DMD's Shattered Star Recruitment


Recruitment

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Alrighty! Here's Alara's in-character post!

The Voyage:
Shuffle shuffle shuffle the cards. Five at a time, three times each. Keep going. Don't mind the sea spray in your face.

The tanned elf stared at the approaching city before her with wonder in her eyes. She had heard of the city of Magnimar: a stronghold of the Pathfinder Society, steeped in the history of the country known as 'Varisia'. It stretched before her in all directions, the urban sprawl seeming so much larger than anything she had seen back home.

The anticipation of finally landing in port caused her to twitch and shuffle from foot to foot. Such impatience is unbecoming of a Jininese lady. She thought as she shuffled the deck of cards in her hands. The cards slid together with practiced, nigh-obsessive ease.

One-two-three. One-two-three. One-two-three.

Unbecoming indeed. Gotta be able to hold still for a bit longer! But I can't WAIT!

Alara bit the inside of her cheek to keep her thoughts from spilling out of her mouth. The katana at her side tapped against her slender thigh with each swell of the ocean beneath her.

...did I forget anything?

The thought shot coldly through the elf's mind and she stuffed her cards back into the satchel slung over her shoulder. She rooted through it again--grooming kit's there, equipment maintenance accounted for, journals, ink, inkpen, teddy bear (thank Desna, Hogo's still there), night tea, food--

The bubbling anxiety within her chest suddenly caught fire and spread to her limbs and brow. "Oh! Alara, you idiot--you forgot to bring rope! Or torches!" She snapped, her foot stomping against the deck in self-directed frustration.

Her thoughts leapt from her lips in whispers once she realized how loud she was being. "Right. Need to buy rope and torches before the meeting. What self-respecting Pathfinder doesn't bring those necessities?"

Still, her forgetfulness could be forgiven--and it was indeed when the ship finally docked. The City of Monuments loomed before her, at once inviting and demanding that she be on her best behaviour.

Right! Now... let's find Heidmarch Manor. And a merchant. Gotta get my rope and torches first. Alara thought with a smile on her lips and heart. With a twirl of her silvery silken armour, she strode down the ship's gangplank...


Blythe Astor wrote:

Ragnar av Gundrun, I didn't realize when I was writing my in-character post, but yours is not too far off mine. Both deal with shady stuff going on in the back alleys. I'm now picturing you and Rosabel getting me out of that, lol.

A human ninja heading to gunslinger (mysterious stranger) dissident, a virtuous human dual-talent cleric of Sarenrae and an amoral cynical mercenary human bloodrager? This is starting to sound fun, lol. Good dynamics there.

Banter:

Explosions typically equal reward, fair maidens to rescue, and more often then not explosive-throwers to beat up and shake down for their frequently excellent loot! Ragnar thought as he was racing towards the sounds of an explosion. Effortless using the Heavily armed huge Viking divides the mass of people running to the other direction-effect, he quickly arrived at the scene and saw a female, still breathing, lying in a pool of her own blood.
Rescue the fair maiden it is he thought as he used his innate connection with urban terrain to stabilize the *fair maiden*, fairly easily carrying her over his shoulder into a more secure location.
Looks more beaten up then blown up, hmmm, interesting...
Ragnar found a table and 2 chairs in a nearby inn, placed his new acquaintance on one, himself on the other one, ordered some food and thought time for a polite rapport building interview! Isnt she a gun runner of some sort? Very useful to know such people!


Hmmm. Time constraints for me, and you're quickly approaching your submission limit number of characters.

I'll bow out at this point, methinks. Reldak will just have to wait for another day to find adventure. :)

Have fun, folks.


Well, I don't believe there are currently any full arcane casters in as applications.

I'm going to withdraw Magdeli, my Fighter application in favor of Ambriel the Elven Arcanist instead. I was having trouble getting the level progression and backstory to come together right for Magdali anyway. I kept wanting to go in too many direction for a single character to manage.

Ambriel is complete except for the IC sample, which I'll finish up either tonight or tomorrow.

Apologies for the long backstory, I'll look at trimming it down if I get the time. I did some timeline to age comparisons and things got a little trippy when I realized that as a young elf Ambriel is older than the current city of Magnimar. A lot of the backstory length went into trying to reason through what she's been up to for so long.


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I'm entirely exhausted from work, so this may not be quite accurate. If I've miscategorized or overlooked you please reply with this post quoted to make it nice and eye-catching.

Full Submissions:
Izabelia - bard
Ragnar - bloodrager
Rosabel - cleric
Mallory - inquisitor
Caroliss - cleric
Alara - samurai

WiP Subs:
Ambriel
Anansi
Blythe
Krystal
Magdali

Grand Lodge

Make shift notes:
House Derexhi is a family-run business that has offered guards and protection duties to those in Magnimar, whether for short or extended periods, since Magnimar was formed. They also are hired as private investigators and rescuers.


Do we need to finish up all of the crunch to be considered? I am willing to make the character fit the details if I'm chosen...but I've been on these boards for over a decade. I am not interested, nor do I have the time in games that ask me to remake characters into the DM's personalized expectations to then not be selected.

I know some of this will be lost because it is written, and not in person. I just need to know what your expectation is to consider players. :)


<-- Okay, here is Zanbabe's submission. (Dungeon Rover Ranger with good passive trapfinding underground)

A couple of questions... can I roll for a Variant Aasimar ability besides the daylight spell, and if so, how do you usually do it... I know different DMs want to roll it themselves, or roll three times, or whatnot.

Also, suggestions from anyone for a good deity? I put down Desna, but if there is a non-evil god of the underground, maybe a dwarven god, that might fit better? (Background is that she was trained in her underground abilities by a dwarf.) I don't know the pantheon very well, so I could use some help if anyone else knows it better.

In Character sample:

That's a good question, said Zadira.

but I think you are reading your personal morality into this whole "stealing from the dead" idea. These people have passed to a different world... they have no need of these physical trappings. These things should be in museums, or otherwise used for the benefit of the living. Now, if I took something from you, then I could understand your concern. You need your stuff, and even if you didn't, it wouldn't be good to take something you wanted. This guy... he doesn't need it; he doesn't want it. It's just stuff, and should be passed on.

Now, can I get back to breaking into this crypt, or did you want to discuss philosophy further?


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Zadira wrote:

Good underground deities please?

There is an NG Empyreal Lord of mines

Benorus
Standard Empyreal Lord, little known.

There is a vudran specific version here
Omrataji

Kelinahat is LG, Heavens spymistress and fairly darkness based
Kelinahat If you going for more of a sneaky then an underground aspect.


Ragnar av Gundrun wrote:


There is an NG Empyreal Lord of mines
Benorus
Standard Empyreal Lord, little known.

There is a vudran specific version here
Omrataji

Kelinahat is LG, Heavens spymistress and fairly darkness based
Kelinahat If you going for more of a sneaky then an underground aspect.

Hey thanks! Looks like some good options. I appreciate it. :)


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Benorus does sound like the best literal match Zanbabe. Also Magnimar is ground zero for the Empyreal cults.

On a more meta level Cayden Cailean might be worth a look. Nothing underground about his portfolio, but he's CG and has a 'god of dodgy ventures that might easily fail and/or make the regular folk upset' vibe to him. Who doesn't need a little more luck in their life after all?


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@Zanbabe: Benorus seems to fit best. There’s a little more info in the above link for you.


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In Character Voice:

Anansi the Spider peers down at the letter for the 20th time. The Shoanti shaman looks around the busy, bustling city of Magnimar. Peoples of seemingly every ancestry rushing about and going in every direction. Buildings towering over head blocking the sky, streets paved and purposely providing pathways around them, and sounds of hawkers, hustlers and harlots constantly invading his ears, the halfling sat upon Prophet shaking his head.
Cities! Filthy! Foul! Loud! Where is the sky gone!
Anansi the Spider peers down once again at the letter in his hands. The halfling notices a city guardsmen walking by.
Heidmarch Manor?
The guardsman glances at the obvious Shoanti. The aurouch skinned garments, the various animal and skull totems, and (the most telling clue) the white skull painted mask the short? shoanti shaman wore were enough to cause the guardsman to involuntarily preform a quick gesture of warding from bad luck. He takes a second glance, but shakes his head.
Heidmarch Manor is located within the prosperous Alabaster District of the city's wealthy Summit area. The manor lies just north of the Triodea in the neighboring Naos District.

The Shoanti just looks at the guardsman with a blank expression on his painted face.
You may notice that I am not from 'round here?

The guardsman blushes, reaching into his beltpouch. He hands the child? a map.
The Shoanti takes the map with a wink.
Much gratitude! Your grandparents would appreciate it if could wear the family ring more often. You should be proud of it.
Anansi the Spider continues on toward the manor.

Not for nothing, but I like him...lol!

@Zanbabe I was looking. Those are the ones I narrowed down also.


Thanks everyone. Benorus it is. :)


mittean wrote:

Do we need to finish up all of the crunch to be considered? I am willing to make the character fit the details if I'm chosen...but I've been on these boards for over a decade. I am not interested, nor do I have the time in games that ask me to remake characters into the DM's personalized expectations to then not be selected.

I know some of this will be lost because it is written, and not in person. I just need to know what your expectation is to consider players. :)

My only real expectation is that the character is happy to be working with the Pathfinder Society. Whether that's because they have a reputation for profitable expeditions, a sense of duty, a thirst for knowledge, a second chance, or whatever other reason, is up to the player.

I'm more than okay with minor modifications, which is why I specifically said it is okay to hold a few skill points in reserve or leave some languages undeclared. Class and race are "written in stone" at submission. It would make my head explode if someone tried to change that after submission/before gameplay, lol.

TBH I don't really mind if gear isn't done at submission.


Helaman here.

Unchained Elven Rogue. Unspent skills 1-2 depending on favoured class choice (Leaning into History as one). 2 unspent racial languages. 50-50 on changing my level 1 feat. Exchange Agent Trait. VERY likely to dip swashbuckler.

Aethorduil is a pathfinder from the Kyronin lodge but was given a choice to take an assignment outside of the Elven realm. Somewhat interested in Humans, and given Varisia is a colourful and chaotic place (to Elven ways of thinking at any rate), he jumped at the chance. He had already learned some of the Varisian language earlier, and polished it with the carrivaneers he travelled with on the way to his new posting.

Something of an intellectual he enjoys puzzles and delights in fragments of knowledge. Given that Varisia is littered with bits of Thessalonia he's doubly happy with the assignment.


Here's Ambriel's IC Sample.

Selling Books:

Ambriel stands on the dock after disembarking from the ship from Riddleport, taking in Magimar’s unique skyline. It is good to see it. Magimar is home. She’s not soothed by the familiarity of it though. Instead she feels nervous; the city may not be equally glad to see her, at least the parts of it that have mattered to her for so long. Ambriel made some decisions while on the ship. She would not be going back to the Capital District, where she had lived and worked for so long, at least not yet. Instead she would give it a wide berth and take up residence in Ordellia. It would be a long trip to Heidmarch Manor if she had to go there often, but there would be far less chance she’d bump into anyone she knew. Best to avoid “friends” and acquaintances until she has a better feel for the social landscape.

First though, she needed to go visit Chavdar Kozlek in Keystone. Chavdar’s bookstore is an easy to overlook hole in the wall, but those in the know are aware that he knows his tomes. If one is looking for something that no other place has, Chavdar just might. When she’s outside the shop door, Ambriel pauses and takes two leather bound volumes out of the satchel hanging from her shoulder. She checks her dress a last time to make sure everything is neat and tidy, then reminds herself again to keep her chin up.

Body language, eye contact, confident tone of voice, don’t come off like a dog that’s been kicked too many times.

When Ambriel opens the door and walks in, Chavdar Kozlek looks up from the book he’s repairing. His eyes widen slightly in surprise, but otherwise his face hints at no particular attitude. He goes back to working on the book as he greets her.

”Ambriel Kogalnica. It’s been quite some time since I’ve seen you. I heard you’d left the city.”

Ambriel smiles in reply, even though Chavdar isn’t looking at her.

”For a while, yes. I did take some time away. But I always planned on coming back. This is my home after all. You haven’t changed a bit in my absence.”

The last comment is Ambriel’s attempt to inject a friendly, familiar tone, and it isn’t true. She’d been in Riddlepot only two years, but the time hasn’t agreed with Chavdar. He’s heavier and balder. His middle years are rapidly waning. Ambriel forges on.

”I’m here today to sell rather than buy.”

Ambriel’s statement gets Chavdar to look up at her, and he rousts himself from the table to come over and take the pair of books she is holding out. He looks them both over with dispassionate care. He hands them back.

”Both are interesting and in very good condition. But Planar Journeys and Time: Recursion and Arcane Mathematics isn’t as rare as it used to be. A copy came on the market here locally, and another arrived from an estate sale in Korvosa.”

Interested enough to bargain some Ambriel thinks. She tries countering.

”We both know a couple of copies won’t change anything except in the very short term. Both of those copies will get scooped up and disappear into private collections in no time. Besides, I’d rather you didn’t advertise having either of these two available in your shop. I intend to buy them back in the near future.”

Chavdar looks up at Ambriel more closely.

”So you found someone who’ll hire you.?”

Chavdar’s voice is neutral, but his wording cuts. Ambriel now knows he had taken the scandal personally. She had mishandled a book that was irreplaceable, practically a city treasure, and as a result it was lost, probably forever. It was likely the same with most of the people who’s opinions she cared about the most. They hadn’t forgotten yet.

Against her better judgment Ambriel reaches into her satchel and pulls out the letter from Sheila Heidmarch notifying Ambriel of her acceptance. She hands it over, needing to save some face. Chavdar reads it and hands it back.

”Well… This is a change of pace for you no doubt.”

Ambriel left Chavdar’s shop disappointed. Chavdar didn’t budge and she didn’t get the amount for the books she’d expected. She got enough to carry her through for a little while, but she would need the Pathfinder Society to start paying soon or she’d be in trouble. Back before her troubles things wouldn’t have been like this. Chavdar would have floated her a bit extra, especially since she would repurchase the books later. He didn’t offer tea, or show her any new acquisitions he was thrilled with, even though he knew she couldn’t afford them herself. They were practically strangers now.

It’s still going to take time. Maybe plenty of it.

Ambriel has time though. One of the things she’s learned very well as an elf living among humans is that, if one is willing to bend to the winds of the moment, things will fade and be forgotten. When it comes to her and humans, time is always on her side.


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To make it easier to see and read each submission at a glance....

Completed Submissions:

Izabelia Nirodin, Female Human (Varisian) Bard (Archaeologist) (campaign trait: Alabaster Outcast: House Nirodin)
Ragnar av Gundrun, Male Human (Kellid) Bloodrager (campaign trait: Exchange Agent)
Anansi the Spider, Male Halfling Shaman (Animist/Speaker for the Past) (campaign trait: Nontraditional Native)
Alara Shinrin, Female Elf Samurai (Warrior Poet) (campaign trait: Exchange Agent)
Rosabel (Noble family name to be decided), Female Human Duel-talent Cleric of Sarenrae (campaign trait: Alabaster Outcast- House to be determined)
Mallory Miller, Female Human Inquisitor of Iomedae (campaign trait: Serpent Runner)
Ambriel Kogalnica, Female Elf Arcanist (School Savant: Void) (campaign trait: Monument Scholar)
Caroliss Kaddren, Female Half-Elf Cleric (Varisian Pilgrim) of Calistria (campaign trait: Alabaster Outcast (House Kaddren)
Zadira, Female Aasimar Ranger (Dungeon Rover/Infiltrator) (campaign trait: Ruin Raider)

WiP Submissions:
Krystal Popescu, Female Human Unchained Rogue (needs to adjust stats, including SS campaign trait, and post an IC sample)
Blythe Astor, Female Human (Chelaxian) Ninja (will take levels in Gunslinger-Mysterious Stranger) (everything finalised except crunch adjustment and choosing SS campaign trait)
Aethorduil Faelaiien, Male Elf Unchained Rogue (everything except IC sample finalised) (campaign trait: Exchange Agent)

===

If I've missed anyone, it's purely unintentional and I'll correct the list upon advisement. :)


Awesome, thanks, DM Dickie. I appreciate the clarification.

Blythe is fully good to work with the Pathfinder society. :)

All her basics stay what they are here: A human ninja from Cheliax who will take classes in Gunslinger eventually. If chosen I'll fix her to your specs within the day. But the crunch on her page right now gives you an idea of where I will likely take her, and the writing and backstory I already posted should give you an idea of who she is and how I play. :)


Presenting Lina Derexhi for your consideration. Will have a sample post up ideally tonight, tomorrow at the latest.


Dotting. I'm thinking of an arcane caster. Not sure what class, but I tend to enjoy dipping my toes into new mechanics so perhaps an alchemist or arcanist :)

... that, or some outlandish wizard build.


Assuming the list is accurate (looks better than the one in my notes, lol, I blame 11 hour work days and 2 hours commute time!) then we are super close to my cutoff.

And yeah, Blythe has fluffy bits on previous page, so that makes it 10 currently full submissions!

Thanks for the assist, Izabelia!


Solicitor wrote:

Dotting. I'm thinking of an arcane caster. Not sure what class, but I tend to enjoy dipping my toes into new mechanics so perhaps an alchemist or arcanist :)

... that, or some outlandish wizard build.

I, myself, am a big fan of outlandish builds...lol.


DM Dickie wrote:
Assuming the list is accurate (looks better than the one in my notes, lol, I blame 11 hour work days and 2 hours commute time!) then we are super close to my cutoff.

Damn a 2 hour commute time? Do you listen to a lot of podcasts? XD


@DM Dickie: is it possible to start with Ancient Thassilonian as a language? I tried googling it, but I assume I *can* if I put a point in Linguistics? I'd also like Azlanti, but I take it that has to wait until level 2.


dotting with interest...


Wow! I work 11 hour days, but from home. I don't know if I could survive another 2 hours of commuting on top of it.


@GM
So just checking, the OP says

OP wrote:
Any official Paizo material is fair game

So ANY Paizo material is fair game.....as I want to be sure....


RHMG Animator wrote:
So ANY Paizo material is fair game.....as I want to be sure....

Good question... I took it with an implied "within reason," and didn't make a centaur. :) If something is questionable, you should probably run it by the GM specifically.


Crunch:
NAME Eliphas
CLASS Wizard (Illusionist)
RACE Human (Chelish / Korvosan)
ALIGNMENT Neutral Good

STR 10 INT 18
DEX 14 WIS 14
CON 14 CHA 10

BAB +0
FORT +3 REF +2 WILL +4
HP 9
AC 12

FEATS
1 Spell Focus Illusion
H Great Spell Focus Illusion
W1 Scribe Scroll
Fam Alertness

SKILLS (9 (2 Wizard, 4 INT, 1 Human, 2 Bonus)
1 (1) Knowledge Arcane +8
2 (1) Knowledge History +8
3 (1) Knowledge Religion +8
4 (1) Knowledge Planes +8
5 (1) Knowledge Dungeoneering +8
6 (1) Spellcraft +8
7 (1) Linguistics +8
8 (1) Perception +9
9 (1) Craft (Drawing/Painting) +8
bonuses: +3 to Perception (+1 trait, +2 Alertness), +1 to Appraise, +4 to Perception vs statue-like creatures, +2 Sense Motive
LANGUAGES
Common, Ancient Thassilonian, Draconic, Infernal, Celestial, Abyssal

TRAITS
1 Ruin Raider (+1 to Appraise, +4 to Perception vs statue-like creatures)
2 Resilient (+1 to Fortitude saves)
3 Seeker (+1 to Perception, becomes a class skill)

SPELLS
Known
0 ALL
1 (x) Color Spray, Shadow Trap, Silent Image, Detect Secret Doors, Protection From Evil, Mage Armor, Magic Weapon
Prepared
0 (3) Detect Magic, Acid Splash, Ghost Sound
1 (3) Silent Image, Color Spray, Color Spray

WIZARD
Cantrips: Wizard can prepare a number of cantrips, or 0-level spells, each day as noted on Table: Arcanist Spells Prepared. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.
Arcane bond: Gain a familiar.
Opposing schools: Enchantment & Evocation
Arcane School: Illusion (Phantasm)
-Extended Illusions (Su): Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.
-Terror (Su): As a standard action, you can make a melee touch attack that causes a creature to be assailed by nightmares only it can see. The creature provokes an attack of opportunity from you or an ally of your choice. Creatures with more Hit Dice than your wizard level are unaffected. This is a mind-affecting fear effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
-Arcane Bond (Figment/Sage Familiar)
Foggert the Raven
N Tiny animal Init +2; Senses low-light vision; Perception +6
DEFENSE AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 NA)
HP 2 (quarter of master’s) || Fort +1, Ref +4, Will +5
OFFENSE Speed 10 ft., fly 40 ft. (average) Melee bite +5 (1d3–4) Space 2-1/2 ft.; Reach 0 ft.
STATISTICS Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse Skills Fly +6, Perception +6, Knowledge Local +4, Knowledge History +4
-Recurring Dream (Su): A figment has a total number of hit points equal to 1/4 of its master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master or enters an antimagic field, or if a figment’s master is unconscious or asleep, the figment disappears until the next time its master prepares spells or regains her spells per day. Because it is a being of its master’s mind, a figment can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar, and it can’t use any divination spells or spell-like abilities the base creature has.
[b]-Manifest Dreams (Su):
At 3rd level, a figment is shaped by its master’s dreams. Each time the master awakens from a full night’s rest, he can apply to the figment 1 evolution point’s worth of eidolon evolutions that don’t have a base form requirement. At 7th level, he can apply 2 points’ worth of eidolon evolutions; at 13th level, he can apply 3 points’ worth of eidolon evolutions.
-Dazzling Intellect (Ex): A sage’s Intelligence score is always equal to 5 + its master’s class level, but it gains natural armor increases as if its master’s class level were half what of the actual class level. This alters the familiar’s Intelligence score and natural armor adjustment.
-Sage’s Knowledge (Ex): A sage stores information on every topic and is happy to lecture its master on the finer points of a subject. A sage can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master’s class level. Additionally, a sage gains 2 skill ranks each time its master gains a class level. Its maximum number of ranks in any given skill is equal to its master’s class level. This replaces alertness and the familiar’s ability to share its master’s skill ranks.
-Empathic Link
-Share Spells

HUMAN
Bonus Feat: Gain a bonus feat.
Skilled: Gain an extra skill point per level.

GEAR
Dagger, Light Crossbow, Spellbook, Spell Component Pouch, Backpack, Pouch, Sack, Scroll Case, Hooded Lantern (+4x oil), Iron ration (x2) Waterskin, Mess Kit, Writing Kit (diary, writing utensils, some blank sheets), Sketchbook + pencils, Explorer's Outfit

Tidy background:
BACKGROUND
A graduate from the Acadamae, Eliphas needed a rigorous change of pace after enduring five harsh years at Korvosa’s premier arcane institution. All the days spent studying the basics of illusionism and how to create new layers of reality kept him away from the world around him. Instead, he got to see a thousand paintings and studied many of them in great detail so he could hone his craft. Each of them was a promise of a place worth visiting, of peoples, environments, and buildings worth seeing. And so one day, whilst smoking a pipe of wizard leaf atop one of the Acadamae’s spire towers, he promised himself he would.

And what better way to do so than as a member of the Pathfinder Society?

IC post:
"Ah!" Lazily, Eliphas reaches for a thick slice of fresh bread and gathers the soft inner part by kneading it into a ball. The young wizard uses it to erase the mistake he made in his drawing and soon after, the soft scratches of pencil kissing paper resumed. The drawing of the Irespan, Magnimar's characteristic landmark, will most likely take a couple more attempts before it will pass his own personal standard, but he'll get there. Eventually. It would be so much easier to capture its splendor using magic! But that would be cheating.

And if anything, drawing keeps him occupied. And that's a good thing, for the young wizard is bloody nervous. Today's a big day for today's the day he'll get called to the Lodge for what might be his very first real Pathfinder assignment!


Looking forward to seeing the final selections!


Got a Gnome Illusionist and linguist who's just itching to join the Pathfinder Society. Her mechanics are done on her alias page. I just need to write up her fluff and get that IC post in. Should be all done by today.


I was working up a sorcerer, and then decided to dive full on into the occult adventures book and made a psychic instead. I still have to work up the IC post, but here's the crunch and background.

Eskander Sforza:

Male half-elf psychic 1 (Pathfinder RPG Occult Adventures 60)
NG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +3; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee longspear -1 (1d8-1/×3)
Ranged sling +1 (1d4-1)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks phrenic amplification (intense focus[OA]), phrenic pool (3 points)
Psychic Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—burst of insight[OA], cause fear (DC 15), heightened awareness[ACG]
. . 0 (at will)—read magic, daze (DC 14), mage hand, message, telekinetic projectile[OA]
. . Psychic Discipline Rebirth
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 13, Int 18, Wis 12, Cha 16
Base Atk +0; CMB -1; CMD 10
Feats Light Armor Proficiency, Skill Focus (Knowledge [arcana])
Traits nontraditional native: varisian, starchild, stargazer (varisian)
Skills Bluff +7, Craft (calligraphy) +6, Diplomacy +7, Knowledge (arcana) +12, Knowledge (history) +9, Perception +7, Sense Motive +5, Spellcraft +8, Survival +2 (+6 to avoid getting lost); Racial Modifiers +2 Perception, starchild
Languages Common, Elven, First Speech, Shoanti, Thassilonian, Varisian
SQ elf blood, mnemonic esoterica, past-life memories
Other Gear lamellar cuirass[UC], longspear, sling, belt pouch, candle (6), chalk (5), fishhook, flint and steel, ink, inkpen, journal[UE], masterwork backpack[APG], prismatic crystal[OA], string or twine[APG], thread (50 ft.), waterskin, 1 gp, 3 sp, 7 cp
--------------------
Special Abilities
--------------------
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Intense Focus (Ex) 1 pool point for +2 to conc. check as part of casting spell, 2 for +5.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mnemonic Esoterica (Ex) By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class's spell list to your sp
Past-Life Memories (Ex) You add a bonus equal to half your psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained.
Phrenic Pool (3/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Rebirth Your mind is forged from the most powerful memories of a multitude of lifetimes. You have fragmentary knowledge of your prior lives and can leverage the experience gained during these lifetimes into raw psychic power.

Phrenic Pool Ability:


--------------------

Background:
Eskander Sforza is a half-Varisian half-elf. His family is part of a wandering Varisian troupe of merchants and travelers who cross the lands of Varisia from Riddleport to Kaer Maga to Korvosa.
He is a man haunted by memories of someone who isn't him. Best as he can tell, the memories are of an ancestor possibly, possibly a great-grandfather, but the line blurs sometimes in his head, wether it is his memory or someone else's memory. He calls the voice in his head "grandfather" or "Kyrill" and what he knows of them (or has been able to piece together) was that they were some kind of wizard who focused on war, which is why he knows exactly 1 wizard spell . Eskander's psychic energy isn't super controllable by him consciously, he sort of focuses and sometimes things happen, but not enough for him to consider it his calling. He sees himself as a researcher and scholar, and that's how he fits into the Pathfinder Society. To learn more about history, magic, and the voice inside his head which sometimes tells him things, and sometimes doesn't. I see him eventually learning more about his psychic phenomena and how they manifest, but that's going to take some time and experience. He brings an understanding of the Thasilonnian language with him, learned from "Grandfather" and his scholarly pursuit interest. I don't necessarily see the conversations with the voice in his head as always being positive, but I feel like sometimes that trope of negative voices is overdone, so there will probably be some back and forth between those viewpoints, and I encourage the GM to feel free to take liberties with that.
He expressly doesn't share about the voices in his head, since he thinks people will judge him for it. It would take a large portion of time and trust with a group to bring that out.

Liberty's Edge

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Zanbabe wrote:
RHMG Animator wrote:
So ANY Paizo material is fair game.....as I want to be sure....
Good question... I took it with an implied "within reason," and didn't make a centaur. :) If something is questionable, you should probably run it by the GM specifically.

Time for Trox Bloodrager.


I'd like to submit Saria, a Name-keeper shaman -I've been meaning to try this archetype out and a Pathfinder Society focused AP is the perfect place for it!

Below is my submission - it should be finished except for gear.

Backstory:

As the daughter of a renowned pathfinder, Saria grew up fascinated with tales from her mother's or her colleagues adventures, and she hoped to one day join the pathfinders herself and go with her mother in one of her missions.

But shortly after finally joining the Society, her mother's name was added to the Wall of Names - gone missing during a mission in Varisia. It was then that Saria decided to join the Name-keepers, hoping to find out more about her mother's final mission and finish it herself.

When the Lodge issued a call for volunteers to explore the Varisian frontier, she jumped at the opportunity, hoping to find out more about what her mother's final assignment might have been.

IC Sample:

As she approaches Heidmarch Manor, Saria stops for a moment and gazes at her mother's old wayfinder.

Here I am, following in your footsteps. Are you proud of me, or should I have stayed back home, helping at dad's store?

I know he would feel safer if I took a different path, but I know he understands, and I know you would too - you felt this was your calling, just as I do.

I have no illusions about the dangers. I've seen the Wall, I know the names and the tales behind many of them. But that's just one more reason to be here - I will make sure no one's tale is cut short.

And I'll bring the last chapter of yours home as well.

Stats:

SARIA FARTIL

Neutral Good Medium Half-Elf Shaman 1;

Init 6; Senses Perception: +10

DEFENSE

AC 12, touch 12, flat-footed 10

hp 10

Fort 1, Ref 2, Will 7

OFFENSE

Speed 30 ft.

Ranged Light crossbow +2 (1d8 19-20),

Shaman spells prepared (CL 1; concentration +6)

0th (at will)- Daze (DC 15); Detect Magic (DC 15); Guidance (DC 15);
STATISTICS

Str 7, Dex 14, Con 12, Int 13, Wis 20, Cha 14

Base Atk + +0; CMB +-2; CMD 10

Feats Improved Initiative;

SQ Inherited Wayfinder; Spirit Ability: Monstrous Insight; Shaman Spirits: Lore;

Skills Diplomacy +6; Knowledge (history) +5; Knowledge (religion) +5; Linguistics +6; Perception +10; Spellcraft +5; Use Magic Device +7;

Traits
Seeker
Dangerously Curious
Exchange Agent (Linguistics)

Racial Traits
Low light vision
Elf blood
Kindred-raised


Updated List

Completed Submissions:

Izabelia Nirodin, Female Human (Varisian) Bard (Archaeologist) (campaign trait: Alabaster Outcast: House Nirodin)
Ragnar av Gundrun, Male Human (Kellid) Bloodrager (campaign trait: Exchange Agent)
Anansi the Spider, Male Halfling Shaman (Animist/Speaker for the Past) (campaign trait: Nontraditional Native)
Alara Shinrin, Female Elf Samurai (Warrior Poet) (campaign trait: Exchange Agent)
Rosabel (Noble family name to be decided), Female Human Duel-talent Cleric of Sarenrae (campaign trait: Alabaster Outcast (House to be determined))
Blythe Astor, Female Human (Chelaxian) Ninja (will take levels in Gunslinger-Mysterious Stranger) (crunch to be finalised upon selection)
Mallory Miller, Female Human Inquisitor of Iomedae (campaign trait: Serpent Runner)
Ambriel Kogalnica, Female Elf Arcanist (School Savant: Void) (campaign trait: Monument Scholar)
Caroliss Kaddren, Female Half-Elf Cleric (Varisian Pilgrim) of Calistria (campaign trait: Alabaster Outcast (House Kaddren)
Zadira, Female Aasimar Ranger (Dungeon Rover/Infiltrator) (campaign trait: Ruin Raider)
Eliphas, Male Human (Chelaxian/Korvosan) Wizard (Illusionist) (campaign trait: Ruin Raider)
Saria Fartul, Female Half-Elf Shaman (Name Keeper) (campaign trait: Exchange Agent)

WiP Submissions:
Krystal Popescu, Female Human Unchained Rogue (crunch adjustment and IC sample pending)
Aethorduil Faelaiien, Male Elf Unchained Rogue (campaign trait: Exchange Agent) (IC sample pending)
Lina Derexhi, Female Half-Elf Sorcerer (Seeker, Wildblooded, Empyreal) (campaign trait: Alabaster Outcast: House Derexhi) (IC sample pending)
Polly Glottimixx, Female Gnome Illusionist (campaign trait: Monument Scholar) (Fluff & IC sample pending)
Eskander Sforza, Male Half-Elf Psychic (campaign trait: Nontraditional Native) (IC sample pending)

Interest Noted:
• RHMG Animator
• Crisischild: Trox Bloodrager

===

If I've missed anyone, it's purely unintentional and I'll correct the list upon advisement. :)


Sorry, I didn't notice the traits and some other details weren't included in the stat block - I'm adding them now to my profile. Saria is an Exchange Agent, coming from the Grand Lodge in Absalom.


Saria Fartul wrote:
Sorry, I didn't notice the traits and some other details weren't included in the stat block - I'm adding them now to my profile. Saria is an Exchange Agent, coming from the Grand Lodge in Absalom.

No worries and thank you. I've updated the list with your campaign trait. :)


uh...hello there.:

"Uh, hello there, and greetings. I am Lina, but I guess you already know that. I uh, received your, invitation, and uh, I guess I'm here to say I'm interested."

Lina could not keep still. Her weight shifted back and forth from one foot to the other, and she didn't know how to occupy her hands. At first they were clasped together in front of her, then they hung at her sides until they found themselves clasped together again, this time behind her back. Occasionally she blew at a free-hanging strand of hair that seemed to escape her loosely-tied pony tail.

The man standing before her looked her up and down, from head to toe. Try as she might, you could not ascertain anything from his stoic expression. While his attire spoke of wealth, his physique spoke of something else, a fortune earned, not inherited.

"I believe you have some skill. Word is you swindled my nephew out of more than a few coins. And they say you have some magical affinity as well. That could prove useful." He arm rested against the other as his fingers stroked his well-trimmed goatee.

"Ahh, well, yes. You see I had no idea he was a relation of yours. Had I known, I'm sure I...would have not bothered the gentleman. I can of course offer recompense for any...embarrassment that may have occurred."

The man raised his hand to halt her speaking. "That won't be necessary. A lesson well earned, and well paid for."

Lina blushed slightly. "Ah...well, in that case, what I can do for you?"

"You can stop fidgeting for one."

"Sorry, nervous habit" she lied.

Again he waved his hand. She began to open her mouth to ask another question when he cut her off.

"No, this does not concern your father."

"Ahh, well good then. So uh...what happens next, then?"


Updated List

Completed Submissions:

Izabelia Nirodin, Female Human (Varisian) Bard (Archaeologist) (campaign trait: Alabaster Outcast: House Nirodin)
Ragnar av Gundrun, Male Human (Kellid) Bloodrager (campaign trait: Exchange Agent)
Anansi the Spider, Male Halfling Shaman (Animist/Speaker for the Past) (campaign trait: Nontraditional Native)
Alara Shinrin, Female Elf Samurai (Warrior Poet) (campaign trait: Exchange Agent)
Rosabel (Noble family name to be decided), Female Human Duel-talent Cleric of Sarenrae (campaign trait: Alabaster Outcast : House to be determined)
Blythe Astor, Female Human (Chelaxian) Ninja (will take levels in Gunslinger-Mysterious Stranger) (crunch to be finalised upon selection)
Mallory Miller, Female Human Inquisitor of Iomedae (campaign trait: Serpent Runner)
Ambriel Kogalnica, Female Elf Arcanist (School Savant: Void) (campaign trait: Monument Scholar)
Caroliss Kaddren, Female Half-Elf Cleric (Varisian Pilgrim) of Calistria (campaign trait: Alabaster Outcast: House Kaddren)
Zadira, Female Aasimar Ranger (Dungeon Rover/Infiltrator) (campaign trait: Ruin Raider)
Lina Derexhi, Female Half-Elf Sorcerer (Seeker, Wildblooded, Empyreal) (campaign trait: Alabaster Outcast: House Derexhi)
Eliphas, Male Human (Chelaxian/Korvosan) Wizard (Illusionist) (campaign trait: Ruin Raider)
Saria Fartul, Female Half-Elf Shaman (Name Keeper) (campaign trait: not listed)

WiP Submissions:
Krystal Popescu, Female Human Unchained Rogue (crunch adjustment and IC sample pending)
Aethorduil Faelaiien, Male Elf Unchained Rogue (campaign trait: Exchange Agent) (IC sample pending)
Polly Glottimixx, Female Gnome Illusionist (campaign trait: Monument Scholar) (Fluff & IC sample pending)
Eskander Sforza, Male Half-Elf Psychic (campaign trait: Nontraditional Native) (IC sample pending)

Interest Noted:
• RHMG Animator
• Crisischild: Trox Bloodrager


IC Sample:
- Sorry, work delayed.
MOVE! Marcos Farabellus bellowed at the trainee pathfinders.

The near dozen students were being put there paces, and moved as a sweating groaning mass. Not coincidentally the group was made of what The Master of Swords called "The Toss Pots". The group was largely unathletic and "lacking in the muscles department".

The group composed of Saeranite scimitar aficionado's, magelings, and surprisingly Aethorduil... who while he was no strongman, was no weakling either. The Kyonin elf had placed last in a few physical tests and had come to Farabellus's attention, and so suffered along side this sorry lot.

The exercise was a 'forced march' obstacle course... that was a circle about 50 yards across, littered with athletics equipment like a pommel horse, a balancing beam turned sideways forcing aspirants to clamber over it and so forth before a drop area of two dozen sandbags, and a pile of aged packs. Each alternate rotation was made 'encumbered'.

The elf really had himself to blame. Way too much time spent over books and scrolls, to the exclusion of sleep or routine callisthenics had blunted his edge... along with just going through the motions while he applied his mind to other tasks.

And it was under this impetus that his brain kicked into a higher gear.

Aethorduil, even as he sweated and cursed, turned this into an intellectual exercise. He dredged up partially digested lessions, ironically delivered by the Master of Swords and started the process of working smarter not harder. Even as he was yelled at to hurry he re-adjusted pack straps and took care to balance sandbags across his shoulders. He'd push obstacles a certain way, give a hand up to his fellow aspirants or work on manuevering centres of gravity over obstacles as quickly as possible.

His reward was a brief nod of approval and a grin from his instructor... sadly it was his only reward. There was no reprieve only an ongoing punishment session that only ended when all of them could barely crawl.

The lession went deep. He stopped slacking off and more importantly he worked out how to apply his mind in overcoming what others saw as purely physical endeavours.


Updated List

Completed Submissions:

Izabelia Nirodin, Female Human (Varisian) Bard (Archaeologist) (campaign trait: Alabaster Outcast: House Nirodin)
Ragnar av Gundrun, Male Human (Kellid) Bloodrager (campaign trait: Exchange Agent)
Anansi the Spider, Male Halfling Shaman (Animist/Speaker for the Past) (campaign trait: Nontraditional Native)
Alara Shinrin, Female Elf Samurai (Warrior Poet) (campaign trait: Exchange Agent)
Rosabel (Noble family name to be decided), Female Human Duel-talent Cleric of Sarenrae (campaign trait: Alabaster Outcast : House to be determined)
Blythe Astor, Female Human (Chelaxian) Ninja (will take levels in Gunslinger-Mysterious Stranger) (crunch to be finalised upon selection)
Mallory Miller, Female Human Inquisitor of Iomedae (campaign trait: Serpent Runner)
Ambriel Kogalnica, Female Elf Arcanist (School Savant: Void) (campaign trait: Monument Scholar)
Caroliss Kaddren, Female Half-Elf Cleric (Varisian Pilgrim) of Calistria (campaign trait: Alabaster Outcast: House Kaddren)
Zadira, Female Aasimar Ranger (Dungeon Rover/Infiltrator) (campaign trait: Ruin Raider)
Aethorduil Faelaiien, Male Elf Unchained Rogue (campaign trait: Exchange Agent)
Lina Derexhi, Female Half-Elf Sorcerer (Seeker, Wildblooded, Empyreal) (campaign trait: Alabaster Outcast: House Derexhi)
Eliphas, Male Human (Chelaxian/Korvosan) Wizard (Illusionist) (campaign trait: Ruin Raider)
Saria Fartul, Female Half-Elf Shaman (Name Keeper) (campaign trait: Exchange Agent)

WiP Submissions:
Krystal Popescu, Female Human Unchained Rogue (crunch adjustment and IC sample pending)
Polly Glottimixx, Female Gnome Illusionist (campaign trait: Monument Scholar) (Fluff & IC sample pending)
Eskander Sforza, Male Half-Elf Psychic (campaign trait: Nontraditional Native) (IC sample pending)

Interest Noted:
• RHMG Animator
• Crisischild: Trox Bloodrager


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Closed from accepting new submissions!

Just to be a nice guy (and since I was late flipping the sign from open to closed): if you are on the work in progress list you have 24 hours from this post to finalize your submission. I'm at work all day again today so I won't have time to go through every submission today anyway, lol.

A ton of high quality work in here. I hate having to choose. Thank you everyone! Expect selections and any additional info from me on Monday or Tuesday!


So, I just noticed a bit of a weirdness with the wording here?

Animist Spirit Magic:
The animist adds the following spells to the list of spells he can cast using spirit magic: speak with animals (1st), skinsendUM (2nd), speak with plants (3rd), malfunctionUM (4th), dream (5th), speak with stone (6th), control constructUM (7th), trap the soul (8th), soul bind (9th). This ability replaces the spirit magic spells gained from the shaman’s spirit.

The bold is my mine and where my confusion comes in.
Am I totally missing something?

I was thinking he gets both? I have some fun shenanigans for Unseen Servant (from Ancestor spirit) and a sheet...lol.


Looks like Magdali was left off the list.


Magdali was withdrawn in favor of Ambriel, but I appreciate your concern! :)


@DM Dickie: Instead of cutting down the length of Ambriel's background, which is useful to me for remembering details about her as a character, I've added a condensed 'elevator pitch' version to save you some grief.


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Anansi the Spider wrote:

So, I just noticed a bit of a weirdness with the wording here?

** spoiler omitted **

The bold is my mine and where my confusion comes in.
Am I totally missing something?

I was thinking he gets both? I have some fun shenanigans for Unseen Servant (from Ancestor spirit) and a sheet...lol.

The Name-Keeper archetype has identical wording, and I always interpreted it as replacing the usual spirit spells with a fixed list more thematic for the archetype (mainly due to the last phrase that seems to explicitly state that the normal spells are replaced).

I think the wording on the first sentence is just the standard rule text for this type of ability - it's exactly the same as the section on spirit spells on the standard spirit ability:

Spirit (Su):

Spirit (Su) wrote:


Spirit (Su): A shaman forms a mystical bond with the spirits of the world. She forms a lasting bond with a single spirit (see Spirits on page 37), which grants a number of abilities and defines many of her other class features.

At 1st level, a shaman gains the spirit ability granted by her chosen spirit. She adds the spells granted by that spirit to the list of spells that she can cast using spirit magic. She also adds the hexes possessed by that spirit to the list of hexes that she can use with the hex and wandering hex class features.

However, I think you might have missed the following part from the Speaker for the Past Archetype:

Mysteries of the Past:

Mysteries of the Past wrote:


Mysteries of the Past: A speaker for the past gains Linguistics, Knowledge (history), Knowledge (local), Perception, and Use Magic Device as class skills. She also adds the spells from the ancestorUM and timeUM oracle mysteries to her class spell list (as the cleric level for those spells).

Unseen servant is the 1st level spell granted by the Ancestor mystery, so you can still cast it, if you prepare it with your normal spell slots. So I'd say your shenanigans are safe :)


Sweet! Nice find! Thank you!

Now, I just need a sheet!

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