2e Inquisitor


Advice


With the APG classes decided, and Inquisitor not one of them, how would you build an Inquisitor in 2e?

I'm planning on building an Inquisitor NPC, so a full build technically isn't necessary. I'd like to keep the judgments and some kind of bane ability.

I kind of expect spells to be taken away from Inquisitor and it made into a martial class. Multiclass for spells. But I can't read the minds at Paizo (1e mindblank).

Any thoughts?


I don't think we will see partial casters in PF2, so if the inquisitor returns it will be martial, probably with some kind of thematic focus spells.
Unless it becomes a cleric doctrine, but I think there is enough meat to make a full class out of it.


Yeah that's exactly what I said.


Probably a mix of Investigator features and Cleric dedication? I have an Inquisitor to convert myself, and so far what I have is a magical striker mix with some stats swapped around, plus precision damage and some Uncommon spells.
The good thing with NPCs is that you don't need a class, just a goal.


Assuming we wanted to keep the judgements and bane, I could see them as focus spells. My concern is that the PF2e math works very differently. The bonus to hit from Justice and Bane would both be extremely powerful, especially if they stacked (but probably shouldn't).


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The classes they chose to include in the APG strike me as bizarre. Swashbuckler and Investigator both came online late in the 1e development run. They don't make sense alongside Oracle and Witch, who came online much earlier. I would've expected Inquisitor and Magus to come to 2e first, as they were also amongst the earlier classes in 1e.


...or perhaps, you know, just don't have Judgments as bonus to hit. They made sense when Inquisitor needed them to match numbers, but now the system already works on baseline. No need to keep the math fixers when the math works.


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Megistone wrote:
I don't think we will see partial casters in PF2.

It might be a pipedream but I REALLY hope this is not the case. They need something between Full Caster and Archetype casting that doesn't eat up 4 feats and have an odd, stunted progression. I'd gladly give up the single 7th & 8th level spells to cast from 1st w/ a smoother progression. Or grant 7th & 8th spells as a capstone the same way Full Casters get 10ths. Spellcasting for a Partial Caster archetype would be the tricky part. Maybe cap it at Expert Spellcasting.

A Martial w Cantrips only and Focus might pull off an Inquisitor. A self only version of the Bard's Composition cantrips would be a good starting point for Judgements. If they have Wis as a Key Ability they'll need a boost to keep them up in the math. Start w/ a base Justice Judgement cantrip and pick up the other Judgement options w/ class feats. Throw in Bane as a Focus Spell with options for Discern Lies/Zone of Truth.


Is this thread for homebrewing a conversion or figuring out how to convert with existing materials. Because I have plenty of thoughts on the latter but it depends on what you want to do. Inquisitor was an extremely flexible class.


Captain Morgan wrote:
Is this thread for homebrewing a conversion or figuring out how to convert with existing materials. Because I have plenty of thoughts on the latter but it depends on what you want to do. Inquisitor was an extremely flexible class.

Either is fine. All advice is welcome.


I think a Ranger with MC is the best way to go. Grab Monster Hunter and maybe Monster Warden for the Inquisitor monster lore abilities, hunt prey+precision edge fits judgement and accommodates most weapons, though some deities may be better suited to flurry and some campaigns may better use outwit. MC cleric fits a lot of deities and gives you some divine spells, though some deities may be well suited to other MCs (like Irori and Monk or Sheyln and Bard). Grab intimidating glare and other intimidation feats to pick up that old stern gaze theme.

The Exchange

Depends how you played your inquisitor, the thing is the class had a lot of customization options from a heavy melee hitter to a support spell based class.

Im going for a Fighter/Cleric to recreate the heavy melee hitter with spells. But it will miss stuff like Monster Lore, judgement and Teamwork feats.


Yeah, Inquisitor could be long range, short range, face skills, tracking skills, healing spells, sneaky spells, knowledge skills... It is hard to say for sure unless we know what kind of Inquisitor you are converting. But a ranger with monster Hunter certainly feels like a pretty good start, and then multiclassing into the tradition which best suits your desired spell casting. Because the cleric list actually misses a lot of tools an Inquisitor could have.


Pathfinder Lost Omens, Rulebook Subscriber

I think Inquisitor would sit more between ranger and champion, they would have a vow like aspect of the champion, maybe less alignment specific but very much tied into the deity concept. Less focus on spells, probably just focus spells similar to champion and more combat feats similar to monster hunter ranger. Judgement could be a focus spell or go more towards the Retributive strike angle.

The current monster hunter ranger doesn't really have the zealous undertones.

Spell casting is probably best achieved via MC to cleric outside of focus spells from feats/domains.


Yeah I've used ranger MC cleric but it just feels wrong.

What do you think bane do outside of raw damage or bonus to hit? Negative conditions? Persistent damage?


Artofregicide wrote:

Yeah I've used ranger MC cleric but it just feels wrong.

What do you think bane do outside of raw damage or bonus to hit? Negative conditions? Persistent damage?

Persistent damage is champion powers and existing magic runes are anything to go by

Are you looking at this at the moment for the book 2 inquisitor or Big Bazza T?


I've actually made Barzie an evil champion (tyrant) and I'm at book 4.

This is for the podcast I'm working on actually. About 6th level.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Thinking outside the box, but inline with the way 2e works, what if Judgements grant different conditions and Bane was level appropriate runes? So maybe the Destruction Judgement was that every time the Inquisitor hits with their weapon the opponent gains the Doomed 1 condition or it is just a Focus spell that does that to someone.


Or, potentially, bane could apply weakness x to a creature but only to the Inquisitor.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Artofregicide wrote:
Or, potentially, bane could apply weakness x to a creature but only to the Inquisitor.

Definitely that would be cool as well. Or maybe bane gives the opponent a weakness appropriate to the god. So an Inquisitor of Sarenrae gives out Weakness Fire 5 with Bane.


Justin Franklin wrote:
Artofregicide wrote:
Or, potentially, bane could apply weakness x to a creature but only to the Inquisitor.
Definitely that would be cool as well. Or maybe bane gives the opponent a weakness appropriate to the god. So an Inquisitor of Sarenrae gives out Weakness Fire 5 with Bane.

I like that. But with the number of deitys, it might get messy.


Champion + Cleric + a bit of Rogue works for me, but I miss the actual thing.

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