
John Mangrum |

Candares (on Castrovel) in the spring, during waterfall season, seems quite nice. And you get two springtimes per Pact Standard year! Though if I'm honest with myself I could do without the heat and humidity.

Wei Ji the Learner |

Honestly?
While a lot of worlds have been neat to read about and potentially go out and explore, I haven't really seen one I'd like to *live* on, due to horrible predators or dependency on life support systems to keep them viable.
I don't think the world I'd like to live on has seen print in a Starfinder product yet, but it'd be temperate (Somewhere along the lines of Seattle or San Francisco) with minimal predators, no pollution, an awesome government, and plenty of magic and science in harmony. Preferably with fifty to sixty percent water, and one standard gravity.

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One advantage of living in the 2nd hottest city on earth is that all most any planet in starfinder sounds like a nice place to visit or live...
But Vesk-2 seems really nice it's an ocean world with shallow water, small islands, and no tides, the closest place to that on earth is the Caribbean.
Castrovel sounds nice too, and has an interesting mix of pre and post-gap architecture.

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Burning Archipelago, no contest. Enjoy the culture, museums, and temples of Dawnshore and Stellacuna, take a stroll through the Floating Gardens of Verdeon, go clubbing in Chroma...and the scenery of being inside the nuclear furnace of a freakin' star cannot be beat!

WatersLethe |
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Burning Archipelago, no contest. Enjoy the culture, museums, and temples of Dawnshore and Stellacuna, take a stroll through the Floating Gardens of Verdeon, go clubbing in Chroma...and the scenery of being inside the nuclear furnace of a freakin' star cannot be beat!
Oh for sure. It would be worth it for the novelty alone, but also the mystery! the history! the religion!
Definitely one of the most magical and fantastical places in the setting so far.

Ixal |
When I think about it, interplanetary tourism is probably limited to the wealthy in Starfinder.
1. You need to be pretty special and exclusive to draw tourists from other worlds as most normal tourist experiences can be had on your own planet
2. Because of the variable travel time its hard to have a interplanetary vacation when you are on the clock. In the worst case the travel to and from a other planet in the Pact Worlds takes 12 days, leaving you with very little time to actually have a vacation and also makes planning vacation packages impossible.

BigNorseWolf |
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When I think about it, interplanetary tourism is probably limited to the wealthy in Starfinder.
1. You need to be pretty special and exclusive to draw tourists from other worlds as most normal tourist experiences can be had on your own planet
2. Because of the variable travel time its hard to have a interplanetary vacation when you are on the clock. In the worst case the travel to and from a other planet in the Pact Worlds takes 12 days, leaving you with very little time to actually have a vacation and also makes planning vacation packages impossible.
assuming an american 40 hour work wee and 2 weeks vacation time, but a European month off, or whatever future work hours are, might work.
It'sodd to think of space ships as inevitable but the 0 hour work week as immutable.

Tim Emrick |

I find this question easiest to answer from the POV of a couple of my SFS characters...
Zefira (human operative) was born into a mining clan that works the Diaspora. Literally anything was more exciting than staying with her family and following all their safe, boring rules. She loves nothing more than being at the helm of a ship, flying somewhere she's never been before, so many of her Society missions are almost like vacations for her! Between missions, anyplace she can party, gamble, and pamper herself will do, whether it's in space or groundside--and again, new is best. (She is absolutely an ace pilot, through and through, but if it were possible to take a second theme, it would probably be sensate.)
Boomer (android technomancer) is something of a workaholic. They get the idea of needing some downtime now and then, but their idea of fun is doing more research, punctuated with an occasional vidgame. They're an astronomer, among other things, so the best vacation spots for them would have views of spectacular stellar phenomena. They have yet to visit the Burning Archipelago, despite being native to nearby Aballon, so that's probably at the top of their list.

Ixal |
Ixal wrote:When I think about it, interplanetary tourism is probably limited to the wealthy in Starfinder.
1. You need to be pretty special and exclusive to draw tourists from other worlds as most normal tourist experiences can be had on your own planet
2. Because of the variable travel time its hard to have a interplanetary vacation when you are on the clock. In the worst case the travel to and from a other planet in the Pact Worlds takes 12 days, leaving you with very little time to actually have a vacation and also makes planning vacation packages impossible.
assuming an american 40 hour work wee and 2 weeks vacation time, but a European month off, or whatever future work hours are, might work.
It'sodd to think of space ships as inevitable but the 0 hour work week as immutable.
Even with an European vacation you are still potentially spending half of it travelling and often you do not want to spend all of it at once.
And that is just for intra system travel.You do need a very good reason to do that instead of taking a planetary vacation.
0 hour work does not exist, we have plenty of examples in Starfinder materials talking about traditional employees.

Garretmander |

Well, unless you splurge for a fast drift shuttle, or assume that the 1d6+2 in system travel times isn't quite as random as the rules make it out to be, and just spend 3 days either way when castrovel ends up at it's closest point to absalom or wherever you are.
But, yes. An interplanetary vacation is a much harder to plan and likely much more expensive vacation. The average planetbound worker might take one maybe a few times in their life.

Garretmander |

for anyone working on a starship, it might be better to ask where would you like to take an extended shore leave. That takes out all the need for travel time getting there.
More like you see where you can get to and back during breaks while stopped. Could be quite a few places on a day trip depending on where you stopped.

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All this talk about travel time makes me wonder: you gotta assume someone's figured out a relatively straight-forwards business model for teleportation circles to and from major hubs, right? I mean sure, Permanency and Teleportation Circle don't technically exist in Starfinder, but let's put that aside. (They're just missing for game/narrative balance, anyways, right?) Presumably there's a high upfront cost to set up and create a 'port circle, but after that maintenance and upkeep would be, relatively, small and magically simple?
Some canny elf wizard writes up an adamantine-clad business case and takes out an Abadar-underwritten loan, then sets up a teleport circle on Absalom Station. They then spend the next 200 years selling cheap, fast, reliable, trips to Sovyrian for profit. Pay off the loans after year 30, and then boom, laugh at humies for the next 170 years.

Ixal |
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All this talk about travel time makes me wonder: you gotta assume someone's figured out a relatively straight-forwards business model for teleportation circles to and from major hubs, right? I mean sure, Permanency and Teleportation Circle don't technically exist in Starfinder, but let's put that aside. (They're just missing for game/narrative balance, anyways, right?) Presumably there's a high upfront cost to set up and create a 'port circle, but after that maintenance and upkeep would be, relatively, small and magically simple?
Some canny elf wizard writes up an adamantine-clad business case and takes out an Abadar-underwritten loan, then sets up a teleport circle on Absalom Station. They then spend the next 200 years selling cheap, fast, reliable, trips to Sovyrian for profit. Pay off the loans after year 30, and then boom, laugh at humies for the next 170 years.
You wouldn't even need gates, although they would be the ultimate form of transportation, but depend on the DM allowing them.
Just take a credit to buy a Tiara of Translocation Mk.3
Each day you can transport 5 people to any planet in the system. Even if you just take 100 credits per person (very cheap considering a basic starship ticket costs 50 credits per day) and work 200 days a year that is 100k annually. In 5-7 years you have paid back the credit (as you also have other expenses/taxes and have to pay interest) and from there on out its profit.
And if you price it higher, like 300 or 400 credits per person you are starting to make a profit after just 2 years.
And sure, its only 5 persons, but a crafty company can order a few thousands of tiaras and have employees constantly teleport back and forth + many private persons offering a teleport service. That adds up.
And a Mk.4 Tiara is just double the price so you could set up travel between the Pact World and the Veskarium and undercut starship travel by a huge margin while still making quite a lot of credits.

Ixal |
The big problem with Tiara of Translocation transportation would be liability when you have an off target or similar area error. That's also when the fake passengers playing the long game kill you and steal the Tiara away from the expected security at the departure location.
Off target would be a problem, but every operator likely is very familiar with his destinations or at least studied carefully when they are new.
Off target would be not that common and you should be able to arrange transportation from wherever you appear. As for liability, thats usually waved in the transportation contract.As for fake passengers killing the operators, I think this is very unlikely.
1. People are usually not hardened criminals
2. Already because of legal reasons this transportation will be done to and from immigration/departure buildings so that they can be logged and will have appropriate screening and security. That also helps with the similar area result.
3. If that happens once or twice measures will be taken like wearing the tiara under a helmet so that even if the operator is killed the attacker can't simply snatch it and teleport away and has to face security instead.

Metaphysician |
I mean, yes, travel time does mean that interplanetary tourism would be the province of those with at least X amount of money, but that really isn't any different than the real world. For the typical resident on Verces, a vacation to Castrovel is like going on a vacation in Europe in the real world US: easy enough if you are moderately wealthy, but otherwise a thing that requires a lot of planning and saving.
That said, I suspect the length and variability of interplanetary travel wouldn't have *quite* the same meaning as in the real world. We are used to every place on the planet being a day away via air travel, but that hasn't always been the case, and society functioned even when places were weeks or months apart by ship. In the world of Starfinder, there would probably be a lot of subtle and pervasive elements of society that derive from those lengthy and variable space travel times, with "well, that could take anywhere from 2 to 7 days" being buffered in various ways that avoid disruption.

BigNorseWolf |

Also, its a random 1d6 days to the players because we don't feel like stating out an orrery for the pact worlds, much less the tri dimensional tesseract you'd need for the drift. I don't think interplanetary travel would be nearly that random for the characters and you could scheduel your vacation when you can sling shot through a low traffic area with a 1 or 2 on the die.

Ixal |
If travel time is an issue, then if you can afford it traveling on a cruise ship would be the way to go making the trip part of the vacation.
Sure, but the big problem remains that for people who are on the clock a vacation involving starship travel can't be accurately planned and they have to accept to potentially spend most of their time on a spaceship instead on a different planet.
That means the main attraction would be the spaceship itself instead. Only wealthy people with a lot of free time can really plan and spend vacations on other planets.

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Ashbourne wrote:If travel time is an issue, then if you can afford it traveling on a cruise ship would be the way to go making the trip part of the vacation.Sure, but the big problem remains that for people who are on the clock a vacation involving starship travel can't be accurately planned and they have to accept to potentially spend most of their time on a spaceship instead on a different planet.
That means the main attraction would be the spaceship itself instead. Only wealthy people with a lot of free time can really plan and spend vacations on other planets.
When it comes to being tied to a time clock all I have to say is "Fly Free or Die."

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I'm a bit biased, but I would not mind visiting Weydana-4 in Horizons of the Vast. Lots of beautiful scenery, every sort of land type that one would want, and some cool flora and fauna. (Yeah, a lot of it would want to eat me, but what else is new?) Heck, I spent so much time there mentally that I practically settled there!
You know what could be fun to do with this thread? Pick a place from the Starfinder Universe and write up a vacation blurb from an overly optimistic marketing person!

Zo! |
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The Pact World's most famous media mogul steps into the thread wearing a velvet tuxedo and hoisting his trademark fingerguns.
"You know what planet needs more appreciation? Eox! Think about it! Immortal populations! Majestic herds of wild ellicoths! Elegant glass snakes! A literally breathtaking view of the stars that is completely unhindered by atmosphere! Excitement and adventure along with fame and wealth galore in the Halls of the Living, and all you have to do is survive!"
"What's not to love?"

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"Zo! it's great to see you in the forums I'm a big fan of yours, as the most recognizable media star in the Pact Worlds I'm surprised you don't have T-shirts for sale I can buy online."
I would actually buy one, I think Starfinder is a ripe setting for in-character T-shirts
"Zo! how about an "I went to Eox! and survived!" T-shirt. Maybe let your fans vote on some ideas to see if it's worth printing them first, they might have other suggestions too"
The Halls of the Living sounds like the closest thing the Pact Worlds have to the Hunger Games/the Truman Show/ Running Man/ Escape from New York. Is it too dark of a subject matter to hope for a shorter AP or one shot set there?

Ixal |
The main reason why people would visit Eox would probably be its lax laws and the ability to engage in certain vice without reprecussion (at least regarding the law).
Castrovel might be the prime destination for people from inhospitable planets to experience nature. Sure, many planets have nature but Castrovel advertises with it, so when you have the choice of planets with biospheres and travel time being equal many would probably choose Castrovel.
On the other hand, in a more functional economy system, a vacation on Castrovel would likely be rather expensive as to protect environment they likely limit the number of tourists and also have strict laws about how to interact with nature (See dead suns). For people on a smaller budget and who want a more hands on experience with nature Triaxus would probably a better alternative (or even Verces).
I don't think that many people from planets with biospheres will visit other planets just for nature because of the time required for interplanetary travel unless prestige is involved. Even then I don't think this tourist segment would be very large.

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That actually lines up with my vision of the Starfinder Society. You are constantly taking trips places. I imagine that for some of them you spend a day or two before going home eating some real food and seeing some of the local sights.
I also would freaking love a Zo! shirt. We wanted one for Starfinder Wednesdays a while back, and it would have definitely sold to the PaizoCon crowd.

Zo! |

The main reason why people would visit Eox would probably be its lax laws and the ability to engage in certain vice without reprecussion (at least regarding the law).
"Heh, I sponsored a band that was going through Dead Suns for an Eoxian concert! They were a great band, with a really badass name, We ate Golarian. They didn't think much of Eox's vices, though. They kept whining about the lack of restaurants, bars, toilets and the like. Though one of them had a little fling with my assistant, Wazasha, and it only took a major healing at clinic to restore him afterwards, so there is that...."
Eox's restaurants and accomodations for the living leave much to be desired...

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Ixal wrote:The main reason why people would visit Eox would probably be its lax laws and the ability to engage in certain vice without reprecussion (at least regarding the law)."Heh, I sponsored a band that was going through Dead Suns for an Eoxian concert! They were a great band, with a really badass name, We ate Golarian. They didn't think much of Eox's vices, though. They kept whining about the lack of restaurants, bars, toilets and the like. Though one of them had a little fling with my assistant, Wazasha, and it only took a major healing at clinic to restore him afterwards, so there is that...."
Eox's restaurants and accomodations for the living leave much to be desired...
Sounds like someone deserves an "I went to Eox! and survived!" T-shirt
note to self "get-rich plan," install pay to use toilets on Eox!
I can see people rebelling against that idea chanting "flush free or die!"

Greydoch |
Zo! wrote:Ixal wrote:The main reason why people would visit Eox would probably be its lax laws and the ability to engage in certain vice without reprecussion (at least regarding the law)."Heh, I sponsored a band that was going through Dead Suns for an Eoxian concert! They were a great band, with a really badass name, We ate Golarian. They didn't think much of Eox's vices, though. They kept whining about the lack of restaurants, bars, toilets and the like. Though one of them had a little fling with my assistant, Wazasha, and it only took a major healing at clinic to restore him afterwards, so there is that...."
Eox's restaurants and accomodations for the living leave much to be desired...
Sounds like someone deserves an "I went to Eox! and survived!" T-shirt
note to self "get-rich plan," install pay to use toilets on Eox!
I can see people rebelling against that idea chanting "flush free or die!"
So the musical Urinetown takes place on Eox.
-Beta
BigNorseWolf |

As Action Park demonstrates, a non-zero chance of being maimed or killed is only so much of an impediment to the success of a theme park. At least, if you are based in a forgiving enough legal jurisdiction, like Central America or New Jersey. *ahem*
ahh traction park how i miss thee