How to recruit / retain new players...?


Advice


Have you ever tried to recruit newcomers to the hobby? Did you manage to create a lifelong gamer, or was it more of a “try it once and never again” sort of thing? And more generally, what makes the difference? Is it always down to the person's personality, or is there something the GM can do to help "make it stick?"

Comic for illustrative purposes.


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First, I prop up a large box with a stick that has a string tied to it.

Then, I run the loose end of the string around the nearest corner.

After that is done, I place candies on the ground in an evenly spaced trail, leading to a pile under the box.


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Meet new people. Talk to them about your "adventures". Invite them over for the weekend to "try new things". Prepare an elegant dinner, use mood lighting and play background music. Pour drinks. Make small talk.

As people get comfortable and unwind a bit ask them if they are "interested in Role Playing". Let them know that you have "prepared costumes" and lead then to your "Den".

If anyone makes it that far, I think they will be very confused when they see a table with a map, several books and dice lying around.


I use a great app, made by the Grinder and Tinder folks... Pathfinder. You search avail gamers in your area, swiping left or right based on the books they're holding in their pics. If you swipe them and they swipe back, you start texting and one thing leads to another... and then you might meet up in person or facetime/zoom them for a late night game.


Mark Hoover 330 wrote:
I use a great app, made by the Grinder and Tinder folks... Pathfinder. You search avail gamers in your area, swiping left or right based on the books they're holding in their pics. If you swipe them and they swipe back, you start texting and one thing leads to another... and then you might meet up in person or facetime/zoom them for a late night game.

Is this real?

I don't know why I am asking here and not on Google...


VoodistMonk wrote:
Mark Hoover 330 wrote:
I use a great app, made by the Grinder and Tinder folks... Pathfinder. You search avail gamers in your area, swiping left or right based on the books they're holding in their pics. If you swipe them and they swipe back, you start texting and one thing leads to another... and then you might meet up in person or facetime/zoom them for a late night game.

Is this real?

I don't know why I am asking here and not on Google...

Only in my mind and your heart VM.


Drats. We can always hope.

Quite a few of my current players were found on Meet-up(?)... my roommate at the time got tired of me talking about Pathfinder and posted a possible campaign. They responded and here we are two years later.


LOL to every above post, but, in the spirit of trying to give a more serious answer . . . .

It's probably impossible to say there's a sure fire way to hook or keep a new gamer. There are just too many variables in peoples personalities, capabilities, and schedules. The friends I've made over the years who have stayed gamers usually were first met at a game store or convention, so there was already a pre-interest in at least general "geekdom" before we got to table top. I do have one good friend that I did bring into gaming though, who I still play with to this day. She was actually a nail tech at my mom's favorite salon when I was in college. I'd visit with her when I'd come home on holidays, and somewhere along the way she learned I was a gamer and she'd ask about the stories of my campaigns. When I moved down to her town we kept in touch and I eventually invited her to come watch a game or two. She joined in a bit later and brought her husband along too. We've been playing together now for close to 10 years on and off. She likes the storytelling aspects of the game more than the mechanics, but that works fine.

So, I guess: Share your "geek" side with others, tell the stories of your adventures, invite people to try it out, and be willing to work with players to highlight or enhance the aspects of game play they most enjoy (both in and out of character). In our group we have puzzle lovers, actors, red button pushers, hack and slashers, and a rules lawyer or two. We all bring our different skills to the table and it seems to make for a tasty stew.


Sysryke wrote:

So, I guess: Share your "geek" side with others, tell the stories of your adventures, invite people to try it out

One of my longtime gaming buddies still tells her coworkers that she does a "potluck" with her friends every other week. She started in the early 90s, and the aftereffects of cultural stigma (satanic panic, etc.) are very real. It always saddens me a little that she doesn't feel like she can share her hobby with other folks for fear of being judged.


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I've introduced multiple new players to the game, and in almost every instance they've continued to play for at least a year. I do have players drift away due to work, kids, life, etc. I've also had players leave and then return years later. I've got a player now who's been in every group I've run since the late 90s, when he was new to the game. Almost all the "new" people over the years were co-workers or introduced by current players. Co-workers hear me mention game night and ask about it, or I had one coworker who always tried to embarrass me by asking in front of other coworkers about my D&D Game but I'd go into great detail about the most recent game night...it always backfired on him because he ended up annoyed and I got a player or two out of hearing me talk about it. :-) The few times my group has started to dwindle I've had to put out a call to all my former players (going all the way back to our college game's start in 1990), but I have always gotten enough interest to launch a new campaign. I also used the FantasyGrounds forums back in the early 2000s when my numbers dropped off and we had started using FG, but I had mixed results with the players we got from there. I don't have a problem talking about playing, as it is more "accepted" these days than it was 30 years ago, and at this point I'm old enough that I don't give a dire rat's butt what others think.


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I answered a Meetup on the app and found a couple that I gamed with for about a year. We were gaming at a local shop which also had a forum/messageboard as well as an in person cork board to post game invites, so I used both. This netted me a handful of other players who lasted in my games for approximately a year and a half.

That flurry of activity occurred... my goodness, 7 years ago now, b/c the last game I hosted with most of the folks I met through these media was back in April of 2014. Out of the 9 people added to my tables, only 1 has remained a friend since.

Through this person I met 2 other groups of gamers - 1 who meets once a month and are scattered across the state we live in, and one who meets every Thursday night for a few hours. Since shelter in place came down both of those games have slowed or stopped.

I have a third game comprised of folks I met through friends I had made of local parents when I was still married. Since the divorce 2 dropped off, but 3 of them and myself still meet once in a while for a long, drawn out PF game I've had going for a couple years.

I've tried using the boards here to no avail (since, until recently I avoided online games); I've also networked through my office but professional types, even those who admit they are gamers, seem particularly cautious about involving themselves with other gamers, at least where I work.

Finally, I dated a woman for several months and we parted as friends. Years later she invited me to meet her fiancée who, it turned out, was a major gamer. That was... a challenging first impression to make, to be sure! Regardless, he eventually mellowed towards me and we've now partaken in each other's games.

I think the key to RETAINING gamers once you meet up with them isn't so much impressing them with your campaign or acumen, but more about being a friend. With the one gentleman who's stuck with me all these years, I took an interest in his life; we've hung out, done trivia nights together, kvitzed about shows and movies over beers and so on.


Mark Hoover 330 wrote:


I think the key to RETAINING gamers once you meet up with them isn't so much impressing them with your campaign or acumen, but more about being a friend. With the one gentleman who's stuck with me all these years, I took an interest in his life; we've hung out, done trivia nights together, kvitzed about shows and movies over...

I think that's the real trick. There seems to be this choice between making friends of your gaming group or making your friends into gamers. I tend to favor the latter, since I know personalities will have a better shot of working out at the table.


Becoming friends is helpful for sure. Not only do players stick around then, also the communication becomes more open: They will feel more free to tell you what they liked or disliked.

The only catch is that sometimes you do not want to be friends with a long-time player...

Regarding the original question: I am blessed with loyal players (mostly), but cursed with futile recruitment attempts. My first campaign started off with friends of a friend, and most of them are still around. Later recruitment worked out quite bad: A woman's wish to play was undermined by her girlfriend and being afraid of online play. A player's roommate dropped out soon due to campaign change. A young guy proved to be unreliable and unable to communicate. And there have been some cases of refusals, direct or polite - well, happens.


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I rely on a few gamer friends who are outgoing and gregarious. They find new players and work to keep them around.

Basically, I'm saying the gamer group needs a face player. Any advice here is likely to just get me a couple points of circumstance bonus and my base skill is too low to even bother rolling. Sometimes I can Aid Another, but that's about it.

</s>


I don't understand; why would you keep someone at your table you have no interest in being friends with? By "friends" I don't mean you're standing up at each other's weddings or anything, I'm just talking about the person being someone you wouldn't mind spending a few hours with away from the game.

In terms of converting folks to gaming from scratch, well... I've had VERY LITTLE success in this arena. I mean, when I was a kid it was kind of easy. Humans are hard-wired to new experiences growing up, so I had no problem getting some jock or art club classmates into RPGs, turning a girlfriend with a passion for fantasy fiction into a gamer or getting some college friends to combine drinking and D&D and from there launching a 3 year campaign.

Something happens to most of us after some point in our mid twenties. Our brains seal up, we decide we know what's "normal" and what's not, and that sense of wonder about new things just kind of, fades.

The gal I mentioned above, where I'm now gaming with her husband; I tried getting her into board gaming when we were together and then later me and her man tried to get her into a couple of our games. She just kept saying it "wasn't for her" despite the fact that every time we get an adult get-together happening w/all our friends she wants to break out party games like Balderdash, Pictionary or Cards Against Humanity.

Bottom line, getting someone into the hobby in the first place is a genuine challenge as a grown up. I'd say your best bet is to follow what the Droid of 1812 said upthread; grab some friends and shape them into gamers.


Mark Hoover 330 wrote:
The gal I mentioned above, where I'm now gaming with her husband; I tried getting her into board gaming when we were together and then later me and her man tried to get her into a couple of our games. She just kept saying it "wasn't for her" despite the fact that every time we get an adult get-together happening w/all our friends she wants to break out party games like Balderdash, Pictionary or Cards Against Humanity.

Sometimes it just isn't for you. I love RPGs, but party games like "Balderdash, Pictionary or Cards Against Humanity" really aren't for me. The appeal is very different.


Mark Hoover 330 wrote:
I don't understand; why would you keep someone at your table you have no interest in being friends with?

Sometimes it takes a while to work out that the player isn't someone you would ever hang out with and the game is all you have in common (other times it is pretty obvious from day or minute one). Sometimes it is a friend of a friend and while you might not want to see that person outside of the game, those two really get along with each other. Sometimes you get desperate for players and put up with stuff you wouldn't in a non-game environment.

That being said, I think we've all booted people who became disruptive, verbally abusive to other players, or the majority/rest of the group determined were just not a fit. Sometimes I've done that a bit passive aggressively ("we're taking a break for a month or two, I'll call when we pick back up"...and never call them), other times very directly ("this isn't working out...you and this group just are not compatible").


Mark Hoover 330 wrote:
I don't understand; why would you keep someone at your table you have no interest in being friends with? By "friends" I don't mean you're standing up at each other's weddings or anything, I'm just talking about the person being someone you wouldn't mind spending a few hours with away from the game.

Well, he got invited by a friend when we started, and back then I was happy to have four motivated players. While I never found him to be very likeable, it took me a while to fully understand his narcissm. And I guess I became more picky when it comes to social contacts - some years ago I would have listened to endless boring egocentric stories, nowadays I cut such talks short.

So he was endurable back then, but now I am looking for a way to get rid of him, with a minimum of drama and hurt feelings involved. The upcoming new campaign seems like the best opportunity...

Luckily the other players are a pleasure to spend to time with, even outside the game.

Silver Crusade

Run consistent games at your local friendly gaming store. People bounce back and forth, but they are more likely to come on any given game day when they know that there is a good regular game always available.

Doesn’t have to be every week either. Every other week, every third Thursday so long as it is consistent.


SheepishEidolon wrote:
...now I am looking for a way to get rid of him, with a minimum of drama and hurt feelings involved. The upcoming new campaign seems like the best opportunity...

It is a bit of a cop-out, but multiple times I've used "It will take me a while to prep for the new campaign, maybe even a couple of months, so we'll be taking a break and once we're ready to start back up I'll call around to see who is available" and then I conveniently never call that person.

I know it can be argued that it is a bit of a cowardly way out, but sometimes you don't want the drama of, "You are so egotistical that no one in the group can stand you so you're out!"


When you are starting out, I think meeting lots of people and trying out different groups is a good thing. Long term, I think its important to develop a core group of friends to game with. Being socially active with people outside of gaming means you and the others will more easily work through social faux pas. People tend to be a lot more forgiving of in-game stuff when you associate out of game too.

But also for a long term group, you'll want to invite new people in. Changing the social dynamic will spice things up. If its the same people year after year, you might fall into a rut where essentially the same stuff happens with different characters in different campaigns. That would be like a movie director insisting that every lead actor in all his movies portrays Mr. Bean. Sure, it could be hilarious for a while but eventually you want to experience a game without Mr. Bean in the party.


HighLordNiteshade wrote:

It is a bit of a cop-out, but multiple times I've used "It will take me a while to prep for the new campaign, maybe even a couple of months, so we'll be taking a break and once we're ready to start back up I'll call around to see who is available" and then I conveniently never call that person.

I know it can be argued that it is a bit of a cowardly way out, but sometimes you don't want the drama of, "You are so egotistical that no one in the group can stand you so you're out!"

Well, that should work as an emergency option, thanks. For now I will try "you haven't been around for a while, are you still interested in the current campaign?" followed up by "how about the next one?". The latter can be augmented by a few campaign details why I think he will not like it. Ideally he bows out on his own, realizing that it's not for him anyway.


Meirril wrote:
When you are starting out, I think meeting lots of people and trying out different groups is a good thing.

Weirdly, I think that podcasts are helpful for this sort of thing these days. For the first time ever, we've all got common touch-points to say "my game is like Critcal Role in this way, the Glass Cannon in that way, etc."

Meirril wrote:


But also for a long term group, you'll want to invite new people in. Changing the social dynamic will spice things up.

Good call on bringing in fresh blood. Happened with my father-in-law's group in a Curse of Strahd game over in 5e. Really nice to see somebody come in with a prickly "what's in it for me?" type character after years of "we're the best friends squad who always cooperates." Made for some much-needed variation in intra-party dynamics.


I agree with the new blood comments. Unless that prickly attitude is coming from the player and not the character; then they have to go.

Also really liked and agree with the "friends" points. My ideas were more about recruitment, but you all nailed retention. Maybe add (or just extend) to the idea with "know your players' strengths". But, I think I might be repeating myself :P

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