
JiCi |
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I'd love to see more sci-fi horror-like creatures, like aliens which merged with vehicles, former nanocytes with corrupted nanites, former mechanics whoch drones or AI took over their bodies, pilots who merged with their armors or mechs, etc.
Former solarians who were overwhelmed with their powers, turning them into monsters would be welcomed as well.

Metaphysician |
Archpaladin Zousha wrote:Noven wrote:We need a playable undead.Like, true "healed by negative energy, hurt by positive energy with full undead immunities" undead? Because we already have the "pseudo-undead" in the form of borais and varculaks (I'm honestly not sure why we got varculaks in the first place, their lore is cool but they felt kind of redundant with the borai already available).Yeah undead undead, not fake undead =). Last campaign I was in I had to hack in the undead graft to my space goblin and it was not a 100% solution because it was not RAW. I had to be super careful because I could not receive normal healing... thus having to take a level of Technomancer so he could use Necromantic Revitalization. Death death was a constant worry because if reduced to zero or lower hit points was death death.
I want an option for it to be official because there is a whole planet full of ghouls and corpsefolk DYING to be played =).
All of this is presumably *why* Paizo hasn't, and likely never well, introduce "true" playable undead. It would be an incredible pain to have balanced PC options that simply don't interact with huge chunks of the fundamental game chassis like "Spend RP to avoid dying while incapacitated" or "You have six ability scores".

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I'd love to see more sci-fi horror-like creatures, like aliens which merged with vehicles, former nanocytes with corrupted nanites, former mechanics whoch drones or AI took over their bodies, pilots who merged with their armors or mechs, etc.
Former solarians who were overwhelmed with their powers, turning them into monsters would be welcomed as well.
We need a whole Apocalypse book with scenarios that describe planets that are being destroyed because of one single class' abilities. Vanguard entropy dissolving all life and matter on a world, The manifestation of a mystic connection that turns the mystic into a world-ending monster at its zenith, etc. At least one for each class. With monsters to go with it for every world-ending event.
Besides that? I have a top three on the wishlist.
1) Drakainia
2) The aberration's answer to tieflings and aasimar
3) Medusa

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Catfolk. Like, the amurrun from Pathfinder.
"But RiverMesa, we already have pahtra!", I hear you say.
Exactly - what is it like to have two uncannily similar species, despite them originating from two different star systems? And when one doesn't have a homeworld to speak of anymore.
(Similarly, lizardfolk/iruxi, as contrasted with, say, the vesk.)

FormerFiend |

Catfolk. Like, the amurrun from Pathfinder.
"But RiverMesa, we already have pahtra!", I hear you say.
Exactly - what is it like to have two uncannily similar species, despite them originating from two different star systems? And when one doesn't have a homeworld to speak of anymore.(Similarly, lizardfolk/iruxi, as contrasted with, say, the vesk.)
I've mused on this idea before, both on the idea of having pahtra & amurrunaround to contrast with each other, but also combine that with taking the awakened bear idea & applying it to some big cats to throw that into the mix as well, and ask the question of what really are the differences & distinctions between a race that happened to evolve into anthropomorphic cats & one that was engineered out of actual cats.
I think it's an interesting idea to play with but I wonder if it might not be better suited for a "races of the pact worlds" type book where there's more room to go in depth about it rather than the relatively short blurbs Alien Archives are allotted.

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It feels silly to us, as real-world humans living alone in our galaxy, but I imagine that, in-universe, a bunch of similar feline-ish species would feel 'different enough.' Like if you compare humans with lashunta (humans - with antennae!) or (pre-Apocalypse) elebrians (humans - with big heads!) or verthani (humans - with lankiness!) or elves (humans - with pointy ears!) and even add in an uplifted gorilla to complete the analogy; that feels pretty similar to pahtra vs amurrun vs uplifted big feline to me. Outwardly similar, especially to morphologically dissimilar species looking in, but still their own thing. Gets into that whole convergent evolution / Star Trek "forehead aliens" thing, lol.
Which is to say: excluding amurrun because pahtra already exist isn't a good reason, I don't think. (Not including amurrun because they're not interesting or there's not a unique/interesting design space for them, though, is a different matter.)

FormerFiend |

It feels silly to us, as real-world humans living alone in our galaxy, but I imagine that, in-universe, a bunch of similar feline-ish species would feel 'different enough.' Like if you compare humans with lashunta (humans - with antennae!) or (pre-Apocalypse) elebrians (humans - with big heads!) or verthani (humans - with lankiness!) or elves (humans - with pointy ears!) and even add in an uplifted gorilla to complete the analogy; that feels pretty similar to pahtra vs amurrun vs uplifted big feline to me. Outwardly similar, especially to morphologically dissimilar species looking in, but still their own thing. Gets into that whole convergent evolution / Star Trek "forehead aliens" thing, lol.
Which is to say: excluding amurrun because pahtra already exist isn't a good reason, I don't think. (Not including amurrun because they're not interesting or there's not a unique/interesting design space for them, though, is a different matter.)
I agree, I've never been one to tout the redundancy argument. I'm just saying that it may be best to include them in a place where you can lean in & explore the contrasts to head off that criticism.

Alison-Cybe |

You know what we dont have ...Rabbit folk
https://paizo.com/products/btq027p5?Starfinder-Society-Scenario-402-Settlin g-Accounts
Prey species. Big litters of kids. Culture based off Watership Down. Yeah, you got Rabbit folks :)
What you want, though, is playable stats for them! And that, I'm more than happy to provide if I have the chance.

Metaphysician |
Demon Knight1434 wrote:You know what we dont have ...Rabbit folk
https://paizo.com/products/btq027p5?Starfinder-Society-Scenario-402-Settlin g-Accounts
Prey species. Big litters of kids. Culture based off Watership Down. Yeah, you got Rabbit folks :)
What you want, though, is playable stats for them! And that, I'm more than happy to provide if I have the chance.
I don't know, going by my encounters with rabbit-folk in my D&D game, they aren't a prey species so much as a predator species. . . *ahem*

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I don't know, going by my encounters with rabbit-folk in my D&D game, they aren't a prey species so much as a predator species. . . *ahem*
I mean like... for the purpose of being a PG-rated game, the bunnies are sweet and cute and made of fluff and innocence.
(But lemme tell you, their culture's based around living life to its fullest and they don't get big litters for no reason!!)
Metaphysician |
Its more that the rabbit-folk who've appeared so far fall into two groups:
-The one harengan PC who is a crotchety old ranger who likes shooting things
-Bandits, tons and tons of bandits. And distinctly "these are bad people who rob and kill for fun and profit" bandits, not the heroic swashbuckling kind
It creates an impression of rabbit-folk gaining sentience and going "You know, we have numbers, lots of numbers. And we also have intelligence and civilization and the tools those bring. So, why should we have to put up with being meek?"

Alison-Cybe |

It creates an impression of rabbit-folk gaining sentience and going "You know, we have numbers, lots of numbers. And we also have intelligence and civilization and the tools those bring. So, why should we have to put up with being meek?"
Heck yeah!