Interest Check: World Serpent Inn(Heavy RP)


Recruitment


There was a game over on mythweavers for awhile that I really liked, though I never got around to building a PC for: The Tavern of Many Worlds or something like that. It was a high level(15? 18?) tristalt game, set in a huge interdimensional tavern. PCs could go out to different worlds/planes for adventures, and then come to the tavern to spend their earnings, including creating their own 'home'.

I would like to reprise this, set in the World Serpent Inn, since it's got some official support. It won't be as high a level(probably 8-10) but it *might* still be tristalt, though if not, standard gestalt.

I really want to focus a fair(lot?) amount on RPing in the Inn, so here are some ideas to hopefully help facilitate that:

Downtime rules, up to and including PCs being able to own shops, home/manor/castle, and similar such creations.

As befitting an Inn that connects to pretty much anywhere, PCs may come from more or less any setting. If you want to be from some sort of sci-fi world(say Star Wars) you'll need to flavor your character within standard PF fantasy.

Players may make multiple PCs, though if we go out on adventures beyond the Inn, you'll be limited to one per mission. However, if we get more than one GM who wants to run something, you can have a different character go on their own adventures.

You'll also be allowed to make your own NPCs to help populate the Inn, be they tied to your character, other patrons in the Inn, or whatever else you can come up with. That said, if you are going to make NPCs(and you don't have to in order to play) do remember that this is a group game, and don't isolate them to just your PC.

I'm sure as we go, I'll come up with some more ideas, but I'm also fully open to any suggestions players might make to help create a hopefully long lasting game.


Oh, I've already got an idea of how to build a jedi in a gestalt game.

I'm assuming that we're using the race builder as we may be taking things from other worlds.

One thing to consider that comes up in all weird/alternate games is the chance to do monsters or templates. When I allow this, I usually rule that they take of both sides of the gestalt, and they count as the highest of their HD, CR, or caster level. They get to choose between the monster stats and a 10 point buy to play around or they start with everything at 10, get +2 to two stats and -2 to one, but they get the normal point buy. And of course the GM can nerf anything that still ends up broken after that.


What's the reasoning for making this a tristalt or gestalt game? Just to set the power levels, or is it something else?


Very curious, I've always wanted to play a dark fey gunslinger from an alt-earth, post American Civil War, who finds a way to enter other dimensions. Sounds like this might be the game.

A few questions: are you allowing the 'race builder'? If so, how many points to build with. Will you allow 3PP rules, specifically Spheres of Power/Spheres of Might? What sort of posting rate will you be looking for and how many players would be optimal for you?


I'm going to suggest that a game of this scope might be better served on Myth Weavers since it is better able to manage different characters, multiple threads for tracking resources/RP session, and similar.


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Second recommendations for using a more user-friendly forum. GitP or MythWeavers.

Also think a Discord server would be a strong benefit here.

Finally, why not establish a community-setting with this foundation? Allow lower level characters to grow up in the World Serpent Inn, mix in some Planescape and/or Infinite Staircase shenanigans and build it up from the bottom up?


The biggest problem with MW, and one of the main reasons I never got around to making a PC for the version over there, is that you can't actually make separate alias for each character(At least you couldn't last I checked, a year or so ago). While I fully agree the multiple thread aspect is important, I think being able to have individual aliases is just a important, if not moreso.

Also, there are some specific players here on Paizo that I hope might join this game. Philo Pharynx above being one of them.

I'll get to the rest of the questions a bit later. Got some chores to do around the house.


I'm not going to badger you over this, so don't worry, but my last points are that pretty much all functionality you can get from making character specific aliases can be provided with a decent posting template and that you really need multiple threads and folders for them if you want to have a lot of side RP and use downtime to build a base or something similar.

Good luck if you decide to stick with Paizo! It's just not for me when it comes to complex games.


This seems pretty cool - any thoughts on allowing a template versus being gestalt/tristalt?


Some answers & some more thoughts:

Philo's above suggestion for monsters sounds reasonable.

There's really no real reason for gestalt/tristalt, I just generally prefer them. That said, and to also answer Jason Prince's question, if somebody would really rather not make a 'stalt character, I would be more than willing to work with them to make a comparable PC. As this is RP heavy, I'm not gonna force 'stalt on players.

Race builder is most definitely allowed, unsure how many RP atm, but I don't think more than the noble drow's 41.

Usually, I allow pretty much any and all 3pp, but I am going to limit things for this game a bit: Spheres, Psionics, Akashic, PoW, and the Legendary Classes are all acceptable(though see below for possibly a few more).

If we're in combat, I would like a post every day or so. If you don't post after like 3 days, we'll either bot or skip you. For RP scenes, this can be a bit more relaxed, though obviously if there's another player, try not to be AFK too long.

For missions/adventures, I think between 3-5 player seems reasonable. However, I also feel like the overall concept could allow for pretty much no limit on players.

Regarding multiple threads, characters, etc, I'm thinking there will be a main gameplay thread for the common room/brawling pit, and then if people are okay with it, we'll use a Discord server for the 'backrooms'. Which will include all PC rooms, houses, shops, etc. As I said, there's people here on Paizo that I am hoping will be interested in this game, and I don't know if they frequent other sites. I also have some aliases already created here that I might use for this game as patrons/npcs.

A potential community setting is certainly possible. We'll have to see how this goes.

Finally, a possible idea I had(this isn't definite):

Tristalt, but 1 side has to be either: Godling(with the parent being an established, canonical deity), a monster class(for the like the Rite Publishing monster races. I think DSP also has similar), or the Legendary Sorcerer, with the bloodline being tied to an important canonical NPC. Other, similar classes might be allowed as well.

The idea behind this would be to give PCs some extra build it RP potential, that doesn't take away from the rest of their build, or force them into something they might not otherwise want.

Again, just a possibility, that can be discussed by all involved. Should some people be fully opposed to 'stalt period(as it seems Jason Prince above might be) we'll work something else out instead.

Dark Archive

Interesting. This idea has kicked around in my head before, except that the tavern also had an arena/monster hunting element to it.


Voice of Awesomeness wrote:

Some answers & some more thoughts:

Philo's above suggestion for monsters sounds reasonable.

There's really no real reason for gestalt/tristalt, I just generally prefer them. That said, and to also answer Jason Prince's question, if somebody would really rather not make a 'stalt character, I would be more than willing to work with them to make a comparable PC. As this is RP heavy, I'm not gonna force 'stalt on players.

Race builder is most definitely allowed, unsure how many RP atm, but I don't think more than the noble drow's 41.

Usually, I allow pretty much any and all 3pp, but I am going to limit things for this game a bit: Spheres, Psionics, Akashic, PoW, and the Legendary Classes are all acceptable(though see below for possibly a few more).

If we're in combat, I would like a post every day or so. If you don't post after like 3 days, we'll either bot or skip you. For RP scenes, this can be a bit more relaxed, though obviously if there's another player, try not to be AFK too long.

For missions/adventures, I think between 3-5 player seems reasonable. However, I also feel like the overall concept could allow for pretty much no limit on players.

Regarding multiple threads, characters, etc, I'm thinking there will be a main gameplay thread for the common room/brawling pit, and then if people are okay with it, we'll use a Discord server for the 'backrooms'. Which will include all PC rooms, houses, shops, etc. As I said, there's people here on Paizo that I am hoping will be interested in this game, and I don't know if they frequent other sites. I also have some aliases already created here that I might use for this game as patrons/npcs.

A potential community setting is certainly possible. We'll have to see how this goes.

Finally, a possible idea I had(this isn't definite):

Tristalt, but 1 side has to be either: Godling(with the parent being an established, canonical deity), a monster class(for the like the Rite Publishing monster races. I think DSP also has similar), or the...

Again, just a possibility, that can be discussed by all involved. Should some people be fully opposed to 'stalt period(as it seems Jason Prince above might be) we'll work something else out instead.

Now I want to be part of the campaign simply because that was interpretted/intuited. Wow. SO true, but I was trying to state an alternative w/o being negative or anti-stalt in any way.


Jason "Rion" Prince wrote:
Now I want to be part of the campaign simply because that was interpreted/intuited. Wow. SO true, but I was trying to state an alternative w/o being negative or anti-stalt in any way.

I can't tell if this is sarcasm or not, but sorry if I implied something that was never intended.

Dark Archive

More thoughts: This game seems like a good context for Leadership.

Something that I shared with VoA privately that I want to record here. Since I've played with this idea in the past, one element I had in mind was a monster hunting mechanic whereby special weapons with a "capture" property could, on the "finishing" blow capture creatures in some vessel connected to the weapon. The idea being those who run the arena at the tavern count on adventurers or "monster hunters" to bring in creatures to show off at the arena. Bonus points obviously for bringing in rare or new species. So there can be entire adventures around the rumors of some new unnamed beast, or helping some noble complete some strange collection.

Right now my mind is ruminating over these various downtime and extracurricular activities somewhat more than the character build rules because there are a lot of interesting possibilities with such a sandbox setting (which it seems to be).


Voice of Awesomeness wrote:
Jason "Rion" Prince wrote:
Now I want to be part of the campaign simply because that was interpreted/intuited. Wow. SO true, but I was trying to state an alternative w/o being negative or anti-stalt in any way.
I can't tell if this is sarcasm or not, but sorry if I implied something that was never intended.

No sarcasm, only truth and relief tbh -- I find the 'stalts to be a little far fetched in almost all cases that I have seen played. You know? Everyone is like Samual Adams, Brewer/Patriot. Although, maybe in this context, where there are components of actual timelessness, it could make some sense.


Could this be the campaign I actually play a hydra as a PC? :D

...actually I'm leaning towards recreating Silvertail now...


Voice of Awesomeness wrote:

Finally, a possible idea I had(this isn't definite):

Tristalt, but 1 side has to be either: Godling(with the parent being an established, canonical deity), a monster class(for the like the Rite Publishing monster races. I think DSP also has similar), or the Legendary Sorcerer, with the bloodline being tied to an important canonical NPC. Other, similar classes might be allowed as well.

The idea behind this would be to give PCs some extra build it RP potential, that doesn't take away from the rest of their build, or force them into something they might not otherwise want.

I hate this with the fury of a thousand suns. It utterly undoes the core idea of the campaign.

We chose this over the god game and one of the advantages of this setting is that anybody could end up here. You could have come from any world anywhere. This should definitely be an option. Some of the people will be legacies of that time that Bastet got jiggy with Hermes at a party. But some of us will be a Jedi fleeing order 66 and slipping between realities. Or even a guy from non-magical earth. Or an artificial life form designed to shepard a ship between galaxies who daydreamed a way here.


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Jason "Rion" Prince wrote:
No sarcasm, only truth and relief tbh -- I find the 'stalts to be a little far fetched in almost all cases that I have seen played. You know? Everyone is like Samual Adams, Brewer/Patriot. Although, maybe in this context, where there are components of actual timelessness, it could make some sense.

(Fluff section)

Eh, I've had concepts that only work as gestalt characters. Where both parts are an expression of one origin or idea. In the other game, I have a psion (nomad)/telekineticist. This is somebody who was born in the astral plane and so has a unique concept of spacetime. Both aspects come from the same core idea.

In other cases, it allows you to play a character with an inherent conflict. A person transformed or body-swapped. A wizard transformed into a monster. A bard succumbing to a curse.

And what's wrong with Sam Adams? He literally was both of these things. Most of us players in the real world have at least two identities, if not more. I'm a gamer and a movie buff and an expert in liquid analytical instrumentation. I game with a social worker who was going to be a Catholic priest, a teacher who used to fix nuclear missiles, and an anime fan who worked at Area 51 for a short time.

While you may argue that these were often multiclass, the way the PF rules are written, multiclassing often comes with a huge penalty. It essentially means that spellcasters are just doing utility spells as without the big slots they can't do much in game. Gestalt it the way to go.

(crunch section)

Here's an idea that literally comes from somebody running on far too little sleep. My muse doesn't realize that we haven't finalized build ideas and kept waking me up with different combinations.

If you don't want to stalt, they can be 12 level/hd. If somebody is basic and focused, then they get a little benefit. If people want monsters or archetypes, this is here. They'll usually drop a couple hd for this option, but get things otherwise unavailable.

Gestalt is at 10 level/HD.

Tristalt is a at 9 HD. You are behind a little, but the synergy or flexibility of gestalt will hopefully make up for it.


A heavy RP campaign with relatively-high level tristalt characters sounds like heaps of fun!


Philo Pharynx wrote:
We chose this over the god game and one of the advantages of this setting is that anybody could end up here. You could have come from any world anywhere. This should definitely be an option. Some of the people will be legacies of that time that Bastet got jiggy with Hermes at a party. But some of us will be a Jedi fleeing order 66 and slipping between realities. Or even a guy from non-magical earth. Or an artificial life form designed to shepard a ship between galaxies who daydreamed a way here.

I had thought about this when I originally had the idea, and while I do not currently have a solution, I was going to try and come up with something that still allowed all of the above.

That said, despite your sleep deprived state, I think your suggestion for non 'stalt vs gestalt vs tristalt is at least semi sound. Unsure of the exact numbers, but we can fiddle with that prior to game start.


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Man, I've got a lot on my plate, but this would be a decent opportunity to build a character that I've had kicking around for a while.

What are your feelings on the Gonzo rules from the Spheres wiki? Specifically the atomic adept and the living bomb (I think you might be able to tell where I'm going with this).


Voice of Awesomeness wrote:
I had thought about this when I originally had the idea, and while I do not currently have a solution, I was going to try and come up with something that still allowed all of the above.

Oh, I definitely think that there are many great ideas that fit the tavern that do fit your idea. But I don't think that everybody needs to do it. It's the compulsory part I hate, not the option itself.

Voice of Awesomeness wrote:
That said, despite your sleep deprived state, I think your suggestion for non 'stalt vs gestalt vs tristalt is at least semi sound. Unsure of the exact numbers, but we can fiddle with that prior to game start.

yeah, the numbers are hard. Especially since gestalt and tristalt can be built for power or for flexibility. there may be other places we can modify things, like stat points or race points or starting wealth.


Options are good. I'm almost inclined to suggest not worrying too much about party balance, but... we'll probably still do enough combat it will matter.


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Oh man, I have a handful of characters from niche homebrew settings on here that I would love to just throw at an interdimensional portal and play again. Most interested in my tooth fairy seeing a return to the world of play probably.


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The Lobster wrote:
Oh man, I have a handful of characters from niche homebrew settings on here that I would love to just throw at an interdimensional portal and play again. Most interested in my tooth fairy seeing a return to the world of play probably.

Paizo/PF tooth fairy? Those things are kinda terrifying. I love it! lol


This is it; it's not a helpful little thing in any way shape or form. Mob enforcer (either former or current), cackling little blue bulldog of a thing and all teeth. Dirty Trick build


There seems to be enough interest to warrant an actual recruitment thread, but I'll need some time to figure out all the various build rules. I *tend* towards higher power games, but I'll try to reign in the crazy pants, lol


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Before I post recruitment, what are people's thoughts on this suggestion:

If you don't want to stalt, they can be 12 level/hd. If somebody is basic and focused, then they get a little benefit. If people want monsters or archetypes, this is here. They'll usually drop a couple hd for this option, but get things otherwise unavailable.

Gestalt is at 10 level/HD.

Tristalt is a at 9 HD.

You are behind a little, but the synergy or flexibility of 'talt will hopefully make up for it.


The three different levels of entry based on 'stalt is interesting, I think it would work fine. Though I assume folks would be leveling at different times depending on their starting level and the amount of time they spend outside of the 'Inn' doing stuff.

I would be interested in how selected race/monster/race builder points would effect the options. But I certainly think you have a good starting point.


I think anything at this level of power is going to be hard to balance and take understanding and some on-the-spot discussions. I'm fine with going with this idea.


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Yes power level can be hard, but how dose this sound

I made Tri PC I made some time back, Really interesting build I thought.
The thing is it was limited to level 10, Gestalt and level 5 mythic

Giving a nice balance of power and range, but not the one-hit kills of EPIC-level stuff. Where one PC tends to outside others, looking at you magic users with a pocket golem army!!

Also have the player make half Monsters, V race builder 21 race points say. Then your going to open up some nice ideas but not overkill.

Godlings are good, as they have power but not so much

And mythic had that epic feel without the mad high-power one-hit kill magic and abilities. The plage epic

Have players use,
automatic-bonus-progression

States 25 point buy

Race builder 21 points

really good for power levels.

Then let players have one epic item.
That becomes their signature thing.

Alyln has a Harrow deck. Hence Change and Chance are her words.

Alyln

Image 1'The Whimsical Queen'
Image 2 'Sister of change'
Image 3 'Brother of Chance'

Alyln Child of Enkilis
Alyln 'Sister of change' 'Brother of Chance',
"Where there is change there is opportunity, where there is chance there is hope!". So say her faithful.

Drendali Warlock/Godling/Trickster 10/10/5

10 Levels WARLOCK
10 Levels Clever Godling
5 Levels Mythic Trickster.

I know you did not talk of Mythic but I think as a Tri G PC its a nice way to add with out getting too complicated.


I don't mind any variance in the levels. If I had my preference, we'd all be the same level and you just specify what you want, and we join the game or not. As it is, I'm interested regardless.


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Any world, I am really liking the idea my PC comes from a high tech plane/world where tech and magic are the same things.

An Andriod tech or psion of some kind.
Something like this alt Aannra-127-B6 image here A 200 day old replicant [Andriod]

Her insidental music here

Back story kind of outlines what she is.

Tast of gameplay:

Into the Inn of worlds came an elf, or want looked to be an elf, there was something off about her. Could have been the fancy well made clothing, some kind of tech uniform. The gun on her hip that had winking green lights on it. Or the fact her eyes seem to be glass, mechanical cold head and unblinking. Contract organic, something other? Knect to her head hovered a slender silver-grey drone. it too seemed to take in the room. She moved with grace and went to the bar, the words were of another language, she scanned them pulling out the meaning.

::"I'll have the mineral water please and one of those news papers.::

She sent to the barkeep. Then placed a small fliver of gold on the bar.

::"Let me know when that is spent":;

She took her drink and went to a table sitting down.

::"What do you think Harax"::
She sent to her drone

::"Basic but I am assured this is the place"::

They sat, and waited, the odd elf never touched her drink once.


Voice of Awesomeness wrote:
2) I don't think we'll start with mythic, though it's very possible mythic will be obtained in game.

This is what he mentioned in his other interest check for this game.


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hmmm this has got me very interested in creating a Godling that becomes mythic and becomes like a minor god and starts giving followers spells through Divine Source.


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Godling never interested me much. I don't know why.


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I've always enjoy the concept of The World Serpent Inn.

And as the forums know, I'm for ANY game that includes the godling classes!


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Aannra-127-B6 wrote:

Any world, I am really liking the idea my PC comes from a high tech plane/world where tech and magic are the same things.

An Andriod tech or psion of some kind.
Something like this alt Aannra-127-B6 image here A 200 day old replicant [Andriod]

Her insidental music here

Back story kind of outlines what she is.

** spoiler omitted **

AMAZING art, wow, nice!


Jason "Rion" Prince wrote:
AMAZING art, wow, nice!

Love to take credit, but it's not mine, found it a while back and liked it. I like building a PC around and image, helps ground it

Voice of Awesomeness wrote:

Before I post recruitment, what are people's thoughts on this suggestion:

If you don't want to stalt, they can be 12 level/hd. If somebody is basic and focused, then they get a little benefit. If people want monsters or archetypes, this is here. They'll usually drop a couple hd for this option, but get things otherwise unavailable.

Gestalt is at 10 level/HD.

Tristalt is a at 9 HD.

You are behind a little, but the synergy or flexibility of 'talt will hopefully make up for it.

Just to be clear, 0CL race say PC would be

Gestalt is at 12 level/HD.
Tristalt is a at 10 level/HD.

A monsters would say be
Gestalt is at 10 level/HD.
Tristalt is a at 9 HD.

Giving a player CL3 or CL4 to pick monster race from.

Here is my worry, some monster races are WAY over powered compared to others of the Same CL, this would make for a monster's race hunt.
I have seen this in other games. Also, CL spend gives you templates as well
and CL 1 gives you an advanced template with CL2 spend on a monster on top of that. With Godling You're going to get some epic-type PCs coming from that, and the power levels for a group of PCs is going to be ALL over the place. With some Munkin mega Advanced demon, immune to just about everything, and a poor old Fighter/wizard elf running into fights with him.

I have seen games where GM gets round this but using race Builder.
RP points in place of CL levels.

Great that Demon, but also give that elf a chance to be a little more than normal. 1CL I think = 5RP points, so a Gestalt level drop = 10RP to spend.
As an Add to a 0CL race. May keep the levels even.

Other way is to say,
everyone gets Tristalt at 9 HD on three sides.
But you can lose 1/3 of the Tristalt to get
35 RP points to make that a monster race with.
Bew race builder.

Then use
automatic-bonus-progression
To limit at the start where power adds are. Freeing up cash crafting for making other cool stuff.

That way everyone is on the same page for the build, and 3pp overpowered monsters don't overtip the power levels within the party. Making for a very short and unhappy game. And I am saying that from experience.


Just so I'm clear: I want to make a character for this campaign, and I will follow the GM to whatever websites they wish me to use.


Just in case some of ya'll didn't see this yet

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