Ravingdork |
From the playtest document:
Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you restores your Hit Points. If you or your eidolon is affected by anything that would change a creature’s actions, it affects your shared actions. In any case, if you are both subject to the same effect, you take the effects only once (applying the worse effect, if applicable).
Does that last sentence mean you only take the damage once, rather than twice? I'm thinking that's the intent, but it's not as clear cut as I'd like.
Furthermore, if you take damage only once, what do you do about rider effects, such as ongoing damage, poison, status conditions (that don't effect actions), and the like?
EDIT: Just found the Protective Bond feat, which makes it pretty clear that you take the damage only once. My second question about rider effects still stands though.
Kyrone |
Let's say that the Eidolon made the save and took 11 damage and the Summoner failed and took 23, the 23 damage that is used.
Ongoing damage is the same, if the summoner is taking 4 persistent fire damage and the Eidolen then is affected by an effect that causes 3 persistent fire damage, you keep the worst that is 4.
If both are frightened but one is frightened 2 and another 1, both are actually frightened 2 because is the worst effect.
Corneleus Idaho |
So if your Eidelon is immune to fire and rolls a nat 20 on his save vs a fireball, but you riding on his back rolls a nat 1, you are both taking double damage? Thanks, I hate it.
Also, I'm a bit confused why they would include "healing" in the description, too? You don't save for healing spells and resistance doesn't apply.
Ravingdork |
I don't understand how "if you are both subject to the same effect, you take the effects only once" could be more clear cut.
Is an effect hitting you both? If the answer is yes, only apply it once.
Yeah, that's what I get for studying the new classes late at night on too little sleep. I found my answers a little bit further down in the PDF.
David knott 242 |
So if your Eidelon is immune to fire and rolls a nat 20 on his save vs a fireball, but you riding on his back rolls a nat 1, you are both taking double damage? Thanks, I hate it.
No, the summoner and the eidolon share a common pool of hit points, so the damage applied to that common pool in this case is whatever the summoner would take since it is more damage than the zero hit points that the summoner would take. It is the exact same damage that would be inflicted if the area of the fireball included the summoner but not the eidolon.
This has a few interesting implications.
If you are playing a summoner, you want to shore up the defenses of the weaker member of the pair so as to reduce any area of effect damage that you suffer.
If you are attacking a summoner and his eidolon, you want to find a way to attack them separately rather than catching them in the same area of effect since the damage inflicted on one does not stack with the damage inflicted on the other.
Amaya/Polaris |
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My first interpretation was that the roll itself only happened once, and both members took that result and modified it as appropriate (and then the “take the worst” part would kick in). I can’t help but wonder if that would be preferable, because what amounts to 5E disadvantage on all AOE saves feels baaad.
TheGentlemanDM |
My first interpretation was that the roll itself only happened once, and both members took that result and modified it as appropriate (and then the “take the worst” part would kick in). I can’t help but wonder if that would be preferable, because what amounts to 5E disadvantage on all AOE saves feels baaad.
Except that because of the shared HP pool... it's sorta not.
Enemy AOEs will generally be aimed at the most bodies to maximise the targets and thus damage.
Let's look at a typical combat scenario. The Fighter and the Cleric get tagged with a fireball which rolls 30 damage.
The Fighter succeeds on his save, taking 15 damage, and the Cleric fails, taking 30. One fireball, 45 damage in total.
Compare that to the same scenario where Summoner and their Eidolon get tagged by that same fireball. The Eidolon succeeds on the save and the Summoner fails. The Eidolon would take 15, and the Summoner 30... and then the damage the Eidolon would have taken becomes ZERO. The same fireball, the same saves, no Evasive style avoidance, 30 damage.
And if we pick up a feat later on so that we take the better of the two saves, we'd be shaving 30 damage off.
Draco18s |
The Fighter succeeds on his save, taking 15 damage, and the Cleric fails, taking 30. One fireball, 45 damage in total.
Compare that to the same scenario where Summoner and their Eidolon get tagged by that same fireball. The Eidolon succeeds on the save and the Summoner fails. The Eidolon would take 15, and the Summoner 30... and then the damage the Eidolon would have taken becomes ZERO. The same fireball, the same saves, no Evasive style avoidance, 30 damage.
Just to continue the analogy, we'll assume everyone is level 6.
The fighter has ~80 HP (only 14 con)The cleric has ~62 HP (only 12 con)
The summoner+eidolon have ~86 (16 con beasty!)
Save your complaints that their con would be higher than that for a moment.
That 45 damage to the fighter and cleric combine accounts for 31.7% of their combined HP pool. That 30 damage to the summoner/eidolon? 34.9%
And as soon as you go "that's actually pretty close" I'll remind you that I gimped the fighter and clerics' con pretty hard and they still took a lower percentage.
And don't forget that the "roll twice" effect applies to ALL saves, not just damage. Slow, Disease, everything.
TheGentlemanDM |
Fighter: ~80 HP
Cleric: ~70 HP
Summoner: ~80 HP
Wizard: ~60 HP.
Total party HP: A little under 300.
If the Cleric and the Fighter both got hit, that's ~15% of the party's total HP.
If the Summoner and the Eidolon get hit, that's ~10% of the party's total HP.
You compared 31% damage to two players against 35% to a single player.
In this situation, it's better for the Summoner and the Eidolon to get fireballed.
Voss |
TheGentlemanDM wrote:The Fighter succeeds on his save, taking 15 damage, and the Cleric fails, taking 30. One fireball, 45 damage in total.
Compare that to the same scenario where Summoner and their Eidolon get tagged by that same fireball. The Eidolon succeeds on the save and the Summoner fails. The Eidolon would take 15, and the Summoner 30... and then the damage the Eidolon would have taken becomes ZERO. The same fireball, the same saves, no Evasive style avoidance, 30 damage.
Just to continue the analogy, we'll assume everyone is level 6.
The fighter has ~80 HP (only 14 con)
The cleric has ~62 HP (only 12 con)
The summoner+eidolon have ~86 (16 con beasty!)
Aside here: the beast's CON score has no effect on the HP total. The HP pool is the Summmoner's and uses the Summoner's Con modifier. The eidolon shares _your_ HP, and has none of its own.
Draco18s |
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Aside here: the beast's CON score has no effect on the HP total. The HP pool is the Summmoner's and uses the Summoner's Con modifier. The eidolon shares _your_ HP, and has none of its own.
I am aware. I used the 16 con because the summoner will probably WANT a 16 con because of that effect not because the eidolon has its own stats. It was merely a comment as to the value I chose.
TheGentlemanDM |
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Let's revisit this at 6th level with a more realistic ability composition.
Four man party, all humans.
The Fighter probably started with 14 CON, has 16 CON at 6th level, and thus represents 86 HP.
We'll assume that the Summoner has done the same, and is also bringing 86 HP.
The Cloistered Cleric started with 12 CON so they could boost WIS/CHA, currently has 14, and therefore brings 68 HP to the fight.
The Wizard wanted to invest in their mental stats, started with 12 CON, currently have 14 CON, and therefore have 56 HP.
Total party HP: 296.
Scenario 1: The Cleric and the Fighter get fireballed for 30. The Fighter's Expert Reflex and Bulwark means they succeed for half, while the Cleric takes the full brunt of it. The Fighter loses 15/86 (17%), the Cleric takes 30/68 (44%). Between them, the Cleric and Fighter have lost 45/154 (29%), and the party as a whole has lost 45/296 (15%).
Scenario 2: The Summoner and their Eidolon get fireballed for 30. The eidolon's high DEX means they make the save, while the Summoner fails. Normally, the eidolon would take 15 and the Summoner 30, but the damage to the eidolon is ignored because the summoner's result was worse. They take 30/86 (35%), and the party as a whole loses 30/296 (10%).
So yes, having the make the save twice is worse for the summoner, but they have the HP to take a bit of a beating compared to the squishier members, and the result was better for the party as a whole. The party has taken less damage and is in a better position in Scenario 2 than in Scenario 1.
Squiggit |
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The party has taken less damage and is in a better position in Scenario 2 than in Scenario 1.
Yes, it's better for the party if only one person gets hit by a fireball than if two people get hit by the fireball.
That's kind of an obvious statement though, isn't it?
Squiggit |
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RAW, seems that since the eidolon doesn't have negative healing, it gets healed normally, which means you get healed normally. The eidolon's being targeted after all.
If you both get hit by a three action heal and one of you has negative healing, you'll take the damage since it's the worst of the two effects.
Ravingdork |
RAW, seems that since the eidolon doesn't have negative healing, it gets healed normally, which means you get healed normally. The eidolon's being targeted after all.
If you both get hit by a three action heal and one of you has negative healing, you'll take the damage since it's the worst of the two effects.
You sure about that? It also says the following:
For instance, if you and your eidolon are caught in an area effect that would heal or damage you both, only the greater amount of healing or damage applies.
Seems to me the dividing line is on when something hurts you or heals you. I think the one with negative healing gets damaged and the one without gets healed, which generally means it cancels out (assuming one roll was used for both).
Though it's true you take an effect only once, being healed or being harmed are two distinct effects, even if they are from the same spell.
Ravingdork |
Maybe it would be better if both just used the lower save value. Like if the Eidolon have +10 in Reflex and and the Summoner +8, you roll once but have to use +8 from the Summoner modifier because it's the lower one.
Still bad, but better.
I don't like how it might influence people's builds though. Feels kinda' meta.