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avr wrote:
Mystic past life lets you steal from one spell list only. Also you get (spellcasting mod +1) spells added to your list.

Dang >.<

Ok hears a more thought out idea for a character back story

A lizard-Folk who use to be a save (Freed Slave Trait) who is Descended From. A Great Dragon (Long ago) But Has no clue of this connection
When he was young he was captured and shipped across the sea
DO to being strong he was made in to slave. As a slave strange things would happen {Magical} Stuff and things would ended up bad for the young Lizard-man Often being beaten and bruise. One day a Elderly monk who was passing through saw the young one and through great wisdom saw the dragon inside him. the Monk was able to secure the lizard-folk's Freedom and took him back to his country. where he was taught to read and speak and he was Trained in martial arts. The Monk also Nurtured The Lizards Magical Talent telling him it was in his blood. He Spent A decade Training and study till he was able to stand on his own two feet as a proud competent person. One day he was sent down to Buy food. but when he returned he was meant with horror as the Monks home was a blaze and the Monk was Lying face down with a Dagger in his pack, lying in a large puddle of Blood . The Lizard Ran who his Master, the man who became like a father to him. He Roared loudly and tears came to his eyes and now the gentle Soul who never held a Grudge even as a slave , heart burned with furry and anger. He sat out to find the man behind the death of his Teacher / Adopted Father

I am not going to Try to over optimize this character some is ok but not to much

I am Thinking - Scaled Fist Un - monk x Sorcerer x DD

I Actually have been giddy about this character (Though him up this morning and have been tweaking him bit by bit)

I Want to plan him out as a level 9 Build saw if i start any where between level 1 and 9 i'll know what i'm doing.

as for actual combat I am thinking The Ole melee Augmented by magic
Thing.


avr wrote:
Mystic past life lets you steal from one spell list only. Also you get (spellcasting mod +1) spells added to your list.

Dang >.<

Ok hears a more thought out idea for a character back story

A lizard-Folk who use to be a save (Freed Slave Trait) who is Descended From. A Great Dragon (Long ago) But Has no clue of this connection
When he was young he was captured and shipped across the sea
DO to being strong he was made in to slave. As a slave strange things would happen {Magical} Stuff and things would ended up bad for the young Lizard-man Often being beaten and bruise. One day a Elderly monk who was passing through saw the young one and through great wisdom saw the dragon inside him. the Monk was able to secure the lizard-folk's Freedom and took him back to his country. where he was taught to read and speak and he was Trained in martial arts. The Monk also Nurtured The Lizards Magical Talent telling him it was in his blood. He Spent A decade Training and study till he was able to stand on his own two feet as a proud competent person. One day he was sent down to Buy food. but when he returned he was meant with horror as the Monks home was a blaze and the Monk was Lying face down with a Dagger in his pack, lying in a large puddle of Blood . The Lizard Ran who his Master, the man who became like a father to him. He Roared loudly and tears came to his eyes and now the gentle Soul who never held a Grudge even as a slave , heart burned with furry and anger. He sat out to find the man behind the death of his Teacher / Adopted Father

I am not going to Try to over optimize this character some is ok but not to much

I am Thinking - Scaled Fist Un - monk x Sorcerer x DD

I Actually have been giddy about this character (Though him up this morning and have been tweaking him bit by bit)

I Want to plan him out as a level 9 Build saw if i start any where between level 1 and 9 i'll know what i'm doing.

as for actual combat I am thinking The Ole melee Augmented by magic
Thing.


Derklord wrote:
RAW; they don't interact, FCT only helps for a Monk's Flurry of Blows, not Brawler's Flurry.

I see could raw

Choose to use brawler flurry with unarmed strikes

Or use my 3 two natural attacks instead?


How do they interact act and what should a full round of combat look like for my lizard man
Brawler?


@ AVR

so how Dose this sound

Spell 1 {Lead Blades / Ranger}
Spell 2 { True Strike / INqusitor}
Spell 3 (Litany of Duty paladin}
Spell 4 (if 18 WIS} Bark skin Druid


@ AVR

so how Dose this sound

Spell 1 {Lead Blades / Ranger}
Spell 2 { True Strike / INqusitor}
Spell 3 (Litany of Duty paladin}
Spell 4 (if 18 WIS} Bark skin Druid


Ok I Have an idea for a character
Won't be rolling dice to after the new year
but I like to have a Lay out for a character

The Idea is a samsaran Warpriest (Vital Strike Build)
I am how'ever lacking in experice and knowledge of good
spells to steal with his/hers Mystic past life

(I figure the past lifes can be made very flavorful and i'll fit them to what ever rp i play the character in)

I should in theory have at least 16 in WIS maybe even 18
and need advice on some decent spells to pick for this type of
build

The Idea of this character is that they know some Horrid secret of the world and have been trying to prevent a awful calamity from happening but and Evilforce has been fighting with him/her trying to stop the war priest and some time He wins some the evil force wins


avr wrote:

For tying people up get bloodvine rope. Scott knows about this, he's just forgotten for a moment. Wrangler's gloves may also be useful.

If you enjoy being the party goon all the time, and your gaming group is fine with that then I guess that explains why you're always trying to get the last drop of optimisation on every character. Different gaming groups can be very different and that wouldn't work with the people I know.

well see I want a character that functions but won't steam roll a boss in just a couple of turns .


@ Watery Soup

Ya i mean i want some combat ability but i want to be more than a murderhobo

I just want some base ideas for a character fluff.

and I've always like Oni in Japanese culture

See we don't do to much combat as I normally destroy the foe in a round or 2 of course i've always felt i had to make up for the other 4/5 peoples lack of combat skills XD

but i want to create a character like my character Alexander who was a noble from a Northern country who In his land a Noble must create a weapon / item from a power Monster CR 12 or above as his "proof of rule" I had a well built back story family , a Betrothed Fiance and I only killed non-humanoid monsters

I really enjoyed him and played in for a year and a half ....(the longest a character ever lasted for me)

I would of kept playing him if the rest of the party was not TpK'D

I want a character i can have a goal that is achievable in game The whole not human is just cause i don't want to take them just for the feat ...(and i am very much guilty of that )


@ Deklord

Could you recommend me feats for say a brawler who uses a katana?

and a good Archetype. I am looking for a swordsmen who is never out of tricks


@ Derklord Thank you

also is true I could put it in the close weapon group give it to a brawler and have to worry about EWP?


Derklord wrote:
Nosta1300 wrote:

@ AVR just so I Understand in the future

what all Feats would a Half-Elf - Unchained monk need (RAW)
To be able flurry and use his other monk features with his Versatile katana?)

Did you not read my post? I answered that question already. Do you not read posts in threads you start?

"To use a non-monk weapon with Flurry of Blows without any multiclassing, you definitely need Exotic Weapon Proficiency, Weapon Focus, Ascetic Style, and Ascetic Form, and you need to apply the Versatile Design weapon modification.

The weapon modification rules don't exactly cover the "dual proficiency" weapons like katana. It could be rules in three different ways, from not working at all without either Weapon Adept or Modified Weapon Proficiency, to fully working even without either feat, but the by far most sensible interpretation is that you can wield the katana two-handed without either of those two feats, but need one of them to wield it one-handed."

Ok The ewp is cause is a modded weapon right?

could i gain the EWP feat for it through a half -Elfs ansetral arms?


Derklord wrote:
You don't have to make a new thread just becasue you didn't get an answer within an hour in your other thread. Especially when that thread already the full and in-depth answer to your question.

Please forgive. i'm off today

Could you please tell me once more

If i was to start at level 5

could my half elf unchained monk wield a katana?

I mean by level 5 could i be using stunning fist a style strike with said blade?


What all Feats what a Half - Elf Unchained monk need to use a katana and have it benefit from his Monk features (RAW)

I Don't care if its not optimal I want to build one as Npc for a game i am going to run

Say a level 8 character?


@ AVR just so I Understand in the future

what all Feats would a Half-Elf - Unchained monk need (RAW)
To be able flurry and use his other monk features with his Versatile katana?)


Any good items i could afford for him at level 5 that would benefit me

I mean grappling wise


@ Ryan

Also any way to work in any booze related feats for traits

I often see oni as being drunkards


@ Ryan i see. >.<

Recommend Traits?
I get 2

also

Can you Give me a bit more advice on feats

Feats
Level(1) Thinking Improved Initiative
Level(1) Improved Grapple
Level(1) Improved Unarmed Strike
Level(1) Stunning Fist
Level(2) Stunning Pin
Level(3)
Level(5)

and lastly I can Grapple my size and 1 size smaller and 1 size larger right?

or how dose that work? I never did grappling


Ryan Freire wrote:

Well i'd do 16 str and 14 wis out the gate, with at least 12's in dex and con, but at that point it depends on if you're into dumping int or cha lower and being exceptionally brutish, or kind of dumb and brutish.

If so, taking one down 2 points lets you push dex or con up to 14 as well, depending on if you want to prioritize tuff or fast. If not i'd toss the spare point in whichever one you like more so that you can raise it to 14 at level 4.

I see i'm just afraid my ac my be to low to surive long


@ Ryan Freire

LV(1) Savage Slam
LV(1) Improved Grapple
LV(2) Stunning Pin,
LV(3) Whirling Hold
LV(5)

Not sure about the last feat

also how would you do stats or the character (20 point by)


@ AVR Actually

I think I want to do the wrestling thing like Ryan Freire said
But as a Mutagen Brawler. can you give me feat advice for it please
for say a level 9 build?


Ryan Freire wrote:

Teitori Core Monk.

There are a lot of myths about wrestling Oni, making a skilled wrestler fits the theme.

Plus with some of the grapple feats in the martial arts handbook you can get some cinematic combat descriptions going with tossing people around and slamming them into the ground while you fight.

Ya can you recommend me Feats for a level 9 build?? o.o


Ok I know I've been posting a lot
But I think I figured something out
I want to build a character and not a murderous
Bunch of Numbers of a sheet of paper.

well I still Want to be able to enjoy combat I
don't want it to be 100% what my Character is about

so I was thinking of bringing an old Oc of mine before
I actually played Dice game over

The Idea is a Beefy Male who is an oni or Spawn o such
Thinking Red skin , horns , wheres the typical Rope belt
is muscular and Fights hand to hand

But is a gentle Giant who will kick the but of those who hurt his allies

Know I know there is an acutal Oni by way of the teifling race

so I was wondering between Brawler or Unchained monk what Fits better

I am Thinking Brawler only casue I don't see him as being the type to use Ki

and if so what would be a good Archetype? something that can work


Ok I know I've been posting a lot
But I think I figured something out
I want to build a character and not a murderous
Bunch of Numbers of a sheet of paper.

well I still Want to be able to enjoy combat I
don't want it to be 100% what my Character is about

so I was thinking of bringing an old Oc of mine before
I actually played Dice game over

The Idea is a Beefy Male who is an oni or Spawn o such
Thinking Red skin , horns , wheres the typical Rope belt
is muscular and Fights hand to hand

But is a gentle Giant who will kick the but of those who hurt his allies

Know I know there is an acutal Oni by way of the teifling race

so I was wondering between Brawler or Unchained monk what Fits better

I am Thinking Brawler only casue I don't see him as being the type to use Ki

and if so what would be a good Archetype? something that can work


I see so I could do it with a nodachi then?

That would be nice as i would like reach


Could I place it on a katana and use my monk Features

I'm a bit shy on Gold for (Sword of the sword saint x(


@ AVR

Also I was wondering

I really want to play a Intimidating Slayer Build
Having Shatter Defense sounds fun and stuff like killing flourish
Sounds cool

But I am unsure of race - Really Really Don;t want to play a human, I keep going human for the bonus feat but i want something Different

Most Races are allow Except for the real high powered and monsters races

and Would 2H Or TWF work better for this?


avr wrote:
Blade's cool, but remember in PF that you need to have your healing nailed down to play a dhampir. As a samurai you won't be providing any of your own so make sure someone in the party can/will wave a wand of inflict light wounds around, or channel negative energy or something.

True >.> Forgot that.

Well Maybe half orc - the ol sacred Tats and Fats favor trick could be nice


@ wonder stell

Also Got another Question

what would be a Good Race for a Slayer who focuses on intimidation style combat such as Killing flourish and shatter defense.


@ wonderStell

Thinking Variant Dhampir

I like the idea of a half Vampire hunting down supernatural forces


@ wonder stell

well I like the fluff of that order and so I figure crane style would be a nice fit


@ wonderstell

Ok I'm thinking going down the crane style line and using the order of the Eastern star as a blade master


@ wonerstell?

The Blade master sounds Fun. Need to think of a race that would be good for it but something i can work with flavor wise

Using STR for TWF would be nice

What is a good order. I can use Cavalier orders so that should help

Recommend feats?


@ Wonderstell

Just curious is there a Archetype or class that would be good for wielding a katana and wakizashi ?? and a non-human race that would be good for it?


@ Wonderstell

I see (happy to have more Ac) But is my damage out put to weak? I mean i know each game is different but I don't want to be dealing so little damage that i'm slowing down my team


I May have finally found a build but I'm afraid it may be a bit to weak

I am going with a dragon Theme and so I chose Kobold (I don't think there is any more Dragon like races that are medium size) and also since Kobolds don't have a speed reduction it fit well with the archetype I chose (warrior poet) since its more Dex based

I'll be starting around level 3 to 5 and so it may be while before i get any of the real good abilities of the class (We don't use Exp for level but achievements and such as to when we gain levels such as finishing a chapter in a game (all are games are home-brewed

For this character I am picturing a seasoned warrior I don't dear go to old but maybe all most out of middle age (Seen his fair share of wars)

I'd like to know how i am improve this build with out making it to strong so it fits with the rest of the part but dose not slow the rest of the party down.

the build

kobold Samurai:
Name - ???
Race - Kobold
Class - Warrior poet

STATS (Base on 20 Point buy)
STR (10) / DEX (16) / CON (8)
INT (10) /WIS (10) Cha (16)

Armor class (21) Flat (14) Touch (19)
Base(10)
Size(1)
Natural Armor(1)
Dex(4)
CHA(3)
Armor(2)

CMD
Base(10)
BA(5)
STR(0)
DEX(3)
Size(-1)

Saves
FRT 4 / REF 5 / WIL 4 (7 VS Charm and compulsion Effects)

Offense
(Speed 60 / Initative + 8)
Melee (+1 Small Katana) = +10 (+12 iwith Challenge) /1D6 (+2 Graceful Strike) (+5 With challenge / First Attack only)
CMB (STR 0 + BAB - 1 Size)

Kobold Traits
(1) Fast But Weak (-4 STR +2 DEX -2 CON)
(2) Small Size (+1 AC / ATK ) (-1 CMB/CMD) (+4 Stealth)
(3) Armor (+1 Natural Armor)
(4) Low-lightv­­ision 60FT

Traits
(1) Irrepressible You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.
(2) Wanderlust (+10 Land speed)

Class Features (Warrior Poet)
LV(1) Skirmisher’s Challenge 1/day
LV(1) Dancer’s Grace
LV(1) Flourish (+10 Land speed)
LV(1) Graceful Warrior
LV(1) Order (Dragon)
LV(1) resolve (2 Uses
LV(2) Order Ability
LV(3) Flourish (+10 Land speed)
LV(4) Graceful Strike
LV(4) Skirmisher’s Challenge 2/day
LV(5) flourish - Harmony of the Tranquil Garden

Feats
LV(1) Quick Draw
LV(3) Improved Initiative
LV(5) Iron - Will

Equipment
(Katana) - Small (Master Work +1 To hit) = 300 GP
Bracers of Armor (+2) = 4000 GP
Belt of Dex (+2) = 4000 GP
Cloak Of resistance (+1) = 1000 GP

Trained Skills
(1)
(2)
(3)
(4).


DeathlessOne wrote:
Heroic Echoes doesn't work with supernatural abilities (like bards inspire courage), so that might not be the best option. It works on spells, spell-like abilities, and magic items. So, not even the moral bonus from a rage ability is effected (though a rage spell would be). You are better off using actual spells that offer morale bonuses.

5

Could you Recommend me Traits and a feats for a imperious bloodline Sorcerer who is a party buffer (Starting at level 5)


I Was wondering What The Best Class for said VMC I can

Looking to get the most out of Heroic Echoes

Or Should I go VMC Bard and Take Sorcerer (Imperious Bloodline as my main class?


If a slayer who is wielding a katana uses the Weapon Versatility feat to have his weapon deal Bludgeoning Damage and he is able to sneak attack his foe dose he gain the benefit of sap Adept and sap master (if he has said feats)

(Assume he took Blade of mercy trait to deal non-lethal damage with his katana)


If a slayer who is wielding a katana uses the Weapon Versatility feat to have his weapon deal Bludgeoning Damage and he is able to sneak attack his foe dose he gain the benefit of sap Adept and sap master (if he has said feats)

(Assume he took Blade of mercy trait to deal non-lethal damage with his katana)


Slim Jim wrote:
Nosta1300 wrote:

@ Slim Jim

What do you think of me using an Axe beak as my mount?
It's up to your GM if you can deviate from standard cavalier mounts (which samurai are limited to). If sky's the limit, I'd eventually be on something that flies, a big cat, or a megafauna.

Allowing me other types should not be a problem.

My Gm cares more about fluff and story.

But what feats besides Spell sharing would be good for single weapon or reach weapon mounted combatant.

I like the idea of casting on both my character and his mount as a swift action


@ slim Jim I like the build you came up with but well I was out doing errands today I though of a few things

1: I like the Divine commander Archetype and was Thinking of choosing and axe Beak as my mount .

2: I still want to be a samsaran as my race to pick up lead blades from ranger and true strike from Inquisitor

3: I want to switch from TWF to Using a reach weapon so I can use Fighting from reach along with my Axe beak

But I do have one question about this build Idea

I was wondering if i took the feat Improved Spell Sharing
could I use Feavor to Quick cast lets say divine favor or say true strike on My pc and his Mount?

and if so what feats should i choose for say a level 5 build?


@ Slim Jim

What do you think of me using an Axe beak as my mount?

@ Secret Wizard - Is that a particular that includes vital strike?
or are you just saying i could use it cause i'm two handing?

I kinda like the idea of gaining true strike via mythic past life and using Feavor to quicken it for vital strike


To be honest I still want to play Samasaran warpriest of shizuru

Would just Two handing a single katnana work better

Thinking regular Warpriest for this


@
Secret Wizard

I assume the idea is to fluff it and say I have a katana / wakizashi made of wood and use the Shillelagh to acutally make them to damage?


Secret Wizard wrote:

Have you considered other options?

For example, a [Military Tradition] Human can get proficiency with katanas and wakizashi, and then you can move into Nature Fang Druid to get TWF feats through Ranger Combat Style feats.

You can also get a cool Wolf buddy, and you have access to all the Druid goodstuff.

You could play a bit with the whole "fought with a wooden oar", and craft your weapons made with wood enhanced by your druid powers too.

I see. how would I go about it?

Wooden weapon?? I like the Idea but how much do I get my hands on them?

Also what feats would be good for a level 5 character like this?


avr wrote:

Shizuru's favored weapon is the katana, not the wakizashi. A wakizashi is an exotic weapon so this matters.

Advanced weapon training requirees fighter levels (so you can take it only with your warpriest bonus feats) and most options apply only to a weapon group which you have weapon training in. Arsenal chaplains don't get weapon training in a weapon group.

OTOH if you're in a roleplay-heavy group then arsenal chaplain (or going to us to get an array of optimised builds, for that matter) is probably way over the top.

Ok so should I just go Regular War-priest? I don't want to optimize where I steal every ones thunder but I want to be Ok at combat

Also I could use Advice on my blessings then


My Idea is loosely Base on The Japanese Swordsman Miyamoto Musashi , But with a more mythical take (Ie with some magic)

The Idea is to Gain prof with wakizashi through the worship of Shizuru

and To take some Good combat buff spells through Mythic past life (Except a Wis of at least 16)

I know it won't be the best build from a power gamer point of few but to be Honest most of my Group Are Role-play over combat types , so most my other party members are under power or at least not as strong as they could be.

I am Thinking of Playing him as an Arsenal Chaplain. This way I can use The weapon Training Bonus to offset the Two Weapon Fighting penalty slightly. and get a little extra Damage

I know I need to be Dex Base to TWF so for Feats I am thinking

(1) - Bonus - WF (Wakizashi)
(1) - Weapon Finesse
(3) - TWF
(3) - Bonus ???
(5) - Advance weapon training

I also plan to have both my weapons have the dual balance Mod to help with the TWF penalty


@ AVR

I kinda like the looks of False opening.
(Plays in to personality of the character)

I am thinking I have to be human to get all the feats i need for a level 12 build

1: PBS
1: Precise shot
3: Rapid Shot
5: ??? - Do I need Accomplished sneak attacker I kinda want him to have more than a couple levels in arcane trickster
7:
9:
11:
13: I might make him level 13 to squzzee in another feat


avr wrote:

Rapid shot might be the next feat on the list, but with a magical sneak attack thrown weapon build there's 30+ feats you could use. I am not exaggerating. You could make the character out of level dips like a Scott Wilhelm build (the right dips give an absurd amount of feats) and still not get them all.

As an NPC who is not likely to be an enemy they don't have to have the same level as the PCs which might help with making them effective.

Well the Pc will Start at level 3

I am thinking

If Human 1:PBS 1:Precise shot 3: Rapid shot (5: accomplished SA - to get him to Arcane trickster Asap) LV7: Maybe far shot ?? LV9: ?? LV11:??

What meta magic can effect coin shot to make it more versatile?

Any good traits that would be good for his theme?

The Guild is run like a Cooperation and he is the Ceo

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