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I can't get to the website!

-Beta


Thread necro but with the addition of COM it makes for some new choices to make. Also, decided to focus on the characters as we first meet them and not any of there upper level changes:

Keyleth: Xenodruid mystic of course.

VAx'ildan: stays a operative but the specific choices may have changed.

Pike: mystic maybe a healer with a soldier dip or a crusader taking heavy armor and shield proficiency.

Grog: easily a wrathful warrior soldier. THought it might be good to make him a gravity dweller human with the adopted racial trait (stone giants)

Percy: royal scion themed Experimantal weapon (long arm) Mechanic with also taking sniper proficiency.

Now for the interesting bits.

Scanlan: with the addition of a charisma caster witchwarper we can use this for scanlan, but i think it might be more thematic to make scanlan a magical expertise envoy with the spell gem improvisation.

Vex'ahlia: could stay an operative with stunt and strike instead of trick attack, but there is the new hunter soldier style and soldiers can use dex, both with a bow of course. The real fun question is does she have the creature companion feat chain (which would lean toward soldier) or is she a skyfire centurion with an uplifted bear friend nicknamed trinket?

-Beta


Thread necro but with the addition of COM it makes for some new choices to make. Also, decided to focus on the characters as we first meet them and not any of there upper level changes:

Keyleth: Xenodruid mystic of course.

VAx'ildan: stays a operative but the specific choices may have changed.

Pike: mystic maybe a healer with a soldier dip or a crusader taking heavy armor and shield proficiency.

Grog: easily a wrathful warrior soldier. THought it might be good to make him a gravity dweller human with the adopted racial trait (stone giants)

Percy: royal scion themed Experimantal weapon (long arm) Mechanic with also taking sniper proficiency.

Now for the interesting bits.

Scanlan: with the addition of a charisma caster witchwarper we can use this for scanlan, but i think it might be more thematic to make scanlan a magical expertise envoy with the spell gem improvisation.

Vex'ahlia: could stay an operative with stunt and strike instead of trick attack, but there is the new hunter soldier style and soldiers can use dex, both with a bow of course. The real fun question is does she have the creature companion feat chain or is she a skyfire centurion with an uplifted bear friend nicknamed trinket?


My Particular interpretation is that androids don't "need" to breathe, but they do. Their body, being based off of living organisms, still has a function that acts like lungs. This leads to the absence of air being meaningless but the presence of something that is not air is very important. Both the breathing in of toxins and poisons in the air as well as drowning now are feasible dangers for an android.

-Beta


playable robot race called SRO is found in the pact worlds book.
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Still a fan of Starfinder Wednesdays, always catch the vod. But that being said with the fan club thread being moved to a different page I always forget to check the thread. Which seems to be a moot point anyways since the thread mostly seems to have died since the move.
_Beta


ok but Batman is definitely a gadgeteer operative, improved unarmed combat feat, you could give him the icon theme for the fame of bruce wayne.
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If you are going to GM there is probably no better second book than the first alien archive. It has the npc creation rules that are invaluable.
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What is the next STarfinder WEdnesday about?
-Beta


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Most conspiracy theories (lizard overlords, faked moon landing, aliens hidden in area fifty one, etc.) are completely ridiculous. These preposterous theories take away any meaning from the word conspiracy, whose definition is:

a secret plan by a group to do something unlawful or harmful.
"a conspiracy to destroy the government"
synonyms: plot, scheme, stratagem, plan, machination, cabal, intrigue, palace intrigue; More
the action of plotting or conspiring.
"they were cleared of conspiracy to pervert the course of justice"
synonyms: plotting, collusion, intrigue, connivance, machination, collaboration; treason
"he was due to stand trial for conspiracy to murder"

Conspiracies are actual things, such as a conspiracy to commit murder. But tinfoil theorists take power away from what should be considered a serious word and turned it ridiculous.
-Beta


breithauptclan wrote:
Greydoch wrote:

I had the idea that fusions seals still took twenty four hours to attune, but you could attune more than one at a time. Since it says it takes a minute to put the fusion seal on you could take that minute to switch out two fusion seals. ex. one level five hammer attuned to both a flaming fusion seal and a frost fusion seal (both level five fusions) it can't have both at the same time but it would only take a minute to switch between them as necessary.

-Beta

Oooh, I like it. Let me repeat this to make sure I have it right.

So the first time you put a fusion seal on a weapon, it takes the normal 24 hours to attune to the item and start taking effect. But then you can remove the fusion seal (and optionally attach a different one) without losing that attunement. By attaching the fusion seal back onto that same weapon, it attunes almost immediately. If you instead put the fusion seal onto a different weapon, it will take another 24 hours to attune to that weapon and will lose its attunement to the first weapon.

This still allows keeping a stash of weapon fusion seals on hand to respond to the current adventure. However, it prevents abuse of doing things like sharing fusion seals with the other players, or immediately using a looted fusion seal.

That is exactly the idea.

breithauptclan wrote:
It does also prevent using your own stash of fusion seals with your own backup weapons and such. Which may or may not be a bad thing. Depends on play style I guess. It also would be easy enough to instead houserule that the fusion attunes to you instead of your weapon, at which point you could use your stash of fusion seals on your backup weapons.

Hadn't really thought about this part, but attuning the seal to yourself is an interesting addition.

-Beta


I had the idea that fusions seals still took twenty four hours to attune, but you could attune more than one at a time. Since it says it takes a minute to put the fusion seal on you could take that minute to switch out two fusion seals. ex. one level five hammer attuned to both a flaming fusion seal and a frost fusion seal (both level five fusions) it can't have both at the same time but it would only take a minute to switch between them as necessary.

-Beta


Ravingdork wrote:
Nerdy Canuck wrote:
Ravingdork wrote:
Nerdy Canuck wrote:
Xenocrat wrote:
That already exists, the Launch Tube from Pact Worlds.
And this is what I get for only checking the Core Book.
Do you know of the Archives of Nethys? It's the official rules repository for all things Starfinder. It has all of the races, classes, feats, gear, and other rules from all of the books all in one place.
Yeah, but I've noticed the odd error there, and it's often easier to CTRL+F through the PDF if I remember the language more than the location.

I've found the archive's search function to be more than adequate. Unlike the PDFs, where I can only find a single item at a time, the archive allows me to search by theme. For example, if I want to make a telepath, I can quickly search every feat, device, racial ability, and spell with the word "telepathy." Or when making a sniper, I could reorder the weapons tables to show me all the weapons in order of longest to shortest range.

Though you're right that there is an odd mistake here and there, I usually just hit the "contact us" button in the left sidebar and email a quick link and note to them so that it gets fixed right up (which they're really great about).

My Buddy says he sent them an email about a missing core god and he says they still haven't updated to add him.

-Beta


You know, once The Character Operations Manual Drops there will be two new roles for starship combat.
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I thought it was interesting that they picked a Kasatha For the Biohacker. Must mean that they really want to show off the classes ability to use wisdom as its key stat.
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Verces has the added benefit of being in a constant light state. With constant night or twilight, heists and intrigue can follow a different time table.
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Pantshandshake wrote:

Really, Starfinder? Belladonna? Does our FTL spaceship's doctor also recommend urethral mercury injections for what ails you?

Or how about a nice laudanum tincture for my dizzy spells?

Or maybe a Magical malady needs a magical cure. Which Belladonna is known for its use in folklore. Besides the fact that a good deal of medicines even in the modern day are derived from plants although after extensive extraction and manipulation. Would you prefer they call the medicine Lycosatril™ for those who won't let lycanthropy get in the way ( Please consult your Doctor to see if Lycosatril™ is right for you)?

-Beta


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Ixal wrote:
BPorter wrote:

3. Poor little Absalom Station only has 980,000 humans. Cuvacara has 3 million humans. Arl has almost 7 million humans. Yet, Absalom Station is portrayed as the center of human society. This only makes sense if Absalom Station is the primary place where humans can significantly wield power.

And dont forget Striving. That Acanite city has 152 million inhabitans, 13% of it human which means just short of 20 million, making it by far the largest human community in the system.

Yet I doubt that the intention was to make Aballon the center of humanity and they just didnt calculate things through.

It really makes me wonder how those places are supposed to look like. Even the Pact World book doesn't really give me any information about the actual day to day life and actual state of development of a planet. Apparently it needs a big adventure to get some information about that.
Castrovel is in a Dead Sun adventure, right? I have to read that when I get the chance. Triaxus hasn't appeared in an AP yet as far as I am aware. I wonder if it will be as rural as the Zo entry makes it look like or if it approaches an European population density (from the high level description it seems to be the most likely to do so from all planets imo) and what that means to the overal population numbers of Ryphorians, Dragonkin and true dragons.

A little real world numbers that help this make more sense, but about thirty three million people claim Irish descent in america. This compares with the 6.7 million people that actually populate Ireland. Does that make America the center of Irish culture?

-Beta


I mean there is skittershot. And I'm not sure but I believe most of the SFS scenarios are one-shots.
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Tectorman wrote:
Archpaladin Zousha wrote:
I personally wish there were more swords with the operative trait than the sword cane. I'd really like play a character who dual-wields swords, and dual-wielding sword-canes seems kind of silly.

Or just not making the player's decision to play an Operative (a decision that can easily come about for reasons that have nothing to do with weapon choice) dictate what weapons he uses.

"So what class do you want to play?"
"I'm looking for a skillsy type, though not a face."
"Okay, that sounds like the Operative class."
"Sure, I'll do that thing."
"And of course, I can freely assume that you only want to be using pistols and knives."
"I... you... no. Just... no. How are you getting "only wants pistols and knives" out of what I said?"

It was a sucky aesthetic limitation in 4E, and it remains sucky no matter what other games continue to perpetuate that mistake.

The operative property is a mechanics specification and has nothing to do with being able to wield it. It provides a specific benefit that Archpaladin Zousha is looking for. It's not that he cant duel wield swords, it's that he wants those swords to have a specific benefit and probably to benefit from the specific dual wielding feat.

-Beta


BigNorseWolf wrote:
Berggen wrote:
BigNorseWolf wrote:
Would a female sex even be identifiable as such if the reproduction bottleneck was instead with the host? *mumbles off into semi coherent biology...*
Sure, the female is the one that provides the larger gamete, the male is the one that provides the smaller gamete. What's a little unclear is whether the host has a gamete or some other way of providing genetic information, since the host does contribute genetic information.

What I mean is that the traits that define female are the product of the larger energy contribution in growing and maintaining the young, the level of sexual dimorphism tending towards proportional to the difference of energy contribution. The host is apparently the one that would apply to rather than the larger gamete.

I would propose to think of the host like a living nest whose body influences the way that the lifeform within grows. Without getting too graphic, the sexual interaction between a male and female would be mostly the same for an egg laying species. Then we could imagine an extra step in which the egg is laid within the host to continue incubation, much like many insect species who use other creatures to lay there eggs in, it just so happens that this species has a dedicated sex(who won't die) for this particular step of the process.

-Beta


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So a few questions for the play test wrap-up:

1. What was the biggest oversight caught by the play test?

2.What is the change that you are most excited to make?

3. What is something you thought was cool but was found to be cumbersome or unpopular during the Play test?
-Beta


I don't remember where but I believe it was said that there would be no new races or creatures in this book in order to focus on the other character options.
-Beta


So I made up my own Alignment system for kicks, with a bunch of help from a good friend. It’s a bit more complicated but I’m looking forward to trying it in play. The main inspiration was some variation of the Elements and Principles of Art Design. (Disclaimer: I have no actual art experience.)
You can see the full idea here, but this is the tl:dr.

There are 14 Principles/Aspects divided into 7 pairs (in no particular order):

Balance vs Preference
Complexity vs. Simplicity
Mystery vs. Clarity
Order vs. Freedom
Harmony vs. Conflict
Uniformity vs. Diversity
Stasis vs. Change

Choose the two that best fit your character/god/creature/etc. (no more – rarely fewer)

Mechanics: Any god can interact with and send servants to help anyone, but they cannot personally bestow blessings or powers on someone that doesn’t share at least one alignment Aspect. Thus to be a Divine Champion/Priest/Mystic Connection Etc. you must be partially aligned with the appropriate god.

Alignment Fusions exist for each Aspect (a la Anarchic vs Axiomatic).

Good and Evil still exist, even in fusion form, but they are independent from planar Alignment. Instead, they represent sides in a galactic/inter-planar struggle, and can shift over years/centuries as the gods redraw treaties, boundaries, etc. (think Iliad and Odyssey)

Planar Structure: There are 7 infinite “Alignment” planes, with half of each devoted to its corresponding Aspect. Most Planar cities lie on the intersections of two planes, and visually reflect this.

Love to know what you think.

- Alpha


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Does the target need to be within the tracking weapons firing arc when first fired upon?
-Beta


nadhil wrote:
If you assign all 7 Orcs Lv60 + All Upgrades to your defense, it will come out as a 570 Rating, anything over that indicates something unlegitmate.

??????????

-Beta


Yqatuba wrote:
Xenocrat wrote:
They aren’t missing, they’re just not important or worshipped in the Pact Worlds in significant numbers.

Source?

In the Pact worlds book there is mention of a moon circling Bretheda called Yashu Indiri, this moon has many shrines to lesser deities including specific mention of Cayden Cailen.


Seeing as how i do not have my book on me I don't remember if shoulder launchers take up two slots, but if it only takes one slot then it would be perfectly fine for an android to integrate into its body. the problem would come if a android had an armor with one slot and wanted to use there body slot for a two slot weapon. You cannot use one slot from armor and one from body a weapon in the body can only be in the body.
-Beta


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I would also argue that dying and the process of releasing your soul to make way for a new one are inherently different. Starving to death, bleeding out, or succumbing to a disease leaves a body damaged in some way and probably not suitable for a new life to come into it like a purposefully surrendered body would be.
-Beta


Xenocrat wrote:
The best hidden weapon is a grenade inside a the extradimensional space of a Bombarding weapon fusion that is installed on a weapon with a null space grip, which is shrunk down to disk form, which is stored in a Glove of Storing, which is in a Null Space Chamber, which is attached to your armor but is hidden by a Furtive Garment.

That would seem to me to be the most hidden weapon. The best hidden weapon is the one you can access when you need it.

- Beta


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You asked a Question and got several answers. I understand that it is not what you are hoping for but nobody is agreeing with you. Why do you continue to argue?
-Beta


Technically the CRB already calls out braille and sign-language as additional options for each spoken language. With that out of the way.

But I LOVE your idea of a species that communicates natively in a form akin to braille. That sort of tactile interaction lends to so much potential RP, especially for players/characters that value their personal space. I'm also thinking of how that would transition to technology, like a tablet that has morphing texture, like a touchable GIF.

I also totally agree that Paizo missed the mark by not including some form of native language for Aballon, such as Binary, Assembly, etc. Maybe even treat them as different dialects.

Last, I think lip-reading was a feat in some system or other, but I kind of like the idea of it being folded into the perception skill as a check.

-Alpha

P.S. I believe it's actually "Morse", not "Morris."


This Sheet is still Awesome, and I know that it is a lot of work, but I have to mention that at the very least it is missing at least one armor. It has most of the zeizerer Diffractor series except for the first of the series at level two.
-Beta


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gustavo iglesias wrote:
A ranger/explorer of some kind would be nice. A true spell caster too (the tecnhomancer is more of a ranged magus, and relies on weapons, hacks for weapons, and shooting spells from the weapon). A scientist can work too. A psionic class based on telekinesis. An investigator/detective. A savage fighter.

There is literally an explorer specialization for the operative.

I suppose no one will convince the unconvinced about fullcasters but they basically already said, No, it was an intended part of the design to leave them out.

I don't know what you mean by scientist but a lot of classes could have people be scientists.

There is already psionic Archtype (phrenic Adept) and the mystic class is basically able to be flavored as mental powers especially with mystic paths like overlord and mindbreaker.

And again there is LITERALLY a operative specialization called DETECTIVE.

As Far as a savage fighter I assume you mean something like a barbarian, but that would honestly be more like an archetype or in my opinion an even better soldier Fighting style. That being said the Mystic Devastator Path actually makes for a pretty savage character, even including it's own Rage like ability.

-Beta


WhiteWeasel wrote:

Alright, I got a secondary/alternate submission that is a little more understandable. (Maybe too understandable...)

Change-Face.

One might think it's an alternate take on "two-faced". But no, a change face is something far worse than someone with conflicting behaviors or morals. They act like they are your friend. Like they are someone you should care about. But the reality is, they don't give a rat's ass about you. You are little more than pawn, only worth your usefulness to them. They leech off of the goodwill of others, and take the feelings of others and twist it for their own gain. Every problem is your fault, and you need to apologize for your incompetence if you are worth their friendship.

If you ever dare to speak out against their passive-aggressive manipulative behavior, they'll say your overreacting, downplay their actions, say things about you to your friends, and poke and prod at every chink in your self-esteem to get you back in line. And if all else fails, they'll discard you like trash because you are no longer eating their pudding-pop b&+&%&++.

Despite the wide and varied lineages of the pactworlds, "Change-Face" is near universal in it's understanding. Everyone who carries knives in their backs, emptied their hearts into a trash can, wasted their empathy, had a pretend friend, or danced with a soulless avatar, knows what a change-face is at the fundamental level.

Whether they betrayed a vesk's honor, warped skittemander's will to help into something they never wanted, or spat upon the honesty of an urog, a change-face is a swear that carries an intimate pain to it that is reserved for the vile and the abusive.

To openly call someone a change-face is a supreme insult upon their character, and those who use the term wantonly quickly find themselves carrying the word's weight in blood.

This speaks of a very personal story.

-Beta


This is exactly my thought on the issue?
-Beta


saving


Isaac Zephyr wrote:
Tender Tendrils wrote:
Roleplaying an obscenely charismatic character or an academic genius with very little wisdom or a exasperatingly stupid bruiser is a lot of fun.

I agree. I wish Starfinder had a bit more point buy flexibility for lowering stats, but they were avoiding the munchkin min-maxing that Pathfinder suffered from.

My two favorite PF characters has a 7 Wisdom and a 6 Cha, and they were enormous fun to play (the 6 Cha actually came from having point bought an 8 Cha thinking my racial choice gave me a Cha bonus. I was wrong about Tieflings in Pathfinder, but that came from making the concept before knowing the stating of my choices). I've also played around Str scores of 8 or lower which makes the most fun when you have to meticulously plot what equipment you absolutely need on an adventure.

However, there are better ways to achieve that, since rolled stats can lead to huge disparities in power between party members, and in a linear system with an important emphasis on skill bonuses from things like Starship combat, one character being 2 points higher in a few different stats can make people feel obsolete. We had this even without rolled stats when comparing our Hacker Operative to our Mechanic. Anything the Mechanic could do, the Hacker did better when you cut out the benefits of their unique class abilities (most of which are only gained by level 5).

You mean the hacker operative that you complained was cheating on the other thread that you created.

-Beta


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The Sideromancer wrote:
More types of spellcasters is always useful, even with the explicit styles of magic removed. For example, my main Divine caster is built as a technomancer because I couldn't see triune giving their priests a way to summon first world creatures and not robots, and the idea of getting power but still needing your own technological abilities to use it seems very fitting with how Triune's biggest gift to the universe was handled. So I would disagree on the Mystic covering all types.

Right, but you made a character not covered by the mystic class using an existing class, in the technomancer. So the original point being all spellcasters are covered may not have been confirmed but it certainly wasn't refuted.

-Beta


Kittyburger wrote:
kaid wrote:
Kittyburger wrote:

6 Medium + 11 Large + 1 Garguantan.

Does the Gargantuan suit have a classic car as its head?

I dig giant robots.

Gundam Style!

Living here in Jersey,

Fighting villains from afar
You gotta find first gear
In your giant robot car!

MEGAS XLR!!!


I agree with Rhodebot, it really helps to make a character come alive when you roll the scores. Actually my buddy and I tried tooling characters in a way that YouTube gm Matt colville suggested which is in order from start to finish, you know, str then dex then con then int then Wis then cha. It had us make some really interesting characters.
- Beta


Hadn't seen the Updated art yet, looks awesome! But this is Exactly what I'm talking about. For the Pact worlds book there was a blog post announcing the cover art. This time nothing.
-Beta


Anybody else worried that we haven't seen any news about the armory book. We had seen more about the pact worlds book by this point, hadn't we?
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ghostunderasheet wrote:
The Ragi wrote:
How your ship is built also has a huge influence... try to get the ship stats and post it.

It would be nice if I was purvey to such information but I'm not.

Also thank meta for the linkage.

Privy-Beta


Well it's not a spell but the envoy has an improvisation that can heal stamina points.
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keep it for later
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so did this starship role work?
-beta


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As a hotel employee, one of the most common questions that I get here at work is, "what kind of mattress is that in the room?" A simple question with a simple answer, sealy black commercial mattress. We are not the highest end hotel nor are we particularly expensive and so our mattresses while not being cheap would not necessarily break the bank, depending of course on the size of your bank. Here is where this story becomes pertinent to the conversation. These mattresses are not available to the public. You cannot buy one. It may be a sealy, a well known brand that people often have in their homes but the line of mattresses that it belongs to is not available to the public. That isn't to say that you could never get your hands on one. Know the right people, pay extra money to have it procured, etc. This is a real life example of an everyday item that has restrictions on whether it can be bought or not.

Now if we extrapolate some of that knowledge that comes from that scenario and use an item that has been talked about earlier in this thread we might start to make sense of this. The humble lock able to keep people out of rooms you don't want them in or to keep items safely in one place or container so as to protect it. There are many locks available on the open market such as bike locks which are cheap and able to be busted by an equally cheap bolt cutter and house door locks ranging in strength from being able to be kicked in by a relatively strong foot to needing much higher amounts of force to make it cave. Even with locks on the open market you can see a dramatic shift in price levels. Then there is going to be locks not on the open market, those that are the domain of retail and businesses on the low end and museums, art galleries and banks on the high end, and the domain of public safety those that are used by law enforcement to hold prisoners and the government to protect state secrets, projects and weapons. Those used in the commercial domain and those used in the governmental domain we would certainly want to keep out of certain hands not even to stop people from using them but to stop people from learning how to get around them.

Items of that caliber would certainly not be readily available to someone without substantial amounts of money and hefty connections. Unless you specifically write this into the back story of your character, most PCs are just random citizens without governmental or banking ties and would have no access to items rated for commercial or governmental use. Thus by gaining levels you gain reputation is certain circles whether legitimate or otherwise, with people willing to sell you certain items. These items would still probably be filled with proprietary technology and/or be exceedingly difficult to procure making the price seem exorbitant for an otherwise mundane item.
-Beta


to find again
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Think turn-of-the-century New York but with less cities nearby or really any surrounding civilization. New absalom is harder to get to than the vast(1d6 weeks+ 1 month). Drift Beacons are attempted to be placed causing occasional influx of new immigrants but something about the planet causes the beacons to stop working after a few months. Establish shortly after the gap (24 AG) giving it a 276 year old culture all it's own and a population to rival modern day Jakarta. Since it is one city there is one overarching governmental body with a mayor at it's head.

The Draw of the Planet is that it is lush and full of biodiversity and resources, there are no civilizations of any kind that have been found on the planet to date, except for ruins the most recent of which would be comparable to dilapidated buildings of the modern day (much like Horizon Zero Dawn but without the surviving tribes of humans) that seem to have records untouched by the Gap.

Much like good old New York, New Absalom City is divided into neighborhoods:

Little Akiton: A blue collar sector, lots of reds and oranges in the design of the buildings, cities most popular fighting arenas are here (both legal and illegal alike).

Dragontown: Highest ryphorian and dragonkin population in the city, cultural loyalties to one of the two dragon led nations on triaxus is common but not terribly important, rumors of a adult dragon with the district are common

Kalo District: neighborhood built mostly within the nearby bay with some businesses on shore, fashion forward much like kalo back in the pact worlds, size of the underwater portions is not truly known by any who live on the land

Aballon Heights: Anacite and sro dominated neighborhood with most of the cities manufacturing, also a surprisingly popular club scene

I wanted to post this here to get some help expanding this Idea. No one can build a city by themselves and I would love to get some more input.
-Beta

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