101 Mages before Secrets of Magic


Pathfinder Second Edition General Discussion

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Between the upcoming Secrets of Magic and Strength of Thousands, it's a good time to be a mage. What kind of spellcasters do people intend to play? I have a few up my sleeve I'm excited to share:

1) Trivinnius Rez, gnomish tinkerer who, in a lab accident, fused his soul with his construct friend (yet to be named) Gnome Summoner
2) Dretargo, dwarven Wyrmblessed sorcerer/ druid, intended to be my student at the Magaambya.
3) Tribbin Tremaine III, halfling wizard with spontaneous casting-trying to rebuild my old arcanist. He was a nutty fella.
4) Horatio Payngore Smith- Half-Orc magus. Hoping to remake a battle bard I used to have under the class.

Scarab Sages Designer

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5) Having traveled 3/4 of the way around the world from Arcadia, through Tian Xia, and finally arriving at the Magaambya, Jonatan Ishyashee is a human gunslinger (spellshot)/wizard studying magical traditions across Golarion in preparation of planning the hunt to craft his own beast gun.

6) Sulfur is a Jistkan automaton magus whose right arm has been replaced with a pepperbox pistol and bayonet. He's a powerful warrior with martial and magical capabilities and one big problem: his memories start yesterday when he woke up on a stone table in a hidden valley tucked inside the Brazen Peaks.

7) Kova the half-orc thought his new life as a farmer working the recently reclaimed lands between Mendev and the Sarkoris Scar would finally afford him the peace he never knew as a child. Until the day his village was attacked by a rampaging demon and he formed a bond with a strange, fox-like creature named Urgr. Now, Kova travels to Nerosyan, hoping someone there can help him learn how to control the magic that's been springing to his mind unbidden ever since his bond with Urgr first formed.

8) Scraps the goblin had everything you could want out of life. A second story apartment in the Puddles you barely had to swim to get to, a secret "playground" of sewer tunnels that stretched all the way to the Coins where a smart goblin could scrounge or beg enough change for a week's worth of supplies in just a few hours, and a handful of friends who were always happy to see him and never asked any questions when he left. Things were great until he discovered the strangest looking "baby dragon" he'd ever seen swimming in his entryway! Now, Scraps and Baby are inseparably bonded and Scraps keeps discovering spells of fire and destruction worming into his mind and escaping through his lips at the most awkward moments. He hadn't really meant to set those Barbers on fire when they shook him down for "protection" money, but what's a goblin to do? Now, Scraps and Baby are catching the first boat to anywhere.

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

9) Blaze is a fire kobold with a ice dragon Eidolon known as Frost. They go together like oil and water, but the two are inseparable in body and mind through a curse.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

10) Maiel Sal'Kanyana, a 4e swordmage of mine returns as a Mistsoul Undine (most likely) Laughing Shadow Magus, raised in an inn situated on the hot springs of Mount Kanyana, he learned his craft from an elderly master who had become a long term guest at the inn in their old age. Now a wandering magical swordsman out to see the world.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

11) Thorox the orc prayed to whatever gods were listening when his younger sister fell in battle, offering anything and everything to save her. He was always a runt and felt that her prowess and cleverness would be far better to survive the day, far more worthy to survive than he. So when his life began to flow out of him and into her it only felt like the gods had accepted his bargain.

He's still surprised he wasn't fully consumed in restoring her wounds, instead only suffering a minor curse, but will continue following her or others who need his life to sustain their own as an oracle of life.


12) Lom Jom (summoner/sorcerer), a simple duskwalker, enjoyed his years as a hospice worker in Absolom. Shepherding the old and infirm to their next destination brought him a sense of worth. He cherished the comfort and warmth he could give to those in need as well as the stories and recollections of those nearing the end. When the psychopomp, Omegon, began to shadow his ministrations (invisible to all but him) he began to think he might have an even higher calling in store.


13) Mokutan Kuvej (Magus, druid dedication). A kitsune ifrit.
He tries to join the Magaambya to study his ifrit heritage and his ties to the fire plane. He hides his kitsune nature at first, appearing as a charcoal skinned human, only his true form's extremities glowing like embers (claws, tail and ears). His more than hybrid nature he has fully embraced and his curiosity led him to try his hand at multiple domains, and chose to follow all thoses he is somewhat good at.

14) Sakak (Magus) a goblin who wasn't able to choose between stabbing and burning, so he does both ! His dream is to burn something that shouldn't, like a dragon.
He is very smart, he knows people don't like it when he burns their things. So he figured out that he could burn things FOR them. Less troubles, and he gets rewards for it. So he became an adventurer, people want something stabbed and/or burned ? Sakak will do it ! He'll even burn it/stab it (whatever the other wasn't specified) for free as a bonus !


14) Urm Durgen (magus/wizard) is an orc in the pathfinder society. When traveling pathfinders stopped to buy supplies in the bustling metropolis of Urgir within the Hold of Belkzen, Urm was flabbergasted to find a wiry wizard beat him in an impromptu arm wrestling match at the tavern. After discovering that the underhanded use of arcane spells brought about his sound defeat, Urm reasoned that his mighty mass must immediately be supported with magical academia. Pathfinder Jonathan Penderghast now has Urm in tow as a pupil. Jonathan teaches the great sword wielding orc how to infuse magic into his martial routine. In return, Urm helps the airheaded Jonathan keep his skin in dangerous situations and points out sweet talkers harboring malicious intent.

Horizon Hunters

15) Life has never been easy for Liliana who since she was little had to learn the hard way that it is during the night that we must keep our eyes open. Her only mission has always been to hunt down night creatures. The only companions Liliana can trust are her magical Precision Rifle named Shotken and her mysterious bat-like familiar that teaches her how to cast bizarre powerful hex spells while provides to her access to esoteric knowledge, increasing her arsenal and saving her from situations that just a headshot wouldn't do it. Gunslinger (spellshot) / Witch. Liliana is an Elf Dhampir from Ustalav.


16) Germaine is a human entertainer and singer. One time while he was performing, his #1 fan died in a freak accident when they where climbing onto stage and where knocked dead by a falling stage prop.
But death didn't stop them as the fan now follows Germaine anywhere on his travels as a devoted if a bit annoying phantom. Germaine feels they will only go away once they get an autograph... but since the phantom protect him fiercely he is starting to accept its presence.
(Human devotion phantom summoner)


17.) Torra, a Sylph Dwarf Summoner. One of the Mbe’ke dwarves, whose elemental heritage attracted the attention of a Cloud Dragon spirit that bound itself to him as his Eidolon.


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18) Dew in Bloom is a Leshy Summoner born from an ambitious Druid's ritual project. Attempting to amalgamate numerously different plant types into an intricate form much larger than prescribed, the ritual failed. The Druid abandoned their work, never realizing that a flower would later blossom from it and pluck itself off. As Dew in Bloom awakens from his dormant state, he realizes his previous plant vessel would follow suit. Dew in Bloom would quickly learn that his first act in life was befriending his plant eidolon.


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19) Myosotia is a halfling Illusionist Wizard/Dandy. Her quick way with wits and words makes her a natural charmer, and she excels in the fields of politics and subterfuge. In a pinch, she finds the flexibility and potential for creativity inherent to illusion magic enables her to solve most any problem.

20) Xulmar doesn't really see himself as a spellcaster. Sure, he's a chosen of Dahak with the blood of dragons running through his veins, and has an affinity for both traditional divine magic and ki magic, but his real interest lies in good old fashioned pugilism. He's a Monk/Wyrmblessed Sorcerer who uses a combination of self-buffing divine magic and Dragon Claws to rend his foes asunder.


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21) Clear Thorn - A Witch Gnoll, probably Night or Curse patron and picking Talisman Dabbler and Cackle at some point as I enjoy creepy witches with trinkets. He is traveling around the world to see and learn about other Gnolls outside of Mwangi, trying to have a lot of experiences so he can pass to the future generations of his own pack.

22) Sahli - A Shadow Sorcerer Fetchiling Shackleborn Tiefling with the Shadowcaster and Shadowdancer dedication to become the most shadowy character that you ever saw. She was too edgy even for the Shadow Plane standards so now she is in Golarion...

23) Marduk Sanchez - A Transmutation Human Wizard that dabbles into Alchemy, works in a bookstore in Otari, his thirst of knowledge makes that he wants to inspect a mysterious light in a lighthouse.

24) Garr Afiada - A Catfolk twisting tree Magus, strong follower of Desna, put scrolls with divine words (searing light scroll) in the staff to smite their foes.


25) Ballator d'Iustia, my very first character even in a TTRPG, was a 1e Kokuto Spelldancer elf Magus who got a homebrew mini-class after shenanigans involving a giant runic circle and a little spell known as Acid Splash. I'll probably have to use monster rules for the full effect, but a Laughing Shadow magus with a Shadow Dancer archetype would probably be a good place to start

26) A yet to be named human or elf-Ifriti Summoner/Monk gestalt character for Ruby Phoenix, who's BURNING PASSION HAS MANIFESTED ITSELF AS HIS STAN- i mean EIDELON (who is also yet to be named, but will be some Five Finger Death Punch reference) THAT HE USES TO LAY THE SMACK DOWN ON PEOPLE. Ultra-shonen powers goooo!!!!!!!

27) Not really a new character, but my old Goblin Bard Johnny will probably get a small rebuild using emotion magic and some other featurettes in the book if he ever sees table play again.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

28) A Celestial Summoner who is built heavily around healing through spell casting, ideally a significant portion of the healing will come directly from the Eidolon. I haven't picked an ancestry or heritage yet but Kitsune is certainly in the running. I could flavor them as a kind of shrine priest who is manifesting a spirit of light out of the energy of their own soul, representing their path toward embodying an alignment enough to qualify for Sainthood (the word in my setting for when a mortal is appointed as a God), pending the lore of Summoners in my setting.

Horizon Hunters

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29) Isaac Ryzen a Human Duskwalker who died in his past life protecting his city from being attacked by a Wyrmwraith. He is a sword and shield Magus.

Dark Archive

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30) Misty the Sprite has recently become very curious in her first world heritage. She was born on Golarion, but her mother came directly from the first world and now that Misty is older she has become more and more interested in where her family came from all those years ago. As her curiosity swelled, so did some innate magical abilities that had been lying dormant all her life. These powers continued to grow and one day, out of the blue, a large (at least to her eyes) fey was there in her house when she woke up. As they talked, it became apparent they were family and that somehow she had called her brother (which she never knew she had) from the first world into Golarion. In the form of an Eidolon, her brother is just as curious about Golarion as Misty is about the first world. Now they are inseparable as they travel together to quell their curiosity and deepen their family ties.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

31) Greta Gigglegrimm (Duskwalker Gnome & either Anger Phantom Summoner or Psychopomp Summoner) – Greta lived a peaceful life with her twin brother and their family in a tiny village in the far north west of Andoran. She was never one to take life too seriously and loved to play pranks, to the point that it became her obsession in life. One fateful day, while out goofing off, exploring woods, subsequently getting lost, and playing pranks on the nearby lumberjacks at work in the woods – while forgetting her own chores – she came back to find her family massacred in a raid by undead that had apparently been emboldened by the return of the Whispering Tyrant. Arriving just in time to share in her brother’s last moments alive he told her what happened, while he simultaneously admonished her for her dereliction of her duties and praised that same lackadaisical attitude for her continued safety. Despondent over the death of her brother, The Bleaching began to overtake Greta until it consumed her life. Upon her death, she was judged by the servitors of Pharasma, the psychopomps, to have been murdered out of turn in the grand scheme of things due to the overwhelming influence of multiple undead entities that lead to her eventual death. They then sent her back to the realm of the living and charged her with the task escorting (either her brother’s spirit or a psychopomp spirit) and assisting it with the destruction of the undead that took the lives of her family and village. Anxious to have not only the opportunity to get revenge, but to also have it handed to her as a mandate, she has eagerly accepted the task. But, her trauma over not being able to be there for her family when they needed her most has left her with a mild curse in the form of no longer having any sense of direction. She is constantly getting lost, and is never able to reliably find her way on her own.

I am thinking that Greta will either call her bow or the eidolon by the name of Reaper (if it is a psychopomp). She will focus on the Vanth’s weapon familiarity chain of ancestry feats and will get the Nosoi’s mask at 3rd level from Ancestral Paragon. Greta’s demeanor is that of a carefree and naive optimist, often acting in a happy-go-lucky manner. She loves to laugh and will frequently cackle in glee uncontrollably when she is in the midst of enjoying a prank or even just planning one of thinking of the potential outcomes, which others can find disturbing – especially if she is hiding from such individuals or is clearly targeting them. She is often easily distracted by the most randomly interesting things, especially if something might afford the opportunity to prank someone, though it must always be someone she finds deserving of a prank to take them down a notch. In truth, deep down, she is extremely bored with almost everything and is disheartened by the corruption and greed of society. Her most harsh pranks are reserved for those that enable those systemic problems in society. She would like the opportunity destroy corrupt civilizations and create something better in its ashes. I will start her with a Chaotic Good alignment, but she could go to Chaotic Neutral, depending on how dark things get.

Greta’s concept was inspired in various parts and degrees by Birgitte Silverbow from Wheel of Time, Kikyo from Inu Yasha, Zoro from the One Piece manga, the main character and his sister from the Demon Slayer anime, the Bleach manga/anime in general, and though I never intended it from the start she ended up a little like Harley Quinn, too, I suppose.


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32) Nanny Tolma is a human Summoner who has seen more than her share of winters. She has an endless need to care for and nurture her party members, as well as anyone else she thinks could use it. She bakes and knits and gives kisses goodnight. Scrawny, white-haired, and now a little hunched with arthritis, she's one of the least imposing adventurers ever.

Ezekiel is an angel bonded to Tolma. Nearly 7 feet tall, bronzed, and shirtless, he would represent the pinnacle of human attractiveness were he actually human. He is composed, confident and charming, and relentlessly driven in his aid to the needy.

Tolma keeps trying to convince him to eat properly (if she can see your abs, you're not eating enough) and wear her sweaters (if she can see your abs, you're not wearing enough) and occasionally set him up with nice young ladies (if she can see your abs, you're not settled down enough).

Whether or not she properly understands that he is in fact a celestial, or merely misunderstands his nature is anyone's guess.


33) Ulse Kov, an orcish beast summoner with Dandy archetype. Ulse comes from a formerly well-respected noble family with the unique trait of having a nature spirit that binds itself to members of the family, serving as their servant and protector. The eidolon has only bound itself to Ulse recently, having formerly belonged to her mother. However, Ulse's mother used the eidolon to murder a member of another noble house, and was executed for her crime. Now, Ulse has to deal with the mistrust that comes from having the eidolon with her, as well as coming to terms with the power she now wields.


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Pathfinder Lost Omens, Rulebook Subscriber

34) Armitage (Alch/Summ with Anger eidolon) was the unwanted fifth son of a minor noble family. Shipped off to a mundane university, he fell in with an eccentric philosopher-scientist who taught him the alchemical arts. This mentor was also involved with uncovering dark cults and studying their activities. Armitage saw science and alchemy as the only defence against the dark magic of the occult. Unfortunately, Armitage and his mentor were not as careful or clever as they hoped. The cultists ambushed the pair, and only Armitage barely escaped. The young alchemist became obsessed with revenge and honing his scientific knowledge, but he has noticed a disturbing series of events recently. An indistinct figure has begun to appear during times of great anger and has even lashed out at attackers. Armitage refuses to indulge in the magic of enemies, but can he survive without the help of this strange being?


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35. Jonah E Samsonite- human cleric with the Summoner Archetype. I had a cleric who found his lost wife as a succubus under a demons control. He saved her soul and preserved her within himself. Now, hes learning to manifest her so they may be together again. Making that in PF2 should be interesting


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36. Talsen Bushwick is a human ranger/cleric. He's protected his village from beast and bandit since he could hold a bow. The loss of his parents turned him to religion and Erastril taught him that all of the community was his herd. with the help of his bear, Honeysuckle, he hopes to keep the innocent within his forest happy and healthy.

The Exchange

37. Sprite Witch of some kind that rides her bird familiar. Dunno if it's possible, but i dont see why not!

38. Krezbiznet the gnome Geomancer. Formerly a geokineticist, I'm wondering if I can smush that with an elemental sorcerer to remake the character.


39. Human Suli elementalist magus. I really loved an elemental knight I played in wotr years ago and want to do something similar. Eventually I'd like to pick up 2 handed assault to help with hand switching on my wish blade.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

40) Tick-Tack-Tock is an energetic Construct Summoner (either Sprite or Unbreakable Goblin) who gets overly excited over new concepts, ideas involving technology, the application of energy, and really loves "sparklies" (fireworks/colorful lights/chemical explosions) with their eidolon, Knick-Knack-Knock, who is very calm, placid, and just likes to look at flowers and generally watch things grow. Tick-Tack-Tock will multiclass into Inventor as soon as possible.

This concept could also work well with a gnome or dwarf, I think. But, I felt the names and personality are more appropriate for a sprite or goblin. Plus, I just love the idea of a sprite or goblin riding/"piloting" their mecha.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I am certainly going to be checking to see if I can make some of these.

41) Garr - Male half-orc test subject (natural attack magus)
42) Angol Ceredir - Male elf archmage with a shield guardian whose linked amulet is an intelligent item (effectively making the construct sentient by extension)
43) Bumiahma Britoris Orpheus - Very old male human fey changeling (as in baby swap, not the heritage), master of enchantment, and purported king of the fey; accompanied by--and often carried by--a civilized ogre man-servant
44) Akoran - Female human lich necromancer
45) Thelyn Cabor - Intersex grippli staff mage; uses insect themed spells and is often seen snacking on the flies that congregate around their "staff of swarms"
46) Kang Makhai - Male battle transmuter that transforms into a multi-armed magus
47) Kokoro Reese - Male human enchanter/slaver
48) Lweoh Estalc - Male court wizard with an animated court
49) Adin Lir - Female drow mystic theurge and escaped slave (once second in her house, she was unexpectedly sold by her own mother in exchange for an artifact, losing everything in an instant)
50) Sinaris Valon - Male elven scroll master with some melee fighting ability
51) Sela Kurn - Male human grand vizier (high level and high society)
52) Gilgeam Grayhem - Male human mage hunter and master of "gem magic"
53) Aldis Lear - Nonbinary human telekinetic known as "The Mind Blade" (magus with an emphasis on telekinetic attacks and flying weapons)
54) Haylannar Whart - Male mythic human transmuter and wandering cannibal that prefers to rend and devour his enemies
55) Guymelef Dilandou - Male human chivalrous storm knight
56) Corral Styne - Female elf magister
57) Sandalphon - Male human wizard, slayer of fiends and friend to the couatls and the Magaambya
58) Rafaj - Male human con artist and snake charmer
59) Naya Foreteller - Female elf mystic theurge/spell archer
60) Jamavar Bloodblade - Young female human gladiator magus

The Exchange

61) Wondus the Weird. Gnome illusionist. Specializes in confusing illusions that have no business being manifested outside of his demented little mind


62) Effra Sol - A Starlit Span Magus, as an ancient elf she learned alchemy a long time ago, but rediscovered the spark for it by combining magic with alchemy. She however is very perfectionist and excentric, so she will only combine the spells with that matches the bomb element, produce flames with alchemist fire, shocking grasp with bootled lightning and so on.

63) Oneseven - Making part of a project destined to study the eldritch entities of the universe, this once human, now a mutated fleshwarp, made experiment with his own body to attain knowledge and got more than he asked for, even managing to be cursed by it as he tapped into information usually not in the grasp of mortals. His magic is unstable having wild surges, here and there.


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So far for primary classes we have:

Gunslinger: 2
Inventer/Tinkerer: 1
Magus: 14 (of which 3 are from Ravingdork's Crazy Character Emporium candidates)
Summoner: 14
Older class (various classes from already released material): 32 (of which 17 are Ravingdork's Character Emporium candidates)

So Summoner seems to be the favorite, except that Ravindork's Crazy Character Emporium candidates have thrown off the averages . . . .


64) Ray (she/they) is an Android, a Starlit Span Magus with a gun she dragged out of the same Numerian ruin that created her; curiously, the only spells she can cast through it are ray attacks (ray of frost, scorching ray, etc). They wander Golarion looking for a path back to the stars she considers her true home.

65) Squirm (she/her) is a Fleshwarp Sorcerer (Aberrant bloodline), her body twisted and her mind expanded by an encounter with the alien Contemplatives of Ashok; she knows little of what has befallen her, or what her life was like before, but intends to seek out her answers on the red planet if that’s what it takes.


Aberrant Sorcerers are the only casters I ever seem to make in PF2 - always chasing that weird flavor, and biding my time for a standalone Occult caster other than Bard.

I’d love to see 1e’s Sorcerer of Sleep come back!


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

66) Coda Moiety is an Android Fey Summoner (with either Gunslinger or Inventor MC dedication) who's body was preserved in a malfunctioning Androffan capsule for ages in a lost cavern ruled over by a Lampad Queen Nymph, named Petra, for ages before an earthquake awoke him. When he was born/booted-up, he found that he was in a crumbling chamber of the cavern where the lampad queen was going to die with her cavern. His capsule had been entombed within the heart of the cavern for so long that his body had become of part of the cavern's heart, and therefore, Petra's heart. So, when he left the crumbling cavern he left with the heart of her essence, allowing her soul to live on within his body. He can now summon Petra, but she refuses to allow him full access to her power until he proves himself worthy of it. His tendency to use strange technology both baffles and confuses her, though she also finds it intriguing.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

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67) Sharra, a scythe-wielding gnoll Magus with the Inexorable Iron Hybrid Study. She grew up in Osirion, as part of a growing cult of Pharasmin gnolls inspired by my Mummy's Mask character, a gnoll cleric named Inanna.

She joined the Magaambya both to develop her talents in arcane magic, and to learn more about the gnolls of the Mwangi Expanse.


68) The Lightning-Shrouded Fist, elemental damage dealing unarmed strike Magus for FotRP.

69) The Inverted, a summoner and their ghastly apparition companion who looks like a twisted reflection of them.


70) Magnus the Magus ( Bladesinger - Magus with Bard Dedication ): A cadet of the academy of magic who realized to be more at ease with martial arts rather then magic study, and because so decided to take a different approach from his colleagues, working his strength out rather than studying the whole time.

To pay for his studies, Magus found himself a part-time job as an actor ( actor, singer, and even as a storyteller ) at a local tavern, being in touch with different other actors as well as bards.

He managed then to mix up everything he knew to enhances his abilities as an actor, a singer, a storyteller, a combatant and a wizard.


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71) Jeremiah "Jimmy" Lockewood (LN young sea dragon magus + probably rogue or pirate or something):

His egg was taken as a prize by Free Captain Bartholomew "Redbeard" Lockewood from the Aspis Consortium vessel "Maiden's Voyage". When he hatched just days after, the crew of the Sunset (Redbeard's ship) thought him some sort of exotic lizard and made him into their mascot. It did take a few years for them to realize their mistake and even then neither side really knew anything about what he was. But since he was clearly more than just an animal, he was adopted by the Captain - a fairly strange tradition, performed for all proper members of the crew.

As he was literally born into a life of crime, he didn't know any better and thought such behaviour perfectly normal. So when Redbeard finally settled down decades later, taking his crew with him to open a pub in Absalom during the Radiant Festival, Kimmy was very much in for a culture shock. Suddenly "kill them and take their stuff" was no longer acceptable behaviour. Not that his exotic and rather frightening appearance helps in that regard, but he is doing his best.

Horizon Hunters

72) Makoto a young fisherman in Otari with Tian-xia origins and his friend eidolon Kon a two-tailed red fox.

73) Khilou an elf Kallijae trained in a unique style of martial arts using elemental powers of water.

74) Isaac Ironwings is a Paladin of Torag with Soulforged Armaments.


75) Cinis - ifrit kobold who is a flame oracle/ wyrmblessed sorcerer. This little kobold has righteous fire for dayz!!!!!


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Benchak the Nightstalker wrote:

67) Sharra, a scythe-wielding gnoll Magus with the Inexorable Iron Hybrid Study. She grew up in Osirion, as part of a growing cult of Pharasmin gnolls inspired by my Mummy's Mask character, a gnoll cleric named Inanna.

She joined the Magaambya both to develop her talents in arcane magic, and to learn more about the gnolls of the Mwangi Expanse.

Just wanted to say how much I love this.

Looking forward to seeing more gnoll content in an eventual Lost Omens: The Golden Road!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've searched both the AoN and the SoM playtest doc and I can't seem to find this Inexorable Iron hybrid study being spoken of.


Ravingdork wrote:
I've searched both the AoN and the SoM playtest doc and I can't seem to find this Inexorable Iron hybrid study being spoken of.

New name for sustaining steel from the playtest

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Yeah, its the 2-handed weapon hybrid study.


Ravingdork wrote:
I've searched both the AoN and the SoM playtest doc and I can't seem to find this Inexorable Iron hybrid study being spoken of.

From one of the panels: Laughing Shadow (one-hander with a free hand), Starlit Span (ranged weapons), Sparkling Targe (one-hander with a shield), Inexorable Iron (two-hander), and Twisting Tree (staff).


76) Erik Arbitersson is a dwarven/aphorite Sparkling Targe Magus/Cleric who stands as a physical representation of the law. In combat, he wields a mace alongside a vast tome of dwarven law that serves as his shield, and makes use of magic to strengthen his allies and adjure his foes.


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Pathfinder Rulebook Subscriber

77) Solomon Scalebound came from a long line of Ifriti knights from his mother's side, yet always felt that he could never match up to his more skilled cousins, even the younger ones. That all changed when he found his paternal great grandfather's old Thesis "Magical Might: The Hybridization of Spell and Sword." Covering his "lack" in skill with wizardly learnings, Solomon heads out in to the world to make a name for himself.


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78) Keto Saiba is a human Summoner/Rogue bonded to a Blue Dragon spirit with a potent lightning breath weapon. In combat, they use spells primarily to support their dragon and occasionally summon more threats to the battlefield, and in close quarters use their deck of cards to defend themselves. They have an absolute superiority complex and a bizarre rivalry with another Summoner (who is bonded to a Devotion Phantom).

I'm not sorry.

Dark Archive

Pathfinder Rulebook Subscriber

79) Kahaha is a Kitsune Summoner/Scroll Trickster who accidently wandered into the First World through a breach in the Spirit Forest. Since his return, he has never been the same and can't even recall his original name. But it did open him up to his latent abilities. He's convinced that his Star Stone is actually the Lantern King himself (it even tells him so when he asks) and that this new being (his Eidolon) is from the Lantern King's court. No amount of protesting or logic from his new faithful ally will convince him otherwise!


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80) Dominic Szaark is a LN Human (Dhampir) Gebbite priest of Abadar (Harm font). As an Abadaran Gebbite, he (and his church in general) are in a somewhat precarious position in their particular little corner of Geb, and constantly in need of proving themselves. Dominic has taken to it with a will. He and his everpresent collection of undead are constantly involved in hunting down and driving back whatever the threat to civilization is this week, and when there is no direct threat to civilization, he can be found directing them in the rebuilding of roads and other infrastructure improvements (Earn Income: Engineering Lore). Their place in Geb is still somewhat tenuous, but Dominic feels good in his service to both his community and the Master of the First Vault. He also feels good about getting paid. Dominic does good work, at very reasonable prices, but he *always* gets paid. He refuses to cheapen himself or his God by permitting otherwise.

He'd be a Cleric/Summoner (or perhaps a Summoner/Cleric) if Summoner came in Undead. As it is, he's probably gone Beastmaster for the Dhampir Undead companion.

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