
TheGoofyGE3K |
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Did this when the game came out, thought it would be fun to do again! What new characters are you excited to make?
1) Orc druid with the mauler archetype to get some THW support. Plant order. His name is Stump, and his leshy familiar is Twig. Hes just happy to be here.
2) Ratfolk Primal Witch. Gonna be as creepy as possible.
3) Catfolk Swashbuckler, as that sounds like a lot of fun.
4) Tiefling Flame Oracle who cant contain thandie of his demonic ancestry

Seisho |

5) Elven eldritch archer + beastmaster archetype (not sure about main class yet) who is just a general dick and shoots everyone from his riding drake
6) Dragon Totem Kobold Barbarian with Dragon Disciple Archetype and Monk/Martial artist dip for Dragon Style - he wants to be the most draconic Kobold ever!
7)Male Nymph Bloodline Sorcerer with Dandy archetype and a lack of the ability to keep it in his pants (and out of trouble)

Opsylum |

9. Beast Master Ranger with a dip into Witch for a familiar and that “pet cache” spell. Tactically commands their beasts as they battle and swaps them out from their pocket dimension when the going gets tough. Styles themself a dungeon monster trainer.

nick1wasd |
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I might update my "angel of death" human socerer as either an Aasimar or Duskwaler, and/or maybe pick the Psycopomp bloodline in place of his Celestial bloodline. Beyond that, my playtest Witch will be getting a full release write up, AND my PF1 Tiefling Investigator can get ported as well! As to wholly new characters, I have a homebrew-gun using Dhampir Champion of Sarenrae who hunts Fangs while looking like Alucard

QuidEst |
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25. Kobold Tiefling Investigator with the Witch (Occult) multiclass feats, a diabolist worshiping Mammon for occult knowledge to gain an edge in their work. (Or should it be Scroll Trickster for a bit more of a material goods angle? Perhaps Witch with Investigator multiclass?)
26. Human Changeling or Tiefling Witch (Occult or Arcane) Archaeologist, seeking to uncover some artifact to curry favor with their inhuman progenitor.
27. Kobold Monk Dragon Disciple taking the drunken monk feats. The flagon dragon.
28. Human Giant Instinct Barbarian Vigilante, taking multiclass for Wit Swashbuckler. Bruce Banter.

VestOfHolding |

We'll have to see how the multiclass archetypes pan out specifically, but...
35. An Investigator who will do anything to seek further knowledge, and someone answers his call. Just not the way they expected. (Picks up Oracle multiclass with Lore mystery/Curse of Torrential Knowledge.)
In general I'm fascinated by the idea that a character may actually pick up the Oracle's curse *during* the campaign as a quest for knowledge or something else gone wrong.

Ravingdork |

36. Orrin Neville-Smythe - Human champion cavalier marshal (see Flighr of Dragons)
37. Hu Manum Pullum and his raging battle cock - Human barbarian beast master mauler in a chicken suit and pet dire rooster
38. Foerth - Orphaned human ranger spell warden raised by spriggans to hunt fey

QuidEst |
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39. Ratfolk Alchemist Scroll Trickster, eventually into Talisman Dabbler. Kit the party out with a never-ending supply of one-shot items. If it's an urban campaign, consider flavoring yourself as a master petty thief who repeatedly commits the perfect (but small) crime, swiping increasingly valuable trinkets that nobody will miss.
40. Kobold Investigator Archer, selecting silver scales. Sterling Archer.

Spamotron |
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42. Ratfolk Mastermind Rogue multi-classed into Barbarian. Play Ratigan from the Great Mouse Detective
43. Orc Paladin Champion from Mwangi exploring the lore that Mwangi Orcs are demon slayers.
44. Elf Enigma Bard Loremaster with the Elven Longevity feats. Know more about everything than even the GM.

dpb123 |
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48. Human Battle Dancer Swashbuckler Assassin who maxes out Performance and Deception (and feats that boost disguise) and takes the Arcane Tattoo line of feats (Ghost Sound, Illusory Disguise, Illusory Creature) -- when you want to assassinate a rival AND make it a humiliating public spectacle, you hire Candy the Dandy Assassin

Ventnor |
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47. An Oread Monk/gladiator that fancies himself 'The People's Champion". You may or may not smell what he is cooking.
Unfortunately, Oreads aren't one of the heritages showing up in the APG.
50.) Dhampir Iruxi Monk. Good at biting stuff, and able to converse with an eclectic array of different animals.
51.) Aasimar Goblin Oracle of Flames, who worships the Sun as an incarnation of Sarenrae and refers to it as her "Sky-Mom."
52.) Human Duskwalker Bard with the Familiar Master archetype. Both master and familiar look really drab a dreary, but they're actually really upbeat and only play happy songs.

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53) Ranger (Outwit, Monster Hunter) / Marshal who uses their superior skill bonuses to, um... we'll see!

Ventnor |

58 - human investigator rogue. He decides who's guilty and how things went.
Does he need both hands free to properly use his perception skill to search for clues?
59.) Tengu Champion. A bird in full plate is worth two in the bush.
60.) Half-Elf Investigator, who was just a typical baker until they accidentally figured out who a serial killer was due to a series of small clues. Despite the danger, solving mysteries was fun, so they decided to do more of it.

HumbleGamer |
HumbleGamer wrote:58 - human investigator rogue. He decides who's guilty and how things went.Does he need both hands free to properly use his perception skill to search for clues?
I was thinking about some sort of lawyer able to twist what really happened by diplomacy, deception and thievery.
Not necessarily for evil stuff, but maybe to cover up for the real culprit if he thinks that person deserved justice.
Don't know if you happened to play Sherlock Holmes crime and punishment, but the way you confirm the case is partially like how I'd like to play it.

Ventnor |
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Ventnor wrote:HumbleGamer wrote:58 - human investigator rogue. He decides who's guilty and how things went.Does he need both hands free to properly use his perception skill to search for clues?
I was thinking about some sort of lawyer able to twist what really happened by diplomacy, deception and thievery.
Not necessarily for evil stuff, but maybe to cover up for the real culprit if he thinks that person deserved justice.
Don't know if you happened to play Sherlock Holmes crime and punishment, but the way you confirm the case is partially like how I'd like to play it.
Oh. I thought you were making a Monk reference.

TheGoofyGE3K |
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HumbleGamer wrote:Oh. I thought you were making a Monk reference.Ventnor wrote:HumbleGamer wrote:58 - human investigator rogue. He decides who's guilty and how things went.Does he need both hands free to properly use his perception skill to search for clues?
I was thinking about some sort of lawyer able to twist what really happened by diplomacy, deception and thievery.
Not necessarily for evil stuff, but maybe to cover up for the real culprit if he thinks that person deserved justice.
Don't know if you happened to play Sherlock Holmes crime and punishment, but the way you confirm the case is partially like how I'd like to play it.
"Here's what happened..."

Inquisitive Tiefling |
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62) A Wizard w/ the Cavalier archetype, an idea I had since the playtest and saw Cavalier as an archetype. A mounted caster who uses said mount to move about the battlefield.
I was playing and learning about Fire Emblem at the time, and I discovered those horse-mounted caster units. Seemed like something that was really different so I got interested in making my own.

Pumpkinhead11 |
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68) Asimair Tengu Swashbuckler/Bard named Alber T. Ross
69) Kobold Investigator named Turok Dromes
70) Kobold Alchemist Charlatan with Trick Magic Item that claims to be a Dragon-Blooded Sorcerer (possibly sells Drake Oil cures on the side)
71) Tengu Occult Witch named Edgar A. Poe. With a monkey familiar and casts spells by writing elegies
72) Changeling Barbarian Witch; uses Cackle to sustain spells like Phantom Pain while beating you with a giant Shillelagh