
![]() |
3 people marked this as a favorite. |

That you could use a number of offensive alchemical items equal to your base number attacks.
That you could use slings for more then one attack each round(based on number of attacks) without feats.
Because it takes exactly one Martial Weapon proficiency to be able to use a projectile weapon in a full attack (the shortbow or longbow), I feel that for both crossbows and slings, it should only take exactly 1 feat to 'catch up' for these Simple weapons, and either do full attacks, or make more powerful attacks (to roughly balance them with the Martial bows) or something.
The notion that you need multiple feats to make a Simple weapon like the sling still not quite as good as a Martial weapon is out of the box, when that Martial weapon itself costs only a single feat, feels weird and flavor-restrictive to me.
But I've always had quibbles with some stuff about weapons. Why is it so hard to use a spear and shield combo? Why do chakram do so much damage compared to hunga-munga/congo throwing irons, which *look* like they should do way more damage than a sharpened frisbee...
And oh, starknives. How do they even starknife? :)
Clerics, as well, IMO, should get favored weapons that aren't simple weapons they already have. Abadar? *Repeating* crossbow. Pharasma? Cordcutter, an exotic dagger with a notch in the blade (for cutting umbilical cords!) that has a higher crit multiplier, the deadly property and can be used as a MW Heal tool! Have fun with it!

Dragon78 |

I still think cantrips should do more damage. Instead of 1d3 to 1d6, it would be 1d6 to 1d10. Also wish all spells(and SP/SU abilities) that do HP damage or heal HP damage would get the casting stat mod added to damage done/healed.
Also would have liked a feat that adds more damage dice to cantrips.

Melkiador |
1 person marked this as a favorite. |

I still think cantrips should do more damage. Instead of 1d3 to 1d6, it would be 1d6 to 1d10. Also wish all spells(and SP/SU abilities) that do HP damage or heal HP damage would get the casting stat mod added to damage done/healed.
I get wanting that, but you also have to understand that the cantrips had already been infinitely buffed, as they used to have the same kinds of limit per day as all other spells.

ericthecleric |
1 person marked this as a favorite. |
Yeah, I like the unchained monk better(in most ways) then the original.
I agree Dragonborn3, I would have "fixed" the trait over the Jingasa of the Fortunate Soldier.
I agree Set, I would have also liked wood, metal, and void elementals and element themed creatures.
Hi Dragon 78,
I have converted the metal and wood elementals (amongst other creatures) to Pathfinder First Edition! Please check out (currently last post) on the page New-ebooks-on-DriveThru on these forums or the direct link: Conversion Series: Monster Book 5

Melkiador |

I will get around it them (void elementals) sooner or later; this will give you something to look forward to. :-)
Interested to see your take on it. There is an old 3rd party version, but it’s “not how I’d do it”. And I’d probably take some inspiration from the aether elemental when giving it abilities.
Maybe give it see in darkness. A 1 step reduction in light around it. And maybe an ability that reduces light further, like lowering the light level around its targets hit, by 1 step for a few rounds. I’m not sure if I’d give it a ranged attack like the aether elemental has, that seems a bit too powerful.

Melkiador |

Time Dimensionals are basically the time elementals of pathfinder. Though you will find time elementals in lots of other fiction.
Many conflate time dimensionals with elementals, but the nature of a time dimensional is very different. Elementals are formed from the raw matter serving as the principal building blocks of the Elemental Planes (although this matter exists throughout the Material Plane and, indeed, across the Great Beyond). A time dimensional, however, is a living portion of the Dimension of Time itself, which implies a measure of inherent sapience in that plane that the Elemental Planes lack.

glass |
1 person marked this as a favorite. |
Dragon78 wrote:I still think cantrips should do more damage. Instead of 1d3 to 1d6, it would be 1d6 to 1d10. Also wish all spells(and SP/SU abilities) that do HP damage or heal HP damage would get the casting stat mod added to damage done/healed.I get wanting that, but you also have to understand that the cantrips had already been infinitely buffed, as they used to have the same kinds of limit per day as all other spells.
Regardless of whether they were even worse in 3.5, PF1 attack cantrips are still a terrible use of a standard action at all but the lowest levels. And yet they still take up character sheet space and mental bandwidth.

![]() |

Arkat wrote:Name three.Magic the Gathering
World of Warcraft
:eyeroll:
But “lots” depends on if you mean something that is explicitly called an elemental or something that is narratively the same idea, like the dimensionals.
You said "lots," not me.
And when I said "elementals" in my post above, I meant elementals in the classic D&D sense.
Dimensionals are not elementals.

Melkiador |

And when I said "elementals" in my post above, I meant elementals in the classic D&D sense.
Dimensionals are not elementals.
In my opinion, the classic D&D sense would mean creature that is composed of time, which would seemingly cover the dimensionals. If you want to get “um actually” about it we could go around in circles all day, so it’s not a productive avenue of conversation.

![]() |

Seems like Shadow elementals could have been a thing too.
Shadow Elementals and 'Void Elementals' could occupy the same sort of space, and even perhaps have some ties to negative energy?
Then again, the concept of Void is not just empty space, but has some mental stillness / psyche overlap that could result in a Void Elemental being an incorporeal 'being of pure thought', more than a dark negative energy being.
Void / Ku is a pretty broad concept, and could have elements of both psyche and darkness, or the two could be split off to have 'Shadow Plane Elementals' (or Negative Energy creatures) be very different from the element of Void.
I love that we have Wood and Metal planes now, and wonder if a different interpretation of them could have had the 'elemental plane of wood' and the First World be more integrated, and the Plane of Shadow more tied to the stillness and lifelessness of a very different 'elemental plane of metal' (with plenty of space for the heavy theme of rust and decay, in the current iteration of the plane of metal).
It would even sort of justify the Avistani not really recognizing the elemental planes of wood and metal for so long, as they had already 'classified' them as the First World and Plane of Shadow, not realizing that they were *also* elemental planes of 'elements' that they had no recognized as such.

Melkiador |

TriOmegaZero wrote:Magma and lightning are less problematic for me, at least as one offs. I’d probably keep mud out of my games.Not a fan of mud wrestling?
Mud just doesn’t feel very elemental to me. It’s a vague mixture of all kinds of things. And at a certain point it doesn’t sound that different than the prime material

![]() |

I like the idea of there being many kinds of elementals, not just air, earth, fire and water but also aether, crystal, ice, lightning, magma, metal, mud, radiance(light), sand, shadow, steam, time, void, wood, etc.
A) yes
B) also, noCause I am exactly that guy. :)
I like the idea of animate manifestations / amalgamations of crystal, magma, lightning, mist, etc., the 'quasi-elementals' or 'para-elementals' of old editions of D&D, but I'm not in love with the them being called elementals, which should, IMO, be limited to specific creatures of the elemental planes.
(Although I do love the 'elemental planes' being opened up to metal and wood, so even in the 'no' there's a little bit of 'yes.' Do I contradict myself? Then I contradict myself, for I am legion, and I contain multitudes!) :)
Calling them something like 'animates' or 'manifestations' would suit that fussy desire for 'mud elementals' to not be 'elementals' and there never, ever, not in a million years, be a 'para-elemental plane of mud,' which is a thing from earlier editions that appeals to me about as much as those fiddly penalties to hit different types of armor based on weapon type that, AFAIK, approximately *no one* ever actually used...

![]() |
1 person marked this as a favorite. |

Controversial Take that continues to take this thread even further off the tracks:
I think there should be no such thing as elemental planes, and elementals should be just be collected elemental matter that are primal/material manifestations of nature's will.
So you can absolutely have mud elementals because it's just regular mud animated into a shape by a nature spirit or living lightning elementals, or furious fog.
And sometimes it's just a mindless guardian, and sometimes its an intelligent spirit worthy of veneration, or some silly trickster.

Waterhammer |
1 person marked this as a favorite. |

Controversial Take that continues to take this thread even further off the tracks:
I think there should be no such thing as elemental planes, and elementals should be just be collected elemental matter that are primal/material manifestations of nature's will.
So you can absolutely have mud elementals because it's just regular mud animated into a shape by a nature spirit or living lightning elementals, or furious fog.
And sometimes it's just a mindless guardian, and sometimes its an intelligent spirit worthy of veneration, or some silly trickster.
I think I really like this idea. Maybe when people thought they were in the elemental plane of fire, it was just the surface of a star. Heh. Or just a drought stricken forest area. Elemental plane of water. Nope, just a watery planet. Plane of air? No, just high in the atmosphere of a gas giant. Visit there on a stormy day; you might think you’re on the elemental plane of lightning.

doc chaos |

An example of an initiative modifier would be situational things like positioning, conditions, and other factors. Modifiers could be positive and negative. If I remember correctly from being a little kid, when I read the 1e dnd rules there were weapon vs weapon initiative modifiers. I don't mean for it to be that complicated, but some thing more dynamic. On a side note, I roll initiative every round.

![]() |
2 people marked this as a favorite. |

DM_aka_Dudemeister wrote:I think there should be no such thing as elemental planes, and elementals should be just be collected elemental matter that are primal/material manifestations of nature's will.Why?
To differentiate further between divine and primal magic, and because I don't think inner planes add anything that interesting to the lore.
But that's just personal preference.
Back to your regularly scheduled 1e wishlist....