
EltonJ |

Just wondering if anyone is interested in playing the Hell's Rebels AP for PF1. Set in Cheliax, this is your time to discombobulate the rule of the Thrice Damned House of Thrune. My Shadowrun game on Mondays is coming to a close, so I thought I could recruit some Roll20 players here.
THIS IS NOT A PLAY-BY-POST CAMPAIGN
This will be a regular game on roll20.
Time: 7:00 to 9:00 pm MST/6:00 - 8:00 PST/8:00-10:00 CST Mondays.
Where: Roll20.
RACES
You may play any of the Core Races in the Inner Sea (See the Pathfinder Core Rulebook, Advanced Player's Guide, or the Advanced Races Guide). You may also play Tieflings too. Just remember, if you play a Tiefling, you might be a slave according to the Inner Sea World Guide entry on Cheliax. Use Blood of Fiends if you want to play a Tiefling.
CHARACTER CREATION
25 ability points, level 1, 2 traits, average gold, maximized hit points at first level, rolled hit points thereafter. You may use the random generating tables in Ultimate Campaign to generate your character's background. Or if you want to be really detailed, the Task Force Games Central Casting: Heroes of Legend random tables can be used. Those who generate their backgrounds randomly gain a 100xp bonus to their character. You may opt out of randomly generating your character's background, but you won't get the 100 xp bonus.
Classes Allowed
You may Select any class from the following books:
* Pathfinder Core Rulebook
* Advanced Player's Guide
* Ultimate Psionics from Dreamscarred Press. These are rare in Cheliax.
Other Character Options
You may select any archetype for your class.
Special Note:
Since Cheliax has a Mediterranean Climate, it's possible to play a nude character in this game. If you want to be daring, that is.

SqueezeMeNow |
Since Cheliax has a Mediterranean Climate, it's possible to play a nude character in this game. If you want to be daring, that is.
I love the campaign and the time works for me, but this comment left me scratching my head. Could you provide some context as to what kind of roleplay you're trying to encourage with this? Comical? Exhibitionist? Other?

EltonJ |

EltonJ wrote:Since Cheliax has a Mediterranean Climate, it's possible to play a nude character in this game. If you want to be daring, that is.I love the campaign and the time works for me, but this comment left me scratching my head. Could you provide some context as to what kind of roleplay you're trying to encourage with this? Comical? Exhibitionist? Other?
I had a nudist in my games before, and he played nude characters. I figured that since Cheliax was in a Mediterranean climate, some players might be daring enough to have their characters go nude. Of course since Cheliax has a medieval culture, that might not happen. (I'm thinking Florence, Piza, Rome, Greece, or Sicily). Of course, since the Thrice-Damned House of Thrune rules Cheliax, the laws could be draconian in that nature.

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Here is my statblock. I worship Norgorber, so I like the irony of making my victims stand up and kill for me...
Horipuss
Gnome oracle 1
CN Small humanoid (gnome)
Init 2; Senses low-light vision; Perception +4
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Defense
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AC 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 shield, +1 size)
hp 11 (1d8+3)
Fort 3, Ref 2, Will 3
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +0 (1d3-1 P or S/19+)
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—dancing lights, flare (DC 14), prestidigitation, produce flame
Oracle Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—cause fear (DC 16), cure light wounds, sanctuary (DC 15)
. . 0 (at will)—ghost sound (DC 14), guidance, light, mage hand, read magic, stabilize
. . Mystery Bones
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Statistics
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Str 8, Dex 14, Con 16, Int 13, Wis 12, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Command Undead, Spell Focus (necromancy)
Traits bully, magical lineage
Skills Acrobatics -1 (-9 to jump), Craft (carpentry) +7, Diplomacy +8, Intimidate +9, Perception +4, Stealth +7; Racial Modifiers +2 Craft (carpentry), +2 Perception
Languages Common, Draconic, Gnome, Sylvan
Other Gear armored coat[APG], buckler, dagger, carpentry tools, 2 gp, 6 sp, 2 cp
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Special Abilities
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Command Undead (DC 14) Stnd act, 1 channel energy, undead in 30 ft. obey your commands as per control undead (Will neg).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.

Jason "Rion" Prince |

Gomer wrote:Sounds good to me, so far. My Monday game is still on going, but we are wrapping things up. :)Gomer wrote:I am interested in playing.At the moment I am thinking a Tiefling Investigator but not set in stone.
Wow! Maybe it is finally time to put together a Paladin of Arshea! A character I have wanted to play for years.
Sorry to hear that the Monday SR campaign is ending tho :(

EltonJ |

EltonJ wrote:Gomer wrote:Sounds good to me, so far. My Monday game is still on going, but we are wrapping things up. :)Gomer wrote:I am interested in playing.At the moment I am thinking a Tiefling Investigator but not set in stone.Wow! Maybe it is finally time to put together a Paladin of Arshea! A character I have wanted to play for years.
Sorry to hear that the Monday SR campaign is ending tho :(
All good things come to an end. :)

Gomer |

Here is the character so far. I see him as a know-it all who can't help but impart his opinion.
Dancer
Male tiefling diviner 1
LN Medium outsider (native)
Init 4; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 10 (1d6+4)
Fort 3, Ref 2, Will 2; +2 bonus vs. traps and hazards while underground
Resist fire 5
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Offense
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Speed 30 ft.
Arcane School Spell-Like Abilities (CL 1st; concentration +6)
. . 8/day—diviner's fortune (+1)
Diviner (Chronomancer) Spells Prepared (CL 1st; concentration +6)
. . 1st—burning hands (DC 16), heightened awareness[ACG], mage armor, magic missile
. . 0 (at will)—acid splash, detect magic, read magic
. . Opposition Schools Enchantment, Illusion
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Statistics
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Str 10, Dex 14, Con 16, Int 20, Wis 10, Cha 5
Base Atk +0; CMB 0; CMD 12
Feats Combat Advice, Scribe Scroll
Traits magic is life, magical lineage
Skills Bluff -1, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Spellcraft +9, Stealth +4; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Elven, Goblin, Infernal, Orc, Undercommon
Other Gear wizard starting spellbook, 120 gp
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Special Abilities
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Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Darklands Guide +2 to saves vs. traps and hazards while underground.
Darkvision (60 feet) You can see in the dark (black and white only).
Diviner's Fortune +1 (8/day) (Sp) As a standard action, touch grants ally +1 insight bonus to many checks for 1 round.
Enchantment
Energy Resistance, Fire (5)
Forewarned (+1d4 initiative) (Su) 1 TP: +1d4 to initiatve
Illusion
Inspiring Prediction (8/day) (Su) As swift action give all allies within 50 ft +4 luck bonus on next atk roll, save, or skill check.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rewind (Su) Immediately recast failed spell for 1/2 spell's level TP (min 1)
Temporal Pool (5/day) (Su) Gain reservoir of temporal energy used to power abilities

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Posting on behalf of Shadowfey:
Unnamed Hero
Skinwalker shifter (holy beast) 1
NG Medium humanoid (shapechanger, skinwalker)
Init 3; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 13 (1d10+3)
Fort 4, Ref 3, Will 3
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Offense
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Speed 30 ft.
Melee scythe +4 (2d4+4 P or S/×4) or
. . 2 claws -1 (1d4+1 P)
Ranged sling -4 (1d4+3 B)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—speak with animals
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Statistics
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Str 16, Dex 13, Con 14, Int 10, Wis 16, Cha 10
Base Atk +1; CMB 4; CMD 15
Feats Power Attack
Traits reactionary, seeker
Skills Acrobatics +4, Climb +6, Handle Animal +6, Perception +8, Profession (trapper) +7, Survival +7; Racial Modifiers +2 Handle Animal
Languages Common, Druidic
Combat Gear cold iron sling bullets, sharpstone (10), sharpstone bullet (20), softstone bullet (20), acid (2); Other Gear hide shirt, scythe, sling, sling bullets (20), backpack, blanket[APG], box of fishing tackle (2 lb), candle (20), fishing pole, simple (1 lb), flint and steel, helmet candle[UE], mess kit[UE], 20 gp
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Special Abilities
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Change Shape (+1 Natural Armor) (Su)
Change Shape (Attributes, -Choose-) (Su)
Change Shape (Claws) (Su)
Change Shape (Darkvision) (Su)
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to many rolls when dealing with creatures of the evil outsiders category.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shifter Aspect (4 minutes/day) (Su) Gain abilities of selected animal aspects.
Shifter Aspect (Mantis, lunge) (Su) Minor Form: lunge. Major Form: mantis'.

Jason "Rion" Prince |

Oh, I know all about him, I just felt he'd oppose the Thrunes too.
Did you get a chance to approve the 3 characters posted?
@Jason "Rion" Prince are you joining?
How many players do we need? 4 seems fine to me.
EDIT: Switched to Calistria.
Would absolutely love to.
Just need to figure out Rion's relationship with clothing ...CONCEPT

EltonJ |

GM DavidC wrote:Oh, I know all about him, I just felt he'd oppose the Thrunes too.
Did you get a chance to approve the 3 characters posted?
@Jason "Rion" Prince are you joining?
How many players do we need? 4 seems fine to me.
EDIT: Switched to Calistria.
Would absolutely love to.
Just need to figure out Rion's relationship with clothing ...
CONCEPT
Wow!
Hey I'm interested in playing, I was thinking about a Elven Ranger of sorts? Does this seem like an okay fit?
Actually, I want you to play the character you will enjoy. :)

Resdowg73 |
Jason "Rion" Prince wrote:GM DavidC wrote:Oh, I know all about him, I just felt he'd oppose the Thrunes too.
Did you get a chance to approve the 3 characters posted?
@Jason "Rion" Prince are you joining?
How many players do we need? 4 seems fine to me.
EDIT: Switched to Calistria.
Would absolutely love to.
Just need to figure out Rion's relationship with clothing ...
CONCEPTWow!
Resdowg73 wrote:Hey I'm interested in playing, I was thinking about a Elven Ranger of sorts? Does this seem like an okay fit?Actually, I want you to play the character you will enjoy. :)
Awesome, it'll be a Trapper Ranger, so I'll give up spells for traps and other than that I think I'll randomly generate a background after work today and get the character finished up by tonight. Thank you for the oportunity

Resdowg73 |
Here it my character, I hope everything is in order and it's easy to read. I took craft and profession as my background feats and I rolled randomly for the background (Listed below). I will take Forest as my first favored terrain.
Marcella "Mar" Norbanus
Elf Ranger (Trapper) 1
LN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 12 (1d10+1+1)
Fort 3, Ref 5, Will 3
Defensive Abilities
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Offense
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Speed 30 ft. (30 ft. in armor)
Melee Battle Axe +3 (1d8+2 S x3), Light Mace +3 (1d6+2 B x2)
Ranged Longbow +4 (1d8 P x3)
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Statistics
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Str 14, Dex 16, Con 12, Int 12, Wis 16, Cha 10
Base Atk +1; CMB +1; CMD 13
Feats: Point Blank Shot
Traits: Reincarnated (+2 save vs fear and death), Artisan (+2 Craft: Clothing)
Skills: Climb +6, Craft (Clothing) +5, Disable Device +7, Kn: Nature +5, Kn: Geography +5, Perception +7, Profession (Tailor) +7, Stealth +7, Survival +7, Racial Modifiers: Perception +2
Languages: Common, Elven,
Other Gear: Thieves' Tools, Backpack, Bedroll, Winter blanket, Flask, Bullseye Lantern, 3 Pints of Oil, Flint and Steel, Iron Pot, Hemp Rope 50ft, Spade, 6x8ft of Canvas, 10 days of trail rations, soap, 3 Balls of Twine, Crowbar, Artisan's Tools (Tailoring Kit), Belt Pouch, Small Steel Mirror, Sealing Wax, 6 Sewing Needles, leather armor, 20 Arrows, 4cp, 4sp, 4gp
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Special Abilities
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Favored Enemy (Evil Outsiders)
Track
Trap finding
Wild Empathy
Elven Weapon Training
Ageless Patience (+2 on take 20 skill checks)
Keen Senses (+2 Perception)
Background:
Homeland: Forest, Parents: Living Parents, Siblings: No Siblings, Circumstance of Birth: Reincarnated, Parent Profession: Artisans, Ranger Background: Big Game Hunter, LN Alignment, Conflict: Humiliation, Target: Merchant, Motivation: Family, Resolution: Sincere Regret, Deity: Alseta (Deity of Elven Gates), Romance: Current Lover, Drawback: Attached Object (Wooden Holy Symbol)

EltonJ |

Hi everyone, some bad news.
We ended the Shadowrun campaign, but the players want to continue. The players had a lot of fun and don't wish it to end.
This slightly messes up my plans. My wife's wish to try Savage Rifts in two campaigns -- one based in Atlantis and the other based in the New West -- also messes with things.
I don't want to run two campaigns at the same time. There is a possibility -- running a campaign earlier in the day. I do this on Mondays with two campaigns back to back: a Pathfinder game at 3:30pm to 5:30pm MDT/4:30 to 6:30 pm CDT. And my Shadowrun game at 7:00pm.
Another possibility is putting this one on hold and all of you joining one of the Savage Rifts games (Atlantis or New West). Sorry if this is an inconvenience, but I couldn't convince my other players we've come to the end.