miknick |
Hello all,
I’m fairly new to Pathfinder, as in I have played one game from level 3-7 that fizzled out, and I played a couple comparably short games of D&D 3rd Edition more than a decade ago.
We are playing a gestalt campaign as the DM loves power play. I want to build for flavor, because I want to have fun role playing, but I want to make sure I’m not going to be useless. I want to play a goblin gun chemist and am leaning toward Eldritch Archer for the other side, to further augment my gunslinging ability.
I’m just looking for some general “cool ideas”, cool goblin feats like Roll With It, or just things to keep in mind. I’m actually not married to the Eldritch Archer side, but just looking for some help brainstorming.
Thanks all!
Michael
Ryze Kuja |
One of the PC's in my last Gestalt campaign was a Gun Chemist + Spy and he hit like a Mac truck with Alchemical Ordinance, Sneak Attack, and Sap Master. Bullets are Bludgeoning and Piercing, so he enchanted his revolver with Merciful so that it would deal non-lethal w/e he wanted. And he could sneak up on anyone, bluff anyone, infiltrate anything with his Duplicity ability, and then shoot them without making a sound with Oil of Silence. If for some reason he couldn't stealth up on a guy, he could just walk right up to them in his disguise and "Hey buddy, I'm looking for the bathr--- *rolls bluff* OMG WHATS THAT BEHIND YOU" *BANG* and deal about 120,391 non-lethal damage and then go stuff him in the corner somewhere and use his Wand of Invisibility to turn the body invisible.
miknick |
Eldritch Archer is a pretty good mix.
You can pirate spells off your Magus list for your Alchemist list... which is nice.
Arcane Strike and Spell Cartridges can help with a number of issues.
Oh what do you mean by pirating spells?
Yeah I was eying arcane strike, and wow, spell cartridges look cool!
Firebug |
Oh what do you mean by pirating spells?
Presumably the spellbook->formula section of Alchemy.
An alchemist can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.
Though it specifies a "wizard's spellbook" so your mileage may vary.
VoodistMonk |
Aon wrote:
A magus can learn spells from a wizard's spellbook, just as a wizard can from a magus's spellbook. The spells learned must be on the magus spell list, as normal. An alchemist (see the Alchemist description) can learn formulae from a magus's spellbook, if the spells are also on the alchemist spell list. A magus cannot learn spells from an alchemist.
miknick |
Haha, that sounds rad. We aren’t allowed really anything as far as 3rd party (I like the silenced non-lethal gun blasts with tons of extra sap damage though!), except for Psionics stuff. Which I thought about trying cryptic grammaton for some disrupt pattern gun action. But I played a pretty psionic heavy character last game, so I think I might stick to magic and such.
miknick |
May I suggest 3 levels of Trench Fighter? You get Dex to Damage with a specific type of firearm that way. It loses Armor Training, but you keep the bonus combat feats.
Oh cool! I’ll check it out. I’ve been nervous about straying too much from two spell casting classes (well, extracts and spells) as I just hear so much about how it’s usually really good to stick to leveling the caster levels up, but I like it.
avr |
In gestalt two spellcasting classes often isn't the best. You can generally only cast one spell per round after all. Gun chemist // eldritch archer may be an exception because you can combine alchemical ordnance with the eldritch archer's spell combat, but something like (siege gunner gunslinger or trench fighter) // (eldritch archer or gun chemist) might work as well.
If you were going to go all out for spellcasting then spellslinger wizard // eldritch archer could be great once you get the broad study magus arcana. Spellslinger wizard // gun chemist wouldn't ever get that synergy OTOH.
miknick55 |
In gestalt two spellcasting classes often isn't the best. You can generally only cast one spell per round after all. Gun chemist // eldritch archer may be an exception because you can combine alchemical ordnance with the eldritch archer's spell combat, but something like (siege gunner gunslinger or trench fighter) // (eldritch archer or gun chemist) might work as well.
If you were going to go all out for spellcasting then spellslinger wizard // eldritch archer could be great once you get the broad study magus arcana. Spellslinger wizard // gun chemist wouldn't ever get that synergy OTOH.
Ah yeah. I've thought about dropping Magus and picking up Gunslinger. I'm not too worried about needing to switch the grit from wisdom to int, we're using I think 84 point allocation, min 6 max 18 before racial, so we have room for plenty high ability scores. Wisdom was going to be 16 or 18 anyway, as I'm dropping Str and Cha for effect and character.
I really like the idea of mixing alchemical and magic gunshots, but the deeds and some of the archetypes for Gunslinger sure are hard to ignore!
Yeah, I came to the same conclusion with wizard.
Thanks!