
VoodistMonk |

I am willing to give up 3, MAYBE 4, levels to multiclass... skills and saves to make a more playable/survivable character are worth more than BAB/19th level Deeds. I don't really have a set alignment in mind, so Scaled Fist cMonk is appealing for Combat Reflexes, Cha to AC working with Nimble, Flurry of Blows for any time I am not tossing Starknives, possibly even having Ki and Panache...? Two levels of that Paladin for Divine Grace and Precise Shot... AND a level of Scaled Fist for Combat Reflexes with Cha to AC...?
I don't know, yet. Please help me make this, just, better... if I could gestalt, I wouldn't need to even ask...
Flying Blade Swashbuckler
1. Panache
1. Swashbuckler Finesse
1. Deeds
... Derring-Do
... Opportune Parry & Riposte
... Subtle Throw
1(level): Point Blank Shot
2. Charmed Life 3/day
3. Nimble +1
3. Deeds
... Disrupting Counter
... Precise Strike
... Precise Throw
... Swashbuckler Initiative
3(level): Precise Shot
4(class): Weapon Focus Starknife
5. Flying Blade Training +1
5(level): Rapid Shot
6. Charmed Life 4/day
7. Nimble +2
7. Deeds
... Swashbuckler Grace
... Superior Fient
... Targeted Throw
7(level): Iron Will
8(class): Startoss Style
9. Flying Blade Training +2
9(level):
10. Charmed Life 5/day
11. Nimble +3
11. Deeds
... Bleeding Wound
... Evasive
... Subtle Blade
11(level):
12(class): Startoss Coment
13. Flying Blade Training +3
13(level):
14. Charmed Life 6/day
15. Nimble +4
15. Deeds
... Dizzying Defense
... Perfect Throw
... Swashbuckler Edge
15(level):
16(class): Startoss Shower
17. Flying Blade Training +4
17(level):
18. Charmed Life 7/day
19. Nimble +5
19. Deeds
... Cheat Death
... Deadly Stab
... Stunning Stab
19(level):
20. Flying Blade Mastery
20(class):

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If you aren't going Desna's Shooting Star for Cha to attack/dagage... strongly consider dropping the Starknife. The Dagger is a superior weapon. This is because it has a crit range of 19-20 instead of just 20. So, a Dagger will regenerate closer to twice as much Panache over a day. The cost is that it only has a 10' range increment vs 20'... but Flying Blade Training gives you 5' per 4 levels and Precise Throw is an extra 5' as well. So at 17 we're talking a range increment of 35' vs 45'.
And Pharasma's Deific Obedience is +2 to hit with Daggers.
Martial Focus + Ricochet Toss means you don't need a blinkback belt.
Actually, where is your Quick Draw? Your combat style involves throwing away your weapon and you have no quick way to draw another that I can see.
I like Far Strike cMonk instead of Scaled Fist. Yeah, you lose the Cha to AC, but you get actually useful feats for free. Scaled Fist takes what... Combat Reflexes at 1, and then Dodge/Deflect Arrows at 2? Far Strike gets Quick Draw for free, takes Point Blank at 1 and Precise Shot (or Combat Reflexes) at 2 and can Flurry with Thrown Weapons (which doesn't stack with Rapid Shot, but effectively is Rapid Shot). So that's effectively 3.5 free feats(counting flurry as half), compared to 1 feat and getting to add your Cha to AC... if you aren't wearing armor or using a buckler.

Wonderstell |

Flying Blade Swash 5 / Occultist 1 / Warrior Poet Samurai 1
Decide if you want to be Cha, Wis, or Int-based.
FCB: Swash +1/4 Panache
At level 1, replace OP&R and Derring-Do with the Vengeful Heart deed of renown.
At level 3, replace Kip-Up with the Hilt Hammer deed of renown.
Str 10, Dex 18, Con 14, Int 12, Wis 16, Cha 7
Swash 1-3
1 Combat Reflexes, Weapon Finesse (B)
2
3 Extra Panache
Reliquarian Occultist 1
4 Transmutation Implement, Domain
Swash 4-5
5 Extra Mental Focus, Weapon Trick (B)
6 Improved Critical (B)
Samurai 1
7 Quick Draw, Petals on the Wind
***
By taking the Conversion Inquisition you add Wis instead of Cha to Bluff/Diplomacy/Intimidate. Or you can take the Empathic Diplomat character trait if you want a better Domain.
The reason for the Transmutation Implement is the +2 to Dex, and adding Bane to your weapon through Legacy Weapon.
With a Blue Scarf Swordmaster's Flair you increase your reach to 10 ft, so when attacked you use the Petals on the Wind Flourish to walk outside of the creature's reach as part of your Disrupting Counter. Unlike Dodging Panache which specifically states that the triggering attack is still resolved, you can use this combo to fully negate incoming attacks.
As for the whole "throwing" business, Quick Draw and a Blinkback Belt should be good enough.

Lelomenia |
Appears that there is not actually a rules restriction on being a Desna worshipping Lawful Good paladin (not really a thing in Golarion, but not a rules issue). That said, Shooting Star doesn’t fully stack with Smite Evil, so nova mode might be a bit better with a Dex primary.
As with Virtuous Bravo, Daring Champion Cavalier also has the nice feature where those levels will effectively gestalt your Flying Blade +level ranged damage, but cavalier Challenge doesn’t work on ranged attacks so you’d need to get up close for some fights. So in general i don’t think there’s going to be any stronger option than Bravo, unless there’s an RP reason against it (or PFS restriction).

VoodistMonk |

Let's be honest... Startoss is only for the +6 untyped static damage bonus.
I don't know or care what else the feat chain allows you to. I think it allows you to bounce your starknife from one target to the next, but I don't ever use any of that.
Just like Desna's Shooting Star allows some silly spinning BS, but nobody cares or uses it... it's all about getting Charisma for attack and damage with a single feat.

Chell Raighn |

Let's be honest... Startoss is only for the +6 untyped static damage bonus.
I don't know or care what else the feat chain allows you to. I think it allows you to bounce your starknife from one target to the next, but I don't ever use any of that.
Just like Desna's Shooting Star allows some silly spinning BS, but nobody cares or uses it... it's all about getting Charisma for attack and damage with a single feat.
Startoss basically gives you ranged cleave... and the fact that you can get all the bounces as a standard action gives you better options when you can’t perform a full attack... desna’s shooting star is ONLY good for the charisma to atk and dmg... the spinning star attack is utter garbage... 1d4 hits as a full round action... and if you crit only the first hit gets crit damage... not worth using ever...
I’ve been playing a star knife wielding war priest of desna lately... and been considering dipping flying blade...

Ryze Kuja |

4 Levels in URogue (Rake) would give you free Intimidates in lieu of 1d6 SnA damage, 2 Talents, +3 BAB, 2d6 SnA, & Debilitating Injury (-2 to Attack or AC, -4 to Attack or AC for you, or 1/2 Movement speed w/ no 5ft steps). Throw a Cruel Enchant on your weapon and now you're doing -4 Att/Skills/AbilChecks/Saves, -2 dmg with Shaken/Sicken, plus whatever you decide for your Debilitating Injury (an additional -4 to attack you, maybe?). Now just figure out a way to become invisible all the time :)
Actually I don't see a whole lot of reason why you couldn't go 1 Scaled Fist Monk, 2 Divine Hunter Pally, 4 URogue (Rake), SwashbucklerX. That's a lot of dipping for sure, but he'd be an absolute monster to try and hit with all that +Cha to AC/Saves and with an atrocious -8 to hit debuff (-6 vs everyone else). If they try to go around you, use Hampering Injury to reduce movement by 1/2 and take away their 5ft steps.