|2 people marked this as a favorite.|
So I just read through my pdf last night, and I have a question that's been bugging me about the final part of the adventure. If/When the party kills Lady's Whisper (which I imagine some will do on sight), do all the doors in the Temple become unlocked and opened?
It feels like the pacing and flow of the Temple Level really depend on the party just kind of waltzing into a temple of an unambiguously evil god and going along with the servant of evil directing them. Add in the fact that at that point a level 10 cleric would have about a +21 (+5 from Wis, +10 from level, +6 from master proficiency) to sense motive, which is a 75% chance that cleric figures out she is trying to kill them.
My off the cuff solution is have her innate spells altered so she can hide off in one of the hallways and cast a 2nd level illusory disguise before the party sees her to disguise herself as a Morrigna, guiding the party towards their fate of defeating a powerful servant of one of Pharasma's enemies.