Critical hit on yourself


Rules Questions


Now it might sound crazy like why would you in your right mind score a critical hit on yourself but that's kind of the point, the character is not very sane to begin with.

A Zon kuthon bloodrager with the Kython bloodline gains a strength bonus after taking a critical hit. Logicaly speaking what's stopping me from grabbing my sword and impaling myself through so to achieve the maximum amount of pain and go pardon the pun "beyond the edge" using Agony’s Embrace (Su)?

The question is can I purposely score a critical hit on myself or do I have to roll an attack roll and hope I score High? I'd say if the masochistic barbarian wants to open his own vein and take 50 damage to activate a power then let it.


how do you make sure the critical is not over the top? you are aiming for a vital spot otherwise it might not be a critical hit. opening a vain is one thing, but hit an artery and you can be a goner in a matter of a few minutes.

i'd let a player do that
-but that critical would be the same one he would make as part of a coup de grace!.
he is basically helpless against his own attack that is aimed at a very vital spot.

it will also be a full round action.

"Coup de Grace: As a full-round action, you can use a melee weapon to ...

...You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

so, go right ahead if you think you are though enough. just don't roll a 1 in that save.


Just be a low (<8) dex bloodrager (you dont need AC anyway) and carry around a +1 agile dagger, use it to deal 2d4+2enhancement-4dex for an average of 3 damage or max of 6, take improved greater fortitude and stop using your crit ability after your have to spend the reroll on a 1 for the day. With some of the DR bloodrager gets you're basically losing nothing but a very unlikely but still possible 1:399 chance of double nat 1'ing and dying as you wrench the dagger into your guts to apparently get some an extra +3 str mod.

Like this is the only way this ability really gets any consistent, (in)sane use.


AwesomenessDog wrote:

Just be a low (<8) dex bloodrager (you dont need AC anyway) and carry around a +1 agile dagger, use it to deal 2d4+2enhancement-4dex for an average of 3 damage or max of 6, take improved greater fortitude and stop using your crit ability after your have to spend the reroll on a 1 for the day. With some of the DR bloodrager gets you're basically losing nothing but a very unlikely but still possible 1:399 chance of double nat 1'ing and dying as you wrench the dagger into your guts to apparently get some an extra +3 str mod.

Like this is the only way this ability really gets any consistent, (in)sane use.

They would need Weapon finesse… or the training enchantment with weapon finesse for that to work…

Liberty's Edge

I agree with zza ni, you need to make a copy de grace against yourself.
You could use a sap for that.
It will not remove the risk of death for massive damage or for the coup of grace, but at least it is easier to cure the damage, as non-lethal damage is cured when you cure lethal damage.


Question: Could a creature hit itself with a weapon? yes

A "critical" is a function of a die roll which then leads to inflicting extra damage. That's it. Some feats give it more.
Question: Could a creature hit itself with a weapon and score a critical? yes

The topic of self harm skirts the bounds of good taste so I'll pass on that topic.

Kyton Bloodline

Agony's Embrace (Su):
Agony's Embrace (Su): At 12th level, whenever you’re hit by a critical hit, your morale bonus to Strength from your bloodrage increases by 2 for 1d6 rounds or until your rage ends. The bonus to Strength instead increases by 4 at 16th level and by +6 at 20th level.
===end===

Agonizing Obedience Feat

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