Where do you store things? Details inside.


Advice

Scarab Sages

I'm working on storage of various things for a kingdom and I'd like to spread them out a bit more than just "The royal vault under my castle" so I'm looking for suggestions on where various items could be put that would see them getting some use by the kingdom or at least make sense for storing them.

What I have so far . . .

Money, gold and silver reserves: Mint.
Items for planar travel or unique effects as well as scrolls/potions/etc: Accademy for magical studies.
Imperial Army Armoury: Magical weapons and armour.
Unique and interesting items: Royal Museum.
Artifacts: Royal Castle (those aren't being passed out).
Bags of holding and other storage: ?
Food production items and the like: Royal Castle.

Any suggestions on types of items and where to put them appreciated. Comments along the line of who cares will be ignored I like world building and I am trying to world build if this isn't your thing then this thread isn't for you.


I store things in my Archmage Sanctum. Anything I don't need to carry at the time (either personally or in a bag of holding). Near as I can tell, no one can get in there unless I let them.

I might occasionally leave stuff outside my sanctum, but thats for things I won't miss or was put there for a reason.


Create Demiplane, Greater + Permanancy. You can create a space that suits virtually any need. Permanent winter for the storage of perishable goods. Cool, dry, and dim for the storage of books, scrolls, maps etc. Perfect growing conditions for gardens or crops. Whatever your imagination can conceive and your wallet can pay for.


In my game it depend on the country.

One kingdom stash it's rare magic items and jewels in the royal vault.
-while the national treasure class items and crown jewels are kept safe in the thieves guild extra secure vault, where no thief would DARE touch them...


Most items valuable owned by a kingdom are going to be in a treasure vault. Museums are more of a modern idea so will likely not even exist. For the most part museums did not become popular until the renaissance. Ordinary items will usually be in some sort of storeroom.


Scrolls of fabricate are great long term storage. You spend the material component when creating the scroll, and the material component is also the target material, so you're basically storing materials as magic till you need it.

So I guess I'd store most things in a scriptorium.


What happens if the said scroll gets destroyed?


I would differentiate depending on size of said kingdom. Your list so far looks like you're focused on a city-state or similar where the capital is the only major city. A multi-city kingdom is likely to things spread out more. Food production tools or grain(or whatever) reserves would be available in each region, with excess going back to capital. Food will probably kept in granaries, (perishables kept fresh with magic if possible). Of course, any castle/keep would have its own food storage too. Larger kingdoms can also have more specialized regions: "the capital's royal library is impressive, but is nothing compared the the ancient library of [elven city conquered 100 years ago]," or "want the finest steel/mithral blades, you have to go to the mountain region is the far south of the kingdom."

Religious orders can have a large role in kingdom life; thus some supplies, and maybe even artifacts, could be found in temples, monasteries, etc.
Money is typically sent out from mints as it is produced, so precious metals may be kept there - but the money goes to the treasury. The treasury will then send out the funds to banks (if you have them), to the royal coffers (definitely in the vault under the castle), out to paymasters around the kingdom to pay the soldiers on the frontiers, or in caravans as part of that trade deal with the neighboring kingdom. Hopefully the kingdom makes sure the vans to the other regions or nations are well-guarded.
Magic academies and military academies are great places to keep many types of supplies as well.
You already mentioned armouries, which can be free-standing or part of other guardhouses, forts, outposts, and keeps.
Storehouses can house anything and everything, and can be common in market districts or near the ports.

What's the political situation? A kingdom at war is more likely to have their resources pooled to support the army and/or navy. A kingdom at peace may have those magical weapons gathering dust on display in a military academy entrance hall, or forgotten in the palace vault. What kinds of guilds are there? How powerful are they? Do they control the flow and production of goods, are does the King claim total ownership of all resources? Is there a treaty that prevents the Crown from keeping certain magic items, which only the independent Mage Guild provide? Do nobles and knights gain all they have as gifts of the sovereign or can they build their own wealth? A Kingdom's wealth isn't necessarily centrally consolidated, but may be dispersed between other factions or powers within the kingdom.


OmniMage wrote:
What happens if the said scroll gets destroyed?

It's gone, just like if the materials had been destroyed. You can get a high level greater make whole cast on the scroll to fix it up, which is probably a bit easier than doing the same thing on piles of raw materials, but it's still a pain in the buns.

Scarab Sages

I grok do u wrote:

I would differentiate depending on size of said kingdom. Your list so far looks like you're focused on a city-state or similar where the capital is the only major city. A multi-city kingdom is likely to things spread out more. Food production tools or grain(or whatever) reserves would be available in each region, with excess going back to capital. Food will probably kept in granaries, (perishables kept fresh with magic if possible). Of course, any castle/keep would have its own food storage too. Larger kingdoms can also have more specialized regions: "the capital's royal library is impressive, but is nothing compared the the ancient library of [elven city conquered 100 years ago]," or "want the finest steel/mithral blades, you have to go to the mountain region is the far south of the kingdom."

Religious orders can have a large role in kingdom life; thus some supplies, and maybe even artifacts, could be found in temples, monasteries, etc.
Money is typically sent out from mints as it is produced, so precious metals may be kept there - but the money goes to the treasury. The treasury will then send out the funds to banks (if you have them), to the royal coffers (definitely in the vault under the castle), out to paymasters around the kingdom to pay the soldiers on the frontiers, or in caravans as part of that trade deal with the neighboring kingdom. Hopefully the kingdom makes sure the vans to the other regions or nations are well-guarded.
Magic academies and military academies are great places to keep many types of supplies as well.
You already mentioned armouries, which can be free-standing or part of other guardhouses, forts, outposts, and keeps.
Storehouses can house anything and everything, and can be common in market districts or near the ports.

What's the political situation? A kingdom at war is more likely to have their resources pooled to support the army and/or navy. A kingdom at peace may have those magical weapons gathering dust on display in a military academy entrance hall,...

The kingdom is kingmaker (replaying the pc game and got to thinking about this). Currently my mighty kingdom is one city state so that was were I focused as it seems most players if they have a stronghold will only have one plus a surrounding village/town. That said fair point about future expansion. To give more details in how I see the kingdom if this were a pen and paper game . . .

There will be a capital city, two trade hubs north and south of the main city. One focused on trade to northern kingdoms and the other ones to the south. There'll be heavy farming to the east in between the mountains there when I absorb the areas that way. There'll be 3 main military outposts. The forces in the capital city, the main training and storage areas to the north west and a smaller outpost to the south west. These are to respond to the last threats of the game and can be diverted to other threats from the north and south. There'll only be one large magic accademy in the main city though there may be smaller individual mages in the other larger cities. The kingdom itself will be a kingdom of monsters due to the game letting you basically absorb non-human races who are normally hostile so it'll become a small empire with various kingdoms of races inside it e.g trolls, kobolds, mites, that blue skinned dwarfy fellows whose name escapes me. The main cities I see in it are the capital (small city), the gambling hub of the last kingdom to be absorbed into your empire (small city), the north and south trade cities (2 large towns), the north west miltiary outpost (a small town), the hub for the eastern area inside mountains (small town), the south western military outspost and eastern farming town (2 small towns), a fishing village (village), a brewing village (village), a religious shrine village (vilage). A total of 2 small cities, 2 large towns, 4 small towns, 3 villages. Plus possibly some smaller settlements that are basically logging camps or the like.

Obviously for the city sizes there is variation in that range e.g. the south western military outpost is in the 4-5 hundred range with soldiers and their families plus support services while the mining/hub for the eastern area that's largely seperate has closer to 1,500 people in it. While the village settled around the religious shrine is only a village because of the people working on restoring the old temple to its previous glory living there.

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