Does anybody have better suggestions for this feint based dandy ranger idea im thinking of?


Advice

Silver Crusade

So if anyone is here i was kinda wondering would you say its at least a decent idea to get serrans masterstroke for a feint based build and then save the sense vitals spells for any big fights? keep in mind that this is with the idea that you are using the dandy ranger as a base.


Not really.

You're sacrificing at least one attack to get +2d6 damage from Serren's masterstroke, and spending too many feats to get there.

Spoiler:
Exotic WP, weapon focus, Serren's masterstroke directly, then either improved feint from a combat style if you're OK spending a move action, or combat expertise, TWF, improved feint, two-weapon feint & greater feint if you just want to spend an attack - rangers can't afford the latter until high levels.

Edit: it's barely possible with the deceptive ranger combat style, cherry-picking two-weapon feint and greater feint without their prereqs. Still not great but it does look possible. Note that you'll need effortless lace on two Aldori dueling swords.


Sacrificing an attack is only a good idea when you can load more than that 2d6 bonus damage on to the next one, which means your plan is worse than 'just full attack' any time you don't have sense vitals up.


Feint, itself, is a trap. Even for Snakebite Striker Brawlers and Mesmerists... Feint is still a trap. Even if you have full Sneak Attack progression... Feint is still definitely a trap. At no point in PF1 is Feint not a trap.

Admiral Ackbar knows what Feint is...

Sovereign Court

Depends on the level range you are expecting to play. I have a Blistering Feint build that works well until ~75-80 damage/round is out-shadowed by full attack. Unfortunately, it takes a couple rounds of ramp up time since Bane(Inquisitor), Planar Focus(Sacred Huntsmaster), and Out of the Sun are competing for Swift Actions. Flaming Battle Poi for the base since its all fire damage.

Silver Crusade

avr wrote:

Not really.

You're sacrificing at least one attack to get +2d6 damage from Serren's masterstroke, and spending too many feats to get there.
** spoiler omitted **
Sacrificing an attack is only a good idea when you can load more than that 2d6 bonus damage on to the next one, which means your plan is worse than 'just full attack' any time you don't have sense vitals up.

So i might just be better off going a semi standard two hander build and then just popping sense vitals when i need to?


That works, or TWF with sneak attack (from sense vitals in this case) is an old favourite.


VoodistMonk wrote:

Feint, itself, is a trap. Even for Snakebite Striker Brawlers and Mesmerists... Feint is still a trap. Even if you have full Sneak Attack progression... Feint is still definitely a trap. At no point in PF1 is Feint not a trap.

Admiral Ackbar knows what Feint is...

Feint isn't a trap with hunter. Wallace the Whirlwind is a solid build.


Ryan Freire wrote:
Feint isn't a trap with hunter. Wallace the Whirlwind is a solid build.

Improved Feint Partner is a solid feat, but I think the execution of this particular build could have been done better.

1)
You're a wisdom based caster but need at least 13 in both Intelligence and Charisma thanks to feat prerequisites. That will strain your point buy.

2)
There's also some assumptions about your character wealth that I find... optimistic. By fifth level the build talks about buying a +1 Agile Keen Rapier, meaning an effective +3 Weapon at a level when your expected gold in total is 10,500 gp.

3)
What bothers me the most though is that the build never mentions what your expected Feinting modifier should be and invests no resources into improving it. Hunter doesn't have Bluff as a class skill and your Cha mod shouldn't be more than +1, so the build as it is has a +10 modifier to Feint.
While the assumption is that all your feint attempts will succeed, in reality that's only around one in four.


Guide was written before dirty fighting was a thing.


Dirty Fighting won't help in this case. It won't fulfill the prerequisites for Pack Flanking (since it's not a combat maneuver), and also not Improved Feint (since it's not a combat maneuver).


That page does seem to assume any PC roll will succeed. Another example is that it mentions a keen rapier will score a critical hit 30% of the time. No it won't, it'll score a threat 30% of the time which becomes a critical hit rather less often on a 3/4 BAB character suffering from MAD.

Some interesting character ideas there but vet before use.

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