Shadowfey's page

Organized Play Member. 46 posts (47 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters.


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I'm interested, depending on the same schedule as DavidC. I don't have a specific character in mind yet, so I'm happy to fill out what the party needs.


And I think I'm done for a bit. was a fun run, but got stuff to do.
Thanks all!


Sorry for the delay guys, had some life getting in the way for a bit there.

I'll be upgrading Hayato's Strength for my Skill Feat

I'd really like that Blessing B,

1d1000 ⇒ 226

or the Item b

1d1000 ⇒ 566


using mat power at start of my turn, discard Crocodile Skin Helmet, and drawing Quartermaster

Hayato heads over to the Dye Market to meet up with Lazzero. Along the way, he meets up with an acquaintance who agrees to come along.

He comes across the Guardian Scroll, and decides he is stab-y and slash-y enough to take out a simple piece of paper. He attacks with his Boarding Pike.

Combat 11: 1d10 + 1d6 + 1d8 + 2 ⇒ (8) + (5) + (7) + 2 = 22

Scissors does indeed beat paper!

I think that triggers the Overkill rule

Ending my turn and refilling my hand:

Boarding Pike
Naginata
Kikko Armor
Quartermaster

resolving Curse of Poisoning

1d4 ⇒ 4

recharging Quartermaster, dammit!


Hayato wrote:

Hand: Boarding Pike, Crocodile Skin Helmet, Kikko Armor,

Displayed: Jinfu, Curse of Poisoning, Curse of Vulnerability,
Deck: 7 Discard: 7 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ]+3 [ ] +4
Melee +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude +2
Intelligence d6 [ ] +1
Wisdom d6 [ ]+1 [ ]+2 [ ]+3
Survival +1
Charisma d6 [ ] +1 [ ] +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size 4 [ ] 5
Proficient with: Light Armor, Heavy Armor, Weapons
Powers:
On your first combat check of your turn, add 1d6 [ ] (1d10).
On your ([ ] or a character at you location's) non-combat check against a monster, you may recharge a card to add 1d6 ([ ]1d10).
<Power 3>
<Power 4>
<Power 5>


checking to acquire Djinni Quarterstaff

Melee 6: 1d10 + 2 ⇒ (1) + 2 = 3

no luck, oh well. Refilling hand and dealing with Curse of Poisoning

Boarding Pike
Crocodile Skin Helmet
Kikko Armor
Chain Mail

1d4 ⇒ 4

Recharging Chain Mail and ending turn


I pick Weapon


Thanks Erasmus!

Sign of the Pack for an additional D6

Dex. 5: 2d6 ⇒ (4, 6) = 10

After one last rummage around, Hayato leaves the warehouse behind for good.

"On closing, summon and acquire a weapon, armor, or item from the box."


Hayato delves deeper into the shadowy warehouse. Suddenly, he comes across Voices of the Spire . Finally, something he can sink his blades into! The thrill of combat fires his blood. On your first combat check of your turn, add 1d6

He lashes out with his Boarding Pike -

Combat 10: 1d10 + 1d6 + 1d8 + 2 ⇒ (6) + (6) + (5) + 2 = 19

The Voices are definitively silenced. As far as Hayato is concerned, it's well past time to leave this cluttered warehouse behind.

Attempting to close location. I have a D6 to roll a Dex 5 check. Anyone able to help?


Hayato continues through the Warehouse, and finds a Twitch Tonic.

Int. 6: 1d6 ⇒ 1

Not recognizing it's worth, he tosses it aside and moves on.

Discard Shock Lizard to explore again

Behind some crates, he finds a dusty Crocodile Skin Helmet.

Fort. 6: 1d8 + 2 ⇒ (6) + 2 = 8

This will be a welcome addition to his gear! He settles down to clean up the musty armor.

Refill hand:
Boarding Pike
Crocodile Skin Helmet
Blood Periapt
Kikko Armor

Curse of Poisoning:
1d4 ⇒ 3

As he works on the helmet, Hayato absent-mindedly tucks his Blood Periapt away in a random pocket, promptly forgetting where he put it.

Just when I could have used it! :-P End Turn


Redrew my hand:

Boarding Pike
Shock Lizard
Blessing of the Samurai 2
Portable Ram

Curse of Poisoning: 1d4 ⇒ 4

Recharge Portable Ram. I still have Blessing of the Samurai for Lucian to use on his turn, so I'll move it into my discard pile.


Not going to bury a card to re-roll trying for 6 on a D6. I only have 2 cards in my hand, and I don't think it's worth the odds.


Sigh, sorry for the mess. Here we go, using my T-shirt re-roll:

Need a 6: 1d6 ⇒ 5

Let the flurry of ret-cons begin


Hayato moves through the warehouse, digging through the crates in search of clues (or loot!) He moves down the hallway, and suddenly he trips a Corridor Dart Trap.

I have just a D6 Dex
@Lucian uses Blessing of the Archdevils for an additional D6
@Aric recharges Blessing of Wadjet for an additional D6.

Dexterity 10: 3d6 ⇒ (4, 2, 4) = 10

Hayato twists out of the way at the last second!

He is starting to get fed up with the Camel's smelly breath in his ear, and he sends it on ahead. Discard Camel to explore again

A Sand Creeper! And Hayato with nothing but blades to fight it with. Well, if bare hands is what it takes, lets pummel this thing into oblivion!

Combat 9: 1d10 + 2 ⇒ (8) + 2 = 10

Well, pummeled into submission if not total oblivion.
This has been a rather more exciting day that Hayato has planned, and he turns in early.
refill hand - Banner and Blessing of the Samurai

Curse of Poisoning - 1d4 ⇒ 1 recharging Banner

End Turn

Hayato wrote:

Hand: Nine-Ring Sword, Wakizashi, Blessing of the Samurai 1,

Displayed: Jinfu, Curse of Poisoning,
Deck: 11 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ]+3 [ ] +4
Melee +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude +2
Intelligence d6 [ ] +1
Wisdom d6 [ ]+1 [ ]+2 [ ]+3
Survival +1
Charisma d6 [ ] +1 [ ] +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size 4 [ ] 5
Proficient with: Light Armor, Heavy Armor, Weapons
Powers:
On your first combat check of your turn, add 1d6 [ ] (1d10).
On your ([ ] or a character at you location's) non-combat check against a monster, you may recharge a card to add 1d6 ([ ]1d10).
<Power 3>
<Power 4>
<Power 5>


Hayato wrote:

Hand: Nine-Ring Sword, Wakizashi, Camel,

Displayed: Jinfu, Curse of Poisoning,
Deck: 12 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ]+3 [ ] +4
Melee +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude +2
Intelligence d6 [ ] +1
Wisdom d6 [ ]+1 [ ]+2 [ ]+3
Survival +1
Charisma d6 [ ] +1 [ ] +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size 4 [ ] 5
Proficient with: Light Armor, Heavy Armor, Weapons
Powers:
On your first combat check of your turn, add 1d6 [ ] (1d10).
On your ([ ] or a character at you location's) non-combat check against a monster, you may recharge a card to add 1d6 ([ ]1d10).
<Power 3>
<Power 4>
<Power 5>


Jinfu returns to his master.
Display Jinfu

Hayato moves to the Warehouse to see what he can see. Rummaging in a crate, he comes upon a Potion of Healing.

Int/Craft 5: 1d6 ⇒ 3

The potion slips through his clumsy fingers and shatters on the floor.
Annoyed, he sends his Falcon to search for more interesting loot.

Discard Falcon to explore again.

The falcon discovers a Dhabba, and startled, flies off. Hayato attempts to tame this odd new creature.

Wisdom/Survival 6: 1d6 + 1 ⇒ (3) + 1 = 4

The weird critter scuttles off, leaving Hayato with nothing but his faithful Jinfu, and one moth-eaten Camel for company.

Refilling hand

Hayato pulls his Nine-Ring Sword out of his pack, and meditates upon the Gods while he polishes it. Eventually, he feels the Blessing of the Gods sooth his weary soul.

Unfortunately, the lingering Curse of Poisoning causes him to cough violently.

1d4 ⇒ 1
Rolling for random recharge

The soothing peace of the Gods disappears as Hayato spits up blood. Feeling less than wonderful, Hayato calls it a day.

Recharge Blessing of the Gods, End turn


Hayato wrote:

Hand: Jinfu, Falcon, Camel,

Displayed: Curse of Poisoning,
Deck: 11 Discard: 3 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ]+3 [ ] +4
Melee +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude +2
Intelligence d6 [ ] +1
Wisdom d6 [ ]+1 [ ]+2 [ ]+3
Survival +1
Charisma d6 [ ] +1 [ ] +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size 4 [ ] 5
Proficient with: Light Armor, Heavy Armor, Weapons
Powers:
On your first combat check of your turn, add 1d6 [ ] (1d10).
On your ([ ] or a character at you location's) non-combat check against a monster, you may recharge a card to add 1d6 ([ ]1d10).
<Power 3>
<Power 4>
<Power 5>


Hayato sighs and concludes that, if we can't be shut of this noxious place, we might as well slog through it.

He shoos the Shock Lizard away, and explores again, and we find...an Enchanter.

Jinfu nimbly dodges aside, causing the Enchanter's Force attack to fail.
I will put my cohort Jinfu on the top of my deck to reduce the Force Damage by 1 to 0.

Hayato lunges with his Naginata!

8 Combat: 1d10 + 2d8 + 2 ⇒ (4) + (4, 8) + 2 = 18

The Enchanter falls bloody to the floor, but not without firing a parting shot. Hayato's Chain Mail melts from the fiery attack!
discarding Chain Mail as fire damage

[ooc]Ending turn, refilling hand, drew Jinfu and Falcon.

Must now recharge a random card from Curse of Poisoning.Rolling 1d4 ⇒ 2, recharging... Naginata

Hayato thinks it's a good idea to stash his Naginata away and call it a night.
Turn finished.


oh and now I am suffering the Curse of PoisoningWhat exactly does that do to me?


Hayato decides to meet up with his friends at the Tarworks.
Let's see what's in store here...

Suddenly, a Lurking Spy jumps from the shadows! Hayato slashes at it with his Naginata.

Combat 11: 1d10 + 1d6 + 2d8 + 2 ⇒ (10) + (1) + (1, 1) + 2 = 15

The spy falls groaning to the floor.

the extra d6 is Hayato's special power, since this is the 1st combat check of the turn

Lets be done with this foul stinking place!

I have D10 to close the location. Anyone care to throw a blessing or two my way?


Hayato wrote:

Hand: Shock Lizard, Naginata, Chain Mail, Camel,

Displayed: Jinfu,
Deck: 10 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ]+3 [ ] +4
Melee +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude +2
Intelligence d6 [ ] +1
Wisdom d6 [ ]+1 [ ]+2 [ ]+3
Survival +1
Charisma d6 [ ] +1 [ ] +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size 4 [ ] 5
Proficient with: Light Armor, Heavy Armor, Weapons
Powers:
On your first combat check of your turn, add 1d6 [ ] (1d10).
On your ([ ] or a character at you location's) non-combat check against a monster, you may recharge a card to add 1d6 ([ ]1d10).
<Power 3>
<Power 4>
<Power 5>


Having closed the location, I'll end my turn and refresh my hand.


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Hayato tries to talk his way out of this one.

Using Blessing of the Samurai for an extra d6.

Diplomacy 5: 2d6 + 1 ⇒ (2, 3) + 1 = 6


OK,I've backed up to just after I acquired the shock lizard. Having acquired an ally, I will try to close the location.


Hayato wrote:

Hand: Shock Glaive +1, Naginata, Chain Mail, Camel,

Displayed: Jinfu,
Deck: 11 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ]+3 [ ] +4
Melee +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude +2
Intelligence d6 [ ] +1
Wisdom d6 [ ]+1 [ ]+2 [ ]+3
Survival +1
Charisma d6 [ ] +1 [ ] +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size 4 [ ] 5
Proficient with: Light Armor, Heavy Armor, Weapons
Powers:
On your first combat check of your turn, add 1d6 [ ] (1d10).
On your ([ ] or a character at you location's) non-combat check against a monster, you may recharge a card to add 1d6 ([ ]1d10).
<Power 3>
<Power 4>
<Power 5>


Display Jinfu.

Exploring, Hayato comes upon a Shock Lizard.

Survival 6: 1d6 + 1 ⇒ (6) + 1 = 7

The lizard seems tame and trots along beside her. It quickly becomes annoying and she sends it scurrying forward to light her way onward.

Discard Shock Lizard to explore again, and may add the electricity trait to checks during this exploration.

Someone has left a Shock Glaive +1 just lying around.

Using Melee, recharging Blessing of the Samurai to add 1 die

Melee 11: 2d10 + 2 ⇒ (4, 8) + 2 = 14

Hayato easily grabs the Glaive and decides to spend the rest of the night practicing with it.

End turn, reset hand

Hayato wrote:

Hand: Shock Glaive +1, Naginata, Chain Mail, Falcon,

Displayed: Jinfu,
Deck: 12 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ]+3 [ ] +4
Melee +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude +2
Intelligence d6 [ ] +1
Wisdom d6 [ ]+1 [ ]+2 [ ]+3
Survival +1
Charisma d6 [ ] +1 [ ] +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size 4 [ ] 5
Proficient with: Light Armor, Heavy Armor, Weapons
Powers:
On your first combat check of your turn, add 1d6 [ ] (1d10).
On your ([ ] or a character at you location's) non-combat check against a monster, you may recharge a card to add 1d6 ([ ]1d10).
<Power 3>
<Power 4>
<Power 5>


I'm fine with working at the Dilapidated Plaza.


Hayato wrote:

Hand: Jinfu, Naginata, Chain Mail, Blessing of the Samurai 2,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ]+3 [ ] +4
Melee +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude +2
Intelligence d6 [ ] +1
Wisdom d6 [ ]+1 [ ]+2 [ ]+3
Survival +1
Charisma d6 [ ] +1 [ ] +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size 4 [ ] 5
Proficient with: Light Armor, Heavy Armor, Weapons
Powers:
On your first combat check of your turn, add 1d6 [ ] (1d10).
On your ([ ] or a character at you location's) non-combat check against a monster, you may recharge a card to add 1d6 ([ ]1d10).
<Power 3>
<Power 4>
<Power 5>


Hey, I'm here.


fighting the stupid tree

Combat15: 3d10 + 4 ⇒ (6, 4, 1) + 4 = 15


Adowyn wrote:

Hand: Cure, Compass, Blessing of Gozreh, Nirmathas's Longbow, Underwater Crossbow,

Displayed: Leryn,
Deck: 4 Discard: 6 Buried: 2
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Ranged: Dexterity +3
Constituion d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ]+1 [ ]+2 [ ] +3
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Ally
Hand Size 5 [ ] 6
Proficient with: Light armor, weapons
Powers:
After you defeat a monster ([X ] or a barrier), you may examine the top card of your deck, if it has the Anumal trait, you may draw it. ([ ] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.


recharge Call Animal
Divine6: 1d8 + 2 ⇒ (8) + 2 = 10


Combat12: 2d10 + 4 ⇒ (4, 3) + 4 = 11


Discard Frog to explore

encounter - accursed priest

[dice+Combat12]2d10+4


Survival6: 2d8 + 2 ⇒ (4, 7) + 2 = 13


move to Wounded Lands

Explore - encounter Frog

[dice=Survival6]2d8+2


Adowyn wrote:

Hand: Cure, Blessing of the Elements, Call Animal, Nirmathas's Longbow, Frilled Lizard,

Displayed: Leryn,
Deck: 7 Discard: 3 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Ranged: Dexterity +3
Constituion d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ]+1 [ ]+2 [ ] +3
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Ally
Hand Size 5 [ ] 6
Proficient with: Light armor, weapons
Powers:
After you defeat a monster ([X ] or a barrier), you may examine the top card of your deck, if it has the Anumal trait, you may draw it. ([ ] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.


@Jeff Blessing of the Gods
@Shaudius Recharge shortbow

combat8: 2d6 + 1d4 ⇒ (4, 4) + (3) = 11


[dice+percepton7]d8+2[/dice]


reroll d8+2[/dice]


perception7: 1d8 + 2 ⇒ (4) + 2 = 6


closing location summon and defeat servitor demon


discard blessing of ascension to explore again
encounter Henchman Brimorak
banish javelin

Combat14: 1d10 + 4 + 4d6 ⇒ (9) + 4 + (5, 4, 5, 4) = 31


encounter [b] blessing of ascension

divine5: 1d8 + 2 ⇒ (5) + 2 = 7


Adowyn wrote:

Hand: Leryn, Crocodile Skin Armor, Javelin, Crow, Blessing of the Ancients,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Ranged: Dexterity +3
Constituion d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ]+1 [ ]+2 [ ] +3
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Ally
Hand Size 5 [ ] 6
Proficient with: Light armor, weapons
Powers:
After you defeat a monster ([X ] or a barrier), you may examine the top card of your deck, if it has the Anumal trait, you may draw it. ([ ] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.


Player 3
JenD
Adowyn - Hunter Level 1