
Artofregicide |

With the APG classes decided, and Inquisitor not one of them, how would you build an Inquisitor in 2e?
I'm planning on building an Inquisitor NPC, so a full build technically isn't necessary. I'd like to keep the judgments and some kind of bane ability.
I kind of expect spells to be taken away from Inquisitor and it made into a martial class. Multiclass for spells. But I can't read the minds at Paizo (1e mindblank).
Any thoughts?

Ediwir |

Probably a mix of Investigator features and Cleric dedication? I have an Inquisitor to convert myself, and so far what I have is a magical striker mix with some stats swapped around, plus precision damage and some Uncommon spells.
The good thing with NPCs is that you don't need a class, just a goal.

HeHateMe |
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The classes they chose to include in the APG strike me as bizarre. Swashbuckler and Investigator both came online late in the 1e development run. They don't make sense alongside Oracle and Witch, who came online much earlier. I would've expected Inquisitor and Magus to come to 2e first, as they were also amongst the earlier classes in 1e.

Zabraxis |
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I don't think we will see partial casters in PF2.
It might be a pipedream but I REALLY hope this is not the case. They need something between Full Caster and Archetype casting that doesn't eat up 4 feats and have an odd, stunted progression. I'd gladly give up the single 7th & 8th level spells to cast from 1st w/ a smoother progression. Or grant 7th & 8th spells as a capstone the same way Full Casters get 10ths. Spellcasting for a Partial Caster archetype would be the tricky part. Maybe cap it at Expert Spellcasting.
A Martial w Cantrips only and Focus might pull off an Inquisitor. A self only version of the Bard's Composition cantrips would be a good starting point for Judgements. If they have Wis as a Key Ability they'll need a boost to keep them up in the math. Start w/ a base Justice Judgement cantrip and pick up the other Judgement options w/ class feats. Throw in Bane as a Focus Spell with options for Discern Lies/Zone of Truth.

Paradozen |

I think a Ranger with MC is the best way to go. Grab Monster Hunter and maybe Monster Warden for the Inquisitor monster lore abilities, hunt prey+precision edge fits judgement and accommodates most weapons, though some deities may be better suited to flurry and some campaigns may better use outwit. MC cleric fits a lot of deities and gives you some divine spells, though some deities may be well suited to other MCs (like Irori and Monk or Sheyln and Bard). Grab intimidating glare and other intimidation feats to pick up that old stern gaze theme.

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Depends how you played your inquisitor, the thing is the class had a lot of customization options from a heavy melee hitter to a support spell based class.
Im going for a Fighter/Cleric to recreate the heavy melee hitter with spells. But it will miss stuff like Monster Lore, judgement and Teamwork feats.

Captain Morgan |

Yeah, Inquisitor could be long range, short range, face skills, tracking skills, healing spells, sneaky spells, knowledge skills... It is hard to say for sure unless we know what kind of Inquisitor you are converting. But a ranger with monster Hunter certainly feels like a pretty good start, and then multiclassing into the tradition which best suits your desired spell casting. Because the cleric list actually misses a lot of tools an Inquisitor could have.

Cyder |

I think Inquisitor would sit more between ranger and champion, they would have a vow like aspect of the champion, maybe less alignment specific but very much tied into the deity concept. Less focus on spells, probably just focus spells similar to champion and more combat feats similar to monster hunter ranger. Judgement could be a focus spell or go more towards the Retributive strike angle.
The current monster hunter ranger doesn't really have the zealous undertones.
Spell casting is probably best achieved via MC to cleric outside of focus spells from feats/domains.

Lanathar |

Yeah I've used ranger MC cleric but it just feels wrong.
What do you think bane do outside of raw damage or bonus to hit? Negative conditions? Persistent damage?
Persistent damage is champion powers and existing magic runes are anything to go by
Are you looking at this at the moment for the book 2 inquisitor or Big Bazza T?

Justin Franklin |

Thinking outside the box, but inline with the way 2e works, what if Judgements grant different conditions and Bane was level appropriate runes? So maybe the Destruction Judgement was that every time the Inquisitor hits with their weapon the opponent gains the Doomed 1 condition or it is just a Focus spell that does that to someone.

Justin Franklin |

Or, potentially, bane could apply weakness x to a creature but only to the Inquisitor.
Definitely that would be cool as well. Or maybe bane gives the opponent a weakness appropriate to the god. So an Inquisitor of Sarenrae gives out Weakness Fire 5 with Bane.

Artofregicide |

Artofregicide wrote:Or, potentially, bane could apply weakness x to a creature but only to the Inquisitor.Definitely that would be cool as well. Or maybe bane gives the opponent a weakness appropriate to the god. So an Inquisitor of Sarenrae gives out Weakness Fire 5 with Bane.
I like that. But with the number of deitys, it might get messy.

Talathiel |
The PF2e conversion guide states that you can make something close to the first edition inquisitor with a warpriest cleric with the rogue archetype, or a liberator champion with the rogue archetype, but I'm trying a new approach to it: With the release of the APG, I tryied to make an inquisitor, focusing in the core concept of the class and not so much on the system aspects. I choosed criminal as background (since my character was a smuggler and thief before joining Sarenrae's faith), and choosed the investigator class. In the 1st level, he's still a novice on the Dawnflower's Church, he has to prove himself worthy of his deity's spells and recognition, and his religious order's aproval. That's the point of adventuring in the first level. When he reach the second level, I'm going to choose cleric dedication as a multiclass feat, and student of the canon as a skill feat, so now he's relatively good at church's rituals and traditions, and also he can cast some low level spells granted by his goddess.
He's still an investigator at his core, something like a "religious detective". Not the best at fighting or casting spells, but still can handle himself good on most situations.

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And the Secrets of Magic playtest experimented with a method for creating classes with limited spellcasting, so I would imagine that any future inquisitor class could use that method to spontaneously cast divine spells.
Possibly. I could still see it as a primarily martial Class with some Focus Spells like Champion is, though Focus Spells aside probably resembling Rogue or Investigator more than Champion (spending an action on Judgment for an Investigator-scaled damage bonus seems appropriate, for example).
The 4-spell caster version ala Magus and Summoner is also a definite possibility, though.

Loreguard |

So I can certainly see an inquisitor being able to fit into several niches.
Looking at the 1st edition inquisitor, they were a partial martial, partial divine caster, partial skill monkey. They had the BANE effects, judgements, and divine spells, including new swift ones. They had Solo tactics, which were kind of iconic for the game, but I don't know were really critical for the concept of the class. I think they were kind of more there to provide some flavor to options to improve its martial capabilities without making it a full BAB class, and of course to improve the number of teamwork feats making it into the game.
I think that a ranger is certainly a very viable starting class for an inquisitor. People have mentioned multi-classing into cleric, or paladin but I want to point out that Inquisitors had an 'interesting' relationship with their deities anathama. They weren't 'strictly' bound by it. With that in mind, I'd suggest that it might make more sense for many concepts to potentially take the Divine Sorcerer multiclass archetype, rather than cleric or champion. (unless they are an Inquisitor all about holding themselves up to the same standard) Salem, from Pathfinder Tales, for instance did not seem bound by his deities constraints in strictly speaking. He sort of hated her, or perhaps more specifically relying on magics given to him by her, but none the less he was driven to doing her bidding in the long run.
I also think it makes perfect sense to go with an Investigator as the base, probably using the Interrogation methodology. Then adding in a divine sorcerer multiclass could add in the divine spellcasting.
Taking another perspective, you might also be able to start with a Swashbuckler, using either Braggart or Wit styles. The precision damage and panache being your confidence in your 'judgement'. Add in divine sorcerer or champion for that extra flavor.
There is also the potential of a Rogue with the Eldritch Trickster racket, taking the divine sorcerer dedication for their free dedication.
I hadn't remembered the Investigator's Interrogation methodology at first, but I did remember reading somewhere that Inquisitor, if it didn't make its own class might work as a form/methodology of an investigator, and I remembered thinking that could certainly fit many character concepts in within it.
Inquisitor could potentially be a 4 slot caster, but it might also be something more like a rogue trickster, getting a free spellcasting archetype progression as part of its features.
Anyway, I think that gives you quite a few options to look at. So if you are making an NPC, you can look at all of those classes and pick and choose some level appropriate abilities to give the character that would make them interesting to encounter.

PossibleCabbage |

I guess the question is do you want to do inquisitor as "divine gish" or "sills class, godly edition". Since, for me, mechanics are the least important thing to port over between editions, as long as the class hits the same themes.
I mean, a big part of the appeal of the Inquisitor in PF1 was the enormous pile of good stuff the class came with, which isn't something we really do in PF2 (as most of what a class gets is feats, now).
If I was going to try to reproduce Inquisitors I played in PF1 I would probably go for Eldritch Trickster Rogues or Rangers/Investigators with dedications.

shroudb |
it's not like inquisitor (imo) was a "raw" powerhouse in pf1 it was just "so damn flexible" being good in skills, good in combat, and having spell support.
i definately don't see him being good in all 3 categories in PF2 since the power balance is different, but imo you need to be good at specific skills to be a good inquisitor, stuff like initmidation, identification, being able to go to places you are barred from, tracking your foes down, seeing through their lies, and etc.
i can see the whole bane/judgment thing easily replicated through focus powers.
so, if we have rogue as the "dex based skill monkey" and investigator as the "int based skill monkey" i can see Inquisitor as the "wis based skill monkey" especially since 2 of the knowledges now are wis based, as is tracking, sense motive, and etc
Now if we get a more martial focused skill monkey (like the rogue) or a more utility/spell based one (like investigator with spells) is up in the air, but i think most people (myself included) would prefer the more martial approach rather than the more spell based one.