Oracle Spell List


Pathfinder Second Edition General Discussion


Hello Paizo Writers

First of all, I love 2nd Edition its great, keep up the good work!

Second, I'm a caster player and for a long time the Oracle was something I wanted to check but it was so much. Now I finally did it and I like the Oracle very much, except the Divine Spell List won't fit to all sub classes! I really think that the Oracle is like the Sorcerer and the Witch that has very variable Sub classes that differ a lot and its a pity that you missed that opportunity!

I would love to play a fire oracle goblin but that screams to have an arcane spell list with a lot other fire spell and of course the fireball! The divine spell list is really ruining the whole idea on that!

Same with other mystery's like Ancestors or Bones that sound a lot like occult. Tempest and Life could easily be primal. Honestly I don't really get the divine vibe on any of the sub classes!

I know its difficult to make big changes like this but if you have the possibility it would benefit this class very much!


10 people marked this as a favorite.
Pathfinder Rulebook Subscriber

There's a 4th level oracle feat called divine access you can take multiple times. With it you can cherry pick all the spells you want from the other lists.


Bones and ancestors fit with Divine tradition imo.

Tempest and Fire though might be more "dps oriented", but they can easilly do that kind of stuff through domain spells and mystery spells.

Also, as Cap Morgan pointed out, there's divine access which is great to play with.


1 person marked this as a favorite.

For home games it also wouldn't be terribly hard to houserule a different tradition list for the Oracle. There isn't much in the feats and such that directly references Divine tradition. Doing so would definitely weaken the Divine Access need, so removing that feat probably wouldn't hurt.

Obviously wouldn't work for PFS games.

Grand Archive

I think the reason why is the simple fact that powers that oracles have are from divine beings, thus their tradition is divine.


Captain Morgan wrote:
There's a 4th level oracle feat called divine access you can take multiple times. With it you can cherry pick all the spells you want from the other lists.

Would be great but its actually just Cleric Spells and Clerics also have the Divine List.


breithauptclan wrote:

For home games it also wouldn't be terribly hard to houserule a different tradition list for the Oracle. There isn't much in the feats and such that directly references Divine tradition. Doing so would definitely weaken the Divine Access need, so removing that feat probably wouldn't hurt.

Obviously wouldn't work for PFS games.

Unfortunately my Group doesn't do Houserules.


5 people marked this as a favorite.
Pathfinder Rulebook Subscriber
manolo-mm wrote:
Captain Morgan wrote:
There's a 4th level oracle feat called divine access you can take multiple times. With it you can cherry pick all the spells you want from the other lists.
Would be great but its actually just Cleric Spells and Clerics also have the Divine List.

The Cleric's Granted Spells from their gods are specifically NOT typical Divine tradition spells. Spells like Fireball and whatnot are such examples of Granted Spells. So picking up these Cleric spells will add new spells to your spell repetoire as Divine spells.


Ezekieru wrote:
manolo-mm wrote:
Captain Morgan wrote:
There's a 4th level oracle feat called divine access you can take multiple times. With it you can cherry pick all the spells you want from the other lists.
Would be great but its actually just Cleric Spells and Clerics also have the Divine List.
The Cleric's Granted Spells from their gods are specifically NOT typical Divine tradition spells. Spells like Fireball and whatnot are such examples of Granted Spells. So picking up these Cleric spells will add new spells to your spell repetoire as Divine spells.

I see, but you can only choose from mystery granted domains. So if we stay with the flames oracle its fire and sun. I just went through the deities of fire and sun and its mostly the same spells all over again. A lot of burning hands, some fireballs but unfortunately not much variety.


Pathfinder Rulebook Subscriber
manolo-mm wrote:
Ezekieru wrote:
manolo-mm wrote:
Captain Morgan wrote:
There's a 4th level oracle feat called divine access you can take multiple times. With it you can cherry pick all the spells you want from the other lists.
Would be great but its actually just Cleric Spells and Clerics also have the Divine List.
The Cleric's Granted Spells from their gods are specifically NOT typical Divine tradition spells. Spells like Fireball and whatnot are such examples of Granted Spells. So picking up these Cleric spells will add new spells to your spell repetoire as Divine spells.
I see, but you can only choose from mystery granted domains. So if we stay with the flames oracle its fire and sun. I just went through the deities of fire and sun and its mostly the same spells all over again. A lot of burning hands, some fireballs but unfortunately not much variety.

There's also just not a whole lot of fire spells in the game, period. There's 19 spells total with the fire trait (including spells in APs, but not counting focus spells), and 4 of them are in the Divine spell list already. 6 of them are belonging to a god with the fire or sun domain. 3 of them are from APs. And Produce Flame, which is the cantrip Flames Mystery Oracles get. Leaving just 5 core fire spells that aren't accessible to Flames Oracles.

Cataclysm, Final Sacrifice, Fire Seeds, Heat Metal, and Meteor Swarm.

Any future fire spells we get might make this more of a problem, and Tempest Oracles have more of a problem right now with most accessible Air/Water spells not doing physical damage (which they need to get their extra electricity damage). But I can't stress enough how good of a solution Divine Access is for this problem.


5 people marked this as a favorite.

This could be a good use case for homebrew along the lines of 5e, where thematic subclasses for a class sometimes get a small additional spell list. This is similar to how sorcerer bloodlines get access to their own thematic spells. You could do something similar for Oracles to make sure each Oracle subclass has appropriate spells. Divine Access would then be a supplemental option, not a necessary feat tax.


fanatic66 wrote:
This could be a good use case for homebrew along the lines of 5e, where thematic subclasses for a class sometimes get a small additional spell list.

So ... Focus spells. Or Deity-granted off-list spells (Divine Access feat).


1 person marked this as a favorite.
breithauptclan wrote:
fanatic66 wrote:
This could be a good use case for homebrew along the lines of 5e, where thematic subclasses for a class sometimes get a small additional spell list.
So ... Focus spells. Or Deity-granted off-list spells (Divine Access feat).

No, I mean something more along the lines of granted spells from sorcerer bloodlines. Although instead of automatically knowing the spells, the spells get added to the list of spells an Oracle can learn. So for a Tempest Oracle, maybe they get 9 spells of air, water, and electricity (1 for each spell level from 1st to 9th level). So, for example maybe Tempest get lightning bolt as a 3rd level spell option. At 5th character level, a Tempest Oracle can choose to learn two spells from the divine list or one spell from the divine list and lightning bolt.

Divine Access is a nice feat but it’s only a few spells (up to 3), which really isn’t enough IMO. It feels almost mandatory for certain oracles if you want to lean into your theme like the OP does for tempest. I rather Divine Access be a nice to have but not necessary to make Oracles feel thematic.

With that said, I still like Oracles and will probably try one down the line. But I also don’t think my suggested change will make Oracles suddenly overpowered. However, it’s just a suggestion for tables inclined to homebrew and wanting more thematic Oracles.


fanatic66 wrote:
No, I mean something more along the lines of granted spells from sorcerer bloodlines. Although instead of automatically knowing the spells, the spells get added to the list of spells an Oracle can learn. So for a Tempest Oracle, maybe they get 9 spells of air, water, and electricity (1 for each spell level from 1st to 9th level). So, for example maybe Tempest get lightning bolt as a 3rd level spell option. At 5th character level, a Tempest Oracle can choose to learn two spells from the divine list or one spell from the divine list and lightning bolt.

Once they start rolling out class specific archetypes, I wouldn't be surprised seeing one for the Oracle that mimics this.

Although, there will probably be some appropriate cost like what we've seen with Flexible Casting. The feat tax is technically still there for the archetype, but I imagine it will constitute to a lot more spells than Divine Access, if not straight up adding spells to your repertoire. As for the cost, maybe the Oracle goes down to 2 spell slots per spell level but instead gains a 3rd spell slot per spell level that's limited to the additional spells, similar to the Wizard's extra spell slot from their school. Or maybe even something more thematic. Access to those additional spells burdens you with a more severe curse: minor curse is always active, refocusing regresses your curse by only one level, etc.


Pathfinder Rulebook Subscriber

You could just add the cursebound trait to those spells as well.


PlantThings wrote:
fanatic66 wrote:
No, I mean something more along the lines of granted spells from sorcerer bloodlines. Although instead of automatically knowing the spells, the spells get added to the list of spells an Oracle can learn. So for a Tempest Oracle, maybe they get 9 spells of air, water, and electricity (1 for each spell level from 1st to 9th level). So, for example maybe Tempest get lightning bolt as a 3rd level spell option. At 5th character level, a Tempest Oracle can choose to learn two spells from the divine list or one spell from the divine list and lightning bolt.

Once they start rolling out class specific archetypes, I wouldn't be surprised seeing one for the Oracle that mimics this.

Although, there will probably be some appropriate cost like what we've seen with Flexible Casting. The feat tax is technically still there for the archetype, but I imagine it will constitute to a lot more spells than Divine Access, if not straight up adding spells to your repertoire. As for the cost, maybe the Oracle goes down to 2 spell slots per spell level but instead gains a 3rd spell slot per spell level that's limited to the additional spells, similar to the Wizard's extra spell slot from their school. Or maybe even something more thematic. Access to those additional spells burdens you with a more severe curse: minor curse is always active, refocusing regresses your curse by only one level, etc.

Yeah, a class archetype could work for this. However, since Oracles are spontaneous, you could just require one of their spells known per spell level is from their "extra" list. That way if you opt into getting extra spells more thematic for your Oracle subclass, you lose out versatility. A 1st level Oracle has to select their Oracale 1st level spell and then one from the divine list (probably Heal). So their spell choices would be more locked in than a normal Oracle.


I also think that the Fire mystery is really good with a goblin already as is, even more so if you nab divine access ''Sarenrae'' to add Burning hands and fireball to your repertoire.

Early oracle feats being slightly annoying, by level 6 you could have dangerous sorcery, fireballs, and focus spell that boost your fire damage xhibit style.

Really isn't much to complaing about.

''Yo dawg, I heard you like fire, so I went ahead and added more fire to your fire''


fanatic66 wrote:
breithauptclan wrote:
fanatic66 wrote:
This could be a good use case for homebrew along the lines of 5e, where thematic subclasses for a class sometimes get a small additional spell list.
So ... Focus spells. Or Deity-granted off-list spells (Divine Access feat).
No, I mean something more along the lines of granted spells from sorcerer bloodlines. Although instead of automatically knowing the spells, the spells get added to the list of spells an Oracle can learn.

So ... Divine Access.

Divine Access wrote:
Your ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list). Choose one deity who grants one of your mystery's granted domains. Add up to three cleric spells of your choice granted by that deity to your spell list. You can select from these spells when you add or swap spells in your spell repertoire.

Non-divine spells based on a theme... check.

You don't automatically have to put them in repertoire, they are just added to your known spell list and can be put in repertoire if you want... check.

fanatic66 wrote:
Divine Access is a nice feat but it’s only a few spells (up to 3), which really isn’t enough IMO. It feels almost mandatory for certain oracles if you want to lean into your theme like the OP does for tempest. I rather Divine Access be a nice to have but not necessary to make Oracles feel thematic.

So the three spells learned from Divine Access isn't enough. The three spells learned from Sorcerer Bloodline is much better.

And the Oracle and thematically appropriate Cleric focus spells aren't enough to make the Oracle thematic enough.

---------

I'm really not sure what extra you are looking for.


breithauptclan wrote:


So the three spells learned from Divine Access isn't enough. The three spells learned from Sorcerer Bloodline is much better.

Sorry. One spell per level. Was looking at bloodline focus spells.

Still... Not a dramatic improvement.


breithauptclan wrote:
breithauptclan wrote:


So the three spells learned from Divine Access isn't enough. The three spells learned from Sorcerer Bloodline is much better.

Sorry. One spell per level. Was looking at bloodline focus spells.

Still... Not a dramatic improvement.

Well divine access does cost a feat though, bloodline spells dont.


Pathfinder Rulebook Subscriber

I really doubt they will make a "pick your spell list" oracle. That just makes them even more similar to the sorcerer, and further erodes the reason to have them as two distinct classes. Especially when you consider that whatever they give up for that flexibility will put their chassis to the sorcerer as well.


Aaaaand, nope. I am still wrong on this.

Bloodline granted spells are on-list spells. At least generally. Spot checking, I haven't found any that aren't.

So while Divine Access costs a class feat slot and only gives three spells, they are off-list spells.


There's the elementalist archtype coming up that could help fire and tempest oracle feel more thematic, depending on what else it gives besides a custom spell list.


Captain Morgan wrote:
I really doubt they will make a "pick your spell list" oracle. That just makes them even more similar to the sorcerer, and further erodes the reason to have them as two distinct classes. Especially when you consider that whatever they give up for that flexibility will put their chassis to the sorcerer as well.

Exactly. We can already see this with the Witch. Witch can't have a better class chassis because then it would completely obsolete the Wizard. Oracle gets to have a better chassis than the Sorcerer because it is limited to Divine spell list. Remove that restriction and Oracle would obsolete the Sorcerer.


breithauptclan wrote:
fanatic66 wrote:
breithauptclan wrote:
fanatic66 wrote:
This could be a good use case for homebrew along the lines of 5e, where thematic subclasses for a class sometimes get a small additional spell list.
So ... Focus spells. Or Deity-granted off-list spells (Divine Access feat).
No, I mean something more along the lines of granted spells from sorcerer bloodlines. Although instead of automatically knowing the spells, the spells get added to the list of spells an Oracle can learn.

So ... Divine Access.

Divine Access wrote:
Your ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list). Choose one deity who grants one of your mystery's granted domains. Add up to three cleric spells of your choice granted by that deity to your spell list. You can select from these spells when you add or swap spells in your spell repertoire.

Non-divine spells based on a theme... check.

You don't automatically have to put them in repertoire, they are just added to your known spell list and can be put in repertoire if you want... check.

fanatic66 wrote:
Divine Access is a nice feat but it’s only a few spells (up to 3), which really isn’t enough IMO. It feels almost mandatory for certain oracles if you want to lean into your theme like the OP does for tempest. I rather Divine Access be a nice to have but not necessary to make Oracles feel thematic.

So the three spells learned from Divine Access isn't enough. The three spells learned from Sorcerer Bloodline is much better.

And the Oracle and thematically appropriate Cleric focus spells aren't enough to make the Oracle thematic enough.

---------

I'm really not sure what extra you are looking for.

Maybe I'm not being explicit enough in my explanation. I'll try again to better explain.

As you rightly pointed out, Divine Access gives you a small taste of extra spells (up to 3), which is great. I love that feat, but I can also understand it might not be enough for some players. The OP of this thread was hoping for more storm magic for their Tempest Oracle, and even if Focus spells and Divine Access, that's only a handful of storm based magic. That might be satisfying for some, but not everyone as OP indicated.

My suggestion is for those unsatisfied and have a willing GM, is that you can modify the Oracle Mysteries to have granted spells somewhat similar to Sorcerers. This means an extra spell option from 1st to 9th spell levels, which is 6 extra options over Divine Access. Option A is have the spells added to the spell list for Oracles and they have to select those spells for their spell repertoire like Divine Access. Option B is that these extra spells work more like a Sorcerer's granted spells from their bloodline: the Oracle automatically learns the extra spells but at the cost of learning less spells from the divine list. So a 1st level Tempest Oracle has to learn their 1st level mystery spell plus one spell of their choice from the divine spell list.

I'm not sure which of option A or B is more balanced, but if balance is a concern, I would make this change require a class archetype feat (2nd level feat). If you want to be really stringent, then add the cursebound trait to these extra spells, but that might be a step too far.

Here's an example of how this would look for a Tempest Oracle.

Mystery Spells

  • 1st level spell: Gust of Wind
  • 2nd level spell: Obscuring Mist
  • 3rd level spell: Crashing Wave
  • 4th level spell: Air Walk
  • 5th level spell: Lightning Storm
  • 6th level spell: Chain Lightning
  • 7th level spell: Hydraulic Torrent
  • 8th level spell: Punishing Winds
  • 9th level spell: Storm of Vengeance

This gives Tempest Oracles a nice list of thematic spells throughout their career. Divine Access is still a nice option to grab even more spell choices as the above list doesn't cover every air/water/lightning spell in the game (especially if more are released in SoM).


This is a nice Idea and I like it as a houserule.

As a small point of contention though I do believe OP wanted more fire for their flame mystery goblin oracle ?


AlastarOG wrote:

This is a nice Idea and I like it as a houserule.

As a small point of contention though I do believe OP wanted more fire for their flame mystery goblin oracle ?

Ah, my bad, that's what happens when I post during work. Either way, the idea works the same, except instead of air/water/electricity spells, a Flame Oracle would have fire spells for their Mystery Spells:

  • 1st level spell: Burning Hands
  • 2nd level spell: Flaming Sphere
  • 3rd level spell: Fireball
  • 4th level spell: Wall of Fire
  • 5th level spell: Elemental Form (only fire)
  • 6th level spell: Fire Seeds
  • 7th level spell: Fiery Body
  • 8th level spell: I got nothing (maybe a new spell from SoM?)
  • 9th level spell: Meteor Swarm


1 person marked this as a favorite.

I like fanatic's ideas but i think the divine list just needs more elemental based spells. we need more calling on the god's wrath sort of thing. Shooting out divine bolts out, conjuring sacred fire or making a host of ice and water spells that use holy water.


Davido1000 wrote:
I like fanatic's ideas but i think the divine list just needs more elemental based spells. we need more calling on the god's wrath sort of thing. Shooting out divine bolts out, conjuring sacred fire or making a host of ice and water spells that use holy water.

There are a few but you're right, the list could use a lot more in numbers and variety. I'm aware of Chilling Darkness (cold), Searing Light (fire) and Holy Cascade (water). They have limited damage in exchange for additional alignment damage which is a little boring but expected.

I've never felt like I needed to take Divine Access more than two times on any of my Oracles. It's perfect for getting just the right utility spell best suited for your party. At most, maybe I want a new feat that auto-adds into your repertoire the 3 spells you acquire from one deity, but otherwise, Divine Access is a sweet option as is.

BUT I've never played Flames or Tempest. With the divine list as it is, it feels like you need to take Divine Access asap for those mysteries. One can only hope the divine list starts dabbling in some low-level elemental spells in the future.


fanatic66 wrote:

My suggestion is for those unsatisfied and have a willing GM, is that you can modify the Oracle Mysteries to have granted spells somewhat similar to Sorcerers. This means an extra spell option from 1st to 9th spell levels, which is 6 extra options over Divine Access. Option A is have the spells added to the spell list for Oracles and they have to select those spells for their spell repertoire like Divine Access. Option B is that these extra spells work more like a Sorcerer's granted spells from their bloodline: the Oracle automatically learns the extra spells but at the cost of learning less spells from the divine list. So a 1st level Tempest Oracle has to learn their 1st level mystery spell plus one spell of their choice from the divine spell list.

I'm not sure which of option A or B is more balanced, but if balance is a concern, I would make this change require a class archetype feat (2nd level feat). If you want to be really stringent, then add the cursebound trait to these extra spells, but that might be a step too far.

It is an interesting houserule.

In either case you have a full 1/3 of their repertoire being from a different tradition of spells. It is going to start stepping on Sorcerer's toes.

Especially with it taking a 2nd level class feat. Why not just take Sorcerer Dedication at this point? Or rather - Why would you ever take Sorcerer Dedication since this gives you most of the spellcasting power of Sorcerer multiclass but doesn't actually take up your dedication slot.

So, it is an interesting houserule, but a slightly overpowered one.


breithauptclan wrote:
fanatic66 wrote:

My suggestion is for those unsatisfied and have a willing GM, is that you can modify the Oracle Mysteries to have granted spells somewhat similar to Sorcerers. This means an extra spell option from 1st to 9th spell levels, which is 6 extra options over Divine Access. Option A is have the spells added to the spell list for Oracles and they have to select those spells for their spell repertoire like Divine Access. Option B is that these extra spells work more like a Sorcerer's granted spells from their bloodline: the Oracle automatically learns the extra spells but at the cost of learning less spells from the divine list. So a 1st level Tempest Oracle has to learn their 1st level mystery spell plus one spell of their choice from the divine spell list.

I'm not sure which of option A or B is more balanced, but if balance is a concern, I would make this change require a class archetype feat (2nd level feat). If you want to be really stringent, then add the cursebound trait to these extra spells, but that might be a step too far.

It is an interesting houserule.

In either case you have a full 1/3 of their repertoire being from a different tradition of spells. It is going to start stepping on Sorcerer's toes.

Especially with it taking a 2nd level class feat. Why not just take Sorcerer Dedication at this point? Or rather - Why would you ever take Sorcerer Dedication since this gives you most of the spellcasting power of Sorcerer multiclass but doesn't actually take up your dedication slot.

So, it is an interesting houserule, but a slightly overpowered one.

Sorcerers are still great. You can pick any spell tradition, while Oracle is stuck with divine even with my homebrew suggestion. Sorcerers also know more spells and have more spell slots. If you also don’t want to deal with Curses, then Sorcerer is a better choice as well. Not to also forget flavor reasons as well. If I want to play a dragon themed caster, then Draconic Sorcerer is perfect while Oracle is not. If you want to play an elemental blaster, then honestly Elemental Sorcerers are also probably better as they get access to all primal spells. Also narratively, the two classes aren’t the same and invoke different fantasies.

I don’t see my homebrew suggestion making Oracles overshadow Sorcerers as Sorcerers still have many benefits. However, I do think my suggestion is a buff to Oracles (unless you apply the Cursebound trait to the extra spells) in versatility. But it’s not like Oracles are a very powerful class to begin with. I’m not suggesting buff Druids or Bards for example.

As to your question of why not take a Sorcerer dedication, I have two reasons. First, not every character can narratives justify dedicating into sorcerer. Not a concern for more mechanics driven players or tables, but it will be a concern for others. Second, a dedication isn’t the same thing. If an Oracle dedicates into a primal sorcerer bloodline, besides the narrative explanation, the main point of getting primal spells (more blasty elemental magic) won’t work well beyond the early levels. Dedication casting proficiency will start lagging behind making blasting from archetype spells unreliable and not fun.

This post is getting long and I’m on my phone, so I’m going to wrap it up. My main point is that yes, my suggestion is a buff to Oracles, and yes, it might not work for every table. However, I personally don’t think it’s a great enough buff to make Oracles OP (especially with the cursebound variation). It also won’t overshadow Sorcerers as Sorcerers are still a strong and distinct enough class on their own, both mechanically and narratively.


I also second the idea of more elemental spells to the divine list flavored as divine wrath type stuff like Flame Strike. Not as much as Arcana or Primal but at least some more to help the divine list out.


Hmm... You make good points.

The counterpoint that I would make is that this:

fanatic66 wrote:
Sorcerers are still great. You can pick any spell tradition, while Oracle is stuck with divine even with my homebrew suggestion. Sorcerers also know more spells and have more spell slots. If you also don’t want to deal with Curses, then Sorcerer is a better choice as well. Not to also forget flavor reasons as well. If I want to play a dragon themed caster, then Draconic Sorcerer is perfect while Oracle is not. If you want to play an elemental blaster, then honestly Elemental Sorcerers are also probably better as they get access to all primal spells. Also narratively, the two classes aren’t the same and invoke different fantasies.

indicates that if your houserule is really feeling desirable, then the character probably should have been built as a Sorcerer to begin with. Maybe add the Oracle multiclass for the character and mechanics flavor.

That fire oracle goblin from the original post sure looks like it would work better that way.

If you are wanting to play a Sorcerer, play a Sorcerer. If you are wanting to play an Oracle it should be because you want to play an Oracle.


breithauptclan wrote:

Hmm... You make good points.

The counterpoint that I would make is that this:

fanatic66 wrote:
Sorcerers are still great. You can pick any spell tradition, while Oracle is stuck with divine even with my homebrew suggestion. Sorcerers also know more spells and have more spell slots. If you also don’t want to deal with Curses, then Sorcerer is a better choice as well. Not to also forget flavor reasons as well. If I want to play a dragon themed caster, then Draconic Sorcerer is perfect while Oracle is not. If you want to play an elemental blaster, then honestly Elemental Sorcerers are also probably better as they get access to all primal spells. Also narratively, the two classes aren’t the same and invoke different fantasies.

indicates that if your houserule is really feeling desirable, then the character probably should have been built as a Sorcerer to begin with. Maybe add the Oracle multiclass for the character and mechanics flavor.

That fire oracle goblin from the original post sure looks like it would work better that way.

If you are wanting to play a Sorcerer, play a Sorcerer. If you are wanting to play an Oracle it should be because you want to play an Oracle.

For sure, if you want to just blast things with fire and that’s it, then elemental sorcerer is an ideal choice for more slots for blasting, a better blasting spell list, blasty focus spells, and bonus damage too.

With that said, not everyone wants to play a sorcerer whether for mechanical or narrative reasons. Maybe you really jive with the Curse mechanics and think they are cool. Maybe you really like the divine spell list. Maybe narratively you like the Oracle fantasy and want your power to come from the divine. There could be more reasons but I’ll stop there.

If someone wants to play an Oracle and wouldn’t be satisfied switching to Sorcerer for either mechanical or narrative reasons or both, then my homebrew suggestion could be a possible solution. It’s a buff but Oracles aren’t the strongest class to begin with, and there ways to mitigate the buff’s strength if your table’s Oracle becomes too strong: require a class archetype feat and/or make the spells gain cursebound trait.


2 people marked this as a favorite.
Pathfinder Rulebook Subscriber
breithauptclan wrote:


indicates that if your houserule is really feeling desirable, then the character probably should have been built as a Sorcerer to begin with.

I don't really agree. "Just play a sorcerer" isn't really a good answer to "I like the oracle but feel like I lack flavorful options without spending a ton of feats on divine access." Unless we argue that the Sorcerer is just a better Tempest oracle than an actual Tempest oracle, which still seems like an argument to tweak the class.

I don't necessarily think that proposed houserule is perfect, but the Mysteries do have a lot of flavor baked into them that isn't always something the spell list can leverage naturally and buying Divine Access two or three times starts to get really feat intensive.

Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Oracle Spell List All Messageboards

Want to post a reply? Sign in.