
Metaphysician |
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I'm a little behind, but I just finished fully reading Tech Revolution. IMO, it might be the best Starfinder book yet published. In particular, the last section of the book, "A Galaxy of Tech", is an amazing glimpse into the flavor of life in the world of Starfinder. More than just providing locales or adventure seeds, it gives the texture of a lived in place that brings the setting to life.
Could we maybe have more stuff like this in every book? *ahem*

Leon Aquilla |

I agree that more of "that" in general would be nice. The write-ups were interesting, though lacked a bit of vision. It felt very "20 minutes into the future" for my tastes.
Also, and I mentioned this in my review, but there were some significant questions more applicable to Starfinder groups in general that didn't get answered:
- How does environmental support work on armors that aren't sealed against vacuum?
- Are robotic enemies hackable and if so do they behave just like drones or is there something that prevents them from being hacked
- How do infospheres differ from our standard 21st century OSI model? Missed chance to just say it's all "point-to-point device cloud computing" and make players uncomfortable that their comm units might be datamining in the background while they're on planet.

Metaphysician |
I agree that more of "that" in general would be nice. The write-ups were interesting, though lacked a bit of vision. It felt very "20 minutes into the future" for my tastes.
Also, and I mentioned this in my review, but there were some significant questions more applicable to Starfinder groups in general that didn't get answered:
- How does environmental support work on armors that aren't sealed against vacuum?
- Are robotic enemies hackable and if so do they behave just like drones or is there something that prevents them from being hacked
- How do infospheres differ from our standard 21st century OSI model? Missed chance to just say it's all "point-to-point device cloud computing" and make players uncomfortable that their comm units might be datamining in the background while they're on planet.
I mean, I think some of those already have pithy answers:
1. "Quite effectively" ;)
2. "No, because an enemy is not a computer"
Because these are essentially questions of fundamental game mechanics. One suit of armor shouldn't be cripplingly weaker than another just because of its different aesthetics, and one enemy type shouldn't be cripplingly weaker than others by default. If you want to wear an armor that doesn't look like a fully sealed space suit, your still as good as anyone else; and if you want to "hack" an enemy with the Construct ( Technology ) type, you need an ability to specifically allow it ( which do exist ).
As for the third question, I don't think there can *be* a single answer. The articles in the book make clear that, while there is a common foundation of design to allow compatibility, ultimately every infosphere is different. Some are probably an ever-morphing connection of clouds, others depend on central servers few or numerous. It depends on the ship/station/planet.

Leon Aquilla |

I had a reply to this and honestly I just deleted it. If your response to critique of material written from an in-character point of view is "those are game mechanics, don't ask questions" there's not a whole lot I can say that'll ever see us meeting halfway on it. FASA managed to do it with Battletech and Shadowrun. I have every confidence that a Paizo writer could do the same.
My opinion stands. You're welcome to your own, though I think it lacks imagination.

Garretmander |
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I had a reply to this and honestly I just deleted it. If your response to critique of material written from an in-character point of view is "those are game mechanics, don't ask questions" there's not a whole lot I can say that'll ever see us meeting halfway on it. FASA managed to do it with Battletech and Shadowrun. I have every confidence that a Paizo writer could do the same.
My opinion stands. You're welcome to your own, though I think it lacks imagination.
My explanation to players trying to do so:
For one any robot manufacturer worth their salt should have a vast number of anti hacking measures including preventing robots from directly connecting to networks so they can't be hacked without direct access. Of course a combat round prevents direct access, and an active robot will attempt to prevent any entity from gaining access (via combat). There are limited ways to shut down a robot that doesn't fry their systems or result in their destruction.
Which tends to fill both perspectives. The players know that hacking a robot is only mildly easier than performing brain surgery on an enemy mid combat, and from the gamist perspective it doesn't make robots especially vulnerable to hack focused characters. It still means PCs could hack and control robots, but only in specific situations so the GM can avoid giving their level 7 characters a level 9 minion if they so wish.

Wesrolter |
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Space can be an inhospitable place, with countless dangerous
worlds within it. Unless otherwise specified, all armors protect
you from a range of hazards to ensure that you can survive for
at least a few days if you must make emergency repairs to the
hull of a starship, explore an alien world, or endure exposure to
an environmental breach in a space station. Some armors do this
through an environmental field (a minor energy field specially
attuned to pressure and temperature that does not reduce
damage from attacks), while others can be closed with helmets
and airtight seals.
Thats the bit from CRB about environmental protection. So basically the light armours which look like clothing and the like have basically 'force fields' style effects to protect them. A bit like Star Lords helm in GotG

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I agree that more of "that" in general would be nice. The write-ups were interesting, though lacked a bit of vision. It felt very "20 minutes into the future" for my tastes.
Also, and I mentioned this in my review, but there were some significant questions more applicable to Starfinder groups in general that didn't get answered:
- How does environmental support work on armors that aren't sealed against vacuum?
- Are robotic enemies hackable and if so do they behave just like drones or is there something that prevents them from being hacked
- How do infospheres differ from our standard 21st century OSI model? Missed chance to just say it's all "point-to-point device cloud computing" and make players uncomfortable that their comm units might be datamining in the background while they're on planet.
1) The answer is probably "Armors that don't seal against vacuum don't exist." This can likely be explained with "Environmental protections on armors protect against almost all possible hostile environments as a result of the progression of technology. Similar to cameras on current age cellphones., it is just a standard feature."
2) No, they are not hackable in the sense of a mobile device with any wireless connectivity disabled, or essentially air gapped. Physically connecting and hacking would be up to the GM. Reasons why it would or would not work are easy to come up with. Paizo coming out and saying one way or the other via flavor would remove the power from GMs.
3) The OSI model is probably still mostly the same. The difference is the time in which information is transferred. The methods of relaying information is both electronic and magical. So, conceptualizing the intricacies is a struggle for me. Note: the drift is also used.

Ixal |
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Fluff books were one of my favorites in Shadowrun.
But I don't think they will work for Starfinder. Simply to little attention has been paid when the game was first creates to have a world that makes sense. Instead of you have gameist systems everywhere like the whole economy which do not make any sense from a in character point of view, so it is hard to write fluff which meshes with the system.

Rysky the Dark Solarion |
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Fluff books were one of my favorites in Shadowrun.
But I don't think they will work for Starfinder. Simply to little attention has been paid when the game was first creates to have a world that makes sense. Instead of you have gameist systems everywhere like the whole economy which do not make any sense from a in character point of view, so it is hard to write fluff which meshes with the system.
Tech Revolution proves you undeniably wrong from the start.

Ixal |
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Ixal wrote:Tech Revolution proves you undeniably wrong from the start.Fluff books were one of my favorites in Shadowrun.
But I don't think they will work for Starfinder. Simply to little attention has been paid when the game was first creates to have a world that makes sense. Instead of you have gameist systems everywhere like the whole economy which do not make any sense from a in character point of view, so it is hard to write fluff which meshes with the system.
No it doesn't. A few pages are something different than an entire book of fluff. And even the small sections in Tech Revolution only really work when you completely ignore the reality of Starfinder with item levels restricting purchases, exponential costs (good luck buying a car in Starfinder) and the ability to replicate anything everywhere (why ship goods when you can instead ship UPB and a schematic?) and so on.
Why would emergency care be anything other than serums of healing which are just so cheap? Clinics use Sprayflesh? Really? And media being shipped physically around the pact worlds instead of transmitted with encryption is also rather unbelievable.
And how can most people own domestic drones when you need to be level 2 to buy one?
And the list goes on.
Granted, sometimes the fluff does take specific game mechanics into account like how locks account for the lock spells ability to open two locks at once.

Rysky the Dark Solarion |
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Your continued use of the word fluff is telling as always, you hate the setting, we know, that doesn’t mean the setting doesn’t work, nor does it mean we can’t get more flavor again, as this very book shows.
As for transmissions, you know those aren't instantaneous the longer the difference and also subject to interception even with encryption. If anything the physical passage makes a safer bet if anyone.
Item level restrictions are a metagame construct for PCs, not NPCs working day jobs.

Ixal |
Your continued use of the word fluff is telling as always, you hate the setting, we know, that doesn’t mean the setting doesn’t work, nor does it mean we can’t get more flavor again, as this very book shows.
As for transmissions, you know those aren't instantaneous the longer the difference and also subject to interception even with encryption. If anything the physical passage makes a safer bet if anyone.
Item level restrictions are a metagame construct for PCs, not NPCs working day jobs.
And exactly those metagame constructs are the problem. Starfinder is full of them and they cause the game to be vastly different than how the fluff presents it, because the PCs can never match what they are supposed to be able to do according to the fluff. Owning a flying car like everyone else? Only at higher level because of level restrictions and exponential costs (when you stick to published designs). Those Joe Averages must be really rich to afford one. Seems like going adventuring was a bad career choice.
The other problem is the abilities the game gives would fundamentally alter the setting when applied to the entire population instead of just being limited to the PCs.
Hospitals would look very different then what Tech Revolution describes, maybe not even exist in a recognizable form, because healing serums would take care of any physical problem more cheaply than paying for a resident doctor and equipment. Hospitals would only be there for diseases because white hypopens are expensive. And you would not only have doctors in there but also many spellcaster who simply use spells to heal.
The food industry would not exist as presented because clear spindle aeon stones are just so cheap and would save you a ton of money so a large portion of people would have them crashing the food market. Eating would be a luxury for special occasions. Likewise Tiaras of Translocation Mk3 would rival spacecraft for interplanetary transportation because they are maintenance free and easily pay for themselves even when you undercut traditional spellcasting.
Especially in the "lucrative data transport business" with sensitive data no one would transport them in a starship when instead they can teleport them over when you are so paranoid that you do not want to transmit the latest movie through space with a encryption.
Coupled with the ability to replicate anything with UPBs, including organic materials like food, there wouldn't be any need to physically ship items around. Its just data and UPBs.

Ixal |
Tiaras of Translocation Mk3 would rival spacecraft for interplanetary transportation because they are maintenance free and easily pay for themselves even when you undercut traditional spellcasting.
Should of course be "undercut fares on spaceships."
Spaceships themselves are of course another huge problem for fluff as they are technically free and everyone is fine with random people having nuclear weapons.

Milo v3 |
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These are things the game literally says 'okay so it works like this in setting, but that's bad for balance so mechanically it works like this'.
No spaceships aren't free just because they don't want it competing with adventuring gear wealth. No, they aren't fine with random people having nuclear weapons, especially since we literally know that the flavour of things like Level & Tier limits are abstractions with you in-charactergetting legal permits or criminal connections to access things.

Wesrolter |
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Why is it so impossible for Joe public to have hover cars and a domestic drone? There is no life span for a Domestic, so nothing says they can't have been around for a while in the family. How long would it take for someone in reality to out right buy a car by saving up first? With rough numbers, unskilled labour can potentially do it with a year in Starfinder.
Like in real life, I would say banks are still a thing for stuff like loans.
If you treat the level as 'easily available' for PCs, as in no background checks, no waiting for it to be commissioned and such, cutting the back log queue. It still works as a world. Why does a domestic family have that Domestic Drone? Loans and waiting X time for delivery.

Rysky the Dark Solarion |
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In addition to Milo’s points there’s metagame constructs in every game, in order to not have any you’d have to not have a game, but a novel.
“ Starfinder is full of them and they cause the game to be vastly different than how the lore presents it, because the PCs can never match what they are supposed to be able to do according to the lore.”
Your pettiness aside, this is complete nonsense.
Also people would still buy food and drinks, cause taste exists.

Ixal |
Why is it so impossible for Joe public to have hover cars and a domestic drone? There is no life span for a Domestic, so nothing says they can't have been around for a while in the family. How long would it take for someone in reality to out right buy a car by saving up first? With rough numbers, unskilled labour can potentially do it with a year in Starfinder.
Like in real life, I would say banks are still a thing for stuff like loans.
If you treat the level as 'easily available' for PCs, as in no background checks, no waiting for it to be commissioned and such, cutting the back log queue. It still works as a world. Why does a domestic family have that Domestic Drone? Loans and waiting X time for delivery.
Because to have a domestic drone or even a flying, not just hover, car (something so common to have frequent aerial traffic jams) you need to be higher level. How does Joe Average level?
And if Joe is not beholden to the item level rules why are the PCs? Why can't they take out a loan to buy stuff with? After all they have a starship as collateral (or is that worth nothing like it isn't in-game?)Answer: Because it would break the wealth by level system a lot of the game is build around.
No matter how you turn it, lore/fluff and what happens in the game do not fit together at all. And while some people are OK with that, as they simply tune out everything except adventuring while gaming, in a really good system both what happens in the game and the lore would work together instead of being incompatible.
So "A Galaxy of Tech" is a nice read, but if you try to use anything from it in the game as a player you are stopped hard.

Wesrolter |
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Ouch... 35 credits is really going to break the poor average joes bank... He might have to save an extra fortnight to get full flight on his vehicle, rather then hover... Seriously, the difference between a Hover and flight hybrid is 5%... since the base cost for a level 1 vehicle is 700, Hover would be 770, while hybrid flight is 805... Average unskilled joe can Save about 100 credits a Month (Half is wage covers home/food and such) if he really wanted to. So less then a year for 1 guy to buy a Flying Ford Focus. Sounds doable to me.
Starships are not valueless, they are considered more value then a PC can realistically save and buy, thus they tend to be story based rewards with the same being upgrades.
If you want to take a loan out, thats up to your GM. Personally, if my PCs with their shady backgrounds and such want to approach a bank for a loan, they can... But not everyone can get a loan and that 're-owned' Starship you mentioned won't make good collateral.

Ixal |
Ouch... 35 credits is really going to break the poor average joes bank... He might have to save an extra fortnight to get full flight on his vehicle, rather then hover... Seriously, the difference between a Hover and flight hybrid is 5%... since the base cost for a level 1 vehicle is 700, Hover would be 770, while hybrid flight is 805... Average unskilled joe can Save about 100 credits a Month (Half is wage covers home/food and such) if he really wanted to. So less then a year for 1 guy to buy a Flying Ford Focus. Sounds doable to me.
When you cobble together the cheapest option with the new vehicle rules, sure. When you stick to actually published vehicles it gets a bit more expensive, especially when you do not use Dawn of Flame and instead of the Performance Cruiser your cheapest option for a flying car is the Police Cruiser.

Garretmander |
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Wesrolter wrote:When you cobble together the cheapest option with the new vehicle rules, sure. When you stick to actually published vehicles it gets a bit more expensive, especially when you do not use Dawn of Flame and instead of the Performance Cruiser your cheapest option for a flying car is the Police Cruiser.Ouch... 35 credits is really going to break the poor average joes bank... He might have to save an extra fortnight to get full flight on his vehicle, rather then hover... Seriously, the difference between a Hover and flight hybrid is 5%... since the base cost for a level 1 vehicle is 700, Hover would be 770, while hybrid flight is 805... Average unskilled joe can Save about 100 credits a Month (Half is wage covers home/food and such) if he really wanted to. So less then a year for 1 guy to buy a Flying Ford Focus. Sounds doable to me.
So.... If the new rules address some of your complaints, do you really still have those complaints?

The Ragi |
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Fascinating backstory for one of the pregens in the Starfinder One-Shot #1: Band on the Run
“Though it came out of nowhere, the enercycle was gone as quickly as it had struck Sem. With one accident, her promising mercenary career came to an end. She was off her feet for almost a year, and the loss of an arm seemed harder to accept than she anticipated. Even worse, her financial support fell through a few months in, so she had to find a way to provide for herself during the slow recovery process.”
[...]
“Scrimping and scrounging every credit, she saved up enough for her cybernetic arm. To Sem, this represented the first step toward starting her life anew.”
Not only long-therm injuries (!), but also losing a limb as something still life-changing and expensive. I mean, a prosthetic limb costs 100 credits and one hour in a clinic, and it works exactly like the old one.
It feels very disconnected from the setting and its rules. Kinda nuts.
Should’ve gone for the psychological trauma angle.

JiCi |

While it's fun and all, I do hope that some corrections/improvements will be considered in the future:
1) The Nanocyte should receive a Feat that allows him to shape 2 forms at the same level while in Gear Array. That would ease up the item level juggling, and can turn him into a swiss army knife. Upgrades could grant him 3 forms per Array, but a maximum of 2 major ones (2 major, 1 minor / 1 major, 2 minor / 3 minor), and then 2 Major and 2 Minor.
Right now, the only way to "cheat" is to use maze cores to group together multiple items... and last time I've checked, there's no preventing you from grouping 2 items using a maze core... that both already contain separate maze cores.
2) That feat could lead to a Knack that allows the Nanocyte to use TWO major forms to shape ONE armor upgrade. It's fine for weapons and shields, but a jetpack would be a fun add-on ;)
3) Mechs and starships interactions, and possibly a modification that allows a starship to transform into a mech. Tiny starships are approximativaly Gargantuan and Small starships are around Colossal.
4) Being able to pilot a Gargantuan or Colossal Mech alone, unless you can have an AI companion that can serve as the copilot (a.k.a. the 2nd required operator).
5) Being able to channel spells and solarian abilities through a Mech.

JiCi |

Since there is very little benefit to being larger then Huge (AC drops for maybe 2 damage on melee attacks and an extra point of hardness) I don't see why it would be an error. All it really does is make you a bigger target
The catch is that the Gargantuan Phase Mech (Blinkstriker) still requires 2 to 6 operators, so it feels pretty weird that both the Huge and Colossal Phase Mechs require 1-2 operators, but not the model in between.
That's why I think it's a copy-paste error ^^;

JiCi |
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If mechs are further expanded, I'd like them to break their components even more, to give more customisation for players.
For instance, let's say I want a Laser Sword. Well, there should be an option to take the Plasma Sword, change its damage from "E&F" to "F", reduce its damage from "high" to "medium", but reduce its cost from "3.5 x tier" to "2 x tier". It would be the same thing if you want an Electrospear (Frostspear) or Cryogauntlet (Thundergauntlet).
Like, break it down and go nuts :P

Wesrolter |

I would like the ability to go with the usual Starfinder method. A two handed weapon which actually does damage. I know the one handed ones cost more, but thematically, Physical and two handed weapons tend to do more damage as a base for usual weapons, it would be good if that also translated with Mechs.
I do like the idea of being able to modify weapons, increasing or decreasing the multiplier to alter something

Sputt |
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media being shipped physically around the pact worlds instead of transmitted with encryption is also rather unbelievable.
That one I completely buy into. There are going to be three important factors; transfer rate, distance, and size.
There's a new movie out, and it's in a 3d format. You want to transmit it to the next planet over. Distance and transmission speed isn't something you can change without handwavey "space magic!".
You can change the rate by increasing bandwidth, but if everyone does that there's going to be an insane amount of interference - meaning you'll have to spend a larger portion of your bandwidth on redundancies to assure quality.
Looking at file size and it's going to get scary large. If you want to keep image and audio quality up, you're not going to want too much compression.
In my day job I've spent quite a bit of time making system integrations for hospital equipment. Currently there's a huge problem with how various scans take a ridiculous amount of space, since they basically need to be kept in a raw format - a few pixels wrong and it could be the difference between an experienced radiologist seeing that dark spot on your MRI and not diagnosing your tumor. Now they're talking about 3D scans. So every single scan that used to be one image, will now be thousands of images. We can take 3D scans already, we just can't realistically store them anywhere. Now imagine how that new 3d movie you want to send in high quality from Castrovel to Absalom, and over its 2h runtime you will, on the low end, have millions of images per second. Some compression will be fine, but I bet it's not enough to make up the increased quality and features.
I'm okay with harddrive storage space having increased a lot in Starfinder since that's easier to develop. Transfer rates, however, have very real limitations. It's already faster (and possibly both cheaper and better for the environment) to send a shipload full of DVDs from the US to Australia than it is to send the same data through the internet (though this particular example falls apart once you compare sending a ship of DVDs with transmitting the same movie once, copying it, sending the copied data).
I fully believe it would be faster to load a single harddrive on a ship with the movie and have Space UPS deliver it, than to transmit it between planets. You can get rid of the limitations with space magic, but if your argument is that it's not reasonable to manually ship media between planets, I think you're more in science fantasy than science fiction.

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I like the idea of physical data transports. Opens up a complete new area of pirating.^^
In another scifi RPG I read they have a similar system in place, but there they have "data-stations", which are located at Hyperspace entry points. They store data on crystals/mini-probes and "shot" them into the Hyperspace toward the destination station.
I could also imagine a similar system in Starfinder too (of course only for non-sensitive data like news feeds etc.).

Ixal |
There's a new movie out, and it's in a 3d format. You want to transmit it to the next planet over. Distance and transmission speed isn't something you can change without handwavey "space magic!".
You already have space magic as according to the core book messages take 1d6-1 hours intra-system, specifically breaking the laws of physics. So the only question is bandwidth.
And if you do not want to use space magic, there are always technological means to ensure large scale communication between planets like laser communication between relay satellites in orbit of the individual planets.

Sputt |
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Sputt wrote:
There's a new movie out, and it's in a 3d format. You want to transmit it to the next planet over. Distance and transmission speed isn't something you can change without handwavey "space magic!".
You already have space magic as according to the core book messages take 1d6-1 hours intra-system, specifically breaking the laws of physics. So the only question is bandwidth.
And if you do not want to use space magic, there are always technological means to ensure large scale communication between planets like laser communication between relay satellites in orbit of the individual planets.
If you cherry pick the handwavey "space magic!" that fits your point, but choose to ignore what doesn't - then yeah, it's easy to make an argument for absolutely anything and everything in the system.
Sending a message isn't comparable with sending images, especially when we're talking billions of images.
Magical telepathic messages are quite limited in the setting, too. About 10 words per six seconds (or 20, if you include the reply as being made in the same time frame), if you can see the target.
Over large distances there's going to be more issues. Laser communication in space is going to have tons of issues, not least among them piracy and the risk of something just plain blocking. Over long distance the redundancies and security needed would increase transfer time exponentially with distance. Relay satellites could alleviate some of that, but traffic on them would likely be prohibitively expensive for large data transfers (just like buying bandwidth irl is absurdly expensive).
Still looking pretty decent to hire a crew to take a storage device from planet to planet. For low data messages? Nah. For media? Certainly.
Anything short of magically teleporting the storage device from one spot to another, seems unlikely to be as fast as hauling the thing there physically.

Greydoch |
Sputt wrote:
There's a new movie out, and it's in a 3d format. You want to transmit it to the next planet over. Distance and transmission speed isn't something you can change without handwavey "space magic!".
You already have space magic as according to the core book messages take 1d6-1 hours intra-system, specifically breaking the laws of physics. So the only question is bandwidth.
And if you do not want to use space magic, there are always technological means to ensure large scale communication between planets like laser communication between relay satellites in orbit of the individual planets.
You know, with just some cursory googling, I found out that Pluto is only about five and a half light hours away from the earth. And only 4-6 light hours from the sun dependent on its orbital location. Which makes the 1d6-1 hours rather within the realm of possibility and you can always just say it takes the maximum five hours to send an interplanetary message, if that makes you feel better.
-Beta
Ixal |
If you cherry pick the handwavey "space magic!" that fits your point, but choose to ignore what doesn't - then yeah, it's easy to make an argument for absolutely anything and everything in the system.
Sending a message isn't comparable with sending images, especially when we're talking billions of images.
Magical telepathic messages are quite limited in the setting, too. About 10 words per six seconds (or 20, if you include the reply as being made in the same time frame), if you can see the target.
Over large distances there's going to be more issues. Laser communication in space is going to have tons of issues, not least among them piracy and the risk of something just plain blocking. Over long distance the redundancies and security needed would increase transfer time exponentially with distance. Relay satellites could alleviate some of that, but traffic on them would likely be prohibitively expensive for large data transfers (just like buying bandwidth irl is absurdly expensive).
Still looking pretty decent to hire a crew to take a storage device from planet to planet. For low data messages? Nah. For media? Certainly.
Anything short of magically teleporting the storage device from one spot to another, seems unlikely to be as fast as hauling the thing there physically.
Actually sending a message and sending images is exactly the same. Its just data. Only the volume differs.
And that sending messages intra system works in 1d6-1 hours and breaks the laws of physics is stated in the core book exactly that way (using the drift, so no issue with something blocking the path).Laser I brought up because its a technology which is already implemented in the real world so no "science fiction handwaving".
And with 200+ years of intra system cooperation why would bandwidth be limited and expensive instead of there being dozens of laser relay satellites from corporations and governments in both the orbits of the individual planets and Lagrange points?
And if you have such sensitive data to be worried about interception then you just teleport the storage device instead of putting it on a ship.

Sputt |
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Actually sending a message and sending images is exactly the same. Its just data. Only the volume differs.
And that sending messages intra system works in 1d6-1 hours and breaks the laws of physics is stated in the core book exactly that way (using the drift, so no issue with something blocking the path).
Laser I brought up because its a technology which is already implemented in the real world so no "science fiction handwaving".
And with 200+ years of intra system cooperation why would bandwidth be limited and expensive instead of there being dozens of laser relay satellites from corporations and governments in both the orbits of the individual planets and Lagrange points?
And if you have such sensitive data to be worried about interception then you just teleport the storage device instead of putting it on a ship.
We went from Morse code, to phone calls, to more advanced data transfers over a long time for a reason. A 20-word message of a few handfuls of bytes, or, at a minimum, terabytes of data. I'm not saying images aren't just data. I'm saying that the volume is so different that the solution will be entirely different - so different that it's not even remotely worth comparing. Which is what I meant with my RL example; it's entirely possibly to take 3d MRI scans of your brain, but it's prohibitively impractical due to data volume. And that's just one image. Compare that to two hours of how many images you have per second, where 60 is on the very, very low end.
Setting up relay satellites for intrasystem communications would take a lot. Bandwidth is not unlimited. There's a finite bandwidth available, per physical laws, which is why it would be prohibitively expensive to commercially send a lot of data.
I'm not saying it can't be done, I'm saying that I don't think it's the cheaper, safer alternative.
You said that it was unbelievable that physical copies of media would be sent. I'm saying that it's quite believable. You can choose to handwave away any physical limitations you want, and that's fine, but if that's your approach then the rest of your post where you complain about the system inconsistencies is just a personal hypocritical rant for the sake of the rant.

JiCi |

I would like the ability to go with the usual Starfinder method. A two handed weapon which actually does damage. I know the one handed ones cost more, but thematically, Physical and two handed weapons tend to do more damage as a base for usual weapons, it would be good if that also translated with Mechs.
I do like the idea of being able to modify weapons, increasing or decreasing the multiplier to alter something
I'm actually surprised that the battlerod isn't such a weapon, and I agree that there should be a rule to increase the damage threshold by one step if wielded in 2 hands, provided that the hands are free.
Look, for mechs, they have the foundations, so they can only go up from there:
- Ability to operate a Gargantuan or even Colossal mech with only ONE operator; yeah, Gundam fans... might be disappointed to know that most Mobile Suits are technically Gargantuan in size :P and most are piloted by one person.
- Ability to channel an operator's abilities through a mech, such as a solarian's weapon, spells and such. One key omittion is how an operative cannot attack in a mech as swiftly as it can on foot, because there is no "operative weapon".
- Upgrade to increase a mech's size by ONE size when combined with other mechs. I get the feeling that most combiners we see (like in Power Rangers and Transformers) are larger than any of the componant mechs :P So if we could get 5 Huge mechs to combine into a Gargantuan one (with an upgrade), that would work.
- A way to carry your mech. Right now the ONLY way I could find is to take a Motosphere pack, modify its 4 Enercyles to transfrom into Huge mechs (which is possible from a Large Vehicle to a Huge mech)... and find a way to have the batteries last more than 1 hour :)
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On a flipside, how about a Magic Revolution book to shake things up?
We could get a lot more hybrid items and possibly a civilisation which has evolved to counter technology, if not merge the two. Even beter, there could be a situation where technology got absorbed and re-emerged into something different. Imagine if old starships that crashed on Aucturn returned as eldritch aberrations XD

Metaphysician |
I'm going to have to say, I think people are underestimating the power of "Sneaker Net". The issue with "transporting media physically" is bandwidth, with is quantity times rate. In the real world, SneakerNet still has a *far* higher bandwidth than any form of digital transmission, because data storage density has scaled up much, much faster than digital bandwidth. You can store a truly absurd amount of information in a truck full of flash drives. The downside is latency, which translates into convenience and responsiveness, but the bandwidth is still the highest even when other methods are used.
In Starfinder, there is no reason to believe that data storage density has not continued to scale up. . . and for interstellar travel at least, the primary FTL mechanic means that the speed of a transmission actually isn't going to be much different than the speed of a ship with a cargo bay full of memory crystals or whatnot. Thus, even without arbitrarily throttling transmission bandwidth, the shipping of physical data is perfectly plausible.