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About Polly GlottimixxCharacter Stats:
Polly Glottimixx Female Gnome Illusionist 1 NG Small Humanoid (Human) Init +3; Senses Perception +3 ================================================= Defense ================================================= AC 13, Touch 13, Flat-Footed 11 (+2 Dex, +1 Size) HP 8 (1d6+2) Fort +1, Ref +2, Will +3 ================================================= Offense ================================================= Speed 20 Ft. Melee Quarterstaff -1 (1d4-1) Ranged Sling +3 (1d3-1) Gnome Magic Spell-Like Abilities (CL 1st; concentration +3) 1/day—Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals Arcane School Spell-Like Abilities (CL 1st; concentration +6) 7/day—Blinding Ray Illusionist Spells Prepared (CL 1st; concentration +6) 1st—Color Spray (DC 17), Mage Armor, Magic Missile 0 (At Will)—Acid Splash, Detect Magic, Read Magic Opposition Schools Enchantment, Necromancy ================================================= Statistics ================================================= Str 9 (-1), Dex 14 (+2), Con 12 (+1), Int 18 (+4), Wis 12 (+1), Cha 12 (+1) Base Atk +0; CMB -1; CMD 11 ================================================= Skills (+2 Wizard, +4 Int, +2 Bonus = 8 Ranks) ================================================= Appraise +8 (+1 Rank, +4 Int, +3 Class) Knowledge (Arcana) +8 (+1 Rank, +4 Int, +3 Class) Knowledge (Dungeoneering) +8 (+1 Rank, +4 Int, +3 Class) Knowledge (Engineering) +8 (+1 Rank, +4 Int, +3 Class) Knowledge (History) +8 (+1 Rank, +4 Int, +3 Class) Knowledge (Local) +8 (+1 Rank, +4 Int, +3 Class) Linguistics +9 (+1 Rank, +4 Int, +3 Class, +1 Trait) Spellcraft +8 (+1 Rank, +4 Int, +3 Class) ================================================= Languages ================================================= Azlanti, Common, Draconic, Dwarven, Elven, Giant, Gnome, Sylvan, Thassilonian, Varisian ================================================= Feats ================================================= Scribe Scroll (Bonus Wizard Feat): You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Magic Items for more information. Spell Focus (Illusion) (Level 1 Feat): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Etymologist (Social): When you, like all other young gnomes, were taught the hodgepodge Gnome language, you became curious about the original meaning of each word and what language it was derived from. Anytime you come across a new language, you are immediately absorbed by both how it works and what words you can co-opt from it for the Gnome language. You gain a +1 trait bonus on Linguistics checks, know one additional bonus language, and treat Linguistics as a class skill. Monument Scholar (Campaign): As a child in Magnimar, the city’s ancient monuments inspired you with wonder. Your fascination with these relics has only grown in the years since, encouraging you to join the ranks of the Pathfinder Society so you can further quench your thirst for knowledge. Though you know little about the actual lore of the monuments, you’ve studied these colossal works extensively, developing an in-depth knowledge of some of the city’s most famous landmarks. You gain a +1 trait bonus on Knowledge (history) checks made in Varisia due to your familiarity with its historical remnants. This bonus increases to +2 if the check relates to the city of Magnimar. Additionally, you gain a +2 trait bonus on any skill check made to receive a boon from one of Magnimar’s magically imbued monuments (see Magnimar, City of Monuments for more details).
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Carrying Capacity
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Arcane Bond: Once per day while wearing your ring, you can cast any spell in your spellbook that you are capable of casting. If you doesn’t have your ring, you must make a DC 20 + spell level concentration check to cast a spell or the spell is lost. Bonus Languages: A wizard may substitute Draconic for one of the bonus languages available to the character because of his race. Illusion School (Undead) You have chosen to specialize in illusion spells. Extended Illusions (Su): Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends. Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Favored Class Bonus:
Spellbook:
Cantrips = All cantrips. Level 1 = Burning Hands, Color Spray, Disguise Self, Grease, Identify, Magic Missile, Mage Armor Background:
As early as she could remember Polly had a love for languages. It just took her awhile to realize it. Born in Magnimar to two gnome stonewrights who left their home of Brastlewark after running afoul of Cheliax’s repressive nobles, Polly’s parents began again in the City of Monuments using their talents to help restore the many ancient statutes and landmarks that decorated the city-state. For a time, it seemed all too likely that Polly would carry on her parents’ vocation and join their esteemed ranks as one of Magnimar’s best artisans. After all, it was a respectable trade in a city with so many monuments and Polly found learning how to artfully tend and shape the stone of such awe-inspiring fixtures without imposing on their original beauty to be a joy that safety held back the Bleaching. But something was amiss. Despite being praised by her parents and respected amongst her fellow apprentice stonewrights, Polly found herself going through the motions as she worked her craft and steadily rose through the junior ranks of the Stonewright Guild. She may have had the talent and knowledge when it came to making restorations, but she did not possess her parent’s deep passion for the art that made them truly happy. It simply wasn’t her. Though her parents were somewhat disappeared when they learned that she wanted to try different things, they still wholeheartedly supported her newfound quest to find her passion all the same. And so, Polly went out into the world, or at least out into parts of Magnimar she never had the pleasure to truly explore and experience. The next few years would see Polly go from hobby to hobby and apprenticeship to apprenticeship, with Magnimar’s resident abode for artists in the Lowcleft district practically becoming a second home for the young gnome as she tried to discover what she truly wanted to pursue. And she truly tried nearly everything. From tumbling and magical studies to bartending and taxidermy, she doggedly looked to find her place in the world, learning a little bit of everything as she did. Of course, despite these determined and earnest efforts, none of these brief occupations truly captivated her attention completely or really went anywhere. Indeed, she started to quietly despair that she may never truly find her passion of choice in Magnimar or perhaps the whole world. Fortunately, before the Bleaching could threaten to take hold of her in her dispirited state, a chance encounter with an inspiring woman would change Polly’s life forever. A spur-of-the-moment visit to one of the monuments she and her parents had worked on when she was young caused her to quite literally ran into an elderly human scholar studying the ancient statute. Cassada Darros was her name, and she was a member of the infamous Pathfinder Society. A linguist by scholarship who had come to Varisia’s new Pathfinder lodge in Magnimar for a chance to study the mysterious Thassilonian runes whittled on many of Magnimar’s famous monuments. After Polly let out a series of sincere apologies the two actually got to talking, with Polly almost immediately becoming fascinated by Cassada and her work. Learning new languages had always been something of a pet hobby of hers, something that she would as she explored Magnimar and talked to its rich assortment of diverse peoples. It didn’t take Polly long after striking up a conversation with the Pathfinder and volunteering to show her some of the city’s lesser known Thassilonian monuments for her to ask if Cassada was in need of an apprentice. When the kindly scholar smiled and said yes Polly practically jumped in the air with an excitement she hadn’t felt in years. That jubilance and newfound sense of direction would only be solidified as the years went by in her apprenticeship. Whilst Cassada was a compassionate teacher, she was also a very disciplined one who took her research seriously. Perhaps surprising this didn’t really trouble Polly. Quite the opposite in fact. Gnome or not, Polly was fully able and willing to buck the limiting stereotypes of flightiness commonly associated with her race and showed a steely focus that shocked and delighted her mentor. Hours spent diligently with her nose in books older than Magnimar itself along with rigorous site evacuations of the city’s oldest ruins soon became Polly’s whole life, and it was one she truly started to love as she started to decipher the lost intricacies of Thassilonian and several other old and obscure languages. By the time Polly approached gnomish adulthood she was well and truly a scholar of linguists and Cassada’s most prized pupil and a rather talented if still inexperienced wizard. It was for that reason that her mentor put her name forward for Sheila Heidmarch’s mysterious mission for the Pathfinder Society. While a part of her is apprehensive about the possible risks involved with such a mission, the greater part of her can’t help but be excited by the prospect of her skills actually contributing to the society and making her mentor proud. Appearance and Personality:
Appearance Age: 38 | Height: 3' 3" | Weight: 33 lbs. | Hair: Pink | Eyes: Blue | Build: Slender As expected from a gnome, Polly is of slight height and thin build compared to most of the other races of Golarion. Similarly, her hair is decidedly strange and gnomish in coloration, being a long mane of bright rosy, pink curls that falls to her waist. Her bright sky-blue eyes are large and expressive and are more often than not alit with an energetic spark. They are also framed by eyelashes as pink and curly as her hair. And she could even be considered quite pretty. When it comes to her clothing Polly mostly dresses in the professional and conservative attire of a scholar which hints at her desire to be taken more seriously by her colleagues. Personality
Despite this Pollyanna-like attitude, Polly herself is fully capable of being soberous when required. While possessing a gnome’s stereotypical excitability, something that she sometimes feels embarrassment about, she still takes the principles of scholarship seriously and strives to adhere to logic and reason when doing either. To that end, she’s rather intelligent, but rarely sees any reason to lord her shrewdness over people, finding such elitist attitudes to be counterproductive and arrogant. Instead, she’s open with her knowledge and sees its positive use as the model for how education can improve the world. |