
Pheows |

Hey gang. Starfinder has an adventure called Junkers Delight that is a fun first time adventure. It's simple, straight forward, and has enough game dynamics to give new players a good sense of the mechanics. It's also fairly easy on the GM to navigate.
Is there anything like Junkers Delight for Pathfinder2e? I'm looking for a easy adventure for a group that has never played before.
Thanks for your thoughts.

YuriP |

There's the Otari adventure in the beginner box.
Also have We Be Heroes and Pathfinder Adventure: Little Trouble in Big Absalom. Both are free.

Pheows |

There's the Otari adventure in the beginner box.
Also have We Be Heroes and Pathfinder Adventure: Little Trouble in Big Absalom. Both are free.
Great recommendations. Thank you. Free is nice too! Although to be fair... happy to pay for a quality product!

nephandys |

breithauptclan wrote:I enjoyed Fall of Plaguestone.Very cool. I appreciate the recommendation. What did you enjoy about?
There's a little murder mystery, it's got a 3 act plot similar to a movie or a play, and it has a little bit of all of the mechanics similar to the beginner box but not quite as on the nose. Pretty good balance between roleplay and combat opportunities.

Pheows |

Troubles in Otari, all the Free RPG Day free adventures, all good choices. I'd avoid Plaguestone, it has some major balance issues due to being drafted in parallel to the final rules and adventure writers not having yet the hang of the new system.
Thank you. Excellent insight.

breithauptclan |

breithauptclan wrote:I enjoyed Fall of Plaguestone.Very cool. I appreciate the recommendation. What did you enjoy about?
Well, the other players mostly.
But as far as the campaign, I thought it was interesting. It wasn't so much a dungeon crawl as it was an investigation. We felt like we were pushing the narrative a lot more than the terrain was.
It was also interesting having alchemy be such a prominent theme instead of magic.

breithauptclan |

Troubles in Otari, all the Free RPG Day free adventures, all good choices. I'd avoid Plaguestone, it has some major balance issues due to being drafted in parallel to the final rules and adventure writers not having yet the hang of the new system.
We did barely pull through on a couple of battles, and had to retreat and regroup on a third.
So yeah, the GM should definitely take a good look at the encounter balance and tune it a bit to suit the party.