Powers / abilities / items you took because of coolness rather than power / optimization


Pathfinder First Edition General Discussion


I was wondering if anyone wanted to share stories about any character choices that focused on "fun" or "story" rather than being something that lent to being more powerful?

Like sacrificing two feats and taking Aasimar to have angel wings, simply because you loved the idea of having wings. Or taking the mount as a Paladin simply because you envisioned your Paladin have a strong bond to their animal friend. Maybe a particular magic school simply because "It sounds cool" :)


First time I took Cut From the Air was purely because I thought it would be cool to cut projectiles out of the air like in the movies... then I realized it's amazing and it became a staple of many builds to follow.

I have theory-crafted many Dimensional Savant builds, because the whole teleport slashing thing is cool in every media I have seen it... drawing a pentagram THROUGH a single target with a series of tiny teleports is freaking awesome... I just haven't actually played any such character, yet.


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Not me, but the Sorcerer in our Carrion Crown game took the Possessed Hand feats (Possessed Hand, Hand's Autonomy, Hand's Detachment).

Then the entire party was hit by a Black Tentacles / Stinking Cloud combo. We were all grappled and have no standard action with which to escape, so 9 rounds or so where the evil wizard could do what he wanted to us (and we were slowly taking damage as well).

The Sorcerer managed to detach his hand just before failing the save vs Stinking Cloud. The hand proceeded to grapple and then strangle the Wizard, thus preventing him from capitalizing on our helpless state.

My Occultist was on single digits and the Sorcerer was unconcious by the time the spells wore off, but the Hand literally saved us from a TPK.


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Both of those sound amazing :) I would have loved to been in that game (the one with the Hand) :)

I know someone has thought about taking the Dimension Door feats... and there's a spell I would love to use (though none of my builds can) called Bladed Dash. Mostly because I love the idea of just running by and slashing a ton of enemies, even if it isn't the greatest action economy. :)


Skrayper wrote:

Both of those sound amazing :) I would have loved to been in that game (the one with the Hand) :)

I know someone has thought about taking the Dimension Door feats... and there's a spell I would love to use (though none of my builds can) called Bladed Dash. Mostly because I love the idea of just running by and slashing a ton of enemies, even if it isn't the greatest action economy. :)

It doesn't really work due to spells being on different lists, but something like a quickened Flame Blade, followed by Bladed Dash is very thematic, and visually stimulating to imagine.

That blink-movement swordplay is cool. Much like how I imagine Dimensional Savant looking to an outside observer.

Zip-zip-zip... and something unlucky falls to bloody pieces...


I used the first magic longsword you get in Carrion Crown all the way to the end of the campaign. Dubbed it Due Diligence and had Memento Mori inscribed in Celestial on the blade to remind Undead of the fate they tried to escape.

Shadow Lodge

Used the +1 horsebane dogslicer from levels 1-12 in pfs


Scavion wrote:
I used the first magic longsword you get in Carrion Crown all the way to the end of the campaign. Dubbed it Due Diligence and had Memento Mori inscribed in Celestial on the blade to remind Undead of the fate they tried to escape.

Oh actually, I don't know if it's from the book or not, but we got a cursed +1 Shape-shifter Bane dagger at the beginning of book 2 (Minor curses: Hair grows 1 inch per hour and the handle is made of living flesh, basically just to redice the sale-price I think).

My Occultist kept this as her Transmutation Implement, it's too cool not to. It occasionally even came in handy (and then in one book was very handy).


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Fireball

Even though it is a very powerful/optimal option, taking Spell Sunder is also just awesome. You can get so angry you punch magic out of existence.

2 levels of arcane archer so that you can shoot antimagic fields at your opponents.

Finding the fastest way to get all 9 tails on a kitsune.

Making a dwarf daring champion with a heavy pick as their one-handed piercing weapon of choice.


My Gun Chemist is going to take some levels of Phantom Thief Rogue. It would be better mechanically to stay with alchemist and get more extracts, but it really fits his theme as a reformed thief.

I have a Magus that is going to take 2 levels of a Paladin archetype that switches out Smite Evil for some Bardic Performances. Again, it fits with his theme really well.

And my Half-Drow Monk is not only taking the Dimensional Line, but the Nightmare Fist line as well. She will not only be teleporting around to attack her enemies, she'll be doing it in complete darkness.


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my vigilante took 1 level of witch (with extra hex) for the spells, Cauldron hex and the flight hex.
i made a ton of potions for special purposes and kept some nice spells as well.
potions of enlarge person & ant haul to pick up heavy stuff like big boulders and such. Potions of air bauble, disguise self, long arm etc for utilities.

the flight hex let me jump off any high places with at will feather fall.
and i kept Obscuring Mist spell for dynamic entry! (or exit) and Cheetah's Sprint spell in case i need to run real fast (and make a VERY high charging jump too)

it was awesome!


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This is one reason I've theory-crafted so many spellcasters that get familiars and give those familiars the Valet archetype. Sage is more optimal, if you want your PC to have a wand-jockey; Figment has that whole "comes back every 24 hours" thing. Valet has a lot of interesting powers that, outside of downtime may not really come into play.

However, a Valet also gets Prestidigitation at will.

If I got to play one of these casters, I'd have the Valet familiar constantly doing things like changing their hair color, creating confetti, streamers or a brief fanfare noise any time they enter a room, or making a slight breeze and faint mist so that the caster looks that much more majestic when casting spells.


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Mark Hoover 330 wrote:

This is one reason I've theory-crafted so many spellcasters that get familiars and give those familiars the Valet archetype. Sage is more optimal, if you want your PC to have a wand-jockey; Figment has that whole "comes back every 24 hours" thing. Valet has a lot of interesting powers that, outside of downtime may not really come into play.

However, a Valet also gets Prestidigitation at will.

If I got to play one of these casters, I'd have the Valet familiar constantly doing things like changing their hair color, creating confetti, streamers or a brief fanfare noise any time they enter a room, or making a slight breeze and faint mist so that the caster looks that much more majestic when casting spells.

In one of our campaigns, my Warpriest has a cohort (not optimal for a Cha-dump-stat class, but it was fun) that is essentially their Arcane crafting wife with a valet familiar. I decided, however, that they've been married the entire time and she was tired of hearing about his exploits and wanted to come along. So she's built for crafting but insists on adventuring with him too.

You've given me some wonderful ideas to do with her valet familiar. :)

(Plus he was the group crafter before this, and with her arrival I like to play up him being a bit jealous at her crafting ability - both are dwarves - and while his charisma is terrible (5) hers isn't bad at all (12) - so when they are RP'ing together, he's usually the grumpy, sour one while she will be energetic and willing to talk to people in a much more friendly manner)

(The party STILL hasn't figured out how on earth they ended up together. :) )


Oh, and another one:

I have a high DEX character, so I want to get them Celestial Armor.
That said, I have character art I want to use of them but it's in Plate Armor.

So, just for that small reason, going to spend an extra 2700 to get Glamered added to it. (So very glad Glamered isn't a +1 enchantment)


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I chose a Core rogue many years ago, that might already qualify. Since I wanted a twist after several rogues at computer games, I assigned the second-highest rolled ability score to Int. This resulted in me, eh, my character being a smart*** with Int 15. His usual line is "we need more information", and he at least tries to recognize all the monsters. Lately, a wizard joined, rendering the rogue's high Int partially superfluous. C'est la vie.

And because I didn't want to focus entirely on combat prowess, his 1st-level SLA (major magic rogue talent) became expeditious retreat. While it actually helps in combat (allowing even a halfling to suddenly reposition all over the battlefield), it's also fun for RP.

These odd choices helped to shape an unique character, and allowed experiences I never would have made otherwise. So there is no regret, rather I encourage players to prefer cool over power. There is a broad corridor of "strong enough for the campaign, yet not overpowered", but there is no replacement for being excited by cool character features.


One game never got started but I made a character for it anyway. Said PC was a CG Grippli Ranger 1. I gave him Agile Tongue as his level 1 feat and took a Trait that gave him Sleight of Hand as a Class Skill.

Rangers eventually get spells, but no touch attack spells, so that functionality of the tongue wasn't a consideration. I basically took the feat so that I could steal small objects with it, perform with it in the streets, and snag little items or weapons for myself in combat while still having my hands free.

I think the Agile Tongue feat also allows you to use the Steal or Disarm maneuver from 10' away. Great, except that my PC was Dex based with no intention of building around Agile Maneuvers, so no real tactics there either. I just wanted it 'cuz it sounded cool.


I was a Kobold once... on purpose. If that's not a flavor choice, I don't kniw what is. Lol.


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SheepishEidolon wrote:
I chose a Core rogue many years ago, that might already qualify.

Only if you knew (and accepted) that cRogue is weak. It does remind me of my first character, a cMonk, which I played because of my character from Neverwinter Nights, despite having heared enough about how weak Monk was.

MrCharisma wrote:
The Sorcerer managed to detach his hand just before failing the save vs Stinking Cloud. The hand proceeded to grapple and then strangle the Wizard, thus preventing him from capitalizing on our helpless state.

Remind me to pressure/manipulate the Skald in the game I'm GMign to take the followup feats to Possessed Hand!

On the topic, said Skald has Eldrich Heritage (Starsoul). I'm still pondering how to create a situation where the Minute Meteors are useful in some way...

VoodistMonk wrote:
I was a Kobold once...

You or your character? :-p


My first PFS spellcaster was a white-haired witch, just because the hair attack sounded weird and cool. With a 1/2 BAB class, it's been a challenge to make her combat-effective and keep her that way. Now that she's Seeker level, she very much focuses on spellcasting, rarely doing any direct melee except to threaten a lot of foes at once with reach, but she continues to be a lot of fun to play.


Mark Hoover 330 wrote:
I think the Agile Tongue feat also allows you to use the Steal or Disarm maneuver from 10' away. Great, except that my PC was Dex based with no intention of building around Agile Maneuvers, so no real tactics there either. I just wanted it 'cuz it sounded cool.

Just FYI your Tongue counts as a light weapon, so it works with Weapon Finesse. This means you can use your DEX for combat maneuvers that replace attacks (Disarm, Trip, Steal), you just can't use it with combat maneuvers that have to be standard actions (Grapple, Bull Rush).


Before work got even harder than it used to be and before the pandemic hit, I had a Dhampir Sloth (Conjuration) Thassilonian Specialist Wizard ready to go for (preferably) Rise of the Runelords that I put the Accursed Story Feat (reskinned for Vampiric rather than Fiendish origin) on at 1st level, tied to the Tainted Spirit Drawback, the deal being that he instead of the sin of Gluttony, he ended up being infested with the sin of Sloth (but it isn't really his wish to be that way), while his Cat Familiar ended up with the sin of Gluttony (think Garfield).


^Editfail for above: I also gave him a decent Charisma and used the Dangerously Curious trait for Use Magic Device rather than going absolutely all-in on Intelligence and using Pragmatic Activator.


Ki throw is my favorite feat because you are either suplexing or judo throwing someone and that is awesome. It also has such fun additive feats.


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Derklord wrote:
Only if you knew (and accepted) that cRogue is weak. It does remind me of my first character, a cMonk, which I played because of my character from Neverwinter Nights, despite having heared enough about how weak Monk was.

Well, coming from NwN as well, I expected rogue to be solid. So it wasn't a powergaming choice, but no underdog choice either.

Since the campaign in question is led by a GM who is quick with nerfing anything he considers overpowered, picking cool over strong is even more attractive than usual.


I played a strength-based cRogue Scout... Izzek was a lot of fun for while the game lasted. He was a Tengu, using Swordtrained to wield a Greatsword. Had a reliable flanking buddy, and Scout's Charge, so it wasn't too terrible.

Speaking of Izzek, I took the Know the Land trait for Knowledge Nature, just so I could take the Nature Magic feat @3, and Wild Magic Rogue Talent @4... this was purely a flavor choice.


Was allowed to reskin a goat familiar as a juvenile deer/fawn. Then took undersized mount so my little goblin fire wizard could ride his red deer familiar everywhere.

Currently playing a ratfolk gestalted sorcerer/alchemist. There's another alchemist in the party, and I already don't care about/for bombs that much, so I threw the blacksnake archetype on the alchemist half. I'm almost worthless for combat damage, but I have several fun debuffing tricks to toss around. DC's aren't great yet, but I love his image.

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