Pitch your ideal 2e book


Pathfinder Second Edition General Discussion

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Lucas Yew wrote:
Frogliacci wrote:
I actually want to see expansions on the Kitsune race. In D&D3.5 and 4e, there was a race called Hengeyokai that contained options for a variety of small fluffy animal spirit people, with kistune as one of its subraces. I'd love to see the kitsune concept expanded to include things like tanuki and badger-folk, for example. You could even make a playable aranea/jorugumo ancestry based on that concept. Shapeshifting animal spirits is a huge category of creatures in East Asian mythology in general, not just limited to the kitsune.

Seconded. With one addition, that Paizo craft (a) new descriptive OGL name(s) for those races not limited to a single real world language. For an explanation, the depictions of fox spirits differ wildly between cultures around the world (not just Japan, or East Asia for that matter), and the Japanese "kitsune" are merely a well demonstrated version of it.

...Only half related, but I do wonder how they will handle the "9 magical tails" feat this time. Probably the first 17th level Ancestry feat will show up for this case...?

Ehhh. I would prefer they keep doing what they are doing. Choosing Kitsune as the name is no worse than Elf, Dwarf, Goblin, Kobold, or Troll, all of which can vary SIGNIFICANTLY from story to story and between different folk traditions.


As for books I want.

First off, a Tian Xia hardcover. Unlike a lot of the other regions, the basic cultures, nations, races, and gods have been fleshed out, and there are a lot of different styles of fantasy one could go with the setting.

I'd like to see the other regions, but so far they are mostly not very fleshed out. IIRC, James Jacob says that the Tian Xia gazetteer was an extraordinarly difficult book to right because it wasn't just an expansion or supplement: For all intents and purposes it was a full campaign setting they had to write from scratch.

Rushing out a Garund or Arcadia hardcover would not only be a grueling work, but has a greater potential to accidently include problematic things (either mechanically, or culturally).

So I would rather they take it slow and take there time for now.

As for other books:

I really like the environment themed books from 3.5, and would like to see books focus on darklands, arctic environments, and so on. I'd also love a nautical adventures that covers adventuring above and below the waves.

A focused book on villainy would also be great, and I would like to see a new version of mythic adventures and ultimate campaign. Really...a new game means so many new possibilities.


The new larger setting books will bode well for detailing the other continents. They won't have to fit it all in such a tiny space.


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MMCJawa wrote:

As for books I want.

First off, a Tian Xia hardcover. Unlike a lot of the other regions, the basic cultures, nations, races, and gods have been fleshed out, and there are a lot of different styles of fantasy one could go with the setting.

I'd like to see the other regions, but so far they are mostly not very fleshed out. IIRC, James Jacob says that the Tian Xia gazetteer was an extraordinarly difficult book to right because it wasn't just an expansion or supplement: For all intents and purposes it was a full campaign setting they had to write from scratch.

Rushing out a Garund or Arcadia hardcover would not only be a grueling work, but has a greater potential to accidently include problematic things (either mechanically, or culturally).

So I would rather they take it slow and take there time for now.

As for other books:

I really like the environment themed books from 3.5, and would like to see books focus on darklands, arctic environments, and so on. I'd also love a nautical adventures that covers adventuring above and below the waves.

A focused book on villainy would also be great, and I would like to see a new version of mythic adventures and ultimate campaign. Really...a new game means so many new possibilities.

I think the best way to do environmental themed books is to publish them based Golarion region, hence merging it with your first idea. A Crown of the World and surrounding regions expansion would include everything from lore and player options for the various northern ethnic groups, to unique monsters, hazards, terrains, items, and of course plot hooks available in that region. Similar things could be done for the Mwangi Expanse that gives jungle mechanics, or the Golden Road all the way into Casmaron for desert options. Sourcebooks like that will attract a greater group of players because make for miniature settings on their own, and be a fun read for the lore nerds who otherwise wouldn't bother with pure environmental rules.

Dark Archive

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Another book that I want to see, is to get a book on the strange elder races and what they had been doing back then and if possible enough rules to play these ancient creatures. What was the war between the Aboleths and Xiomorn like? What are the wars between the Elohim and Anunnaki like? What was the Xulgath and Serpentfolk empires like?


LizardMage wrote:
A book solely dedicated to dragons, dragon mechanics, draconic character options. Essentially a Pathfinder version of a Draconomicon

How about one detailing dragon recipes the draconomnomicon.

Wayfinders

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With the four magical traditions in place, I can see a series of books akin to 4e's "______ Power" line (Martial Power, Arcane Power, Divine Power, Primal Power, Psionic Power).
Though it need not all be spells, but other things that are thematically connected to those traditions - rituals, monsters, magic items, the sorts. Ideally also something for noncasters so they don't feel totally left in the dust, player options-wise.


The book I would want to see would be a book describing "tech levels" in general rather than a book purely on tech (which in 1e was unfortunately synonymous with Numeria only). In fact, I would actually like an approach that emphasizes the similarities between magic and tech, instead of making up arbitrary divisions.

Ps: A big problem of the OG tech book was because it was biased since we were seeing only one very specific civilization's tech. It would have been better to see more, or at least get some kind of tech level table (perhaps with "alternate tech levels" listed as well) to get more insight on the topic as a whole.


Wow, probably my biggest necro yet!

If we’re digging his one back up, 90% of what I need from PF2 would be in a Lost Omens: Arcadia/Fallen Razatlan (a firehose of setting info + playable Wyrwoods) and a big divine book (Inquisitor and Shaman classes + N Champions). Cross that off the list, and almost everything I have left to beg for is almost laughably niche.


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Well, as long as it's being necroed anyway....

For me, my ideal book that I think I might get would be a Book of the Dead equivalent for Aberrations, heavy on the player options, specifically with some interesting grapple stuff, auras, and debuff riders to play with. I want to be able to build a character whose big schtick is grabbing the enemy in freaky tentacle arms and making them sad (...plus a decent amount of resilience to back it up).

The ideal book that I don't think I'm going to get would be a massive revisit of... classes. Give us all the class paths that we've been missing - the anarchist rogue and the occult/divine investigator and the gunslinger who runs around with a gun in one hand and a bomb in the other. Give us the in-between classes that we've been wanting (bloodrager, grenadier, mutagen warrior, etc). Give us the wave-caster version of the druid who gets extra shapechange combat support and the version of the witch who has no slots at all and just gets huge numbers of hexes and hex cantrips and focus points instead. Heck - give us the version of the witch who cashes her familiar in for somethign that is nto a familiar. Give us wave-casting true warpriest cleric and the wave-cast or slotless skald bard. Give us the slotless summoner and the melee summoner (who does not share MAP) and the true synthesist summoner. Take the opportunity to hand out a few errata while you're at it. (The Magus really shouldn't be sucking down opportunity attacks for melee spellstrikes.)

Yeah... I don't expect to get it, for a few different reasons, but that would be the one that I want. Book of The Corrupt, by contrast, seems a lot more plausible.


Hm, for a lost omen book with a big guest star? I want a book written by Hidetaka Miyazaki where the horrific lore is written in small monster entry, item description and artwork. (Thats a dream)

But more seriously, I want a mechanical Golarion lore book where you discovers the lore from item description, monster description, character, etc in a small mysterious way.
Like : This item served the ancient king of Osirion in the lost Renewal of life ritual.

This monster is the result of a failed Renewal of Life ritual, item still stock on his face

The renewal of life ritual is this... And was done to bring the first pharaoh from the land of the forgotten god Khemesu

Ok, now I have 50% of the info, my job to do the rest ..

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Kind of like what Thurston Hillman's been doing for Narrative Declaration's Rotgrind (he's the show's GM!)?

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