Hi! I need some advice on a build.
Ancient elf, rogue/thief, wizard dedication on level 1.
18 dex, 16 int, all other attributes 10 (con flaw neutered), 2 increases left
Main weapons: rapier and a set of daggers (for spontaneous throwing), maybe shortswort and shortbow as a backup.
Ancient elf (lost omens character guide, p25) is awesome because it's basically a free class feat for those who'd like to multiclass anyway.
My goal: extreme versatility and utility, ultimate skill-monkey-ness (almost all skills trained without wasting a skill increase!), still decent in melee and ranged combat.
My emotional preference would be 18dex, 16int, 14cha for being the party face and for "you're next" intimidation (all other stats 10).
Then again, boosting con or wis a bit is probably mechanically stronger.
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Questions:
1) Action economy!
Ideally, I'm already in flanking position at the start of the turn. Then I'd strike with my rapier and follow with electric arc (no multi-attack penalty).
Alternatively, I could attack with twin feint to set up the sneak attack and use the third action for the shield cantrip.
Any further suggestions or pitfalls?
2) Attributes:
You suggestions? I guess I'll always want 18 dex, but what about the rest?
3) Mechanical question:
With the wizard dedication, I'm still able to get any spell I want for my spellbook, I only suffer from few spell slots, right? But the versatility is there?
Can you learn all cantrips later on (not possible in D&D 5e, but should be possible here?)
Heightening spells has no prerequisites, right? Will this also allow me to create scrolls (which requires you to have the same spell ready 4 times IIRC?)
4) Comparison to fighter dedication:
My gut tells me that thief+fighter is the stronger combo, but I'm not yet good enough at this ruleset to judge myself - thoughts?
5) Comparison to sorcerer dedication:
While the sorcerer dedication would allow me to keep INT low and focus on CHA, it would suffer greatly from extremely limited spells known if I read the rules right? There is basically no way to swap spells because I just know 1 per slot?