Elf / Half-Elf aspiring Swords-Master level 3-5 To Start. look for a class that'll work


Advice


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Looking play a Elfish character who is a young war veteran and aims to improve his Skills to Near Divine Status. He Barely survived the war and dose not want to feel weak or be in a position where his lack of skill or battle ability put others at risk.

He wants to be able to face any Non_Magical foe with no fear and even be a threat to all but the most seasoned males.

I'm looking to Build a Dex Based Swords man .
I am however unsure of a few things

Should I focus on Two handing with a Elven curve blade or would using a elven thorn and leaf blade be doable.

Should I try for a powder attack or sneak attack build .

I like some actual SwordsmanShip and not just wak the enemies with my sword.

I would prefer grace & style with technique over brute strength and power


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There are so many ways to be a sword master. The most straightforward would be the weapon master fighter. A kensai magus may also have what you are looking for, if you want to be a more magical swordsman.


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If you’re primarily focused on armed combatants, you could go the two-weapon fighting route and invest feats like Break Guard, Improved Disarm, Improved Position of Power, Improved Two-Weapon Feint, Redirect Attack, Weapon Trick, etc. Maybe at higher levels your impact is felt less by conventional damage output than by Improved Critical, Critical Versatility, and Critical Mastery, so that you’re threatening to blind, stagger, etc., your opponent 30 percent of the time.


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Swashbuckler or daring champion cavalier with a leaf blade would be good.


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So what would be a good build for a leaf and Thorn Blade Elf ?
Or more so a class for it. I know a fighter be easy cause of the feats
But I'm just not feeling Fighter for a class for this


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I'd go slayer. Full BAB, and beteeen ranger combat styles and other options for slayer talents you have almost as many bonus combat feats as a fighter. Studied target goes nicely with twf, and while you don't need sneak attack to keep up, when you get it it is gravy.

Plus more skill points. All around a win-win for you.


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You could do a dex build with slayer, but it’s usually strength based when two weapon fighting. I think you might prefer a vigilante. You don’t have to use the secret identity if you don’t want.

With vigilante you can get lethal grace to get extra damage when finessing the weapons. Being dex based, you could just take the two weapon fighting feat normally.

Dark Archive

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Samurai with the warrior poet archetype could work


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Honestly, the biggest issue is not whether you are a sword master. But how you are sword master.

Monk and Brawler can make for a great swordmaster if you want to mix in unarmed strikes.

Warpriest are great if you want to go for more divine power and have a few ways to go about it.

Magus in general can go in any direction really.

Etc.

So my question to you OP is: What type of sword master do you want to play as? Depending on the answer you can get wildly different answers.


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@ Temperans

I guess I mean in actual flexibility and technique with His sword
Like I know if it came down to it I could go POW but would lie to avoid that as my group uses that a lot

I mean I'd woukd like to keep away from being a caster, I like to be able to use Manuvers , truth be told if I could I'd use Hook Swords and go Disarming build


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Lucky for you you don't need hook swords for a disarming build. The feats Phoebus suggested sound like a good place to start.

For class I suggest: Fighter, Swashbuckler, Vigilante, Monk, Unchained Rogue, and Ninja. All of which have good support for disarm and dex builds, which is perfect for elven thornblade and leafblade.

Out of those if you want to go single weapon I suggest: Swashbuckler, Vigilante, fighter, and Fighter.
If you want two weapon fighting, then: Rogue, Ninja, Vigilante, and Fighter (in general).

Monk is more of a wildcard with Ki Focus enchantment.


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So I firstly want to say that Pathfinder doesn't do much in the way of representing "techniques" of any fighting style.

At best you might have a specific archetype that gives you some specific abilities that might hit that flavor. But largely being a master of melee combat is just about doing the most damage, doing it before your enemy, and being able to do it basically all the time.

I don't see sneak attack as that kind of thing, mostly because of how conditional it can be.

Also, OP I'm curious about your wording about "being a threat to all but the most seasoned males"...that's some very odd wording. Why wouldn't you simply say you envision your character as being a threat to any but the most seasoned warriors? Because it Pathfinder fantasy land, there are plenty of badass women warriors.

And to further address your post, again Pathfinder doesn't really have "grace and style with technique" over strength and power. Unless you just mean you want to be a dex based fighter over a strength based fighter. But there's very little in the rules that cover "style" or "technique". It's very abstract. Swashbuckler probably comes the closest though.


Claxon wrote:

So I firstly want to say that Pathfinder doesn't do much in the way of representing "techniques" of any fighting style.

At best you might have a specific archetype that gives you some specific abilities that might hit that flavor. But largely being a master of melee combat is just about doing the most damage, doing it before your enemy, and being able to do it basically all the time.

I don't see sneak attack as that kind of thing, mostly because of how conditional it can be.

Also, OP I'm curious about your wording about "being a threat to all but the most seasoned males"...that's some very odd wording. Why wouldn't you simply say you envision your character as being a threat to any but the most seasoned warriors? Because it Pathfinder fantasy land, there are plenty of badass women warriors.

And to further address your post, again Pathfinder doesn't really have "grace and style with technique" over strength and power. Unless you just mean you want to be a dex based fighter over a strength based fighter. But there's very little in the rules that cover "style" or "technique". It's very abstract. Swashbuckler probably comes the closest though.

Oh I didn't realize I put Male I think I meant melee ( Think I spelled it wrong in my opening post at the time ) but my tablet tried to help

and put Male xD .

But I'll have to mull over the replies I got x,x


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If you are willing to fight with a single weapon only a swashbuckler would actually be fairly decent for what you want. The Elven Thornblade is both a slashing and a piercing weapon which means you can use slashing grace to get DEX to damage. That is going to be fairly important to a DEX based build. Between DEX to damage, precise strike, swashbuckler’s damage and weapon specialization should be enough that you don’t need power attack.

Take combat expertise instead of power attack and pick up the trait threatening defender. Combat expertise will give you access to improved disarm and disarming strike.


On top of what Mysterious Stranger said, often two-weapon fighting isn't very good in PF1. You need a class that has class features that give bonus damages to both weapons attacks, the bigger the better. But you also have to bear in mind that Beyond the first attack for TWF you're paying extra feats to have increasing penalties to your "extra" attack rolls.

TWF always looks enticing because you think "Oh, I can get 7 attacks and each attack will deal this much damage!" but the reality is that without class based bonuses to attack and damage you're going to miss a lot of those attacks, and they're not going to hit as hard as someone two-handing with power attack.

Certain builds can make TWF viable, but honestly it's better and easier to make a single weapon work better.


Claxon wrote:

On top of what Mysterious Stranger said, often two-weapon fighting isn't very good in PF1. You need a class that has class features that give bonus damages to both weapons attacks, the bigger the better. But you also have to bear in mind that Beyond the first attack for TWF you're paying extra feats to have increasing penalties to your "extra" attack rolls.

TWF always looks enticing because you think "Oh, I can get 7 attacks and each attack will deal this much damage!" but the reality is that without class based bonuses to attack and damage you're going to miss a lot of those attacks, and they're not going to hit as hard as someone two-handing with power attack.

Certain builds can make TWF viable, but honestly it's better and easier to make a single weapon work better.

I disagree, TWF is pretty awesome in PF1, and will deal similar damage to someone with power attack, the secret is to use the same weapon in both hands, light weapons if possible and of course buy effortless lace for them.


The problem with two weapon fighting vs two handed fighting is the number of feats required. With two handed fighting about all you need is power attack and a 13 STR. For two weapon fighting you need multiple feats. You spend 4-5 feats and are limited in the weapons you can use, vs spending one feat. That too me seems to be pretty bad.

I am not saying it cannot be done but questioning if the cost in feats is worth it. If you are able to ignore the prerequisite and get them as bonus feat that is one thing, but if the class does not get that the price is too high.


I've ran the numbers before and two weapon fighting is always an increase in DPR. Greater and Improved give less of an increase, but also have less opportunity investment, since you were already taking the penalties for two weapon fighting anyway.

The main problem with two weapon fighting is that you have to full attack to get the benefit, and enemies are too often more than a 5 foot step away There aren't a lot of great options to both move and full attack, aka "pounce".

I think the vigilante with avenger specialization does this well:
*You can use Mad Rush at level 12 to pounce.
*You can use Lethal Grace at level 2 to get both weapon finesse and half level to damage to make up for the lower strength damage.
*You have Combat Skill to grab fighter feats at the same level fighters can get them.

If you want a martial, dexterity-based, weapon master, who two weapon fights, I don't know if you can get any closer than Vigilante with Avenger.


What I might do to be near this with vigilante:avenger.

1 Two weapon fighting
2 Lethal Grace(Weapon Finesse)
3 Possessed Hand
4 Signature Weapon (Weapon Focus:thornblade)
5 Hand's Autonomy

*Note: If playing from level 1, you'd probably start with weapon finesse and then trade it out for free at level 2 thanks to lethal grace.
*Note2: Before level 5, you'd just use a thornblade and leafblade while two weapon fighting.

So, at level 5 you could fight with 2 thornblades, while only taking a -2/-2 penalty thanks to Possessed Hand. In addition you will have +1 from weapon focus with those plus a +1 on your main hand from Possessed Hand, which makes it more like +0/-1 to your attacks before adding your dexterity and BAB. So, fairly accurate and unique fighting style, while having a fun hand gimmick to roleplay with.

Frankly, this isn't the strongest two weapon fighter possible. But it does seem to meet your desired flavor while being as good as I can make it.


There are other ways like Fighter which can TWF with nearly any weapon and use weapon finesse with any weapon. Ranger, Slayer, Brawler, and Monk are the only way to get Strength based TWF and get the feats for free. Rogue in general also works well if you can consistently trigger and land sneak attack.

There are also a number of ways to TWF as part of a Standard action, like twin dagger style which is all about doing exactly that.

The biggest issue with TWF is that it requires that you as a player are very dedicated to the build for it to work. You can put less focus on it and only get the first feat only using it as needed with unarmed strike, but that becomes very questionable very fast if you are not built for unarmed/gauntlet fighting.


When someone says that they want to play a character with high technical combat skills, I lean into Maneuvers.

Disarm, Feint, Sunder, Trip, Dirty Trick

Look into the maneuvers that have the right feel for your character. Find some feat trees, style feats, Divine Fighting Techniques, or Equipment Tricks that play to that theme.

Pick how many you want to be able to do and do well. This determines how many feats you need.

If you need a lot of feats, you'll want Fighter, Slayer, Warpriest (Half-Elf can take the human favored class bonus of 1/6 combat feat) or some chassis that will give you what you need to actually perform the tricks you want.

Start looking for items that enhance your trick. The Good Dueling enhancement, Dusty Rose Ioun stone in a wayfinder, etc...

At some point you'll have to consider the damage numbers. In a duel, you might be able to win by disarming or sundering your opponent's weapons and they'll yield, but in the adventuring business, monsters don't typically care, so you have to make some concession to just dealing a lot of damage. Power Attack usually takes care of this, but there's other ways. Sneak Attack, Studied Target, Whatever it is that investigators have...Anyway, large static numbers are how you win fights in Pathfinder. The damage dice on your weapon is largely irrelevant.

And you can't neglect your defense. Money usually solves this problem, but there are feat based techniques to increase survivability. Spring Attack with an larger move speed lets you outdo a lot of humanoid opponents if you're into nickle and diming them--Great for 1v1 dueling--but you have to consider the larger adventure you'll be in.


Kasoh wrote:
When someone says that they want to play a character with high technical combat skills, I lean into Maneuvers.

Yeah. But when they also want to two weapon fight and be dexterity based, it becomes hard to check all the boxes by level 3 to 5.

I'm not sure if everyone read the request. The poster has a fairly specific set of criteria. Seems he wants to be very "elven". If you just want to make a "weapon master", or a two weapon fighter or a dex-based fighter, there are lots of ways to do those things. But combining them all at the same time is difficult, especially within the level range of 3 to 5.

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