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About Mirosir's cat{Not yet in a campaign; intended for Rise of the Runelords, to go with Mirosir Tepescik-Tessadril.} (Note. Garfield and Nermal adjustments applied to Ability Scores; consider extending this concept by making Ability Scores transitional between Cat and Pig.) Backstory:
Ravenmoore is the cat that Mirosir Tepescik-Tessadril got during the last part of his time growing up. Actually, it was his foster parents Desnoreth and Seleniel Tessadril that got the cat, but he was the one that the cat attached to -- literally, from climbing on him to wrapping around his face when he is asleep (which, due to his accursed heritage, is a lot). When Mirosir went to the Acadamae at Korvosa, nobody questioned that Ravenmoore was going with him, and there, as he studied to become a Wizard, Ravenmoore naturally became his Familiar. Appearance and Personality:
Ravenmoore is a big fat cat, because in the course of Mirosir (being a NON-Gluttonous Dhampir) not eating all the food he should have, Mirosir Tepescik-Tessadril ended up feeding Ravenmoore more food that she should have had. Ravenmoore also has a considerable fur coat, not the longest, but quite dense; this is black over most of her body, but slightly patterned dark brown on her head. Between fur and fat, she is big, fluffy, and soft and warm underneath the fluff. Unfortunately for Mirosir, carrying her along with all his gear taxes him almost to his limit; fortunately, after his non-graduation from the Acadamae, Mirosir has actually managed to get her to lose a little bit of weight. She loves to curl up on him, especially around his face, and purr him to sleep, which granted isn't too hard, especially if he has been doing any effort that is the slightest bit strenuous, although if he is studying, she goes to sleep first. She also tends to knead and lick him, the latter as if she thought she was a dog; since she especially likes to do this to his hair that he never bothers to cut or otherwise properly care for other than the frequent use of Prestidigitation, this actually improves his appearance significantly. Those who say that Animals have no more personality than granted by their instincts don't give Animals enough credit. One puzzling behavior that Ravenmoore has started to express is to wander over to other people and sometimes other animals; Mirosir hasn't figured this out yet, but Ravenmoore seems to be aware that her age is fast approaching the maximum for a cat, and she won't be around forever to take care of Mirosir, so she needs to find him another companion. Of course, it doesn't hurt that sometimes Ravenmoore gets treats of food out of this, and towards this end (even from the earliest years with Mirosir and his family), Ravenmoore has learned to beg for food like she was a dog, using large liquid brown eyes and a hypnotic purr that some witnesses have sworn must be projecting some kind of Charm effect. On the downside, Ravenmoore is one of the few creatures more afflicted with the Deadly Sin of Sloth than her master, seasoned with enough Gluttony to earn the designation "Catpig" from some who have seen her (including Mirosir's adoptive parents), yet refusing to take hostile action against (let alone eat) rodents, despite having no intention of renouncing a carnivorous diet generally.
Extended Crunch:
Tasks needing to be done: Search for other broken links to www.d20pfsrd.com pages and convert them to use Archives of Nethys instead (preferably, convert all links to use Archives of Nethys pages). Common Cat upgraded to Familiar Characteristics (with Garfield and Nermal adjustments applied to Ability Scores; consider extending this concept by making Ability Scores transitional between Cat and Pig) Standard and Modified Racial Traits
Senses Racial Traits
Feat and Skill Racial Traits
Feats
Skills (Use master's or own Skill Ranks + own Ability Score Modifiers and Class Bonuses) Acrobatics (Dex): 0 Ranks + 1 Dex Bonus = +1
Familiar Class Features Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat. Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells: The master may cast a spell with a target of “You” on the Familiar (as a Touch spell) instead of on himself. A master may cast spells on the Familiar even if the spells do not normally affect creatures of the Familiar's type (Magical Beast). Empathic Link (Su): The master has an empathic link with the Familiar to a 1 mile distance. The master can communicate empathically with the Familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that the familiar does.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a Familiar can deliver touch spells for the master. If the master and the Familiar are in contact at the time the master casts a touch spell, he can designate the familiar as the “toucher.” The Familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Gain Celestial Simple Template (by way of master getting Improved Familiar): Senses The creature gains darkvision 60 ft. Defensive Abilities: The creature gains damage reduction and energy resistance (Cold, Acid, and Electricity): 5 and None at up to 4th Level Familiar, 10 and 5/Evil at up to 10th Level Familiar, and 15 and 10/Evil at higher Level. Spell Resistance: The creature gains Spell Resistance equal to its new CR +5 (Wizard Level + 5 at up to 4th Level Wizard, and Wizard Level + 6 thereafter). Special Attacks: The creature may Smite Evil 1/day as a swift action (it adds its Cha Bonus to attack rolls, and a damage bonus equal to its HD against evil foes; Smite persists until the target is dead or the Celestial creature rests). Other Feats: The feats for the Familiar at odd levels above 1st remain to be announced. Speak with Master (Ex): If the master is 5th level or higher, a Familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a Familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures. Spell Resistance (Ex): If the master is 11th level or higher, a Familiar gains Spell Resistance equal to the master's level + 5. To affect the Familiar with a spell, another spellcaster must get a result on a Caster Level check (1d20 + Caster Level) that equals or exceeds the Familiar's spell resistance. Scry on Familiar (Sp): A master of 13th level or higher may scry on the Familiar (as if casting the Scrying spell) once per day.
Quick Statistics:
General Full Name: Ravenmoore
Defense AC 14 (+1 for Familiar Level 1~2), Touch 13, Flat-Footed 11 (+1 Dex, +2 Size)
Offense Speed 30 feet
Statistics Ability Scores: Str 5 (-3), Dex 13 (+1), Con 8 (-1), Int 6 (-2), Wis 10 (+0), Cha 9 (-1)
Special Abilities The master of a cat Familiar gains a +3 bonus on Stealth checks. Possessions Temporary Conditions:
Hit Points remaining: 3 of 3 Ability Scores remaining (in case of Damage/Drain): Str 5 of 5 (-3); Dex 13 of 13 (+1); Con 8 of 8 (-1); Int 6 of 6 (-2); Wis 10 of 10 (+0); Cha 9 of 9 (-1) Buff Conditions: None Debuff Conditions: None Mixed Conditions: None |