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Pathfinder Starfinder Roleplaying Game Subscriber

More NPC "level"(aka cr) in starfinder :p I like how final two books of extincion curse actually has levels listed for npcs in articles(presumably because they are both meant to be potentially used by gm in ap and they are both areas featuring high level pcs with evil npcs, so knowing their relative power level is useful. Which is something I'd want to see more in starfinder too since I have no clue how powerful npcs in setting are supposed to be compared to pcs. Is leader of an empire just level 1 bureaucrat or are they same type of level 15 super bosses as in 1e?)

Also more npc articles in starfinder aps. I want to get better feel of the important npcs in starfinder aps

...Oh wait this was supposed to be about books and not book content right? Right

...Well uh, I do want southern garund, casmaron and vast books(and more planar and god books for both systems. I can't believe how little starfinder so far features planes and other dimensions despite you'd thinking that'd be more common or "normal" in future than in pathfinder :p) but I'm morning tired so hard to remember what all I would like really.

...OOooooh okay there is one thing I want that I haven't thought to mention in paizocon or here yet: I want villain book for starfinder. You know galactic threats book. We have lot of ap articles be about featuring cults or criminal organizations, but I want entire book about that. Starfinder currently doesn't have lot of iconic villains or threats to society to large that have a face(most of villain groups have no central leader at all) so would be nice to have more ideas of what is local Tar-Babhon or runelord equivalent.(I think Xararians have some potential, but they seem to be relatively minor threat currently)

Uh... I should probably continue writing more when I have woke up since long rambling tiredom posts are hard to read


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Pathfinder Lost Omens, Rulebook Subscriber
The Once and Future Kai wrote:

I was very enthused about Starfinder but then Pathfinder Second Edition hit and I have no desire to go backwards on system mechanics. I know it's too soon for a second edition.

But I'd welcome the equivalent of Starfinder Unchained with guidelines on integrating certain Pathfinder Second Edition rules.

⮚ Three Action Economy
⮚ Restrict AoOs
⮚ Reactions
⮚ Species Progression

Also, I'd like future printings of the Starfinder Core Rulebook, Alien Archive, and so to retcon naming conventions.

⮚ Race to Species
⮚ Subrace to Subspecies

Beyond that... I'm excited for Mecha, would like more on Starships, and hope that Psionic kickstarter surprises everyone.

There's a discord group working on building what is essentially a PF2E mod that lets you play Starfinder using as much of the base PF2 rules as possible. I'm pretty excited about it.


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Another Character Operations Manual would be great.


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breithauptclan wrote:

I'm going to go ahead and say it out loud.

Starfinder 2 based on Pathfinder 2 for the core system rules.

Throwing my two cents into the pot for this! I would gleefully give Paizo my money for a SF2 with the PF2E core engine. But as others have said in this thread, SF2 is not likely to happen any time soon, and no guarantee that SF2 will be a reality at all.

In the meantime, I will continue to monitor the progress of community-based conversion projects for PF2E/SF.


I feel like if they make SF2e too soon, Starfinder 1e wont have anywhere near enough content for longevity which would immensely frustrate me as the chances of me moving over to a PF2e style system written by paizo is near 0.


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Milo v3 wrote:
I feel like if they make SF2e too soon, Starfinder 1e wont have anywhere near enough content for longevity which would immensely frustrate me as the chances of me moving over to a PF2e style system written by paizo is near 0.

I hear what you're saying, and from your perspective as a current SF player, I get it. It's an unfortunate predicament. As a PF2E player, I am intrigued by the SF setting, but having to recalibrate my familiarity with PF2E core mechanics has dissuaded me from diving in. There's only so much free time in any given week...

I know essentially nothing about the RPG publishing business, so what I'm about to say is purely from a "man on the street" perspective. Nevertheless, the timing of the releases SF PF2E does not seem optimal. Their core mechanics differ enough such that each is a separate game, but yet, they share the same universe. As SF was released well ahead of PF2E, there's enough reason on both sides for players to remain in their preferred game system. What if SF shipped with what would become the universal engine for both games? Surely, the devs already had a clear vision for PF2E during the development phase of SF. Why not just integrate the efforts of both teams towards developing a universal core? I'm just speculating here, and I'm sure there are myriad moving parts with publishing these games that I have no clue about.


They were developing SF and PF2 at the same time (with different teams).

Part of the motivation for SF was to cover the drop off in PF1 sales when word of PF2 got out.


I guess for me one of the big draws of Starfinder is that it's probably the best designed d20 game there is (even if it has flaws like enemy saving throws being abit too high or fusions eating up more money as you level without increasing their worth as you level), rather than the SF universe itself. I like some parts of the setting, and prefer it to Lost Omens, but I'm more the type to make my own worlds than to use a prepublished one.

So I think I lucked out when it comes to paizo having starfinder be "PF1 with streamlining and tweaks" rather than using the same design as PF2E. I do... Sorta vaguely prefer the "structure" of PF2 to PF1e and SF but I feel like paizo doesn't use that structure in a manner that really suits me or my group.


Seconding Steve’s idea of an occasional not-run-of-the-mill product - anyone remember “Distant Worlds”, or the AP that came after - “Iron Gods”....

Magicless Starfinder. If, as Milo v3 says above, Starfinder is probably the best designed d20 game there is (!) then I’d like the engine to have the magic lopped off so those who want hard-boiled space-opera (or hi tech roleplay) can dispense with the silly blokes in robes forgetting they owned droids while telling young devotees their father’s lazor-swords are relics of a bygone age while ommitting the fact that said lazor-sword was used to massacre women and children by said father in a fit of pique.

And yes, you could just “remove or reflavor” the erm...magic. But surely there are some ramifications, and rules space to fill... So, a product that amped the tech and removed the froth.

Scarab Sages

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I'll second the ask for Starfinder Novels

I personally would love to see a Cyberpunk/Shadowrun Themed Adventure Path for Starfinder. Something that digs into the underbelly of Cyberborn crime gangs on Verces, to shady weapon deals on Apostae, then out into the Vast to run shady ops against the Aeon Empire and more. You know, some gritty Sci-Fantasy adventure!


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Belabras wrote:

I'll second the ask for Starfinder Novels

I personally would love to see a Cyberpunk/Shadowrun Themed Adventure Path for Starfinder. Something that digs into the underbelly of Cyberborn crime gangs on Verces, to shady weapon deals on Apostae, then out into the Vast to run shady ops against the Aeon Empire and more. You know, some gritty Sci-Fantasy adventure!

Have you seen the October AP?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Steve Geddes wrote:

They were developing SF and PF2 at the same time (with different teams).

Part of the motivation for SF was to cover the drop off in PF1 sales when word of PF2 got out.

I dunno, part of me wonders if it had the opposite effect: after 2nd Edition Pathfinder, it feels like it kind of took the wind out of Starfinder's sails (or the thrust out of their Drift Drives), since it seems like none of the play-by-posts recruiting nowadays are ever for Starfinder, just 1st Edition APs (mostly War for the Crown), the new 2nd Edition APs, and the occasional 2e translation of a 1e AP, as well as a few games from other systems. The only Starfinder games I've been able to get into started in the lull between Starfinder and 2nd Edition Pathfinder's release. Granted this has solely been my personal experience.

Rysky the Dark Solarion wrote:
Belabras wrote:

I'll second the ask for Starfinder Novels

I personally would love to see a Cyberpunk/Shadowrun Themed Adventure Path for Starfinder. Something that digs into the underbelly of Cyberborn crime gangs on Verces, to shady weapon deals on Apostae, then out into the Vast to run shady ops against the Aeon Empire and more. You know, some gritty Sci-Fantasy adventure!

Have you seen the October AP?

Uh, Rysky, I think the link is broken?


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I got my tentacle augmentations, so that's nice.

Scarab Sages

Rysky the Dark Solarion wrote:
Belabras wrote:

I'll second the ask for Starfinder Novels

I personally would love to see a Cyberpunk/Shadowrun Themed Adventure Path for Starfinder. Something that digs into the underbelly of Cyberborn crime gangs on Verces, to shady weapon deals on Apostae, then out into the Vast to run shady ops against the Aeon Empire and more. You know, some gritty Sci-Fantasy adventure!

Have you seen the October AP?

If you are talking about Fly Free or Die, that feels a bit more like Firefly and/or space pirates. Which is cool, just not exactly my pie in the sky wish :)


Belabras wrote:
Rysky the Dark Solarion wrote:
Belabras wrote:

I'll second the ask for Starfinder Novels

I personally would love to see a Cyberpunk/Shadowrun Themed Adventure Path for Starfinder. Something that digs into the underbelly of Cyberborn crime gangs on Verces, to shady weapon deals on Apostae, then out into the Vast to run shady ops against the Aeon Empire and more. You know, some gritty Sci-Fantasy adventure!

Have you seen the October AP?

If you are talking about Fly Free or Die, that feels a bit more like Firefly and/or space pirates. Which is cool, just not exactly my pie in the sky wish :)

*nods*

And hmm, I wonder what's going on with the link...

Link working now, hmm, it apparently chopped off half for some reason


Archpaladin Zousha wrote:
Steve Geddes wrote:
Part of the motivation for SF was to cover the drop off in PF1 sales when word of PF2 got out.
I dunno, part of me wonders if it had the opposite effect: after 2nd Edition Pathfinder, it feels like it kind of took the wind out of Starfinder's sails....

Maybe I wasnt clear. I meant SF was intended to provide a revenue stream in the year or two between PF2's announcement and it's release (when it was predicted PF1 revenue would decline).

What happens post PF2 release is neither here nor there with respect to that goal.

(I believe Starfinder did way, way better than predicted so I'm in no way suggesting it's not taken seriously in its own right - merely that the concurrent development and staggered timing of releases of SF and PF2 makes sense from a cashflow perspective - they knew things were going to markedly slowdown in PF revenue. A new game in its first few years of existence may well have been seen as the perfect way to mitigate that decline in steady cashflow, without resorting to compilations or "special editions").


A Starfinder... Star Fox/Robotech/Wing Commander AP. It can easily be a 1-3 book series on just space combat. Space combat. More space combat. Some intrigue. Living in a giant space ship. More Starfinder Pop Culture and Icons. And space combat.

Very much would pay for a Borderlands AP on Starfinder Mars/Akiton - Warlords of Akiton. Vehicle combat rules expanded. Gladiator fighting. Street gangs. Fighting the big bad Corporation trying to plunder ancient alien tech on the red planet. Get your butt to Mars.

A Starfinder ala Kingmaker AP about exploring/terraforming a planetary system in the near Vast or in the Vast. Colonials. AbadarCorp sponsorship. Corporate adventuring sponsored franchises. Ancient aliens. Xill?

Also think there should be a book on Gods & Magic for Starfinder.


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Toxicsyn wrote:

A Starfinder... Star Fox/Robotech/Wing Commander AP. It can easily be a 1-3 book series on just space combat. Space combat. More space combat.

Maybe see if the starship manual gives something interesting for someone thats not the pilot to do first.....l


In a game of Top Gun, we're all pilots! Or equipped with flight AIs with horrible skill checks. Quickest TPK ever!


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Toxicsyn wrote:

A Starfinder ala Kingmaker AP about exploring/terraforming a planetary system in the near Vast or in the Vast. Colonials. AbadarCorp sponsorship. Corporate adventuring sponsored franchises. Ancient aliens. Xill?

Huh. I didn't know I wanted this until I saw it in a post. Seconded!


Archpaladin Zousha wrote:
after 2nd Edition Pathfinder, it feels like it kind of took the wind out of Starfinder's sails (or the thrust out of their Drift Drives)

That's how I personally feel. A few years back I came to Paizo for Starfinder. I was quite happy with it, but then PF2E came out and I made the mistake of having a quick look. I fell in love with the action economy and the 10 over/under critical hit rules. So much so, that even though I prefer the Starfinder setting, I now GM PF2E and just browse through the Starfinder material.

I was trying to come up with a campaign setting based on a cross between Pathfinder 2E rules with bits of the Starfinder campaign setting, but recently I took up an interest in Fantasy Grounds Unity and being able to draw my own battlemaps with GIMP, so the hybrid campaign is on the back-burner for now. I do hope that there will be a Starfinder 2E one day.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I thought about it a bit more and I decided that if I had to pick just one focused single-setting book on the scale of a Pact Worlds/Near Space hardback, it would be a book devoted to Absalom Station, a chapter per major region.

1. Literal focus point for the setting; home base in Starfinder Society scenarios and features in multiple adventure paths.

2. Huge amount of "big picture" information still unknown about it, including questions to answers like "Where are the various districts in the Spike in relation to each other?" (I.e., we need a vertical map.) How long is the Prime Executive's term of office? What does the Lorespire Complex actually look like? (We have one illustration of it, but it's from pre-production materials and plainly has mismatches with the text descriptions.) what's the mediascape look like? Where do people get their news (other than "the newsfeeds")? How does mass transit work?

3. Lots of room to expand on smaller setting details; so far, we really only know about one or two shopping districts, entertainment venues, night clubs, stores, etc. Could reintroduce Golarion legacy species, add more generic NPC stat blocks, etc.


Absalom Station AP.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Also acceptable. Each book focuses on a different section of the station. Follow a conspiracy from the Spike to the Eye! Or vice versa!


More half-orc artwork.

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