Suit of Keys

Polly Glottimixx's page

14 posts. Alias of Delightful.

Full Name

Polly Glottimixx


|HP 8/8|AC 14 T 14 FF 11|Fort +1 Ref +2 Will +3|CMD 11|Init +3|Per +3|


Blinding Ray 6/7|Active Conditions: None


Female NG Gnome Illusionist 1





Special Abilities

Blinding Ray (7/day)


Neutral Good






Azlanti, Common, Draconic, Dwarven, Elven, Giant, Gnome, Sylvan, Thassilonian, Varisian



Strength 9
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 12
Charisma 12

About Polly Glottimixx

Character Stats:

Polly Glottimixx
Female Gnome Illusionist 1
NG Small Humanoid (Human)
Init +3; Senses Perception +3
AC 13, Touch 13, Flat-Footed 11 (+2 Dex, +1 Size)
HP 8 (1d6+2)
Fort +1, Ref +2, Will +3
Speed 20 Ft.
Melee Quarterstaff -1 (1d4-1) 
Ranged Sling +3 (1d3-1) 
Gnome Magic Spell-Like Abilities (CL 1st; concentration +3)
1/day—Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals
Arcane School Spell-Like Abilities (CL 1st; concentration +6)
7/day—Blinding Ray
Illusionist Spells Prepared (CL 1st; concentration +6)
1st—Color Spray (DC 17), Mage Armor, Magic Missile
0 (At Will)—Acid Splash, Detect Magic, Read Magic
Opposition Schools Enchantment, Necromancy
Str 9 (-1), Dex 14 (+2), Con 12 (+1), Int 18 (+4), Wis 12 (+1), Cha 12 (+1)
Base Atk +0; CMB -1; CMD 11
Skills (+2 Wizard, +4 Int, +2 Bonus = 8 Ranks)
Appraise +8 (+1 Rank, +4 Int, +3 Class)
Knowledge (Arcana) +8 (+1 Rank, +4 Int, +3 Class)
Knowledge (Dungeoneering) +8 (+1 Rank, +4 Int, +3 Class)
Knowledge (Engineering) +8 (+1 Rank, +4 Int, +3 Class)
Knowledge (History) +8 (+1 Rank, +4 Int, +3 Class)
Knowledge (Local) +8 (+1 Rank, +4 Int, +3 Class)
Linguistics +9 (+1 Rank, +4 Int, +3 Class, +1 Trait)
Spellcraft +8 (+1 Rank, +4 Int, +3 Class)
Azlanti, Common, Draconic, Dwarven, Elven, Giant, Gnome, Sylvan, Thassilonian, Varisian
Scribe Scroll (Bonus Wizard Feat): You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Magic Items for more information.

Spell Focus (Illusion) (Level 1 Feat): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Arcane Temper (Magic): You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.

Etymologist (Social): When you, like all other young gnomes, were taught the hodgepodge Gnome language, you became curious about the original meaning of each word and what language it was derived from. Anytime you come across a new language, you are immediately absorbed by both how it works and what words you can co-opt from it for the Gnome language. You gain a +1 trait bonus on Linguistics checks, know one additional bonus language, and treat Linguistics as a class skill.

Monument Scholar (Campaign): As a child in Magnimar, the city’s ancient monuments inspired you with wonder. Your fascination with these relics has only grown in the years since, encouraging you to join the ranks of the Pathfinder Society so you can further quench your thirst for knowledge. Though you know little about the actual lore of the monuments, you’ve studied these colossal works extensively, developing an in-depth knowledge of some of the city’s most famous landmarks. You gain a +1 trait bonus on Knowledge (history) checks made in Varisia due to your familiarity with its historical remnants. This bonus increases to +2 if the check relates to the city of Magnimar. Additionally, you gain a +2 trait bonus on any skill check made to receive a boon from one of Magnimar’s magically imbued monuments (see Magnimar, City of Monuments for more details).
==Combat Gear==
Quarterstaff (—) (4 lbs.)
Sling (—) (—)
Sling Bullets x10 (1sp) (5 lbs.)

Scroll of Mage Armor (25gp) (—)

==Miscellaneous Gear==
Backpack, Common (2gp) (2 lbs.)
Belt Pouch (1gp) (1/2 lbs.)
Canteen (2gp) (1 lbs.)
Ink (8gp) (—)
Inkpen (1sp) (—)
Scholar's Outfit (5gp) (6 lbs.)
Scroll Case (1gp) (1/2 lbs.)
Signet Ring (—) (—)
Spellbook (—) (3 lbs.)
Spell Component Pouch (5gp) (2 lbs.)
Trail Rations x4 (20sp) (4 lbs.)

==Magical Items==
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Carrying Capacity
Light 0-30 lbs. Medium 31-60 lbs. Heavy 61-90 lbs.
Current Load Carried 28 lbs.
Current Wealth 19 GP / 9 SP / 0 CP

+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their enthusiastic attitudes make them naturally agreeable.
Small Size: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.
Gnome Magic: Gnomes add 1 to the DCs of any saving throws to resist illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Illusion Resistance: Gnomes get a +2 racial bonus on saving throws against illusion spells or effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail.

Arcane Bond: Once per day while wearing your ring, you can cast any spell in your spellbook that you are capable of casting. If you doesn’t have your ring, you must make a DC 20 + spell level concentration check to cast a spell or the spell is lost.

Bonus Languages: A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.

Illusion School (Undead) You have chosen to specialize in illusion spells.

Extended Illusions (Su): Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.

Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Favored Class Bonus:
Wizard 1 (+1 Hit Point)


Cantrips = All cantrips.

Level 1 = Burning Hands, Color Spray, Disguise Self, Grease, Identify, Magic Missile, Mage Armor


As early as she could remember Polly had a love for languages. It just took her awhile to realize it. Born in Magnimar to two gnome stonewrights who left their home of Brastlewark after running afoul of Cheliax’s repressive nobles, Polly’s parents began again in the City of Monuments using their talents to help restore the many ancient statutes and landmarks that decorated the city-state. For a time, it seemed all too likely that Polly would carry on her parents’ vocation and join their esteemed ranks as one of Magnimar’s best artisans. After all, it was a respectable trade in a city with so many monuments and Polly found learning how to artfully tend and shape the stone of such awe-inspiring fixtures without imposing on their original beauty to be a joy that safety held back the Bleaching.

But something was amiss. Despite being praised by her parents and respected amongst her fellow apprentice stonewrights, Polly found herself going through the motions as she worked her craft and steadily rose through the junior ranks of the Stonewright Guild. She may have had the talent and knowledge when it came to making restorations, but she did not possess her parent’s deep passion for the art that made them truly happy. It simply wasn’t her. Though her parents were somewhat disappeared when they learned that she wanted to try different things, they still wholeheartedly supported her newfound quest to find her passion all the same. And so, Polly went out into the world, or at least out into parts of Magnimar she never had the pleasure to truly explore and experience.

The next few years would see Polly go from hobby to hobby and apprenticeship to apprenticeship, with Magnimar’s resident abode for artists in the Lowcleft district practically becoming a second home for the young gnome as she tried to discover what she truly wanted to pursue. And she truly tried nearly everything. From tumbling and magical studies to bartending and taxidermy, she doggedly looked to find her place in the world, learning a little bit of everything as she did. Of course, despite these determined and earnest efforts, none of these brief occupations truly captivated her attention completely or really went anywhere. Indeed, she started to quietly despair that she may never truly find her passion of choice in Magnimar or perhaps the whole world.

Fortunately, before the Bleaching could threaten to take hold of her in her dispirited state, a chance encounter with an inspiring woman would change Polly’s life forever. A spur-of-the-moment visit to one of the monuments she and her parents had worked on when she was young caused her to quite literally ran into an elderly human scholar studying the ancient statute. Cassada Darros was her name, and she was a member of the infamous Pathfinder Society. A linguist by scholarship who had come to Varisia’s new Pathfinder lodge in Magnimar for a chance to study the mysterious Thassilonian runes whittled on many of Magnimar’s famous monuments. After Polly let out a series of sincere apologies the two actually got to talking, with Polly almost immediately becoming fascinated by Cassada and her work. Learning new languages had always been something of a pet hobby of hers, something that she would as she explored Magnimar and talked to its rich assortment of diverse peoples. It didn’t take Polly long after striking up a conversation with the Pathfinder and volunteering to show her some of the city’s lesser known Thassilonian monuments for her to ask if Cassada was in need of an apprentice. When the kindly scholar smiled and said yes Polly practically jumped in the air with an excitement she hadn’t felt in years.

That jubilance and newfound sense of direction would only be solidified as the years went by in her apprenticeship. Whilst Cassada was a compassionate teacher, she was also a very disciplined one who took her research seriously. Perhaps surprising this didn’t really trouble Polly. Quite the opposite in fact. Gnome or not, Polly was fully able and willing to buck the limiting stereotypes of flightiness commonly associated with her race and showed a steely focus that shocked and delighted her mentor. Hours spent diligently with her nose in books older than Magnimar itself along with rigorous site evacuations of the city’s oldest ruins soon became Polly’s whole life, and it was one she truly started to love as she started to decipher the lost intricacies of Thassilonian and several other old and obscure languages. By the time Polly approached gnomish adulthood she was well and truly a scholar of linguists and Cassada’s most prized pupil and a rather talented if still inexperienced wizard. It was for that reason that her mentor put her name forward for Sheila Heidmarch’s mysterious mission for the Pathfinder Society. While a part of her is apprehensive about the possible risks involved with such a mission, the greater part of her can’t help but be excited by the prospect of her skills actually contributing to the society and making her mentor proud.

Appearance and Personality:


Age: 38 | Height: 3' 3" | Weight: 33 lbs. | Hair: Pink | Eyes: Blue | Build: Slender

As expected from a gnome, Polly is of slight height and thin build compared to most of the other races of Golarion. Similarly, her hair is decidedly strange and gnomish in coloration, being a long mane of bright rosy, pink curls that falls to her waist. Her bright sky-blue eyes are large and expressive and are more often than not alit with an energetic spark. They are also framed by eyelashes as pink and curly as her hair. And she could even be considered quite pretty. When it comes to her clothing Polly mostly dresses in the professional and conservative attire of a scholar which hints at her desire to be taken more seriously by her colleagues.

Polly Glottimixx is still a young woman by gnome standards, and it clearly shows in her sanguine temperament. Passionate determined, and eternal fascinated by the world around her, she is motivated by a curiosity that drives her to try and learn all the worlds’ wondrous secrets. Her love of languages, especially ancient and lost ones, is simply one manifestation of this fundamental yearning to discover. After all, when one learns the language of a culture it is only then that they can truly delve its many norms and eccentricities. That’s Polly’s philosophy anyway and she sticks to it quite fiercely.

Despite this Pollyanna-like attitude, Polly herself is fully capable of being soberous when required. While possessing a gnome’s stereotypical excitability, something that she sometimes feels embarrassment about, she still takes the principles of scholarship seriously and strives to adhere to logic and reason when doing either. To that end, she’s rather intelligent, but rarely sees any reason to lord her shrewdness over people, finding such elitist attitudes to be counterproductive and arrogant. Instead, she’s open with her knowledge and sees its positive use as the model for how education can improve the world.