Chetna Wavari wrote:They're also drastically reducing the sources of all of those pluses.Yes, that's my point: one of the few ways to get more pluses is your stats, so if you don't max your stat, you're behind the curve making it more likely you'll fail [or crit fail]. A few points can change works ok to doesn't feel fun. As such, the further a stat is from max the less likely I'd think of someone tossing resources like getting a skill to legendary for skills that are behind as far as stats bonuses.
On average it seems like the numbers are balanced around a stat of 14. An 18 has an easier time and a 10 has a harder time. The other thing is that level, for the most part, should be a much better balancer than it was in 1e. Until we have the actual Rulebook this remains speculation; but the DC chart, i believe, is suppose to remain static since one issue people had was the misguided assumption of DC’s arbitrarily scaling with level.
This means a Trained DC of 15 to climb a tree will be impossible to crit fail after a certain point. Also, Master and Legendary getting unlocked isn’t suppose to mean DC’s jump to those standards, but rather that those DC’s will start to pop up more regularly. By the time you come across Master level DC’s you should still be coming across Trained and Expert level DC’s. The only exception would be Legendary where Trained DC’s, even for someone with a 10 in that stat and no item bonuses, will auto succeed; with the exception of a nat 1 roll.
EDIT: tl;dr: as First World Bard said.