Kyonin / Treerazer AP?


Pathfinder Adventure Path General Discussion


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I’ve had an idea rattling around in my head for the last few days about how I would tackle this venerable plot hook (of the Demon Lord hanging out in Elf Land), and I figured the topic deserved a thread. I think Treerazer has hung around long enough, his defeat would be a tiny, tangible way for players to impact the setting, and it gives the elves a chance to have better material than Second Darkness.

Would you want to see it? Do you want a full six books, or would you be okay with another 11-20 like Ruby Phoenix?


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Now that I'm on my laptop, I have a brief pitch of my own: a three volume (levels 11-20), with an emphasis (but not a demand!) on elven PCs.

Volume 1 is about the wedding for Kyonin's queen and her Alijae spouse, gestured at in a few 2e texts. The event draws dignitaries from across Golarion - Aiudeen of all sorts, the snow elves of the distant north, the aquatic and Spiresworn elves of the seas, members of all three Mualijae nations, the wandering Vourinoi, and even those from far-away Jinin - as well as Kyonin's many non-elven allies. These friends of course come in handy (as the PCs) when Treerazer's forces strike the city! Evacuate the survivors to safety through the aiudara, drive off the fiends, and kill some major lieutenant of the Demon lord.

Volume 2 sees Kyonin in more need of more help than the Inner Sea can offer - and so our heroes travel through the elf-gate to the planet Castrovel, to beseech allies from the elven homeworld! Sovyrian is not without intrigues of its own, while both the Lashunta city-states and Formian hives could potentially provide aid of their own (though Kyonin may be reluctant to receive it...) if appealed to. Diplomacy and intrigue on the psychic planet!

Volume 3 sees Kyonin rallied and re-armed, with otherworldly allies in tow! A straight-forward brawl to the death against Treerazer and a grand ritual to purify the lands he's defiled provide a classic fantasy good ending for those righteous enough to earn it. A major dangling plot thread is resolved, freeing Kyonin up for other storylines in the future, while the victors get to go on to the side of the elven pantheon or are otherwise immortalized in song and poetry.

In a perfect world, these give us backmatter articles on under-detailed elven nations (the Vourinoi and Spiresworn, /please/) and on the planet Castrovel, while some nearby release brings playable Lashunta and Formians to 2e. If I'm being indulgent, I'm going all out! :p


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Pathfinder Adventure Path Subscriber

Taking down Treerazer sounds like an amazing concept for an 11-20.


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Yeah I'd be all for a three-parter like that.

Though I think you'd need another, outside force to help kick off the events of the story, someone other than Treerazor himself. One possibility could be Cyth-V'sug making a move against Treerazor for some reason. Perhaps the Prince of the Blasted Heath has finally tired of Treerazor's existance, or Treerazor's existing could have been part of some greater plan centuries or millennia in the making, like Treerazor being integral to seeding Golarion for infestation by demonic fungi.

Scarab Sages

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Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Ron Lundeen's Skaldwood Blight 1-20 AP is a VIking-themed take on "Against Treerazor," and it's nearly done.

That said, this 3-parter sounds good, but I'd want Keftiu's 3 parts to be parts 4-6. I'd probably start the PCs in Jinin where the rise to become that nation's eventual delegation to the wedding. Parts 2-3 would probably hit Shenmen and Kaoling or maybe Wanshou. Maybe one of those would be an infiltration or raid type mission.


I lean more toward a three-parter AP mostly because I don't think I could do, or convince my playgroups to do, elves elves elves for all twenty levels. Ancestry: the Adventure Path isn't a concept I'm terribly interested in, and with how important Treerazor is to the elves, that's what such an AP sounds like it'd become.


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Make this and I will buy it!!!

Shadow Lodge

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Perpdepog wrote:
I lean more toward a three-parter AP mostly because I don't think I could do, or convince my playgroups to do, elves elves elves for all twenty levels. Ancestry: the Adventure Path isn't a concept I'm terribly interested in, and with how important Treerazor is to the elves, that's what such an AP sounds like it'd become.

You don't need an all-elven party by any means. Kyonin dispatched experienced Tanglebriar demonslayers to Mendev at points - all that would need to happen to justify PCs from non-elven peoples is Mendev deciding to return the favor or mercenary ex-crusaders following their comrades to another battlefield (there are still demons in Sarkoris, of course, but Telandia likely pays better than the Reclaimers, having the tax revenue of a state to draw upon).


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zimmerwald1915 wrote:
Perpdepog wrote:
I lean more toward a three-parter AP mostly because I don't think I could do, or convince my playgroups to do, elves elves elves for all twenty levels. Ancestry: the Adventure Path isn't a concept I'm terribly interested in, and with how important Treerazor is to the elves, that's what such an AP sounds like it'd become.
You don't need an all-elven party by any means. Kyonin dispatched experienced Tanglebriar demonslayers to Mendev at points - all that would need to happen to justify PCs from non-elven peoples is Mendev deciding to return the favor or mercenary ex-crusaders following their comrades to another battlefield (there are still demons in Sarkoris, of course, but Telandia likely pays better than the Reclaimers, having the tax revenue of a state to draw upon).

Lost Omens: Legends mentions a defense treaty between Kyonin and the Five Kings Mountains, along with Telandia’s ties to both Galt’s leader and (to a lesser extent) the empress of Taldor. The new Knights of Lastwall mentions that a detachment is in Kyonin, explicitly working at the issue of the Tanglebriar and Treerazer.

Plenty of non-elves could be PCs, is what I’m saying.

Shadow Lodge

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keftiu wrote:
Plenty of non-elves could be PCs, is what I’m saying.

I entirely agree, though color me skeptical that even the Five Kings Mountains' commitments (certainly not Galt's or Taldor's, which do not exist as such - it is merely their monarchs/quasi-monarchs who have decent personal relationships with Kyonin's) extend so far as ensuring Kyonin's territorial integrity through the reintegration of Tanglebriar. That's not a commitment any of Kyonin's neighbors wants or needs and Kyonin has no means to entice or compel them to agree to such a thing. Which is to say that non-elven PCs would be participating in this little adventure on their own hook, and not as representatives of governments.


IMC, Treerazer has taken control of one of the Aiudara, which leads from the Tanglebriar to Andoran. It was inadvertently opened (from the Andoran side) by the PCs who didn't know what it was, having been misled into it by a bunch of cultists.

So you could use that sort of start to initiate the AP at any level, anywhere. The PCs might open it themselves, or they might stumble across the cult, then the demons getting out, and then the gate itself (and maybe seal it temporarily). It might become a sequence of hopping about the planet wasting cultists and demons, and sealing gates before they get taken over. Then to Kyonin for politics, the Tanglebriar and Treerazer himself.


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logic_poet wrote:
Ron Lundeen's Skaldwood Blight 1-20 AP is a VIking-themed take on "Against Treerazor," and it's nearly done.

This sounded great, until I saw Owen's name attached to it. He still hasn't fully delivered on his 52 in 52 project, so I will remain extremely wary of any other project he puts out while asking for the money upfront.

Kickstarter page wrote:
Neither Owen nor Ron have any unfulfilled Kickstarter campaigns to their name, so this timeframe is carefully considered and realistic, but we want to make it clear to everyone that the PF2 version will arrive well before the PF1 conversion.

The sheer audacity of putting the above quote on the Kickstarter page is astounding. While technically true (Open Gaming Store, where the 52 in 52 project was funded, isn't a Kickstarter, though the funds were all given upfront), it is quite deceiving.

Since Ron wrote it and Owen is apparently just the publisher, I will take a look at reviews when it is available to the public, but it sure will need to be mightily impressive for me to even consider sending any money its way.


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Stumbled across the Lantern Bearers section in the Adventurer’s Guide while looking up something else, and was pleasant surprised to see them both welcoming non-elves into their ranks and pivoting from the drow to Treerazer. They make a natural excuse for motley parties!

Shadow Lodge

keftiu wrote:
Stumbled across the Lantern Bearers section in the Adventurer’s Guide while looking up something else, and was pleasant surprised to see them both welcoming non-elves into their ranks and pivoting from the drow to Treerazer. They make a natural excuse for motley parties!

There are any number of better excuses than "facelifted racism factory."


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I had plans for Treerazer for campaign built on the Falcon's Hollow modules once. He wasn't a major player though, just the instigator. It was going to start with Treerazer invading the rest of Kyonin, and the players needing to flee as part of a refugee caravan which would settle near Falcon's Hollow. I figured helping their people would good motivation for the all Elven party (the reason I came up with this idea), alongside dealing with the multiple factions in Falcon's Hollow and Darkmoon Vale. It never took off unfortunately.

But yeah, Treerazer is an odd one that they're one of the big threats of the setting, but due to being isolated to his little domain for all of Pathfinder so far, his villain credibility has taken a bit of a hit. An AP would serve him well.

I really like the outline you've thought up. Volume 2 especially.


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With the product page for Gatewalkers #1 up, it seems I got the most important part of this made real… :p

Spoiler:
Beyond excited for Castrovel!


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There was mention in the Secrets of Golarion stream about wanting to get around to Treerazer and Kyonin, the same way they finally got around to resolving Galt’s whole deal in an Adventure. Here’s hoping!


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keftiu wrote:
There was mention in the Secrets of Golarion stream about wanting to get around to Treerazer and Kyonin, the same way they finally got around to resolving Galt’s whole deal in an Adventure. Here’s hoping!

Hey! That was my question! Was really happy James responded.

I found the mention of Night of the Gray Death to be really fun. I'm running my group through it right now and they are having a blast. More really thicc standalone adventures that go hard on a specific thing would be awesome.


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While this is a personal thing, It would be hard to sell me on a very elf-centric AP. I know others feel exactly the same way about a very dwarf-centric AP, which is a thing I'd love.


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PossibleCabbage wrote:
While this is a personal thing, It would be hard to sell me on a very elf-centric AP. I know others feel exactly the same way about a very dwarf-centric AP, which is a thing I'd love.

Depends on the dwarves. Five Kings? Not so much. Almost any of the Garundi dwarven cultures? I’m there in a heartbeat.

I’d love to hear your pitch if you have one!


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Saedar wrote:
keftiu wrote:
There was mention in the Secrets of Golarion stream about wanting to get around to Treerazer and Kyonin, the same way they finally got around to resolving Galt’s whole deal in an Adventure. Here’s hoping!

Hey! That was my question! Was really happy James responded.

I found the mention of Night of the Gray Death to be really fun. I'm running my group through it right now and they are having a blast. More really thicc standalone adventures that go hard on a specific thing would be awesome.

Super agree. I love Night of the Gray Death so much. I'm hoping to run it this upcoming Halloween since I didn't get to last year.


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keftiu wrote:
There was mention in the Secrets of Golarion stream about wanting to get around to Treerazer and Kyonin, the same way they finally got around to resolving Galt’s whole deal in an Adventure. Here’s hoping!

Hopefully it's an AP. NotGD was very well done, but the villain isn't a Demon Lord. A Demon Lord warrants an AP.


I feel like one of the problems with a "let's go beat up Treerazer" AP is that the tools to make PCs stand a chance in that fight (something like Mythic) don't exist yet.

Treerazer, as a level 25 monster, is a very hard fight for 20th level characters (24 is "an extreme challenge solo boss" for a party of 4 level 20 adventurers), one that most parties will not survive. In the AP you're kind of supposed to win. I think the highest level enemy we've seen in an AP was level 24, and that was in Ruby Phoenix which had a high level of optimization since you didn't need to have a playable character for the first ten levels.


You don't necessarily need mythic. Taring down the boss' powerbase is just as viable a plot point as building up that of the party.
Introduce some magical whatsit that is Treerazor's bane, maybe called Treerazor's Bane, and a smart and well-prepared party should stand a chance.


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I feel like if you're not squaring off the biggest, baddest thing in the Bestiary and winning it's going to be kind of a letdown.


PossibleCabbage wrote:

I feel like one of the problems with a "let's go beat up Treerazer" AP is that the tools to make PCs stand a chance in that fight (something like Mythic) don't exist yet.

Treerazer, as a level 25 monster, is a very hard fight for 20th level characters (24 is "an extreme challenge solo boss" for a party of 4 level 20 adventurers), one that most parties will not survive. In the AP you're kind of supposed to win. I think the highest level enemy we've seen in an AP was level 24, and that was in Ruby Phoenix which had a high level of optimization since you didn't need to have a playable character for the first ten levels.

Wasn't the 1e Mythic ruleset introduced in an AP? The Treerazer AP could very well be the AP that introduces the 2e Mythic Ruleset, couldn't it? Maybe keep it simple with some preset "Mythic Roles", and flesh out the fully customizable system in it's own sourcebook.

Silver Crusade

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No, the Mythic Adventures Hardcover introduced Mythic, and it… didn’t really do a good job.

Shoving them into the backmatter of an AP issue or the player’s guide would be a disaster.


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Rysky wrote:

No, the Mythic Adventures Hardcover introduced Mythic, and it… didn’t really do a good job.

Shoving them into the backmatter of an AP issue or the player’s guide would be a disaster.

Ah, I see. I thought the AP introduced them, and the Mythic sourcebook refined them. Like with Kingmaker and it's Kingdom Building/Management and Army rules. My mistake.


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Rysky wrote:

No, the Mythic Adventures Hardcover introduced Mythic, and it… didn’t really do a good job.

Shoving them into the backmatter of an AP issue or the player’s guide would be a disaster.

Mythic was a molten mess, that's for true. In fairness though it was kind of destined to be. The staff were taking a game system that was already prone to abuse and bolted on a new rule system to make characters more powerful than they already could be; they couldn't win for losing.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

As someone who runs a Mythic Jade Regent game and a Mythic Wrath of the Righteous game. Mythic is great as long as you never advance past roughly Mythic Rank 3 for PCs.


PossibleCabbage wrote:
I feel like one of the problems with a "let's go beat up Treerazer" AP is that the tools to make PCs stand a chance in that fight (something like Mythic) don't exist yet.

This is what artifacts are for. As uber-powerful plot devices, they have one purpose: to act as the McGuffin that unlocks an otherwise impossible challenge.

It doesn't have to be an artifact per se (it could be involving Cyth-V'sug instead) but if the PCs are to be front and centre in the final battle, they need to be the prime movers rather than a sideshow.


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PossibleCabbage wrote:

I feel like one of the problems with a "let's go beat up Treerazer" AP is that the tools to make PCs stand a chance in that fight (something like Mythic) don't exist yet.

Treerazer, as a level 25 monster, is a very hard fight for 20th level characters (24 is "an extreme challenge solo boss" for a party of 4 level 20 adventurers), one that most parties will not survive. In the AP you're kind of supposed to win. I think the highest level enemy we've seen in an AP was level 24, and that was in Ruby Phoenix which had a high level of optimization since you didn't need to have a playable character for the first ten levels.

Treerazer is very beatable for a level 20 party. It has very exploitable weaknesses. The weakness to good and cold iron makes it so it has defenses like paper.

A single enemy is a much lower threat to a level 20 party than at lower levels.

The bonuses and penalties you can stack up are crazy at this point (heroism +2 or +3), aid (+4), flanking (+2), status debuff (+1-3).

Of course an unexpecting, uncoordinated group is probably gonna struggle a lot but I think if you buff the hell out of a group you'll run the risk of the boss turning out to be a joke as well.


That does assume that you catch him on his own, on ground not of his choosing, when he can't prepare. And whilst not of Runelord intellect, he's no idiot.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Ron Lundeen's The Skaldwood Blight fulfilled today over on drivethrurpg. It looks good so far! (page 10/252)


I've been working on a sandbox Kyonin/Treerazer AP for like....a decade now. Getting somewhere...(laughs nervously like Ralph Wiggum). I aspire to release it on Infinite at some point.

Main Villains are Treerazer, Whispering Way, and Aspis Consortium. Winter Council is gone, replaced by a progressive (but still corrupt) Evergreen Council. Plenty of Lantern Bearers, Fierani Demon hunters, and Wasp Queens...

Adventuring party begins as Pathfinder Initiates on their first test.

Part I, the PCs are racing against time to find Candlaron's key, before the Aspis Consortium. Created from the same tech as aiudara, it is effectively a Sovyrian Wayfinder that can send you anywhere in space and time.

Part II, the PCs uncover a plot by a foul necromancer of the Whispering Way to link the Sovyrian stone to the undead planet Eox, to muster a planetary scale invasion of undead.

Part III, is razing the Witchbole and confronting Treerazer.

As for his defeat? Don't worry. There's a Sphere of Annihilation in Arabrecht. The only question is: where is the GM hiding the Talisman of the Sphere?


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With the recent soft-announcement of more three-part APs, I figured this thread was worth kicking again, if only because it feels like a natural fit for an 11-20. After having Treerazer lurking for all of Pathfinder's history, I'm keen to kick his butt!

PossibleCabbage wrote:
While this is a personal thing, It would be hard to sell me on a very elf-centric AP. I know others feel exactly the same way about a very dwarf-centric AP, which is a thing I'd love.

Congratulations on the gift of prophecy :D


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What announcement?


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Fumarole wrote:
What announcement?

Sky King’s Throne, the third AP of next year, is another three-parter, making 2023 the first year without a six-book AP in it. This has been accompanied by a fair bit of staff talk about how the later books in six-volume campaigns have a pretty steep drop off in sales, and that the three book releases have been doing better.

Six books of elf stuff is a big ask, but three feels more plausible - especially given that the dwarves are getting that spotlight next year! I’m excited for how much elven content does seem to be coming in Gatewalkers, though.


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Yeah, if we're doing "books with a theme that might not appeal to everybody" doing either a 1-10 or a 11-20 depending on which fits best is a great idea.

Grand Lodge Developer

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PossibleCabbage wrote:
Yeah, if we're doing "books with a theme that might not appeal to everybody" doing either a 1-10 or a 11-20 depending on which fits best is a great idea.

The reality is, any given AP might not appeal to everybody. It's just a risk we take when we're dreaming up what adventures to put our efforts into.

That said, the push towards three-book APs has successful so far and is likely to continue. They're a more manageable scale for gaming groups to get behind than six-book APs. Sometimes a storyline works better in three books than it does in six. Recently I had a pitch for a six-book AP that, after some discussion, could really do just fine as a three-book AP AND leave more room on the schedule for other, different ideas. (no, I won't tell you what it was, lol)

From a personal standpoint, a six-book AP can feel like a slog after a while where you're just trying to get to the end so you can play that other new thing that released that you're excited about. A three-book AP can give you a "long term feel" without a multi-year commitment. I'm a huge fan of them.

Although, the six-book format is still one we're familiar with, so don't be surprised if you see them again, especially if a story warrants it.

I'm also getting excited for the standalone adventures line and the sorts of stories we get to tell when even a three-book AP is too much, but you need more room than just... say... a one-shot or PFS scenario.

Suffice to say the future of Pathfinder adventures is bright, with lots of variety for many different interests.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

FWIW, I'm really excited about the three book style of adventures. I have yet to complete a six book adventure path, but my group and I have powered through Abomination Vaults and Quest for the Frozen Flame. Each adventure is about 6-8 months for us, which hits a sweet spot of attention span.

(Incidentally, we would all LOVE a hard copy of Quest if anyone is still listening...)

I would think a lot of first edition adventure paths would benefit from a trimming (Serpent's Skull, Mummy's Mask, and Jade Regent spring to mind from memory of reading them), if they ever were to get a Kingmaker style remake for second edition.

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