PF2 Wish List - What things do you want?


Pathfinder Second Edition General Discussion

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Horizon Hunters

RPGnoremac wrote:


Ancestries: I just did a quick count of feats for Dwarves 33 feats vs the Hobgoblin 15 feats... that just doesn't seem right to me.

Dwarves were core, Hobgoblin only introduced in a Lost Omens book. They have said that the races introduced in the Character Guide will be getting the full treatment in the Lost Omens Ancestry Guide which should boost the Hobgoblin feat count for you :)


Off the top...

More class feats [and spells] to pad out classes [and spell lists] so there are meaningful choices for all class paths.

Alchemists unchained!

Even out mental stat boost ancestries as they are cha heavy... 5 cha, 3 int, 3 cha. actually, just make a bunch more [heritages too].

ERRATA and FAQ's!!!

Expand skill feats to even out the skills a bit: for instance, performance only has a single one higher than 2 [and 6 total] while religion or athletics have more than twice the total amount and higher than level 2 feats.

Some extra non-skill general feats at higher levels: it starts ti thin out at 7+.

Lots more PUBLISHED access points for uncommon+ things: for instance, if they make things like circus weapon uncommon also give some access for them or Tian Xia for the katana.

Some options for for non-cha innate spells.

Can I pick errata/FAQ's more than once?

CLASS ARCHETYPES!!! Seriously, they've teased them as possibilities and I'd love the options to swap out some of the set abilities.

Anything that'd reduce the number of 'ask you DM' elements in the game.


Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote:

Off the top...

More class feats [and spells] to pad out classes [and spell lists] so there are meaningful choices for all class paths.

Alchemists unchained!

Even out mental stat boost ancestries as they are cha heavy... 5 cha, 3 int, 3 cha. actually, just make a bunch more [heritages too].

ERRATA and FAQ's!!!

Expand skill feats to even out the skills a bit: for instance, performance only has a single one higher than 2 [and 6 total] while religion or athletics have more than twice the total amount and higher than level 2 feats.

Some extra non-skill general feats at higher levels: it starts ti thin out at 7+.

Lots more PUBLISHED access points for uncommon+ things: for instance, if they make things like circus weapon uncommon also give some access for them or Tian Xia for the katana.

Some options for for non-cha innate spells.

Can I pick errata/FAQ's more than once?

CLASS ARCHETYPES!!! Seriously, they've teased them as possibilities and I'd love the options to swap out some of the set abilities.

Anything that'd reduce the number of 'ask you DM' elements in the game.

What’s a class Archetype? Like Alchemist Dedication for “multiclassing”?


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Dargath wrote:
What’s a class Archetype? Like Alchemist Dedication for “multiclassing”?

Class Archetypes

Source Core Rulebook pg. 219
Archetypes with the class trait represent a fundamental divergence from your class’s specialties, but one that exists within the context of your class. You can select a class archetype only if you are a member of the class of the same name. Class archetypes always alter or replace some of a class’s static class features, in addition to any new feats they offer. It may be possible to take a class archetype at 1st level if it alters or replaces some of the class’s initial class features. In that case, you must take that archetype’s dedication feat at 2nd level, and after that you proceed normally. You can never have more than one class archetype.

EDIT: Something to add to the list. Return the FAQ button to the forums. ;)


Pathfinder Lost Omens, Rulebook Subscriber

I would like a book that is similar in theme as D&D 4th Editions Heroes of Shadow. It was a very cool book with fun player options like the Blackguard which were Dark Paladins that couldn’t be good... but didn’t have to be evil either, a Vampire Race, a ghost race, the Revenant race, the vampire class, the assassin class and more. Super fun book.


Hmm, Neutral Paladins are incoming, Assassin is an Archetype, Dhampir is a heritage. Revenant is DnD specific. Vampire class doesn't work in Pathfinder (no racial classes). Ghost is weird, dont see it becoming a player race. I will say getting Vampire Hunter back would be fun. As would be getting the Vampire curse/template available for use.

Also Blackguard

If you want stuff related to shadows there are a lot of cool Golarion specific things that I would like:

Fetchlings, Shadowcaster Wizard, Cabalist (previously a Vigilante Archetype), Shadowdancer being able use Shadow Jump to teleport in, attack, and teleport out on the same turn.

And of course, the Shadow Walking Rogue, they can control light level of the area.


Pathfinder Rulebook Subscriber
Temperans wrote:
Revenant is DnD specific. Vampire class doesn't work in Pathfinder (no racial classes).

Duskwalker covers a lot of the same thematic ground as D&D Revenants, for what it's worth.

And while I don't think they ever will, they could do something like the 4e Vampire in PF2 if they wanted. PF2's class system could honestly handle weird concepts like that pretty well.


Pathfinder Lost Omens, Rulebook Subscriber

They could also have ancestries with feats you can spend Class Feats on.


I dont see them ever making a Racial Class. A Racial Archetype sure, but a Racial Class? Nope.

Also, Why copy 4e vampires? this isn't 4e or 5e, Paizo already has their own version of Vampires that they can use freely.

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