for the attack on his son
It was said Garrosh had plotted it - that he wanted the chieftain's mantle to himself.
And Grond would kill the boy to help his father!!

He said nothing, simply stood there bloodied and wounded
He did not have to say anything - his father knew him and stepped forth
Grond knew what would happen - Garrosh would repay the debt. He would fight the fathers of the dead orcs
And the chieftain...

Grond roared and cursed. Begged his father not to accept the cowardice in his stead. Offered to fight his own battles
But he would not be deterred
One after the other they came at him, furious and seeking revenge
One after the other he put them down
To face the chieftain bloodied, wounded and weak
Some voices were lifted, so that the final bout would be delayed, but none had strength enough to prevail
Garrosh fought hard, a powerful orc that he was, but he was tired and wounded. Poisoned...?
Hakak, the Mighty beat him, and kept on beating, leaving him alive, but broken

Grond took him in - it was his turn to tend the wounds of his father
He was never able to walk or talk again, barely able to sit up in his bed made of furs. The wounds were too many
Over time his massive frame dwindled away into almost nothing more than a shell, feverish and delirious most of the time

The tribe continued its nomadic lifestyle
Grond alone took care of his father - weakness was not valued by The Gashers, even by those that previously followed Garrosh
He cared for him alone - cleaned him, fed him, read to him, prayed for him (to a God who never answered), and transported him whenever the tribe moved
He could see it though, in his father's eyes, the sadness, the abandonment
"No more....." - were the only sane words he ever managed to whisper

It was a particularly harsh winter
Grond did his best to keep his father warm, a strong fire burning within their hut, as strong as possible
His father moaned and suffered - no signs of improvement or recovery after two years
He saw tears running down his face and held him tight - "No more..." - he whispered in Grond's ear
His father nodded and smiled. Weakly he pointed to the corner where his gear was
Garrosh brought it all to him
His father gave him the necklace with the tooth from his first kill - a massive mountain lion
Gave him whatever meager gold he had amassed
Gave him a journal he never knew existed
Then gave him his blade - a beautiful Bastard Sword, forged by himself
And held his hand

Garrosh nodded, opened his father's wrists with a clean swipe of the amazingly sharp blade
And held him until he drifted away, finally free

He set the blade over him, and wrapped his hands around it
Instead he grabbed his father's first Bastard Sword from the corner, the old weapon broken, and barely holding its edge
He gathered some rations, winter clothing, and his gear
He pulled the hut down in the the dead of night
Soaked it in grog, and set fire to it, moving off into the darkness

He found a vantage point and waited
He knew the fire would draw them - and it did
From afar he saw Hakak, the Mighty
From afar he shot a single arrow in defiance
He knew he was not good to fight and kill the tribal chief
He knew he would not kill him with a sigle arrow
As much as he wanted him and his son dead

Still it was a great shot, even if not deadly
It left Grazznark maimed, one of his eye sockets ruined
From afar Grond roared his warcry for all to see
For all to KNOW - his father was not forgotten!

And then he ran away for his life...

After these events, I am thinking:

- I might actually dip Fighter instead of Bloodrager for the first level;
- Then would take Investigator (Empiricist) for the remaining;
- Grond would have probably roamed the countryside, taking any job whatsoever to make a living;
- I would like him eventually to be grudgingly 'tolerated' by the folks in the region as a silent bodyguard who keeps mostly to himself and does not bother people;
- When not working he would prefer to be out in the wild on his own;
- The book his father gave him could both be his introduction to Alchemy, and also a formulae list. I was thinking it would be cool it would be written by a woman Grond suspects may be his mother, even if he is not sure. It would provide the tie in for his Investigator level when reaching 2.

Aaaaaand this is what I have so far - let me know if it makes any sense.

I will review his crunch in the meantime.


Looks like you could use a Wizard.


I was looking over the house rules again, and some doubts came up regarding Feat Taxes, and Racial Traits :D

Feat Taxes:
- Combat Expertise: Fighters simply get this bonus at level 1?
- Power Attack: fighters can grab it at level 1 if Str13, by spending a Feat. Others receive it as bonus at BAB+3?

Racial Traits (these two are taken as written, replacements and all, correct?):
- Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-
orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
- Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs
with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.


Black Thom wrote:
Looks like you could use a Wizard.

Ferona is an Arcanist but an extra spell-slinger is always helpful :)


Black Thom wrote:
Looks like you could use a Wizard.

That is a very good background. One thing to bear in mind, and this is noted in the House Rules, is that every character (1st level) is a teen/young adult with limited adventuring/life experience. I don't think your background breaches this but I just wanted to point it out encase you decided to add on to it. I do like how you molded his background as a youth.


Albion, The Eye wrote:

I was looking over the house rules again, and some doubts came up regarding Feat Taxes, and Racial Traits :D

Feat Taxes:
- Combat Expertise: Fighters simply get this bonus at level 1?
- Power Attack: fighters can grab it at level 1 if Str13, by spending a Feat. Others receive it as bonus at BAB+3?

Racial Traits (these two are taken as written, replacements and all, correct?):
- Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-
orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
- Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs
with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

Feat Taxes questions.

1) Yes you get combat expertise feat at first level.
2) Power Attack and Deadly Aim are now Options and once you meet the prereq's you are able to use them. With Power Attack they need to have a STR13 with fighters getting it at 1st and all others at 3rd.

Racial Traits questions.

Correct.


ALLENDM wrote:
That is a very good background. One thing to bear in mind, and this is noted in the House Rules, is that every character (1st level) is a teen/young adult with limited adventuring/life experience. I don't think your background breaches this but I just wanted to point it out encase you decided to add on to it. I do like how you molded his background as a youth.

I'm gonna assume this was for me, since Black Thom did not put a Background forth yet I think? So thank you :)

I do understand the limited adventuring/life experience perspective, and I do see Grond like that - if we assume he has just ran away a few weeks ago, managing an odd job here and there, it would add up I think.

Fact is the background (I know it is a bit long even in the way it is written, but I just went with it) details his few short years as a juvenile (which he still is) - he has close to zero experience regarding life outside the tribe.

Thank you for the explanations on the Feat Taxes and the Racial Traits - I think I have it nailed down now.


Albion, The Eye wrote:

I was looking over the house rules again, and some doubts came up regarding Feat Taxes, and Racial Traits :D

Feat Taxes:
- Combat Expertise: Fighters simply get this bonus at level 1?
- Power Attack: fighters can grab it at level 1 if Str13, by spending a Feat. Others receive it as bonus at BAB+3?

Racial Traits (these two are taken as written, replacements and all, correct?):
- Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-
orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
- Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs
with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

As far as background I would suggest that your character comes from the Pomarj, which is east of Keoland. Or you can have him come from the Lortmil Mountains (where the original hordes came from to take over the Pomarj from Keoland/Ulek).

Map of Greyhawk - Prewar

History of Pomarj

Lortmil Mountains

Hope this helps.


Albion, The Eye wrote:
ALLENDM wrote:
That is a very good background. One thing to bear in mind, and this is noted in the House Rules, is that every character (1st level) is a teen/young adult with limited adventuring/life experience. I don't think your background breaches this but I just wanted to point it out encase you decided to add on to it. I do like how you molded his background as a youth.

I'm gonna assume this was for me, since Black Thom did not put a Background forth yet I think? So thank you :)

I do understand the limited adventuring/life experience perspective, and I do see Grond like that - if we assume he has just ran away a few weeks ago, managing an odd job here and there, it would add up I think.

Fact is the background (I know it is a bit long even in the way it is written, but I just went with it) details his few short years as a juvenile (which he still is) - he has close to zero experience regarding life outside the tribe.

Thank you for the explanations on the Feat Taxes and the Racial Traits - I think I have it nailed down now.

Sorry about that...you are right.

I would agree. I like the background.

You could easily have him work his way into Keoland from one of the kingdoms of Ulek from the Lortmil Mountains and the Pomarj. These are the most likely areas for your background.


Black Thom wrote:
Looks like you could use a Wizard.

An additional arcane caster or multi-class arcane caster would benefit the party. We have an arcanist but as this campaign progresses it will be cut in the classic mold of AD&D and often the encounters are tougher than the typical PF encounter. More so due to the wound thresholds, poison/disease, and limitations on magic as you advance.


"Greetings and blessings upon you brothers and sisters. I am Brother Peran of Seaton, wandering priest of St. Cuthbert, and spiritual guide to this band of adventurers. Just a short welcome to those of you looking to join our band, and a reminder that St. Cuthbert judges you on your actions and deeds and sometimes a 'little' knock on the head can correct a person's outlook on life!"


ALLENDM wrote:
Black Thom wrote:
Looks like you could use a Wizard.
An additional arcane caster or multi-class arcane caster would benefit the party. We have an arcanist but as this campaign progresses it will be cut in the classic mold of AD&D and often the encounters are tougher than the typical PF encounter. More so due to the wound thresholds, poison/disease, and limitations on magic as you advance.

In the interest of grit, toughness and texture, what if:

  • Half-Orc: Overlooked Mastermind (yep, Charisma based people watching “con man”)
  • Level 1: NG or CG Brawler (Snakebite Striker archetype), VMC Rogue - classic survivor, outcast, disenfranchised youth, wanderlust, seeking meaning... signs on with caravan, it’s legit money and he’s trying to get away from the questionable associates and activities he’s been involved with.
  • Level 2-4: Sorcerer (Impossible Bloodline), VMC Rogue should continue as it’s HD based and not tied to a specific class? I don’t see why it wouldn’t. His arcane abilities are “sparked” or “awakened,” and are just the meaning in life he’s been looking for... something that ties him to the fabric of things - the weave, literally... he starts fabric-acting and Crafting. Craft Wonderous Items, perhaps Craft Arms and Armor, later.
  • We see where the game takes us and which side gets the lion’s share of levels.
  • Would love to work in Way of the Shooting Star (starknife divine fighting technique of Desna) and skin it - was looking at deities... as it helps leverage Charisma.
  • Eventually, if it becomes needed for more “umph” would like to take Accomplished Sneak Attacker, for an extra +1d6.

    I think some of that might rely on DM fiat, as they say... so, that’s as far as I got.


  • Newbies would be a level behind?


    This is AGM Lemming's Half-elf Bard. Still need background and a few other details in the CS, but would appreciate a quick glance to see if I've missed anything obvious. Your house rules are quite extensive and interesting. I especially like the INT bonus to cantrips known and the inclusion of (and change to) Cure Minor Wounds!

    Where I have the question marks (????) I haven't decided yet. Example is Languages (got a suggestion for the region?) and the Skill Focus feat. I'll get that filled in and history written soon. I plan to re-read my Greyhawk Gazetteer for inspiration!

    Even if I'm not picked, thanks for the trip down memory lane!

    Just read the Greyhawk Languages document. Aerdi sounds like a great choice for a 1st level Bard....


    ALLENDM wrote:
    Albion, The Eye wrote:

    I was looking over the house rules again, and some doubts came up regarding Feat Taxes, and Racial Traits :D

    Feat Taxes:
    - Combat Expertise: Fighters simply get this bonus at level 1?
    - Power Attack: fighters can grab it at level 1 if Str13, by spending a Feat. Others receive it as bonus at BAB+3?

    Racial Traits (these two are taken as written, replacements and all, correct?):
    - Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-
    orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
    - Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs
    with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

    As far as background I would suggest that your character comes from the Pomarj, which is east of Keoland. Or you can have him come from the Lortmil Mountains (where the original hordes came from to take over the Pomarj from Keoland/Ulek).

    Map of Greyhawk - Prewar

    History of Pomarj

    Lortmil Mountains

    Hope this helps.

    After a first perusal of the links, I think my preference would be if Grond's tribe hailed from the northwestern slopes of the Lortmil Mountains.

    He could have rushed away from them either via Shiboleth or Waybury, then all the way to Southern Keoland. Though I can't see Saltmarsh on the map... Maybe I need glasses? :P

    However, after the Hateful Wars, are there really any goblinoid or orcish clans/tribes with any relevance still left in the Lortmil Mountains...?


    Tanariel Lantherian wrote:
    Newbies would be a level behind?

    No. Same level and experience will be set at whatever the average of the group is so that you are on a level playing ground.

    1st level (we are playing with moderate experience rate).


    Saltmarsh is somewhere between Gradsul and Monmurg (favoring Monmurg). Southernmost point of the Kingdom of Keolands, on the Azure Sea coast.

    But, not on that map me thinks.


    Narciso Virbaldi wrote:

    This is AGM Lemming's Half-elf Bard. Still need background and a few other details in the CS, but would appreciate a quick glance to see if I've missed anything obvious. Your house rules are quite extensive and interesting. I especially like the INT bonus to cantrips known and the inclusion of (and change to) Cure Minor Wounds!

    Where I have the question marks (????) I haven't decided yet. Example is Languages (got a suggestion for the region?) and the Skill Focus feat. I'll get that filled in and history written soon. I plan to re-read my Greyhawk Gazetteer for inspiration!

    Even if I'm not picked, thanks for the trip down memory lane!

    Just read the Greyhawk Languages document. Aerdi sounds like a great choice for a 1st level Bard....

    The common language is Aerdi in Greyhawk but in the Sheldomar Valley Keoish (Keolandish) is the common language. Really those are the two most common languages in Greyhawk.

    If you look at the Player's Maps of Keoland in the folder it will help you get a picture of the area.


    Albion, The Eye wrote:
    ALLENDM wrote:
    Albion, The Eye wrote:

    I was looking over the house rules again, and some doubts came up regarding Feat Taxes, and Racial Traits :D

    Feat Taxes:
    - Combat Expertise: Fighters simply get this bonus at level 1?
    - Power Attack: fighters can grab it at level 1 if Str13, by spending a Feat. Others receive it as bonus at BAB+3?

    Racial Traits (these two are taken as written, replacements and all, correct?):
    - Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-
    orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
    - Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs
    with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

    As far as background I would suggest that your character comes from the Pomarj, which is east of Keoland. Or you can have him come from the Lortmil Mountains (where the original hordes came from to take over the Pomarj from Keoland/Ulek).

    Map of Greyhawk - Prewar

    History of Pomarj

    Lortmil Mountains

    Hope this helps.

    After a first perusal of the links, I think my preference would be if Grond's tribe hailed from the northwestern slopes of the Lortmil Mountains.

    He could have rushed away from them either via Shiboleth or Waybury, then all the way to Southern Keoland. Though I can't see Saltmarsh on the map... Maybe I need glasses? :P

    However, after the Hateful Wars, are there really any goblinoid or orcish clans/tribes with any relevance still left in the Lortmil Mountains...?

    Yes there are but just not as prevalent as before the Hateful Wars and the mass invasion/migration into the Pomarj. There are still pockets of tribes and clans spread through out the range. The more independent tribes/clans still roam the mountain range.


    Current list of Prospective Players

    Albion, the Eye - Male Half Orc - Grond Fighter/Investigator (Empiricist)

    AGM Lemming - Male Half Elf Bard - Narciso Virbaldi

    Jason Rodarte - Female Grey Elf Wizard -Tanariel Lantherian

    Black Thom - Half Orc Brawler/Sorcerer - No name yet

    River of Sticks - Half Elf Investigator - No name yet

    Branding Opportunity - ?

    Terevalis Unctio of House Mysti - ?

    If I missed someone please let me know. I tried to list everyone that has posted interest as well as any information I had on their PC concept.

    Jack


    All,

    I plan on picking a player on 8/31 (Saturday) at the latest. That is about 10 days for anyone interested to get a finalized concept in place with a basic background. If I, and more importantly, the group come to a quick decision on someone I will call it prior to and let everyone know.

    I hate recruiting players as I end up liking so many of the submissions and often the decision is really a hard one. The group will have a big say in who we select as I want us all to have fun and enjoy the game. As I said before I have no issue with a new poster as we have a really seasoned group.

    Jack


    @ALLENDM, I was moving my concept idea from investigator to Inquisitor, so as to not overlap character space with another applicant.

    Tirnyan Zanyeros is a male half-elf inquisitor. His town was attacked by a rogue sorcerer who'd gone mad/been possessed (the villagers were never able to figure out which), which gave him a healthy distrust of arcane magic. He has no problems working with arcane casters, but does look down on needless use of magic, or using it for the sake of showing off. That applies to divine magic as well, but Tirnyan figures that if a god is granting the power they must approve of its use at some level, and Tirnyan is going to be smart about picking his battles - at least for now.

    He would be a straight inquisitor, melee combat with a reach weapon and skills focused on Sense Motive and Intimidation.


    Black Thom wrote:
    ALLENDM wrote:
    Black Thom wrote:
    Looks like you could use a Wizard.
    An additional arcane caster or multi-class arcane caster would benefit the party. We have an arcanist but as this campaign progresses it will be cut in the classic mold of AD&D and often the encounters are tougher than the typical PF encounter. More so due to the wound thresholds, poison/disease, and limitations on magic as you advance.

    In the interest of grit, toughness and texture, what if:

  • Half-Orc: Overlooked Mastermind (yep, Charisma based people watching “con man”)
  • Level 1: NG or CG Brawler (Snakebite Striker archetype), VMC Rogue - classic survivor, outcast, disenfranchised youth, wanderlust, seeking meaning... signs on with caravan, it’s legit money and he’s trying to get away from the questionable associates and activities he’s been involved with.
  • Level 2-4: Sorcerer (Impossible Bloodline), VMC Rogue should continue as it’s HD based and not tied to a specific class? I don’t see why it wouldn’t. His arcane abilities are “sparked” or “awakened,” and are just the meaning in life he’s been looking for... something that ties him to the fabric of things - the weave, literally... he starts fabric-acting and Crafting. Craft Wonderous Items, perhaps Craft Arms and Armor, later.
  • We see where the game takes us and which side gets the lion’s share of levels.
  • Would love to work in Way of the Shooting Star (starknife divine fighting technique of Desna) and skin it - was looking at deities... as it helps leverage Charisma.
  • Eventually, if it becomes needed for more “umph” would like to take Accomplished Sneak Attacker, for an extra +1d6.

    I think some of that might rely on DM fiat, as they say... so, that’s as far as I got.

  • @ALLENDM

    Feedback/judgement on allowing such a build would be appreciated. Including assistance working through skinning adjustments in deity for Way of the Shooting Star. I think the build would be powerful and versatile.

    I can redo this alias, Black Thom.


    Current list of Prospective Players

    Albion, the Eye - Male Half Orc - Grond Fighter/Investigator (Empiricist)

    AGM Lemming - Male Half Elf Bard - Narciso Virbaldi

    Jason Rodarte - Female Grey Elf Wizard -Tanariel Lantherian

    Black Thom - Half Orc Brawler/Sorcerer - No name yet

    River of Sticks -male half-elf inquisitor - Tirnyan Zanyeros

    Branding Opportunity - ?

    Terevalis Unctio of House Mysti - ?

    Updated.


    Black Thom wrote:
    Black Thom wrote:
    ALLENDM wrote:
    Black Thom wrote:
    Looks like you could use a Wizard.
    An additional arcane caster or multi-class arcane caster would benefit the party. We have an arcanist but as this campaign progresses it will be cut in the classic mold of AD&D and often the encounters are tougher than the typical PF encounter. More so due to the wound thresholds, poison/disease, and limitations on magic as you advance.

    In the interest of grit, toughness and texture, what if:

  • Half-Orc: Overlooked Mastermind (yep, Charisma based people watching “con man”)
  • Level 1: NG or CG Brawler (Snakebite Striker archetype), VMC Rogue - classic survivor, outcast, disenfranchised youth, wanderlust, seeking meaning... signs on with caravan, it’s legit money and he’s trying to get away from the questionable associates and activities he’s been involved with.
  • Level 2-4: Sorcerer (Impossible Bloodline), VMC Rogue should continue as it’s HD based and not tied to a specific class? I don’t see why it wouldn’t. His arcane abilities are “sparked” or “awakened,” and are just the meaning in life he’s been looking for... something that ties him to the fabric of things - the weave, literally... he starts fabric-acting and Crafting. Craft Wonderous Items, perhaps Craft Arms and Armor, later.
  • We see where the game takes us and which side gets the lion’s share of levels.
  • Would love to work in Way of the Shooting Star (starknife divine fighting technique of Desna) and skin it - was looking at deities... as it helps leverage Charisma.
  • Eventually, if it becomes needed for more “umph” would like to take Accomplished Sneak Attacker, for an extra +1d6.

    I think some of that might rely on DM fiat, as they say... so, that’s as far as I got.

  • @ALLENDM

    Feedback/judgement on allowing such a build would be appreciated. Including assistance working through skinning adjustments in deity for Way of the Shooting Star. I think the build would be powerful and versatile.

    I can redo...

    So I am clear. Plan is to VMC Rogue through your advancement. Starting at Brawler/VMC Rogue. You wish to have Way of the Shooting Star Divine Fighting Technique.

    As far as Way of the Shooting Star and Deities.

    1) Pelor (NG) - His symbol would blend nicely into a star knife holy symbol. A holy order of the Way of Burning Sun.

    2) Istus (N) A NG good order and protector of fated/destined travelers. Keepers and guardians of prophets of Istus.

    3) Fharlanghn (NG/CG) lone individuals called by the god to serve. The holy symbol of the disc with a curved horizon is worked into the star-knife. They go where their god and luck takes them.

    We can work on it from here as a starting point :)

    Jack

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