Rogue feat: Minor magic - still unclear after errata!


Rules Discussion


I'm building a bard with rogue archetype/multiclass.
I want to use the rogue's minor magic to give the bard 2 basic attack cantrips (electric arc + produce flame).
The errata finally explains proficiency and key attribute for minor magic:

Rogue
Page 184: In Minor Magic, add the following sentence.
“Your key spellcasting ability is Charisma, and you’re
trained in spell attack rolls and DCs for the tradition of
your chosen cantrips.”

The problem:
It's neither specifically using the innate spell rules, nor does this seem to benefit from improvements to rogue class DC.

Does this mean there's no chance to ever increase the proficiency for those cantrips?

(To explain my thoughts further: innate spells like the cantrip you get from the "otherworldly magic" elf racial feat would scale with the proficiency increases you get for any casting class you have)


Pathfinder Rulebook Subscriber

The proficiency wont scale on it's own unless you choose cantrips of a tradition you are otherwise scaling.

Verdant Wheel

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Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?


Pathfinder Rulebook Subscriber
rainzax wrote:

Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?

Because it doesn't say it does. It tells you what proficiency it gives you, which is Trained unless you have higher from another source.

Or do you mean why doesn't it from a game design point of view? Because then it would give you an automatic ranged attack that scales without gold costs, has better action economy AND is at your highest (likely) bonus. It would be borderline mandatory.


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Pathfinder Rulebook Subscriber

Every class that can gain spellcasting innately either has it linked to their class DC or otherwise has a way to make it scale innately. It could be an error that this feat omits it. Or, knowing how Paizo handles proficiency in this game, it could be intentional too.

Malk's off base about it being a mandatory feat either way though, but that's just theoretical discussion anyways so it doesn't matter.


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Pathfinder Rulebook Subscriber

What class that isnt a caster gets non focus spells that scale?


Malk_Content wrote:
rainzax wrote:

Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?

Because it doesn't say it does. It tells you what proficiency it gives you, which is Trained unless you have higher from another source.

Or do you mean why doesn't it from a game design point of view? Because then it would give you an automatic ranged attack that scales without gold costs, has better action economy AND is at your highest (likely) bonus. It would be borderline mandatory.

Except that it's char and it is on a Rogue. So it's not that likely to be the highest stat... It also would mean that the character is lacking in other departments.

I think it's very useful and not mandatory. It's still just a cantrip, another tool in your belt that can be substituted by other means of ranged attack.


As presented, it don't look like Minor Magic is primarily meant for attacks; after all, there are plenty of utility cantrips that could be useful to a Rogue even if the Spell Roll/DC doesn't scale.


Malk_Content wrote:
rainzax wrote:

Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?

Because it doesn't say it does. It tells you what proficiency it gives you, which is Trained unless you have higher from another source.

Or do you mean why doesn't it from a game design point of view? Because then it would give you an automatic ranged attack that scales without gold costs, has better action economy AND is at your highest (likely) bonus. It would be borderline mandatory.

You may be right, the innate spell rules might make it too overpowered.


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Tomice wrote:
Malk_Content wrote:
rainzax wrote:

Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?

Because it doesn't say it does. It tells you what proficiency it gives you, which is Trained unless you have higher from another source.

Or do you mean why doesn't it from a game design point of view? Because then it would give you an automatic ranged attack that scales without gold costs, has better action economy AND is at your highest (likely) bonus. It would be borderline mandatory.

You may be right, the innate spell rules might make it too overpowered.

Not really: proficiency would only go up with your proficiency, not DC and Magical Trickster only works with "succeed at a spell attack roll" as "If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too". Since you only get DC proficiency you only get "that proficiency".

A rogue that multiclasses into a cha caster [targeting AC] is FAR better off than a rogue with Minor Magic [targeting saves] since they add sneak attack damage... I grant you it eats up more feats but it's well worth it.

On top of that, to push into "borderline mandatory", you'd have to be a Scoundrel to max out Cha along with your Dex. So a very specific build would really like it: Having a scaling DC and a crappy base stat make it a lot less "mandatory" as a lot of rogues aren't going to be willing or able to toss a lot of points into Cha.


Pathfinder Rulebook Subscriber

I'm considering it from the point of view that all characters should have a ranged back up option, and minor magic gives you that with a level 4 feat. You dont have to spend any money keeping up a secondary weapon, you dont have to waste a huge amount of actions stowing your melee weapons and taking out the ranged ones (and then back again after) and if you choose electric arc the reliable half damage to two targets is great even if you have a lower DC. In terms of stat investment, if you otherwise weren't going to have charisma it isnt great sure, but with the generosity of pf2 stat upgrades it usnt a big sell, and even as a secondary stat will still have the same bonus as your dex for half the game due to how the stat ups work above 18.

I think it is good enough as is for a lvl 4 slot, and thus doesn't need the extra bump from more proficiency.

Sovereign Court

rainzax wrote:

Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?

I agree. Here is how the Errata should read (from my house rules):

Minor Magic (pg 184): Your Charisma is your casting ability modifier and you become trained in the spell tradition from which the cantrips were chosen. Use your Rogue class for DC and spell attack rolls


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Samurai wrote:

Here is how the Errata should read (from my house rules):

Minor Magic (pg 184): Your Charisma is your casting ability modifier and you become trained in the spell tradition from which the cantrips were chosen. Use your Rogue class for DC and spell attack rolls

Wouldn't rogue class DC use Dexterity though? (Or Strength or Charisma, depending on the Rogue's Racket choice)

Seems odd to, in one breath, say use the class DC, but not really.

The fewer exceptions we have in the Core rules, the more streamlined and intuitive things will be for new players.

Verdant Wheel

Ravingdork wrote:
Samurai wrote:

Here is how the Errata should read (from my house rules):

Minor Magic (pg 184): Your Charisma is your casting ability modifier and you become trained in the spell tradition from which the cantrips were chosen. Use your Rogue class for DC and spell attack rolls

Wouldn't rogue class DC use Dexterity though? (Or Strength or Charisma, depending on the Rogue's Racket choice)

Seems odd to, in one breath, say use the class DC, but not really.

The fewer exceptions we have in the Core rules, the more streamlined and intuitive things will be for new players.

Ok I see.

In a home game, this is less a problem, but yeah, some clarification may be needed.

What about an extra sentence under Class DC section that clarifies that some abilities that use Class DC may also switch in a different ability score?

(Admittedly now a two-part errata specific to Rogue, but potentially other class later?)


rainzax wrote:
Ravingdork wrote:
Samurai wrote:

Here is how the Errata should read (from my house rules):

Minor Magic (pg 184): Your Charisma is your casting ability modifier and you become trained in the spell tradition from which the cantrips were chosen. Use your Rogue class for DC and spell attack rolls

Wouldn't rogue class DC use Dexterity though? (Or Strength or Charisma, depending on the Rogue's Racket choice)

Seems odd to, in one breath, say use the class DC, but not really.

The fewer exceptions we have in the Core rules, the more streamlined and intuitive things will be for new players.

Ok I see.

In a home game, this is less a problem, but yeah, some clarification may be needed.

What about an extra sentence under Class DC section that clarifies that some abilities that use Class DC may also switch in a different ability score?

(Admittedly now a two-part errata specific to Rogue, but potentially other class later?)

I don't like the idea of swapping out ability scores for Class DC on an ability for ability basis. Generally I don't see a problem with just using the class DC for everything. Could indicate a difference in how that class approaches things like spellcasting.

I can see a rogue leaning more towards complex somatic components than complex verbal components for example. So Dexterity could very well make sense for their spell DC. I will agree that STR doesn't make nearly as much sense, but for rules consistency (and to avoid making Rogue Caster's MAD) I think it is simpler to just use Class DC as is.

Sovereign Court

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Ravingdork wrote:
Samurai wrote:

Here is how the Errata should read (from my house rules):

Minor Magic (pg 184): Your Charisma is your casting ability modifier and you become trained in the spell tradition from which the cantrips were chosen. Use your Rogue class for DC and spell attack rolls

Wouldn't rogue class DC use Dexterity though? (Or Strength or Charisma, depending on the Rogue's Racket choice)

Seems odd to, in one breath, say use the class DC, but not really.

The fewer exceptions we have in the Core rules, the more streamlined and intuitive things will be for new players.

Your level of proficiency is separate from the attribute added to it. For combat, it's true that it varies between different abilities based on the racket. It begins at Trained, increases to Expert at 11th level, and Master at 19th level due to class abilities. But that is only the 2+, 4+ or 6+level part of the equation. To that you add the relevant ability for what you are doing. In this case, you add it to your Charisma bonus. That happens to be the main stat for Scoundrels, but Rogues of all rackets can take Minor Magic, and must all use their Chr mod bonus with it, same as if they were a Gnome First World Adept Rogue. All Innate spells use Chr. bonus, and Minor Magic works similarly.


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Malk_Content wrote:
rainzax wrote:

Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?

Because it doesn't say it does. It tells you what proficiency it gives you, which is Trained unless you have higher from another source.

Or do you mean why doesn't it from a game design point of view? Because then it would give you an automatic ranged attack that scales without gold costs, has better action economy AND is at your highest (likely) bonus. It would be borderline mandatory.

How is the action economy better? All the damage cantrips are 2-actions to shoot and rogues are proficient in shortbows which are 1-action to shoot.


Pathfinder Rulebook Subscriber
Paradozen wrote:
Malk_Content wrote:
rainzax wrote:

Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?

Because it doesn't say it does. It tells you what proficiency it gives you, which is Trained unless you have higher from another source.

Or do you mean why doesn't it from a game design point of view? Because then it would give you an automatic ranged attack that scales without gold costs, has better action economy AND is at your highest (likely) bonus. It would be borderline mandatory.

How is the action economy better? All the damage cantrips are 2-actions to shoot and rogues are proficient in shortbows which are 1-action to shoot.

If you were already a ranged focused character then yeah it's worse. But if we go melee looking to see how long it takes to go ranged as needed it is much worse.

Cantrip 2a and you can still have your melee weapon or weapons out.

Short bow. 1a stow weapon, 1 a draw bow, 1a fire. Then 1a stow bow plus 1a draw melee to get back to your optimal mode again. +2a if you are two weapon fighting.


Malk_Content wrote:
Paradozen wrote:
Malk_Content wrote:
rainzax wrote:

Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?

Because it doesn't say it does. It tells you what proficiency it gives you, which is Trained unless you have higher from another source.

Or do you mean why doesn't it from a game design point of view? Because then it would give you an automatic ranged attack that scales without gold costs, has better action economy AND is at your highest (likely) bonus. It would be borderline mandatory.

How is the action economy better? All the damage cantrips are 2-actions to shoot and rogues are proficient in shortbows which are 1-action to shoot.

If you were already a ranged focused character then yeah it's worse. But if we go melee looking to see how long it takes to go ranged as needed it is much worse.

Cantrip 2a and you can still have your melee weapon or weapons out.

Short bow. 1a stow weapon, 1 a draw bow, 1a fire. Then 1a stow bow plus 1a draw melee to get back to your optimal mode again. +2a if you are two weapon fighting.

quickdraw is a level 2 rogue feat...


Pathfinder Rulebook Subscriber
ofMars wrote:
Malk_Content wrote:
Paradozen wrote:
Malk_Content wrote:
rainzax wrote:

Wait wait.

It's a Rogue feat.

Why does it not scale with Rogue class DC?

Because it doesn't say it does. It tells you what proficiency it gives you, which is Trained unless you have higher from another source.

Or do you mean why doesn't it from a game design point of view? Because then it would give you an automatic ranged attack that scales without gold costs, has better action economy AND is at your highest (likely) bonus. It would be borderline mandatory.

How is the action economy better? All the damage cantrips are 2-actions to shoot and rogues are proficient in shortbows which are 1-action to shoot.

If you were already a ranged focused character then yeah it's worse. But if we go melee looking to see how long it takes to go ranged as needed it is much worse.

Cantrip 2a and you can still have your melee weapon or weapons out.

Short bow. 1a stow weapon, 1 a draw bow, 1a fire. Then 1a stow bow plus 1a draw melee to get back to your optimal mode again. +2a if you are two weapon fighting.

quickdraw is a level 2 rogue feat...

Yup, which drops the action economy of that first shot to be the same as a cantrip if you only had one thing to stow. You still also need to put the bow away afterwards and the action economy savings on the draw your melee the turn after only apply if there is an enemy within your reach when you do it.

So the level 2 feat does make the level 4 one a little worse in comparison but not by a lot. It also still requires you to, as you level up, invest a significant portion of your wealth on a back up weapon.

I'm not arguing that minor magic is too good already, but that it has great advantages without using rogue dc. Showing perhaps why the devs kept it at trained and that the errata probably doesn't need errata. It's perfectly clear, it just doesn't do what some people want.

Sovereign Court

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Malk_Content wrote:


Yup, which drops the action economy of that first shot to be the same as a cantrip if you only had one thing to stow. You still also need to put the bow away afterwards and the action economy savings on the draw your melee the turn after only apply if there is an enemy within your reach when you do it.

So the level 2 feat does make the level 4 one a little worse in comparison but not by a lot. It also still requires you to, as you level up, invest a significant portion of your wealth on a back up weapon.

I'm not arguing that minor magic is too good already, but that it has great advantages without using rogue dc. Showing perhaps why the devs kept it at trained and that the errata probably doesn't need errata. It's perfectly clear, it just doesn't do what some people want

As I explained above, you don't automatically use your key stat with the DC/spell attacks just because the proficiency scales a bit at Levels 11 and 19. Well, you do if you are a scoundrel, but other rackets will need to invest a bit in Charisma to get better with the 2 cantrips they get. If the Rogue wants to stick with their Dex bonus they can just use a shortbow. But, I personally feel the Scoundrel is the weakest and probably least popular Racket, so having 1 Rogue ability that just happens to play to his strength is not a bad thing.


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Pathfinder Rulebook Subscriber
Malk_Content wrote:
It's perfectly clear, it just doesn't do what some people want.

I don't think anyone claimed that it's unclear.

It's just the only instance of a similar ability where a character gains spells in-class and must multiclass if they want to advance it. It's the only ability in the game that works that way and that's kind of weird. Especially when next level you get a feat that lets you sneak attack with those spells.

Also let's be real for a second, even if the proficiency matched your class DC it'd still be behind your attack rolls most levels (5-10, 13-18) with underwhelming action economy and damage and tied to the closest thing PF2 has to a universal dump stat. To call that hypothetical combination of mediocrity overpowered is a stretch.

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