Please help me Gear up my Arcanist (Occultist) 10th To 12th level


Advice


So finally have a back up Character just need to Gear up said PC

I know the big six But for my particular class / Archetype is there any thing that'll make a big enough difference that the item is worth it.

Like I know I want a Dagger. I was had a Character Character swallowed whole and since then all my characters carry a Dagger normally a +1

I know I want A Boost to my INT and CHA likely the +2 Item

I am also wondering if Any Ac Boosters are worth it as I feel like an ROP or an Amulet of Natural Armor will not give me enough of a boost to be worth it and instead I should just try staying as far from my enemies as possible


can you tell us your stats or some more informatiion of the campaing to suggets better options


Zepheri wrote:
can you tell us your stats or some more informatiion of the campaing to suggets better options

Oh ya sure.

It's 20 point buy and I'm thinking

STRENGTH 10
Dexterity 10
Constitution 10
Intelligence 20 (16 + HUMAN + BOOT FROM LEVEL 4 & 8)
Wisdom 10
Charisma 16

Truth be told I'm not sure if I should switch those numbers up

The game it self is a port over of rise of tiamat from d&d

We are level 10 started at level 8 will go to level 15


Sunsilk Ceremonial Armor

Eastern Light Armor
Cost 6,030 gp; Weight 4 lbs.
Armor Bonus +1; Max Dex Bonus —; Armor Check Penalty 0
Arcane Spell Failure Chance 0%; Speed 30 ft./20 ft.

Used for ceremonial displays or occasionally worn (albeit with no additional benefit) over heavier armor, these golden glittering robes consist of several layers of Sunsilk intricately woven with gold brocade designs and covered with metal studs. Though it is light and flexible, when multiple layers are pressed together, its myriad thin fibers inhibit weapons and can slightly help prevent slashing or piercing weapons from causing harm. Clothing made from Sunsilk grants its wearer DR 2/bludgeoning.


I'd seriously reconsider your stat distribution for a start. I'd look at

STR 10
DEX 14
CON 14
INT 14 + 2(Human) +1 lvl 4 +1 lvl 8
WIS 10
CHA 14

Saves, HP, both matter quite a bit. Looking at your race alternatives to Human might well be worth it unless you really want the bonus feat.

Arcanist (Occultists) eat Arcane pool. Thus, gear wise, a lot depends on what your exploits are. Fiendish Proboscis is broken and doesn't need magic item support. Consume Magic Items is not, but needs to be fed... So if you go that route, save some budget for it. Also, a Wyroot weapon can be a useful trick - a coup de grace is a confirmed crit. Against a downed enemy, that's free pool points...


@ VoodistMonk

Sunsilk Ceremonial Armor huh?

Well right now my Dex Bonus is zero
I'm unsure if paying anything more than 9000 for a +3 Bonusn
Would be worth it?
That put my ac at what 14? I just am unsure how much 8 should spend on defense if I'm not have 26+ (where my current character is) are enemies hit over 35 Ac frequently so I kinda feel 14 Ac or even 18 Ac is going to get hit so regularl that it's not worth the gold and I should just try and avoid getting hurt


pad300 wrote:

I'd seriously reconsider your stat distribution for a start. I'd look at

STR 10
DEX 14
CON 14
INT 14 + 2(Human) +1 lvl 4 +1 lvl 8
WIS 10
CHA 14

Saves, HP, both matter quite a bit. Looking at your race alternatives to Human might well be worth it unless you really want the bonus feat.

Arcanist (Occultists) eat Arcane pool. Thus, gear wise, a lot depends on what your exploits are. Fiendish Proboscis is broken and doesn't need magic item support. Consume Magic Items is not, but needs to be fed... So if you go that route, save some budget for it. Also, a Wyroot weapon can be a useful trick - a coup de grace is a confirmed crit. Against a downed enemy, that's free pool points...

See I was not sure about my stats

But I can go with that.

I was told I want Feats for a Summoner type so I figured Human but I'll be honest elf Fcb looks mighty tasty


Elves have an alternative racial feature that can give them Spell Focus for "free"... it's called Industrious Urbanite... or Overwhelming Magic, as they actually have TWO alternative racial features that grant the feat! They stack, you can start with Industrious Urbanite AND Overwhelming Magic... that is TWO Spell Focus feats, at level 1, for "free".

And I just mentiined the armor because it offers DR with zero ASF/ACP...


JuliusCromwell wrote:
pad300 wrote:

I'd seriously reconsider your stat distribution for a start. I'd look at

STR 10
DEX 14
CON 14
INT 14 + 2(Human) +1 lvl 4 +1 lvl 8
WIS 10
CHA 14

Saves, HP, both matter quite a bit. Looking at your race alternatives to Human might well be worth it unless you really want the bonus feat.

Arcanist (Occultists) eat Arcane pool. Thus, gear wise, a lot depends on what your exploits are. Fiendish Proboscis is broken and doesn't need magic item support. Consume Magic Items is not, but needs to be fed... So if you go that route, save some budget for it. Also, a Wyroot weapon can be a useful trick - a coup de grace is a confirmed crit. Against a downed enemy, that's free pool points...

See I was not sure about my stats

But I can go with that.

I was told I want Feats for a Summoner type so I figured Human but I'll be honest elf Fcb looks mighty tasty

ok first race:go whit elf you will gain +2 to int and dex -2 to con no problem whit a headband of +4 int an cha can improve your stat in int to 22 and cha to 18

as for belt that give +4 dex and con to improve to dex 20 con 16

additional the race favorate class option give the elf +1 arcane point to his max arcane reservoir so that mean less spell to sacrifice (if you go to lvl 10 that mean 10 point to your arcane reservoir)

forfeats i will go whit dodge this give you a +1 do the AC

if you take the arcane exploit wooden flesh by usin 1pointof your arcane resservoir you gain +2 natural armor and DR/slashing equal to your cha mod for a duration equal to your lvl

if you get a staff whit the defend ability at least +3 will be great, a ring of protection +2 and a ion stone dusty rose for a +1 insight ac

if you combine all this bonus you will get 10 static +5 dex +4 mage armor +4 shield +2 deflection from ring +2 natural armor from exploit +1 insight from ion stone +3 from defending of the weapon ability +1 from dodge for a total of 32 AC

you can get a cloak of resistance +3 to improve your safe +3

if you get the exploit school undertanding Admixture so you can change the elementents of your energy element spell to diferent 1

get expanded preparation feat this will give you 1 extra slot of your high spell level (forget this part) or get 2 exta slot for any lower lvl of any spell lower to you maximus (yea 2 more for lv 1,2,3,4 or a mix of this spell lv this is so good )

get at least 3 wand 1 offensive (magic missile or similar), 1 of haste and 1 of heroism to get +2 to attack, save and skills


VoodistMonk wrote:

Elves have an alternative racial feature that can give them Spell Focus for "free"... it's called Industrious Urbanite... or Overwhelming Magic, as they actually have TWO alternative racial features that grant the feat! They stack, you can start with Industrious Urbanite AND Overwhelming Magic... that is TWO Spell Focus feats, at level 1, for "free".

And I just mentiined the armor because it offers DR with zero ASF/ACP...

Ah OK I guess that makes since. Dr is DR and it would not hurt to have it just for that.


@ Zepheri

So At level 10 My stats with out item
Would be

STR 10
DEX 16
CON 12
INT 18
WIS 10
CHA 14

THAT seems Decent.

For the stat Boosting Item should I prioritize The metal Buffs or the physical ones.

For Feats I'm thinking something like

1 Dodge
1(From Elf Race) Overwhelming Magic = Spell Focus Conjuration
3 Augmented Summoning
5 Superior summons
7 Extended spell
9 Expanded Summon
11 expanded preparation

Would starting with spell Mastery be worth it switching
Dodge to 3rd level and so on?


I think you may be a bit too focused on summons, I played with an Occultist Arcanist for Skulls and Shackles and it was really fun.

I also would try to start with 18 int, those bonus spells will mean so much, especially when you're using them to fuel the summons.

I picked a dual talented human because as you've noticed the build can be a bit mad, aasimar is a stronger option if allowed, crusading magic is free spell penetration.

Starting stats as aasimar or dual talented human

STR 8
DEX 14
CON 14
INT 18 / 20 at level 10
WIS 10
CHA 14

Feats

1 Spell focus
3 Augment summoning
5th extra exploit
7th Improved familiar
9th Your choice, extra exploit to get metamagic exploit and take potent magic or expanded summon for more options but Ankylosaurus and babau are already there and both great

I'm of the opinion that it's better to summon one beefy summon, even if it may not be as strong as summoning lots, it doesn't annoy the GM as much

Exploits
3rd: Dimensional slide, invaluable
5th: Familiar, familiars are amazing
9th: Potent magic, makes your spells amazing

extra: school understanding void, nice little trick and takes advantage of the charisma many occultists dump, you can use the very powerful void ability to lower an enemies saves and ac for half your level so the rest of the party and your summon can slaughter them. Void seems to be unique in that it uses your caster level, so unlike other school understanding you don't need to spend points.

For items I had a rod of wonder, it's hefty at 25'000, but it's slotless and gives a +4 charisma enhancement, so one, done and you don't need to worry about the crazy prize of an item that enhances both mental stats. It also has a really cool ability of once a week summoning a giant tent for a party, including food.


JuliusCromwell wrote:

@ Zepheri

So At level 10 My stats with out item
Would be

STR 10
DEX 16
CON 12
INT 18
WIS 10
CHA 14

THAT seems Decent.

For the stat Boosting Item should I prioritize The metal Buffs or the physical ones.

For Feats I'm thinking something like

1 Dodge
1(From Elf Race) Overwhelming Magic = Spell Focus Conjuration
3 Augmented Summoning
5 Superior summons
7 Extended spell
9 Expanded Summon
11 expanded preparation

Would starting with spell Mastery be worth it switching
Dodge to 3rd level and so on?

for the equip boost i will go for the physical first (its best to stay alive that having more spell) for the spell dc you can use fox cunning spell to improve

feat and exploits

1 Dodge
1(From Elf Race) Overwhelming Magic = Spell Focus Conjuration
this 2 are good at first lvl

lvl 3 extra exploit: spell tinker (since the summon spell of the occultist cant be benefit of extend spell whit this exploit you can increase the duration of the summoning by 50%, 15 min for a lvl 10), exploit: wooden flesh (for the +2 natural armor and DR/slashing equal to your cha mod) or take potent magic (increase +2 spell lv or spell dc instead of +1 when use arcane reservoir special ability)

lv 5 augmented summoning; exploit: metamagic knowledge (reach spell) whit this metamagic you can transform any touch spell into a ranged touch spell

lv 7 evolved summon monster (whit this feat you gain 1 point of evolution to your summon monster)

lv 9 extra exploit: quick study (by consuming 1 point of your arcane reservoir you can change 1 spell learned for other spell; usi this ability just for emergency), exploit: metamixing (by consuming 1 point of your arcane reservoir you can cast a spell using a metamagic whiitout increasin its casting time. note you can only do this 1 per spell

lvl 11 expanded preparation (extra slot in 2 lvl 3, 2 lvl 4; or 1 lvl 3 and 1 lvl 4), exploit: greater metamagic knowledge: selective spell (each morning when you prepare spell by ussin 1 point of your arcane reservoir you can chage this metamagi for other metamagic as llong you meet the requesist that mean you can get silent spell, maximize spell, empower spell, etc, etc, etc)


ok can some one recommend me some good summons

I like to have some for different situations

And over all what would be a good Evolution to give them via
evolved summon


@ Zepheri

ok so basically from I can tell Focus on Summoning but don't hyper focus
On it

@ Doompatrol

Ya I get Summoning only one I guess it would depend mostly on what's happening.


JuliusCromwell wrote:

ok can some one recommend me some good summons

I like to have some for different situations

And over all what would be a good Evolution to give them via
evolved summon

lvl 5 summon baubau exelent dps and good def (theey also do sneak attack), any elemeental, kytons (realy good and they have regeneration 2 so less healing for them and can act as a warrior)

lv 4 summon any elemental (medium), dire wolf (not much attack but get the chance to trip enemys)

evolution for animals: improved natural attack toiincrease 1 dice high, magic attack (all natural weapon are conciderate magical for the propose of DR) pounce (gets a full attack action after a charge)

evolution for eleemental: reach (increase the reach of the attack by 5 feets) tentacle (gain a secondary attack); bite , claw (whit this 2 can give a bite or claw attack)

evolution humanoid: reach, natural armor, slam


JuliusCromwell wrote:

@ Zepheri

ok so basically from I can tell Focus on Summoning but don't hyper focus
On it

your summon will act as an animal companion so you neeed to do your part 2 its ok to give your summon some moree power but him cant always def you and you need to protect and do some actions to def and attack this is why i balancee i little so you can still use your magic more efficienly


Zepheri wrote:
JuliusCromwell wrote:

ok can some one recommend me some good summons

I like to have some for different situations

And over all what would be a good Evolution to give them via
evolved summon

lvl 5 summon baubau exelent dps and good def (theey also do sneak attack), any elemeental, kytons (realy good and they have regeneration 2 so less healing for them and can act as a warrior)

lv 4 summon any elemental (medium), dire wolf (not much attack but get the chance to trip enemys)

evolution for animals: improved natural attack toiincrease 1 dice high, magic attack (all natural weapon are conciderate magical for the propose of DR) pounce (gets a full attack action after a charge)

evolution for eleemental: reach (increase the reach of the attack by 5 feets) tentacle (gain a secondary attack); bite , claw (whit this 2 can give a bite or claw damage)

evolution humanoid: reach, natural armor, slam

So for Evolved summons I can chose a new evolution each time to tailor it to my summon creature?


JuliusCromwell wrote:
Zepheri wrote:
JuliusCromwell wrote:

ok can some one recommend me some good summons

I like to have some for different situations

And over all what would be a good Evolution to give them via
evolved summon

lvl 5 summon baubau exelent dps and good def (theey also do sneak attack), any elemeental, kytons (realy good and they have regeneration 2 so less healing for them and can act as a warrior)

lv 4 summon any elemental (medium), dire wolf (not much attack but get the chance to trip enemys)

evolution for animals: improved natural attack toiincrease 1 dice high, magic attack (all natural weapon are conciderate magical for the propose of DR) pounce (gets a full attack action after a charge)

evolution for eleemental: reach (increase the reach of the attack by 5 feets) tentacle (gain a secondary attack); bite , claw (whit this 2 can give a bite or claw damage)

evolution humanoid: reach, natural armor, slam

So for Evolved summons I can chose a new evolution each time to tailor it to my summon creature?

yes

https://www.d20pfsrd.com/feats/general-feats/evolved-summoned-monster/


Any other spells any one would recommend for me to start with?


JuliusCromwell wrote:
Any other spells any one would recommend for me to start with?

lvl 1: mage armor, shield, magic misssile, grase, mount (for travel)(can changed whit the quick study to thunderstomp)

lvl 2: foxcunning (for extra int), acid arrow, false life (to get extra temporal hp), scorching ray

lvl 3: displasment(50% chance of miss real good)(can changed to haste whit quick study and viceversa), heroism (iimprove your summons attack, safe and skill +2) vampiric touch (if you use reach spell it will be great do damage and gain temporal hp in case your false life is runing low)(can change to fireball in case of multiple targets)

lv 4 enervation, dragon breath

lv 5 cloudkill (or dominate person in case of humanoid enemy, animal growth to improve the animal you summon, monster physique 3 (transform your self in a minotaur or a centaur in case during the day) undead anatomy 2 (transform in a vampire spawn during the nigth to get DR and blood drain (cure hp or give temporal hp))

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