| Unicore |
1. Paizo develops a limited number of classes for PF2, and wants to focus on classes that add value to the game world that they develop and sell products for.
2. This begins with the narrative of the classes not their mechanics.
What narrative are we looking at for the mesmerist if not the PF1 narrative?
My suggestion all along has been, the original narrative here has no chance of porting over to PF2. Come up with a better and more exciting narrative that fits in the world and then the mechanics will follow.
The narrative of "the class that implants tricks in their allies heads" is very questionable for being better than other class options.
| Pronate11 |
| 1 person marked this as a favorite. |
A lot of people here are creeped out by the mesmerist. a lot are not. If this forum is representative of general audiences in this case, then Paizo probably won't make a mesmerist without a lot of changes in tone. If this forum is not representative of general audiences, then without any other data points, then either this forum is less creeped out then general audiences and Paizo should definitely avoid it, or we are more creeped out then general audiences, in which case it depends on how much less creeped out general audiences are. If only 35% of general audiences are creeped out compared to 50% here, thats still a large chunk of players that are uncomfortable, which means its probably not good biasness sense to publish it, where if only 5% are creeped out, it might be ok. doing statistics with one datapoint isn't really possible to do accurately, but for the mesmerist to be accepted by general audiences, this forum needs to be a major outlier. not "on the high end", but "five to ten times more likely to find it creepy compared to general audiences" levels of outlier. I will do an experiment on my players tonight to gain a second, but probably not hugely significant, data point.
| Squiggit |
| 6 people marked this as a favorite. |
The forums were also pretty convinced that we'd never get swashbucklers, investigators, witches, magi, summoners, gunslingers, or psychics in PF2 either... and that we'd definitely have already gotten something in the inquisitor's design space by now.
So from that perspective, people on this site saying they don't see a point in a class makes it more likely than not (not really, of course).
| Doug Hahn |
| 1 person marked this as a favorite. |
1. Paizo develops a limited number of classes for PF2, and wants to focus on classes that add value to the game world that they develop and sell products for.
Begging the question that it won't add value.
2. This begins with the narrative of the classes not their mechanics.
See above, there are a bunch of ideas from tropes to unique features for the 2e system.
______
As an aside know which 1e class creeped out the most people in my area (myself included), and at cons over the years?
Bards.
Something about the charisma/performance + and enchantment spells and later ways to hide casting (which the psychic classes could do better in 1e but it's not an issue in 2e, which is a welcome change!) really made maladjusted creeps gravitate to them and behave badly.
Is that the Bard class's fault, or the player's?
| Temperans |
| 1 person marked this as a favorite. |
Remember how bard are almost synonymous with creepy deviant and the origin of Sorcerer? But nah, Mesmerist don't have any story potential aside from all the ones I posted./s
There is clearly no mechanics, aside from multiple pages worth of archetypes and trope. But sure the bard having "singing" or fighter having "uses weapons" are so much more interesting./s
Inventor clearly has such an interesting story to tell. I mean crafting, how wild can you imagine other classes doing that? Crazy./s
People in this forum have this wild idea that everything must be an archetype because "look you can build it using fighter". While discounting any cool abilities from 20+ decades of games because "that just doesn't work here". Have you considered that if the game really is so stiff that you cannot make new class even if they have entire unique mechanics that the game is bad?
Every single time people suggests adding a new class the recurring argument is "well you cannot make something unique for that class". Well here we have a unique class, and the response? "Well this class goes against my tastes".
| Pronate11 |
So, I went to the official Lancer TTRPG discord to ask their opinions. I went there so they could act as a neutral 3rd party. I have seen half of these people on the PF2 thread in that discord, so there is a mix of players. I posted this , and these are the responses I got. Take this as you will. The images should work, but if they don't I can post everything as plan text.
| Doug Hahn |
| 1 person marked this as a favorite. |
So, I went to the official Lancer TTRPG discord to ask their opinions. I went there so they could act as a neutral 3rd party. I have seen half of these people on the PF2 thread in that discord, so there is a mix of players. I posted this , and these are the responses I got. Take this as you will. The images should work, but if they don't I can post everything as plan text.
No one here was ever arguing to republish it with the exact same flavor, though. You're posing a question to them that no one here is considering.
2015 was a long time ago. No class from 1e should be directly ported over without editorial oversight that includes the current cultural context.
A single sentence of flavor text does not bind players to a specific way of playing, nor does it dictate to developers how they must build anything today. Whether it was written 8 years ago, or yesterday.
| Doug Hahn |
| 1 person marked this as a favorite. |
I used the class description because it was objective. If I made a description, it would be ripe for bias. Also, I don't think anyone is arguing that you can't change enough to make it ok, just that you would need to change enough and separate it from its legacy. I posted the legacy.
If you want to be objective share the whole class not just one sentence that you found problematic; examine peoples' actual play experiences alongside that.
| Jacob Jett |
| 1 person marked this as a favorite. |
I have a feeling that Paizo will never make an official class based a third party version sells well. They might make one independent of its 3rd party popularity, but if there is any documentation that Paizo was inspired by 3rd party stuff, it would make it way easier for said 3rd party to sue if the official version is too close to their version. I also recall that a few years ago, Paizo said they weren't going to do the Kineticist for a while becase Legendary Games kineticist was good, and they didn't see the need because of it. Plus, letting any third party stuff in PFS seems like it would open up a whole can of worms.
For better or worse, you cannot copyright game mechanics. This is how Sword & Sorcery and similar (a)d&d1e clones have persisted since the late 80s. You can really only copyright setting specific things and fiction.
| Alchemic_Genius |
| 1 person marked this as a favorite. |
Pronate11 wrote:I have a feeling that Paizo will never make an official class based a third party version sells well. They might make one independent of its 3rd party popularity, but if there is any documentation that Paizo was inspired by 3rd party stuff, it would make it way easier for said 3rd party to sue if the official version is too close to their version. I also recall that a few years ago, Paizo said they weren't going to do the Kineticist for a while becase Legendary Games kineticist was good, and they didn't see the need because of it. Plus, letting any third party stuff in PFS seems like it would open up a whole can of worms.For better or worse, you cannot copyright game mechanics. This is how Sword & Sorcery and similar (a)d&d1e clones have persisted since the late 80s. You can really only copyright setting specific things and fiction.
Pretty sure it's more to do with maintaining good faith with 3pp than copyright issues. It's not good optics to publish a class that's literally just an offical version of a 3pp class (albeit on thats was based off an offical class in a previous edition), since doing that too often gives the impression that 3pps are just doing unpaid game design work, and that's not a healthy relationship for paizo, who's been making a pretty big push to get more 3pp companies interesting in pf2e
| egindar |
| 3 people marked this as a favorite. |
But they DID do kineticist eventually, and I believe there was more than one 3pp gunslinger/firearms release before the gunslinger actually came out. There are probably more examples I'm missing. It'd be in poor taste to lift mechanics wholesale, but they haven't done that and as stated already these ARE classes that Paizo did first in 1e.
| Temperans |
Making official versions of 3pp classes also runs into issues with potential sabotage and anti-competitive practices. Also issues with players getting angry for 3rd party creators (see recent happenings).
But yeah Egindar makes a great point that we are talking about a class that already exists in Pathfinder that was made by Paizo. No one can get angry that Paizo ported over a class that they made themselves.
| Jacob Jett |
Pretty sure it's more to do with maintaining good faith with 3pp than copyright issues. It's not good optics to publish a class that's literally just an offical version of a 3pp class (albeit on thats was based off an offical class in a previous edition), since doing that too often gives the impression that 3pps are just doing unpaid game design work, and that's not a healthy relationship for paizo, who's been making a pretty big push to get more 3pp companies interesting in pf2e
If this is a strong stance, then Sinclair's will have effectively torpedoed any chance of getting an official Shaman (which I would have liked to get sooner rather than later). (And unfortunately, I'm just not a fan of Sinclair's take on the Shaman.)
| Phntm888 |
| 2 people marked this as a favorite. |
Focus spells would be an awkward way to handle “tricks” (I would hope for a different name). They are supposed to be embedded at an earlier point in the day and then activated. As focus powers, you usually make decisions about casting them in the moment.
That's why I stated that they would likely rename them (I suggested Decoy Spells), using the switch from Magus Arcana to Conflux Spells as a previous example of that exact thing. And while you usually make decisions about Focus Spells in the moment, Mesmerist could have a unique way to interact with Focus Spells, kind of like how Psychics have Amps and the Oracle's Focus Spells are tied to their Mystery/Curse.
If you think that would stray too far from the Focus Spell design paradigm, then get rid of the "embedding" mechanic and make them Focus Spells that you can use as a reaction. Same net effect, gets rid of what some consider to be the problematic aspect of the ability, and doesn't require prep on the Mesmerist's part.
RE: Class narrative
"Weaving command of psychic magic with combat prowess, you seek to overcome the challenges before you through careful precision. You utilize your gifts to fool your enemies before delivering a pointed strike that they didn't even see coming, bringing them low even as they wonder how they missed it."
I'm a relatively average writer, so I'm sure someone else could write a better one, but there's a class narrative that has nothing to do with using magic to bend others to your will. The Mesmerist uses psychic magic to set up their combat abilities, similar to how the Magus uses arcane magic to deliver powerful spell strikes. This does assume that Mesmerists are an Occult wave-caster, but that's what people have been hypothesizing in this thread, so I felt it a safe assumption.
| Ravingdork |
No one can get angry that Paizo ported over a class that they made themselves.
I can't believe the gall of the new generation of Paizo staff! How dare they profit off the hard work of their forebears! It's just like these upstart youngsters to steal the work of others, add a few extra bells and whistles, then call it their own little masterpiece. Acting all proud, strutting about online as if they did anything at all, were worthy of respect and earnings for all their "hard work." *spits disdainfully*
Pitiful and lazy is what I call it! What has the world come to? Back in my day everything was fresh and unique; not stolen, adapted, or tortured into ruinous, new age social propaganda!
/jest
(Today, anyone can get angry about anything. It's positively in vogue.)
| Temperans |
Temperans wrote:No one can get angry that Paizo ported over a class that they made themselves.I can't believe the gall of the new generation of Paizo staff! How dare they profit off the hard work of their forebears! It's just like these upstart youngsters to steal the work of others, add a few extra bells and whistles, then call it their own little masterpiece. Acting all proud, strutting about online as if they did anything at all, were worthy of respect and earnings for all their "hard work." *spits disdainfully*
Pitiful and lazy is what I call it! What has the world come to? Back in my day everything was fresh and unique; not stolen, adapted, or tortured into ruinous, new age social propaganda!
/jest
(Today, anyone can get angry about anything. It's positively in vogue.)
True enough
| Sanityfaerie |
| 1 person marked this as a favorite. |
Sanityfaerie… again wrote:wall of text⠀➤ Assuming the class won’t enrich the setting for some reason even though you have repeatedly have been shown cool ideas in addition to coming up with some on your own, unprompted :)
⠀➤ Making specific declarations for the entire playerbase (it creeps them out) with no support.
⠀➤ Ignore examples of playing/flavoring the class that you don’t agree with.
⠀➤ Telling us what “Paizo knows” like an authority though (to my knowledge) you are not an employee or developer there or someone with insider info.This thread is overflowing with a real disheartening vibe: "I don’t prefer it and only my way is the right way to play Pathfinder.”
Edited for formatting
I am almost certain that you are misunderstanding where I'm coming from here.
- First, on the matter of "enriching the setting", I was responding to a direct assertion that it didn't matter, by someone who was defending the Mesmerist. I was asserting that it did matter.
- Second, I have never made declarations for the entire playerbase. I was making declarations about a significant fraction of the playerbase (with no assertions about how significant it was, because I don't know). Okay, sure, I made a few, reasonable assumptions. I see other people in this thread saying "this class is creepy". I look at the original form of the class, and I can totally see where they're coming from. I assume we're not alone in this. That's all I'm doing here... and based on teh behaviors I've seen out of Paizo, that's plenty to deep-six the thing.
- Third, I gave up on trying to explain what I was asking for in examples because you haven't been giving me what I asked for, but you've made it very clear that arguing about it is really not worth my while. You've given me... links to TV Tropes pages for vaguely related tropes, and people who might fit those vaguely related tropes. You haven't given me anyone who actually embodies the class.
What the heck. You're still complaining about it. I'll try to stick my hand in that blender again. Why not? Maybe you'll listen this time. Let's try a thought experiment. You're running a game, your'e a DM with a whole bunch of system mastery, and you're homebrewing a lot of stuff. One of your players, who knows nothing of PF1, comes up to you and says "I want to play (name)." You try to throw together a class that's going to give them what they want in a satisfying way. What (name) can fill that blank where Mesmerist is actually the right answer? What name can fill that blank that isn't obviously villainous?
That's what I was asking for that you weren't giving me - an iconic character or few that we could then turn around and rederive game mechanics from... and one that would open up character concepts that new players might actually have walking in the door.
Now, it's not entirely fair, because so far as I can tell, Memerist wasnt' really built on any individual at all. It was built on the "I want to be really good at..." construction... except that in this case, the "I want to be really good at" is hypnosis. That's... niche, though. In the wider world of potential players, that's real niche.
Now, I'm going to be real here - I am, shall we say, more generally accepting of mind-control than most folks. In other places, under other names, I've written some of that fic. At the same time, out in more general spaces, those things are pretty niche. Then I think about the sort of player who's going to walk into their first PF2 game and say "I want the awesome thing about me to be that I'm good at hypnosis" and I think about what the fantasy they're chasing that way likely is, and it makes sense to me that there's folks who might not want to deal with that at the table.
As for examples of play... I mean, sure? I'm not saying that the class is fundamentally toxic. I get that people have played it well, in ways that bring joy to those around them. That's cool, and it reflects well on them. Thumbs up. Pretty much any class can be played well. (I'd say "any class" but someone might try to prove me wrong and I don't want to see the results if they succeed.) Any class can be played poorly. It's not about that.
- Fourth, on the matter of Paizo... okay. I admit, I'm making some assumptions there. I've watched them, though. They appear to be quite competent in these sorts of things, their previous actions and explanations have indicated certain of their priorities pretty clearly. (Others can be inferred from their need to remain financially afloat as a company.) They're not unfounded assumptions.
/*****************/
Finally, I'm pulling this into it's own section, because this matters. "I don’t prefer it and only my way is the right way to play Pathfinder.” You've missed it. You've missed the whole point of what I've been trying to say this whole time. You've missed it entirely.
So, first, it's simply not true. I mean, I don't prefer it, because it's likely going to be a wave caster, and it's real hard to get me interested in classes that have spell slots. Also, the mechanics as described feel kind of janky to me... but neither of those thing matters... because my opinion doesn't matter here. My preferences don't matter either.
I am not your enemy. I am also not your audience. What little damage there was to be done by my opinion was done days ago, and convincing me or "proving me wrong" is worth exactly nothing. Your only plausible audience here is Paizo itself. They're the only ones who can write an official PF2 Mesmerist, and if you were willing to settle for anything less, then... well, Legendary published one over a year ago. My understanding is that their stuff is pretty decent.
So... the goal that is here to be plausibly sought is to convince Paizo that they want to publish a Mesmerist at some point, rather than publishing some other class that they could be publishing instead. It is my personal assessment that there are a number of practical issues that make Mesmerist unappealing to them. I've tried to explain those. I've also tried to help with the process of coming up with something that was similar to Mesmerist, that might have whatever it was that you wanted from Mesmerist, that would be significantly more appealing, and therefore more likely to see print.
If you think I am incorrect? There is no need at all to engage with me. "This one random guy on the message boards thought it was a bad idea" might carry a little weight, but I doubt it carries much, and what little weight it carries is as a matter of probable customer reaction - not the sort of thing that you can shift by arguing with me now. You may feel free to assume that I am wrong and ignore me. If you think that my points have validity, though... I really am trying to help. You want this class... what about it do you want? What is the gold here to be salvaged, and turned into the core of something beautiful? What can we grow from this idea that will actually be worth publishing? I'm pretty sure that PF1 nostalgia isn't going to be enough by itself - not when PF2 itself is about to hit its fourth year, and not for a full class that some players would find actively off-putting.
| Unicore |
| 1 person marked this as a favorite. |
Tropes aren't a class narrative in and of themselves, they are a set of expectations that can be used to guide or frame a narrative.
There have been a couple of broad trope based classes that lack narrative distinction in PF2 because they are so fundamentally baked into the genre. Fighter really does not really have a narrative. Then there is the Wizard, that I think some players are frustrated by, because it got some additional narrative added into it in PF2, but is trying to hold on to all of the old genre expectations and tropes in it but also fit better into the added narrative elements of PF2. As a specific example of this tension and narrative dissonance, making the wizard class so academic that your character has a thesis is q really cool idea to me, but holding on to "schools of magic" (which really don't have anything to do with schools or even philosophies in PF2) while narratively constraining magic in traditions first that don't necessarily play well with schools of magic being studied beyond specific traditions has really hurt the narrative niche of wizards badly.
Psychic might be a good example of a loose class narrative that was punched up and really brought to life by developing the ideas of the conscious and subconscious minds and focusing more on the traditions of magic and what that means in the game world, getting the right feats/abilities to make breaking the expectations of traditions work for certain subclasses.
If the assertion is just that "Hypnotist" is the essential class narrative here, combining magic, con artistry, and mental manipulation, I think there is a very fine path to walk in making a new class that needs to exist in PF2's Golarion without bringing up a lot of the PF1 baggage.
I appreciate Phmtn88's effort to get a narrative started, but personally I struggle to take that description and visualize a character, but maybe other people can help build on it? That one still sounds very much like a Eldritch Scoundrel Rogue with a Psychic dedication to me, and sneak attack is such a powerful mechanic in the game, that most classes that have tried to do something like it, but different have ended up worse off for it (in my opinion).
It seems like the goal is narrative like the magus that is more equal parts magic training and another kind of training, but maybe more skill focused than combat focused? A character who is not necessarily a great combatant on their own, but uses their combined skills and mental focused occult magic to walk enemies into traps and create big advantages for their allies? Hmm, this is currently very close to the bard though, so maybe not unique enough to justify a new class.
| Doug Hahn |
| 2 people marked this as a favorite. |
Not everyone builds characters founded in classical tropes, though. My projectionist mesmerist concept started with "I want turn into the Zoltar machine from the movie Big." Before you jump on me, without the extremely problematic stereotyped look those old machines often had which I agreee has no place in PF. Fortune telling carnival tickets for everyone!
Another local PFSer was a cynical cigar smoking victorian gnome illusionist whose own eyeball floated around. Such a memorable PC. Not problematic whatsoever.
Some people really liked the "out there" Pathfinder, and classes like the Mesmerist totally enabled creativity that went beyond what you could find in standard fare. This is one thing I have found somewhat lacking in 2e though it's getting better. Another niche a mesmerist class could fill.
| Sanityfaerie |
Not everyone builds characters founded in classical tropes, though. My projectionist mesmerist concept started with "I want turn into the Zoltar machine from the movie Big." Before you jump on me, without the extremely problematic stereotyped look those old machines often had which I agreee has no place in PF. Fortune telling carnival tickets for everyone!
Another local PFSer was a cynical cigar smoking victorian gnome illusionist whose own eyeball floated around. Such a memorable PC. Not problematic whatsoever.
Some people really liked the "out there" Pathfinder, and classes like the Mesmerist totally enabled creativity that went beyond what you could find in standard fare. Another niche a mesmerist class could fill.
Okay. Thank you. This, then, is a need.
PF2... doesn't have as much of the wacky stuff. You know? I think I agree with you. There's a healthy range of options, and a lot of culturally grounded stuff, but there isn't nearly as much that's just oddball and weird. In particular, it's short on ways to play a character that...
- Is weird
- Where that weirdness is backed up by practical rules mechanics
- Those rules mechanics are themselves unlike what everyone else gets.
- The mechanics are interesting and cool and offer something approaching fair value for the cost, rather than being obviously mechanically inferior to more normal options.
I don't think that the Mesmerist specifically is necessary for this, but I can see how it was a place where such things were available in PF1, and why you'd want it in PF2 if that was what you were jonesing for. Regardless, this is a need. It's one that I think that PF2 would benefit from filling, and it's worth coming up with solutions for and advocating for.
| Temperans |
Doug Hahn wrote:Sanityfaerie… again wrote:wall of text...I am almost certain that you are misunderstanding where I'm coming from here.
...
Yes there was some amount of misunderstanding.
- I made the assertion that "enriching the setting" didn't matter, not in that it is not good to have as a counter to Unicore's assertion that its a requirement to make a class at all.
- I didn't think you were speaking for the entire playerbase. However, I did think you, like unicore, were saying (or at least implying) the class in unplublishable at all because of a few sentences in the description paragragh.
- When you tell me "give me an example of X class" it is impossible to find a person that perfectly embodies said class by virtue of this being a TTRPG with pretty specific sets of rules. So I gave example of the next best thing, which is all the potential character tropes and example of those tropes that Mesmerist can do. Some of course fitting better/worse than others.
So you said give me an example of a character that functions like X (mechanics). I interpreted that to be give me an example of a character that functions like X (thematics). I didn't see "I want to play X character from Y story" needing to be exactly the same as Z class. Just needed to be close enough or provide the options for it, because again no class is 1-to-1 with other media.
- The only assumptions I make about Paizo are: They will always rule to make action economy worse, They are trying to get away from race based topics (why we got a bunch of weird ancestries), They will actively make post core classes (specially casters not named Bard & Druid) worse for the sake of niche protection. Murder, mind control, and other weird stuff is fair game (as long as its worded in a "playful" manner).
*********************
If you were not saying that then yes I did miss it. From how I read your posts that was what you were saying, but if that's wrong and what you want is just a good class that's great.
As far as the class itself goes, I like it although I have not had the chance to play it. As far as any port goes, I 1000x wish it was not wavecaster. While your issue is that it not martial enough, my issue is I just hate wavecasting as a mechanic because its a cop out to trying to make low level spells work.
In my case I was not thinking of you as an enemy but as someone I was having a debate with. Yes the target audience is Paizo who is the one who would make the rukes. But the secondary audience is the people who are reading the debate and trying to form an opinion. Neither of our opinions "matter" but we can both try to say our piece(s).
| Temperans |
| 1 person marked this as a favorite. |
Not everyone builds characters founded in classical tropes, though. My projectionist mesmerist concept started with "I want turn into the Zoltar machine from the movie Big." Before you jump on me, without the extremely problematic stereotyped look those old machines often had which I agreee has no place in PF. Fortune telling carnival tickets for everyone!
Another local PFSer was a cynical cigar smoking victorian gnome illusionist whose own eyeball floated around. Such a memorable PC. Not problematic whatsoever.
Some people really liked the "out there" Pathfinder, and classes like the Mesmerist totally enabled creativity that went beyond what you could find in standard fare. This is one thing I have found somewhat lacking in 2e though it's getting better. Another niche a mesmerist class could fill.
Exactly.
If everyone only built characters based on classical tropes things would be boring and quickly become cliche.
I like the idea of making a character whose magic depends on their gaze and doing subtle tricks to mess with the opponents. While a rogue has a similar thematic in their shadow and questionable morals, the way they go about it is the opposite. With rogues going for the vulnerable spots in surprise, while the mesmerist just convinces their enemy that they are now terribly hurt.
Getting all the other weird archetypes would also be nice. Like the whole Vexing Daredevil mixing in the gaze power with feints to open up the enemies for other attacks: This would work so well with PF2e action economy and gives real "build your combo" vibes.
Arcaian
|
| 1 person marked this as a favorite. |
Not everyone builds characters founded in classical tropes, though. My projectionist mesmerist concept started with "I want turn into the Zoltar machine from the movie Big." Before you jump on me, without the extremely problematic stereotyped look those old machines often had which I agreee has no place in PF. Fortune telling carnival tickets for everyone!
Another local PFSer was a cynical cigar smoking victorian gnome illusionist whose own eyeball floated around. Such a memorable PC. Not problematic whatsoever.
Some people really liked the "out there" Pathfinder, and classes like the Mesmerist totally enabled creativity that went beyond what you could find in standard fare. This is one thing I have found somewhat lacking in 2e though it's getting better. Another niche a mesmerist class could fill.
For similar examples, the other mesmerists I can recall from my PF1 experience:
- A CG therapist who uses their mental powers on allies more often than enemies, sent along with the party as mental health support for all the stuff Pathfinder Society Agents go through. They were helpful for debuffing enemies, adding some damage to ally's attacks, and had helpful buffing spells - and the occasional offensive mental magic.
- An infiltrator, who could use their mental powers to read thoughts, and used this to get information on and access to enemy organisations, and then with this scouting done could return to the party to join in on engaging those enemies.
- A Vox mesmerist, an archetype who use audible instead of visual components to their mesmeric power, who was a succubus-descended tiefling and that affected their vocal mesmerism. A concept that could be done badly, but she was also an LG paladin who got very frustrated with the way that her mesmeric powers were interpreted, and was well-loved by the whole lodge.
- One mesmerist who lent into the as-written flavour, a swashbuckler mesmerist in my Serpent's Skull table who did basically do the "evil mind-controller who uses his mesmeric abilities to get his way", though Serpent's Skull is an AP in which that isn't particularly disruptive and the other players enjoyed the character.
There's definitely room for Mesmerists who aren't evil, and as has been previously mentioned, the Captivator archetype in pf2 provides pretty good examples of how this would work. The class had an interesting design space mechanically that could be fun to have return in pf2, and there's plenty of thematic space that isn't disruptive for the average table, in my opinion.
| AnimatedPaper |
| 1 person marked this as a favorite. |
Not everyone builds characters founded in classical tropes, though. My projectionist mesmerist concept started with "I want turn into the Zoltar machine from the movie Big." Before you jump on me, without the extremely problematic stereotyped look those old machines often had which I agreee has no place in PF. Fortune telling carnival tickets for everyone!
Actually, I think this is a major trope with no analogue in PF2 yet. Cryptic, untrustworthy oracles (even if you can trust they aren't screwing with you, can you trust whatever is empowering them?) are as old as stories themselves, yet where are my palmisters, astrologists, and harrow readers? I am aware of the backgrounds, I mean as a class or subclass The witch, thaumaturge, and psychic in their own ways all dance around it, but I think there's room for a class that sits squarely on it.
Let's see. Basic support class like the alchemist (except with full mental-stat martial proficiency, let's not go overboard), able to hand out one use reactions, mostly along the lines of substituting a roll with a pre-rolled number. And now that I've typed that, dipping into the Precog for thematic inspiration might not be a bad idea. These would be the replacements for implanted tricks, but flavored to be the result of some kind of fortune telling.
Stare could remain as is, or perhaps changed to "Doomsaying" where you offer an enemy an extremely accurate prediction of the near future.
The light amount of magic offered by bound casting fits this narrative as well.
I don't want to say this is the only way it could go, but only offer it as an example of one type of narrative that this class would speak to. It feels a bit narrow at first glance, but again I think pulling from both the mesmerist and precog could lend ideas on how it could be expanded and suggest new mechanics.
| Temperans |
| 1 person marked this as a favorite. |
Doug Hahn wrote:Not everyone builds characters founded in classical tropes, though. My projectionist mesmerist concept started with "I want turn into the Zoltar machine from the movie Big." Before you jump on me, without the extremely problematic stereotyped look those old machines often had which I agreee has no place in PF. Fortune telling carnival tickets for everyone!Actually, I think this is a major trope with no analogue in PF2 yet. Cryptic, untrustworthy oracles (even if you can trust they aren't screwing with you, can you trust whatever is empowering them?) are as old as stories themselves, yet where are my palmisters, astrologists, and harrow readers? I am aware of the backgrounds, I mean as a class or subclass The witch, thaumaturge, and psychic in their own ways all dance around it, but I think there's room for a class that sits squarely on it.
Let's see. Basic support class like the alchemist (except with full mental-stat martial proficiency, let's not go overboard), able to hand out one use reactions, mostly along the lines of substituting a roll with a pre-rolled number. And now that I've typed that, dipping into the Precog for thematic inspiration might not be a bad idea. These would be the replacements for implanted tricks, but flavored to be the result of some kind of fortune telling.
Stare could remain as is, or perhaps changed to "Doomsaying" where you offer an enemy an extremely accurate prediction of the near future.
The light amount of magic offered by bound casting fits this narrative as well.
I don't want to say this is the only way it could go, but only offer it as an example of one type of narrative that this class would speak to. It feels a bit narrow at first glance, but again I think pulling from both the mesmerist and precog could lend ideas on how it could be expanded and suggest new mechanics.
I can definetly see that as a class archetype replacing the stare and tricks with doomsaying and card readings. Overall mechanic wouldn't need to change much, but the actual effect could.
Not sure if making it into subtypes works because of how jarring the two types of characters are.
| Arachnofiend |
| 2 people marked this as a favorite. |
Not everyone builds characters founded in classical tropes, though. My projectionist mesmerist concept started with "I want turn into the Zoltar machine from the movie Big." Before you jump on me, without the extremely problematic stereotyped look those old machines often had which I agreee has no place in PF. Fortune telling carnival tickets for everyone!
Another local PFSer was a cynical cigar smoking victorian gnome illusionist whose own eyeball floated around. Such a memorable PC. Not problematic whatsoever.
Some people really liked the "out there" Pathfinder, and classes like the Mesmerist totally enabled creativity that went beyond what you could find in standard fare. This is one thing I have found somewhat lacking in 2e though it's getting better. Another niche a mesmerist class could fill.
I once used the Mesmerist chassis as an alternate take on the Inquisitor basically, her painful stare reaching into their mind and forcing them to face their own guilt. This is, amusingly, what Redeemer Champions do now, though they actually need permission from their god to do it.
| Phntm888 |
I appreciate Phmtn88's effort to get a narrative started, but personally I struggle to take that description and visualize a character, but maybe other people can help build on it? That one still sounds very much like a Eldritch Scoundrel Rogue with a Psychic dedication to me...
A lot of people said the same thing regarding the Magus, in that you could get most of the way there just by being a Fighter with a caster archetype (or caster with a martial archetype). The only thing missing was Spellstrike. The Magus could just as easily have been an archetype whose dedication feat required Trained proficiency in Martial Weapons and Arcana, and gave Trained proficiency in Arcane spellcasting, with Spellstrike as a level 4 feat. The other feats could have been the standard spellcaster archetype feats, with maybe another unique feat or two thrown in.
And yet, we got a whole Magus class with other mechanics besides Spellstrike, and in the process a new design space was opened up in wave casting. Now, whether or not wave casting is a good design space is a completely different conversation (and off-topic here), but it is a new design space that other classes can utilize.
It seems like the goal is narrative like the magus that is more equal parts magic training and another kind of training, but maybe more skill focused than combat focused? A character who is not necessarily a great combatant on their own, but uses their combined skills and mental focused occult magic to walk enemies into traps and create big advantages for their allies? Hmm, this is currently very close to the bard though, so maybe not unique enough to justify a new class.
I always viewed the PF1 Mesmerist as a Bard/Rogue Hybrid class with Occult spellcasting instead of Arcane spellcasting, so you aren't too far off. The difference is that the Mesmerist would have more martial capability (getting Master Proficiency in weapons), as opposed to caster weapon proficiency scaling.
...and sneak attack is such a powerful mechanic in the game, that most classes that have tried to do something like it, but different have ended up worse off for it (in my opinion)
I'd actually like to see Painful Stare move away from "sneak attack-like" and into a different design space. Due to how conditions changed from PF1 to PF2, it could instead deliver a minor condition on a successful Strike once per round, like sickened 1 until the end of the enemy's next turn. That way the enemy could choose to end it sooner by spending an action to clear the condition.
You could build on that with Stare feats that allow you to choose to replace Painful Stare's effects with the effects of the feat. Frightful Stare could impose the frightened condition, or Obfuscating Stare could make you hidden from the target. I think the Mesmerist is enough of an oddball class that it can handle some oddball mechanics.
| Temperans |
| 1 person marked this as a favorite. |
Captivator literally is mesmerist in the same way vigilante and cavalier were brought back as archetypes, they just changed the name so that it's a little more thematically open to interpretation.
Its vaguely similar. Good enough when we don't have mesmerist, but not an actual replacement for it.
That archetype basically just gives you spellcasting.
| Chromantic Durgon <3 |
| 3 people marked this as a favorite. |
With a couple exceptions it feels like we're arguing in circles.
There is a camp that believes Mesmerist has a place, be it as a hypnotist, or an illusionist/duelist or both.
And a camp that believes its irrevocably tied to overtly nasty mind control elements. To them it seems no class can exist in this design space without crossing uncrossable lines.
To the latter any suggestion seems doomed to be interpreted in the most seedy way possible, "they could implant tricks to aid their allies in combat" becomes "they will invade the minds of their allies without permission and control them."
To the former, there is a wealth of obvious avenues to take the class, be it a dedication or archetype or class of its own, as bounded/wave caster.
Correct me if I'm wrong in my reading of the situation, but as it stands, I doubt we're going to reach an accord, as 131 posts in we seem to have gotten further way from an accord if anything.
I'll say this though, whether you think the class has a place or not, mind control, deception, and coercion are already well and truly embedded in the game, used by PCs everyday and have been since the core rule book. So the idea that Paizo doesn't want these elements to be used by a PC seems pretty far fetched to me. Yes some of them come with a sensitivity warning, but they're still a core part of the game.
| Chromantic Durgon <3 |
| 1 person marked this as a favorite. |
Strangeness does seem like something pf2 is missing a bit.
Like there’s less sense of humour in the Rules somehow.
In pf1 I had a mindwyrm Mesmer mesmerist that grippli road into battle on that back of a peacock and waged war through being terrifying.
Super funny super weird character to play. I can’t really envision stuff like that working in pf2