
Narrowascent |

I am a Green Knight Calvalier and I love my Greatsword and built up around it. Now I am lvl 9 and am looking at feats and thinking to go for Improved Crit Greatsword. Unsure if this is wise. I am high attack High Dmg low armor kind or Character (working on that lol)
Feats so far:
LVL Feat
1) Power Attack
3) Toughness
5) Shield Focus (buckler)
6) Unhindering shield
7) Chain Challenge
I have a few other things due to me being an Aasimar and class like Endurance and Die hard etc but just would like to know if it is a wasted feat to put it on a Greatsword. If it is do you have any other good suggestions? Thanks in advance

Lelomenia |
I think the math will point to Improved Crit being sub-optimal in comparison to other feats (e.g., Weapon Focus) for Greatsword, but honestly crits are fun and Improved Crit will have you rolling to confirm twice as often. It’s not a bad feat even on a 19-20 x2, just opportunity cost of other things you could build toward. Cornugon Smash/Hurtful would probably be a stronger build option though.

Dragonchess Player |
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For a cavalier focusing on damage, it's probably better to get keen on the greatsword, then take Critical Focus at 9th and Bleeding Critical at 11th.
Mathematically, keen is about equal to an additional +1 enhancement bonus for DPR on a 19-20/x2 or 20/x3 weapon. It's fractionally better with Critical Focus, but the bleed effect from Bleeding Critical gives a nice boost.
DPR is better with a falchion or nodachi, even with the lower base weapon damage, because of the way critical hits scale with 18-20/x2 and 20/x4 weapons improving to 15-20/x2 and 19-20/x4 with Improved Critical or keen. If adding riders on a critical hit, it's better to go with the weapon with a wider critical range than a larger multiplier.

MrCharisma |

DPR is better with a falchion or nodachi ...
Just to clarify this, a Falchion (2d4+X, 18-20/×2) is better than a Greatsword (2d6+X, 19-20/×2) when X = 20 (or higher) and when you have Keen/Improved Critical ... if I'm remembering that right =P
Keen/Improved Critical can also be better if you're adding status effects on a crit - eg. Bleeding Critical, or if your group uses Crit-cards.
I did some calculations and it looks like Weapon Focus vs Improved Critical probably give basically the same damage (I got exactly the same damage), but Improved Critical will get slightly better over time. I also tried Furious Focus and that looked like it did the most damage to me. Of course since I don't actually know what your chance to hit or damage are, I could be way off.
Also if you're deciding between {1. Improved Critical and a +1 Enhancement bonus} vs {2. Weapon Focus and a Keen weapon} you're definitely better off taking option 1 - it's exactly the same but you get +1 damage.

Derklord |

Presuming the goal is to increase damage, the suggestion to use Keen is actually a bad one - increasing the enhancement bonus by 1 is better for average damage (and that's without the DR penetration feature). As a feat, ImpCrit has the same cost as a +1 to attack rolls, but as a weapon enchantment, Keen has the same cost as +1 to both attack and damage rolls. Unless you either have something that triggers on crits (like a Swashbuckler's panache recovery), or have large amounts of critical bonus damage (like a Magus spellstriking with Shocking Grasp), Keen is not worth it. It's not like you have infinite money!
If you want to just spend a feat on increasing average damage with your greatsword, ImpCrit is indeed the best for you. That's more from lack of good competition than its own strength, though. I'm with Matt2VK that your will save might be more worthy of improvement.
It's fractionally better with Critical Focus, but the bleed effect from Bleeding Critical gives a nice boost.
Quite frankly, Critical Focus and Bleeding Critical are horrible for damage. Unless you let the target bleed for multiple round, even taking just Weapon Focus would be better than taking both of these feats!
Just to clarify this, a Falchion (2d4+X, 18-20/×2) is better than a Greatsword (2d6+X, 19-20/×2) when X = 20 (or higher) and when you have Keen/Improved Critical ... if I'm remembering that right =P
Not quite. The full formula for when two such weapons where one has a lower crit range but higher damage are equal is (20D+D*H)/(H-L)-D. H the crit range of the higher range weapon (1 for 20, 2 for 19-20, etc.), L the crit range of the higher range weapon, and D the damage average difference (e.g. 2 for comparing a 2d4 and a 2d6 weapon). For greatsword and falchion, that's (20*2+2*3)/(3-2)-2=44. That's the amount of noncritable damage you need for them to be equal, above that, the falchion is better, below, the greatsword is.
Your X would be that value minus the lower damage weapons's average damage, e.g. 44-5=39. Even with an active challenge, the Cavalier should be around 10 damage short of that. Note that ImpCrit changes that a lot, with X=(20*2+2*6)/(6-4)-2-5=19, which should be covered even without a challenge. So without ImpCrit, greatsword is better, with it, falchion wins.
I also tried Furious Focus and that looked like it did the most damage to me.
In my sample calculation, Furious Focus was on par with WFocus, and slightly behind ImpCrit.

SheepishEidolon |

Depending on party composition, some fellow PC could cast keen edge on your weapon. A duration of 10 minutes per level means you would have the buff most of the time. Technically you could also use a wand, but that's usually more expensive than the weapon special ability, and less reliable.
Further, it depends on the campaign / GM whether the weapon special ability is easily available. In some cases taking the feat is way more reliable - but then you have to deal with the risk that you will find a keen weapon afterwards...

Scott Wilhelm |
1 person marked this as a favorite. |
I am not a super fan of Greatswords: I can think of 1 handed weapons that do as much Damage. Earthbreakers do as much Damage, and do Bludgeoning Damage, and I think more creatures have DR/Bludgeoning than DR/Slashing. Anyway, an Alchemal Silver Earthbreaker does as much Damage as a regular one, but an Alchemal Silver Greatsword does less. Other weapons have higher Threat Ranges, although I'm not especially fond of Crit-fishing anyway. Other weapons have Reach and can attack Adjacent opponents.
But, you have your character with your Greatsword, and you are thinking about Improved Crit. Improved Crit will make your character more powerful.
That's not the way I would go with a Greatsword, though. I'd want to increase my number of Attacks. So, Great Cleave, and figure out ways of getting Attacks of Opportunity.
If you dip a level in Ranger, you can use a Wand of Strong Jaw, a Virtual Size increase that will make your base damage go from 2d6 to 3d6. If you take Endurance and Iron Will, you can take a level in Living Monolith (probably: ask your GM) and Enlarge Person as a Swift Action 3/day, so 3d6 becomes 4d6, and you get an extra 5' Reach, meaning Attacks of Opportunity become a possibility.

Ryan Freire |

Take Two handed Weapon Trick Decide what abilities from that you want and build toward them. you have (likely) take 10 on intimidate and lose the two hander bonuses to gain 5ft reach on an attack

MrCharisma |

MrCharisma wrote:I also tried Furious Focus and that looked like it did the most damage to me.In my sample calculation, Furious Focus was on par with WFocus, and slightly behind ImpCrit.
It probably depends what numbers were put in. I didn't add any Challange damage or anything, which probably improves the crit-damage.
An Alchemal Silver Earthbreaker does as much Damage as a regular one, but an Alchemal Silver Greatsword does less.
I totally didn't know bludgeoning weapons got around that reduced damage. You're blowin' my mind man!

SheepishEidolon |

I am not a super fan of Greatswords
Well, they are boring but practical: Good damage and solid crit behavior for little investment (martial weapon proficiency), but without any special abilities. I can totally see why many people move on to different weapons after a while, but greatsword has its place for new players or bread and butter concepts.
You made some good points about the earthbreaker, the weapon has a slight edge over the sword in average.

Ryan Freire |

Scott Wilhelm wrote:I am not a super fan of GreatswordsWell, they are boring but practical: Good damage and solid crit behavior for little investment (martial weapon proficiency), but without any special abilities. I can totally see why many people move on to different weapons after a while, but greatsword has its place for new players or bread and butter concepts.
You made some good points about the earthbreaker, the weapon has a slight edge over the sword in average.
Plus you can find 5 magical greatswords for every 1 magical earthbreaker in published content

Scott Wilhelm |
SheepishEidolon wrote:Plus you can find 5 magical greatswords for every 1 magical earthbreaker in published contentScott Wilhelm wrote:I am not a super fan of GreatswordsWell, they are boring but practical: Good damage and solid crit behavior for little investment (martial weapon proficiency), but without any special abilities. I can totally see why many people move on to different weapons after a while, but greatsword has its place for new players or bread and butter concepts.
You made some good points about the earthbreaker, the weapon has a slight edge over the sword in average.
Yeah, they are kind of midling weapons. The Split Blade Sword does as much Damage and is a 1 handed weapon, but Greatswords are Martial Weapons where the Split Blade Sword is an Exotic Weapon.
Falchions have a greater Threat Range, but do less base damage.
The Estoc does the same Damage as the Falchion and is a 1 handed Weapon and also has a Threat Range of 18-20, but it's an exotic weapon, too. Another Exotic Weapon to look at would be the Elven Curved Blade, 1d10, 2 handed with a threat Range of 18-20.
It does cost a Feat to use an Estoc, Elven Curved Blade or Split Blade Sword. The question is, is it worth it? I usually think, "Yes." Although my opinion here is academic since the OP has said, "No."
Another consideration for the Earth Breaker: in addition to the Silver option, you also have the Thunder and Fang option, making it possible to wield Earthbreaker and Shield (Klar). I have a build for this. I call him Father Maxwell MacKenzie after the Beatles songs "Father MacKenzie" and "Maxwell's Silver Hammer."
But Ryan has a point that in a campaign where the players should expect to rely on found magic items and not be able to rely on found magic items tailored to the PC's needs and not the GM's whims or the published module material, a more mainstream weapon like the Greatsword or better yet, the Longsword might well be the better way to go.

Volkard Abendroth |

If you can, why not keen and save a feat?
Never choose an option gold can buy anyways
It won't be an issue here, but in other cases you would take the feat because adding the property to the weapon will restrict other available options.
E.g. a magus, with the option to add +5 worth of bonuses and abilities does not want to add Keen as a weapon property as he will already be hitting the +10 maximum allowed enhancement equivalent.

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Depends on the game you play in. If it's a Monty Haul then you would never take the feat because you can get it for free because you're playing in a too much money game. If you're beggars in rags then you take the feat because you'll want to spend you precious coppers on straight +s. In a game where you are close to the suggested wealth by level, I would take the feat over keen. Your money is better spent elsewhere (and straight +s are better).

Derklord |

It probably depends what numbers were put in. I didn't add any Challange damage or anything, which probably improves the crit-damage.
Yes, I calculated with active Challenge, because I think what's better against tough enemies is more important than what's better against mooks.
You made some good points about the earthbreaker, the weapon has a slight edge over the sword in average.
Only for silver weapons. Otherwise, the two are exactly equal for average damage in theory, with the greatsowrd being a bit better thanks to a x3 crit producing more overkill damage.
I think more creatures have DR/Bludgeoning than DR/Slashing
By my monster list, DR/slashing is more common by about half. In my list combining monster and NPC entries, the two are about equal. I don't have staticstics on the frequency of enemies in APs/modules/scenarios, sadly.
Yeah, they are kind of midling weapons. The Split Blade Sword does as much Damage and is a 1 handed weapon, but Greatswords are Martial Weapons where the Split Blade Sword is an Exotic Weapon.
The Split Blade Sword also requires 15 dex, which most strength based characters don't have. Of course, the character has no reason to use a one-handed weapon, so I guess your talk about the SBS (and the Estoc) was more about your personal preference and had nothing to do with the character this thread is about?
The best exotic weapon would be Butchering Axe, although if spending just one feat, a Falchion with Improved Critical would actually beat that for average damage.
Another consideration for the Earth Breaker: in addition to the Silver option, you also have the Thunder and Fang option, making it possible to wield Earthbreaker and Shield (Klar).
Not only does this also require 15 dex, it takes up 3 feats plus Weapon Focus. Unhindering Shield does basically the same with two feats while also granting +1 AC.
Depends on the game you play in. If it's a Monty Haul then you would never take the feat because you can get it for free because you're playing in a too much money game.
Even then there's either a bunch of stuff you'd weant to buy before Keen (+5 weapon, maxed belt/cloak/ring/amulet/armor/shield, and likely some other goodies), or the game is so easy that it doesn't matter what you do.

Scott Wilhelm |
I guess your talk about the SBS (and the Estoc) was more about your personal preference and had nothing to do with the character this thread is about?
I put my opinion out there for 1 paragraph, then moved on with my advice directly relevant to the OP. I did not intend for the OP's thread to get derailed into a discussion about comparing weapons, but now, this will be my second post responding to others that's just about comparing weapons. It's already gone on too long. If you cared about the OP, Derklord, you wouldn't drag us further off on this tangent, yourself.
Only for silver weapons. Otherwise, the two are exactly equal for average damage in theory
Sure, but getting your weapon made of some special material to bypass DR is a thing, and of those things, Silver is a very economical option. The fact that silver hammers are just as effective as regular ones, but silver swords are not is significant.
with the greatsowrd being a bit better thanks to a x3 crit producing more overkill damage.
Sure, if critting mattered to you, which, as I said earlier, it doesn't matter to me. It's just my opinion, not entirely made for munchkinly reasons. And if I did want a Crit-Fishing build, I wouldn't go for a Greatsword anyway: I'd go for a weapon with an 18-20 Threat Range like an Estoc, an Elven Curved Blade, a Kukri, or a Fauchard.
But the OP said Greatsword, so my real advice was about Greatsword.
By my monster list, DR/slashing is more common by about half. In my list combining monster and NPC entries, the two are about equal. I don't have staticstics on the frequency of enemies in APs/modules/scenarios, sadly.
I'm just relating my experience as someone who has been playing this game for more than 40 years.
The Split Blade Sword also requires 15 dex, which most strength based characters don't have.
Ok. My opinion is that the Split Blade Sword does as much damage, has other lovely features, and only takes 1 hand to use, and because of all those things, it's better. But the SBS also requires more investment to use. What you are saying is true and informative, and adds more strength to the opinion I am expressing.
Of course, the character has no reason to use a one-handed weapon
People have reasons to use 1 handed weapons. You can usually still wield a 1 handed weapon 2 handed and get the +1/2 St Mod kick. You can use a 1 handed weapon with a shield, and you can 2 weapon fight with a 1 handed weapon. Nonsense.
The best exotic weapon would be Butchering Axe, although if spending just one feat, a Falchion with Improved Critical would actually beat that for average damage.
It seems like a bit of a reach to declare the Butchering Axe the best, but Butchering Axe is a good addition to my list.
Not only does this also require 15 dex, it takes up 3 feats plus Weapon Focus. Unhindering Shield does basically the same with two feats while also granting +1 AC.
Unhindering Shield is cool, and I did not know about it, but Thunder and Fang lets you 2 weapon fight with Earthbreaker and an off-hand weapon. Weapon Focus in both weapons and the 2 weapon fighting Feat are not really Feat taxes at all since you would be using them anyway.
Unhindering Shield does not help you 2 weapon fight with a 2 handed weapon. But Unhindering Shieid would allow you to use a a shield with a Greatsword, and so it is a good suggestion for the OP. This should have been your thesis, Derklord: nevermind me. Just give good advice like this to the OP!
Scott Wilhelm |
Gms and adventure paths dont pull evenly from monster lists. dr/bashing is way more common in COMMONLY USED monsters Skeletal things are exceedingly popular...more popular than zombies IME
It's probably solid advice all around to say a character should have a variety of weapons in the event that you run into a monster with DR vs. your preferred weapon. The OP has a Greatsword: he should probably pack a Morning Star and a Warhammer just in case. Say get an Adamantine Greatsword in case you run into Golems or Devils, a Cold Iron Morning Star for faeries and demons and a silver hammer to use against Wolfman, Dracula, and Sergeant Pepper's Lonely Heart's Club Band. The Grappling rules say that it's very hard to wield a Greatsword while Grappled, so the OP should have some one handed or--better yet--weapons to use when Grappled or Swallowed Whole.
I've been toying with the idea of making a character with Spear Dancing Style Feats, and use a Halberd. By itself, a Halberd does Piercing and Slashing Damage and is a Tripping and Brace Weapon. With Spear Dancing Style Feats, it would become a Piercing, Slashing, Bludgeoning, Tripping, Brace, Double, Reaching, and Finessable Weapon. That just makes me smile.

Derklord |

I did not intend for the OP's thread to get derailed into a discussion about comparing weapons
You may not intend it, but when you're posting about your personal preferences without any regard to whether they are applicable or make sense for the character in question, you are responsible for such a 'derail'. If you don't want the thread to be about other weapons, just don't talk about other weapons. It's that simple! This is a public board, other people will see and respond to your posts. You should not post something that you don't want people to respond to! People have a right to respond to your posts.
Unhindering Shieid would allow you to use a a shield with a Greatsword, and so it is a good suggestion for the OP.
This showcases what I was talking about: Apparently, you haven't even bothered to read the entire opening post, otherwise you would have seen that the OP's character already has that feat! Everyone else talks about the actual character that's the topic of this thread, but you don't, you talk about some hypothetical stuff. You talk about that crits (or the damage increase they bring) don't matter to you, when they clearly do to the OP. You talk about TWF, when the OP shows no interest in that. You talk about one-handed weapons when the OP's character doesn't benefit from them. You talk about options requiring Dex 15 when the OP's character very likely can't meet the prereqs.
I'm just relating my experience as someone who has been playing this game for more than 40 years.
"This game" exists just short of 11 years (just over 12 years with the playtest). Pathfinder is not D&D, what may apply to D&D doesn't necessarily apply to Pathfinder.

Scott Wilhelm |
Same two people getting at each other like hell. It's getting past selling date. What about creating a separate topic just to get mud battles ?
I really don't have much interest. Derklord just likes to harass me. I was just disclosing the lens of personal preferences through which I was giving my advice, and he just wants to attack me for having opinions. And he's not letting the thread be about anything else.
Since the introduction of 2.0, the moderators are even less interested than they used to be about enforcing an atmosphere of civility, so Derklord just feels empowered to attack me personally at every opportunity. I'm pretty sick of it, but I don't intend to let him bully me away.

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I really don't have much interest. Derklord just likes to harass me. I was just disclosing the lens of personal preferences through which I was giving my advice, and he just wants to attack me for having opinions. And he's not letting the thread be about anything else.
Since the introduction of 2.0, the moderators are even less interested than they used to be about enforcing an atmosphere of civility, so Derklord just feels empowered to attack me personally at every opportunity. I'm pretty sick of it, but I don't intend to let him bully me away.
The outside bystander I am is just like, I don't care who's right or wrong, I don't need to see that. It's easy to twist words to make it appear someone is more right than the other, but I won't be taken as a fool, and doesn't change the base fact that forums don't need at hominem attacks.
Equally sharing the blame on it, and I'm also putting Derklord at task over it. Given I'm also prone to hot flames, I find the irony funny.

SheepishEidolon |

All this divergent talk of exotic and difficult weapons, but no mention of the martial no-dachi? Mechanically superior to a falchion in every way
Well, free proficiency with a falchion can make a difference for a half-orc or a Lamashtu cleric. And losing half a point of average damage might be worth it, if it allows to replace the moody d10 by a more reliable pair of d4s. After a few levels, this reliability loses relevance, sure - but this also applies to the half point.

MrCharisma |

Java Man wrote:All this divergent talk of exotic and difficult weapons, but no mention of the martial no-dachi? Mechanically superior to a falchion in every wayWell, free proficiency with a falchion can make a difference for a half-orc or a Lamashtu cleric. And losing half a point of average damage might be worth it, if it allows to replace the moody d10 by a more reliable pair of d4s. After a few levels, this reliability loses relevance, sure - but this also applies to the half point.
Yeah I'm a fan of rolling more dice.
I'm sure everyone agrees that 2d4 > 1d8, but I think 2d4 = 1d10 even though it averages as slightly less damage. There's nothing worse than getting that Crit only to roll minimum damage. Sure it's not a high chance with 2d10, but it's a much lower chance on 4d4. The chance of rolling 4 damage (minimum damage damage on 4d4) is ~0.39%, as opposed to the 6% chance that you'll roll 4 or lower damage on 2d10.

Scott Wilhelm |
I am a Green Knight Calvalier and I love my Greatsword and built up around it. Now I am lvl 9 and am looking at feats
If you are just going for level 9, I recommend you take the Iron Will Feat, and your next level be a level in the Living Monolith. Prestige Class.
Living Monoliths can Enlarge Person as a Swift Action 3/day. That will give you a +1 Damage due to Strength, and your Base Damage with your Greatsword goes from 2d6 to 3d6. In addition, your Reach goes from 5' to 10', and that gives you an Attack of Opportunity Trigger. Depending on your Dex, which drops by 2 when you are Enlarged, it might be worthwhile to take Combat Reflexes.
Since you are not a spellcaster, you can only get a Ka Stone, not an Ib Stone, and that means you get Toughness as a Bonus Feat, and sadly, you already have Toughness. You have to ask your GM about retraining Toughness and getting something else.
You need your GM's permission to take a level in Living Monolith anyway: one of the prerequisites for Living Monolith is a roleplaying requirement that has to do with Sphinxes, and unless you've been planning for that, and I'm pretty sure you haven't, you won't have met that requirement.
If you can't retrain, I'd go Living Monolith anyway: I think the Size Increase is worth it. If you can retrain, I'd recommend either Stalwart or Combat Expertise followed by the other one. Stalwart requires Endurance and Diehard, and as a Green Knight, you already have those. What Stalwart does is it lets you turn your AC bonus from Total Defense or Combat Expertise into Damage Reduction instead.
I am high attack High Dmg low armor kind or Character (working on that lol)
It's a judgement call, Stalwart, and I don't have enough information on your character to make sure. You want higher AC and Combat Expertise would give you that, but maybe you'd be better served by a combination of high AC and Damage Reduction. But if you are following my advice by taking 1 level in Living Monolith, you can take more levels in LM and get DR that way.
And again, I don't know what your Dex is, and that is an important question, and I don't know why you have a poor AC. You are a Cavalier: you are allowed to wear Heavy Armor. You have Unhindering Shield, you can use a Shield while you are wielding your Greatsword. You have Endurance: you can sleep in Medium Armor without getting Fatigued. You are approaching level 9. If you have a high Dex, you should be wearing a Mirthril Agile Breastplate of +1 at least, carrying at least a +1 Buckler, wearing a +1 Ring of Protection and an Amulet of Natural Armor, and be enjoying at least a +2 Dex, so that's an AC of 23. That's not terrible. If you have a low Dex, you should be wearing +1 Full Plate, instead, increasing your Armor Bonus to +9 but your Dex bonus is limieted to +1, so that would make your AC 25 or so.
Another reason why your Dex is an important question is that the fact that you are wielding a big weapon like a Greatsword means you would benefit a lot from gaining Attacks of Opportunity, but you only get 1 of those per round unless you take Combat Reflexes, and then you get 1 +1/point of Dex Mod. If you go with my Living Monolith idea, you will become much more of a natural at Tripping, and if you are taking Combat Expertise to get that DR I was talking about, well Combat Expertise is the prerequisite for Improved Trip. But it probably wouldn't be worth developing Tripping if your Dex isn't high enough to get lots of Attacks of Opportunity.
Also, what is your Teamwork Feat? Cavaliers get a Bonus Teamwork Feat at level 1. What's yours? Do you by any Alternate Racial Traits?

Scott Wilhelm |
Another solid option would be for you to dip a level in Ranger if you can get yourself a Wand of Lead Blades. Lead Blades gives you a Virtual Size Increase to your Weapons, and that stacks with an actual Size Increase like Enlarge Person. So that will increase your Base Damage for your Greatsword from 3d6 to 4d6. It would mean a round of self-buffing, but that is usually okay. You'd walk around with your Wand in 1 hand and your Greatsword in the other with your buckler strapped to your wrist. In your first round, you put Lead Blades on yourself as a Standard Action; Enlarge as a Swift Action, then put your Wand away as a Move Action or drop it as a Free Action and close with the enemy as a Move Action.

Java Man |

If I was going to take a dip to get wand access here I'd go forester archetype hunter. Sure you give up 1 bab, but always on animal focus has so much utility, and in addition to wand use you'd get a couple first level spells that could provide decent utility (assuming you have invested the smallest bit in wis).

Scott Wilhelm |
If I was going to take a dip to get wand access here I'd go forester archetype hunter. Sure you give up 1 bab, but always on animal focus has so much utility, and in addition to wand use you'd get a couple first level spells that could provide decent utility (assuming you have invested the smallest bit in wis).
The thing I really like about Forester is Tactician which is actually superior to Cavalier Tactician.
Animal Focus is cool. In particular, I'm thinking about Tiger, which grants him +2 Dex. The OP was saying his AC is too low. +2 Dex gives him +1 AC and Reflex Saves, and +1 AoO/round if he takes Combat Reflexes.
A few levels in Forester Hunter to exploit Teamwork Feats has a lot of potential for awesome, and there's no reason he can't dip into Living Monolith, Ranger (I like Freebooter.), and Forester Hunter.