Deadmanwalking |
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Hmmm. Walkena, per PF1, was a Mummified Human Oracle 12/Hierophant 9, so about CR 18 by the official calculations.
That would probably translate approximately to level in PF2, making him level 18. The PCs end book 4 of an AP in PF2 at level 15 generally speaking, making a level 18 foe a solid end boss, so fighting him is not ruled out by level alone.
That said, I do agree that my suspicions are you're just there to do something specific and won't be meeting him, but fighting the Child God is certainly not impossible.
Sporkedup |
Hmmm. Walkena, per PF1, was a Mummified Human Oracle 12/Hierophant 9, so about CR 18 by the official calculations.
That would probably translate approximately to level in PF2, making him level 18. The PCs end book 4 of an AP in PF2 at level 15 generally speaking, making a level 18 foe a solid end boss, so fighting him is not ruled out by level alone.
That said, I do agree that my suspicions are you're just there to do something specific and won't be meeting him, but fighting the Child God is certainly not impossible.
Luis mentioned it on stream and the blog post mentions it again, but Walkena and Mzali will be featured in the Lost Omens book. Seems wild to promote their inclusion only a few months before they're officially written out of the setting, no? I'm probably overthinking.
Deadmanwalking |
Luis mentioned it on stream and the blog post mentions it again, but Walkena and Mzali will be featured in the Lost Omens book. Seems wild to promote their inclusion only a few months before they're officially written out of the setting, no? I'm probably overthinking.
Well, I mean, Walkena dying doesn't necessarily preclude the Mzali continuing to be a big deal.
That said, I don't actually expect PCs to kill Walkena in this AP, I was just noting that it being Book 4 is not a strong argument against fighting him being a possibility.
logic_poet |
thejeff wrote:You might be thinking of To Kill a Star, the last book of the Legendary Planet AP by Legendary Games. Fantastic AP, BTW.zimmerwald1915 wrote:Wasn't there already a Doorway to the Red Star module for something? PFS, maybe?It's an already known feature of the world, that might be what you're thinking of. I don't know of any modules by that name and none come up in a quick search.
1e Pathfinder Society visited Akiton in a high-level (Tier 12) scenario some time ago in 2-05 Eyes of the Ten, Part III: Red Revolution. More recently, Starfinder Society has had two Tier 1-4 scenarios on Akiton: 1-02 Fugitive on the Red Planet and 3-05 The Hivemarket Heist.
The Painted Oryx |
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Super excited for this AP, reading over all the adventure titles again!!
I love the concept of this adventure path and love that it's set in a totally non-Euro setting.
One thing I have been feeling about PF2 Adventure Paths so far (aside from Age of Ashes) is that they are very specific in their scope ("you are a circus performer", "you are a cop", "you're a Wizard, Harry") and don't leave a lot of room for players who aren't interested in that concept. I've been trying to find an AP to run on Roll20 for 2E and my players just want a sort of straight fantasy adventure save the world AP, which I haven't seen yet.
Perhaps this one will be that in the end! Time will tell!
The Painted Oryx |
The Painted Oryx wrote:I've been trying to find an AP to run on Roll20 for 2E and my players just want a sort of straight fantasy adventure save the world AP, which I haven't seen yet.That's Age of Ashes in a nutshell.
I mean yes, but two things:
A) its not on Roll20 inexplicably lolB) I found that the connections between the adventures in Age of Ashes to be very good individually but also the connection between them can be tenuous. Just my opinion though!
AnimatedPaper |
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In the interests of pot stirring, even though we won't find out what the next AP will be for 6 months or so, what do people think?
The Strength of Thousands was a welcome surprise. I think the next AP after will be more conventional after 2-3 parters and a magic heavy campaign, though after that I'd like to see them flex again.
Perhaps 2022a will be a return to Sarkoris? Could have some pretty standard bandits, demons, undead, and dungeons to romp through, and it would be a good tie in to the Wrath of the Righteous CRPG.
After that, I think it is time and past time to take things to the Impossible Lands for a low-magic counterpart to the Academy AP. Especially if an Inventor/Artificer and an Envoy/Marshall/Battleleader class come out in the intervening time.
Alchemy! Guns! Explosions! Why are the Mana Wastes called the Mana Wastes? (I will forever think it a missed opportunity to not call focus points mana points as an answer to this exact question).
Sporkedup |
I think you have some good thoughts. I know Lost Omens and everything aren't specifically designed to follow the APs around, the fact that the Magaambya AP comes right on the heels of a Mwangi Lost Omens and giant magic expansion in Secrets of Magic has to be some beautifully fortuitous timing.
I hope it's something that leans further into exploring the weird and unknown. A lot of what we've seen in 2e so far has been pretty quantified regions. I'd love to dig into an underserved area and find out the secret, twisty lores underneath it!
AnimatedPaper |
Oh, I think right now they are somewhat following the APs along. Not fully; we obviously didn't get a primer on Lost Omens: Tournaments or a guide to Tian Xia to support the Phoenix tournament (though LO:AG is probably going to help flesh out tournament participants), but I think there's a big incentive internally to have parallel support between all the lines.
They certainly knew they'd have an AP that was going to be heavy magic in Mwagni. If they were going to do development to support that AP, might as well arrange the schedule for the Rulebook and Lost Omens lines so that titles that would best support that project are also being developed around the same time.
Edit: I'm also curious if the original schedule for the adventures line had the Slithering come out after Troubles in Otari, making it possible to have the same characters go from levels 1-9 in a short AP, gradually increasing in complexity as they went.
We even saw some of that in PF1, where Occult, Horror, Intrigue, and Wilderness heavy APs were timed to take advantage of rulebooks coming out close to the same time. Or perhaps the reverse was more true, who knows.
That'll ease off in a couple years, I'd wager, but for now I think they'll be more tied in than not.
keftiu |
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A Sarkoris book feels due, especially with the Sarkorians having some very cool First Nations inspiration. Would love to see support for them as PCs and a story about them retaking their homeland from leftover demonic corruption.
Mana Wastes is one I feel like they'll have to do whenever they add guns to 2e.
I'm going to be my most persistent self and insist on an Arcadia AP. I want one so so SO bad!
Unicore |
I agree that it is likely that we will get a more conventional fantasy AP after Strength of Thousands, but that doesn't necessarily have to speak to where it is set, just that it will likely involve more traditional dungeon crawling elements and not rely on variant rules like free archetypes as a baseline assumption of the campaign. It might be kinda cool to have a campaign that begins in Vudra and then moves into Avistan, or that really explores the fixes to the lore of Qadira and Sarenrae, although that might be too close to legacy of fire. But they have done follow up APs before and one set in near Casmaron, prehaps even on the Eastern border of Taldor, Qadira and whatever lies to the east, between those nations and the Castrovin Sea. There are lots of old cyclopes ruins there and it seems like PFS is building up some curiosity about cyclopes this season so they could be planting seeds for a campaign really built around whatever specific horrors (could use a lot of aberrations) the cyclopes were looking towards in the sky.
AnimatedPaper |
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There's a couple other places where the more traditional hack-and-slash-save-the-country-and-save-the-world AP can be set, but most other places I can think of would either: have some of the same themes as a recent AP (like Brevoy's dragon monarch), retell an AP that is already set in the same location (like Ustalav or Osirion), or require a bit more rules and LO book development, like Arcadia or the Impossible Lands. Sarkoris and the Broken Lands in general feels like the most natural place to set it, though like I said alternates like Thuvia or Razmiran could work very well too (I feel like Razmiran is destined to be a PFS storyline first though).
Especially if we look at convergent developments. The Kingmaker AP is taking them to the River Kingdoms, pushing them to develop the region a bit. The Wrath of the Righteous CRPG looks to come out next year; writing a "sequel" to that makes a lot of sense if you hope to lead players into the TTRPG from there. And the summoner comes out in July, which is the last piece of game rules you'd need before stepping into that part of the world. On the LO side, you can probably get away with what's currently available, with maybe a few additional backgrounds regarding your role in the either the 5th crusade or the immediate aftermath.
I think we'll be in a better position to guess in a couple months once we know what hardbacks are coming out between August to December next year, but this is fun too.
Edit as Unicore posted as I was typing:
It might be kinda cool to have a campaign that begins in Vudra and then moves into Avistan, or that really explores the fixes to the lore of Qadira and Sarenrae, although that might be too close to legacy of fire.
I think we're going to get a Vudra heavy AP sooner than later (they've been teasing it a LOT lately), but that's another area where they'd need to put out a specific LO book to support it first. Especially if it starts in Vudra, which I agree is a great idea.
Also, the natural point for Vudra to come to the Lost Omens setting would be through the Impossible Lands, so we're back to needing a bit more rules first. Though that may well be in the pipeline already between Secrets of Magic and whatever else they have planned.
Taldor/Qadira seems like a great place for a conventional AP though, that's very true.
There are lots of old cyclopes ruins there and it seems like PFS is building up some curiosity about cyclopes this season so they could be planting seeds for a campaign really built around whatever specific horrors (could use a lot of aberrations) the cyclopes were looking towards in the sky.
THIS would be awesome, yes. Not sure it fits the bill for "traditional" but I'd like to see it anyways.
Staffan Johansson |
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Some observations about geography and where previous APs have been set (note: I'm a player in Age of Ashes, which I have gathered is a bit of a globetrotter, but I've tried to remain unspoiled about where it's going):
Saga Lands: 5 full APs, and parts of 2 more (Jade Regent and Reign of Winter). This is strongly focused on Varisia, not the rest of the region.
Old Cheliax: 3 full APs, and part of 2 more (Age of Ashes and Giantslayer, though I kind of think the Mindspin Mountains kind of fits better in the Eye of Dread with Belkzen).
Eye of Dread: 4 full APs and parts of 1 more.
Broken Lands: 3 full APs.
Shining Kingdoms: Just 1 AP.
Absalom/Starstone Isles: 2 full APs and a half-AP on the way.
Golden Road: 2 APs.
High Seas: 2 APs if you count Ruins of Azlant (though that's technically beyond the map, I think).
Mwangi Expanse: 1 AP plus one upcoming, and part of one more.
Impossible Lands: None.
So the Impossible Lands seems to be the one in most need of development. Once there are gun rules, doing something with Geb/Nex/Mana Wastes seems likely. The Golden Road is also fairly ripe, and we've seen quite a bit of development on Rahadoum recently. Most of that has been related to the Medicine skill though.
The Shining Kingdoms are also a little sparse, and probably don't need as much supporting material as something in the Impossible Lands (which kind of need either guns or more psychic magic). You have both Andoran and Galt who have taken revolution in different directions, and you have Kyonin and their struggle against Treerazer (though Paizo might want to go easy on demons for a while - there are a lot of them in Extinction Curse, and it feels like a lot so far in Age of Ashes).
The northern Saga Lands could use some love too. While Reign of Winter is Irrisen-centric, my impression is that only small parts of the AP actually take place there, and the rest is gallivanting around the multiverse. One of the Jade Regent parts took place in the Land of the Linnorm Kings, but didn't really touch much on the lands as a whole, and focused on the Oni influence there (more ninjas than vikings).
PossibleCabbage |
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About 3 years in, we're going to be due for something that follows up on all the big outstanding problems left over from PF1, aren't we?
Whether it's "The Whispering Tyrant does something" or "Arazni does something" or "Geb does something because Arazni's not around anymore" or "Belmarius does something" we've got to tackle something like this someday, right?
AnimatedPaper |
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Geb would definitely be a good lead in for an Impossible Lands AP, yes. Nex too; they mentioned that he's becoming active again as well. Though to be honest, I think I'd like the start to be in either Alkenstar or Jalmeray. Alkenstar if it is in fact a lower magic campaign; Jalmeray is more conventional, but featuring a completely different culture that would be almost as good as starting in Vudra without needing to sink a full LO book into just yet.
Mind, a LO Impossible Lands book would not be unappreciated either.
There's no way to know for sure yet, but I'm certainly hoping that they head there for 2022b, or 2023a.
Edit: To add to Staffan's list, the first modules (not APs, the module line) for Pathfinder took place in Andoran, in and around Falcon's Vale. I believe the developer for the area has long since departed Paizo, so it might be interesting to start near that area as a fresh take on something they've let fallow as an entry point for Shining Kingdoms.
To add to the probable sprout's list, was the Eye of Abengo ever addressed in a major way? I know Skull and Shackles took place around it, but did we ever learn what was going on there?
Harles |
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zimmerwald1915 wrote:The Painted Oryx wrote:I've been trying to find an AP to run on Roll20 for 2E and my players just want a sort of straight fantasy adventure save the world AP, which I haven't seen yet.That's Age of Ashes in a nutshell.I mean yes, but two things:
A) its not on Roll20 inexplicably lol
B) I found that the connections between the adventures in Age of Ashes to be very good individually but also the connection between them can be tenuous. Just my opinion though!
I tried running Age of Ashes on Roll20 by manually converting everything not in the Core Rulebook/Bestiary. It was a massive timesink, but it was do-able.
Ultimately, we got through the first two books before my group collapsed due to real life issues.I did not enjoy running it, TBH. I couldn't keep the story straight. By the beginning of Book 3 I was completely lost in what was going on. My players were just going from encounter to encounter, trying to defeat whatever was put in front of them.
This is the first time I've tried to run an AP since Mummy's Mask - which was also the last game of PF1 I ran. I'm not sure if the AP format works for me.
Harles |
If you buy the PDFs, you can get Foundry and use the PDFtoFoundry tool to import maps and statblocks and journals and all that jazz. Though that's a different program from R20.
Does that actually work? (Like does it lay out the maps on a grid automatically, automate attacks and other actions?) And is Paizo cool with it?
I mean D&D Beyond just shut down Foundry's importing their material being, severely limiting Foundry for 5e.
Grankless |
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It requires a legally purchased and watermarked PDF - you CANNOT use a pirated one with it. Paizo is evidently aware (the 2e system devs are in communication with Paizo, roughly speaking) and is fine with it due to it basically being a time saver.
Attack automation is a bit more complex of a question, but attacking and resolution is fast, and there's a module out there that can immediately tell you if an attack or save succeeded or missed and the degree thereof.
Everything is gridded out and walls are fully set up, but you do need to place monsters down yourself - CUP does prevent art from being used, but it's easy to throw something in Tokentool to extract a pic or save an image from AoN.
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Also, I think one of the Strength of Thousands books may deal with the Eye, because I think one involves going to the Sodden Lands.
Unicore |
The Painted Oryx wrote:zimmerwald1915 wrote:The Painted Oryx wrote:I've been trying to find an AP to run on Roll20 for 2E and my players just want a sort of straight fantasy adventure save the world AP, which I haven't seen yet.That's Age of Ashes in a nutshell.I mean yes, but two things:
A) its not on Roll20 inexplicably lol
B) I found that the connections between the adventures in Age of Ashes to be very good individually but also the connection between them can be tenuous. Just my opinion though!I tried running Age of Ashes on Roll20 by manually converting everything not in the Core Rulebook/Bestiary. It was a massive timesink, but it was do-able.
Ultimately, we got through the first two books before my group collapsed due to real life issues.
I did not enjoy running it, TBH. I couldn't keep the story straight. By the beginning of Book 3 I was completely lost in what was going on. My players were just going from encounter to encounter, trying to defeat whatever was put in front of them.
This is the first time I've tried to run an AP since Mummy's Mask - which was also the last game of PF1 I ran. I'm not sure if the AP format works for me.
Harles, If you are spending that much time loading up APs, you might want to consider trying out homebrewing a campaign in PF2. The rules for encounter design are super easy to use and I have easily had as much fun as a GM running the one game I homebrew as the 2 I've run through published adventure material.
Evan Tarlton |
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So, now we know that there are rules for guns and steampunkish inventions coming in late 2021. Sounds to me like we're going to the Mana Wastes in 2022.
Agreed. From the timing, I'd guess that it will be the year's first AP.