Prerequisites for Multiclass Dedication


Rules Discussion


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Hi!

In the Playtest Book it used to be "Str 16 OR Dex 16" for Fighter Dedication (and it was also like this in the Hero Lab Online Character Editor).

Now this seems to have changed to "Str 14, Dex 14" (in Hero Lab Online now Str 14 AND Dex 14).

Was this intended ? I suspect the "," should be an "or", but it is not entirely clear in the book if it is a "and" or an "or".

How is it intended ? As you usually have either a Str-Fighter or a Dex-Fighter I think it makes not much sense to enforce to have to go "both routes".

It is similar for some other "Multiclass Dedications".

Best regards,
Steffen


Right, you need Strength 14 and Dexterity 14 to take Fighter Dedication.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I wonder when we will be able to FAQ things in this forum? This one is a good candidate.

Of course, my bias comes from a D&D 5E game where I had a bard multiclass into fighter. Given his low strength and high dexterity, his PF2 counterpart would never have been able to do that.


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Seems like a steep price if that is intended. Peeps over at Herolab forums are asking the same question. Personally think 16 in the key state makes more sense than 14 in 2 stats that may or may not be the way you play.

Nudge as well for official clarification on this one. I am pretty sure it will be 14 in both, but not sure the reasoning behind this and would appreciate some insight from the powers that be!

Thanks!

Silver Crusade

Another thing is to look at what would be the most common classes that would take these Archetypes and then look at what stats they have, the 14/14 is probably easier for them (I foresee people having plenty of 14s in their side-relevant stats, but I'll go make a character or two and see)

Silver Crusade

Let's see, using the visual of the Dwarf Druid MC Barbarian

(A) Dwarf: +2 Con +2 Wis (+2 Str)

(B) Gladiator: +2 Strength (+2 Dex)

(C) Druid: +2 Wisdom

(D) +2 Con +2 Dex +2 Str +2 Wis

Starting score:

16 Strength
14 Dexterity
14 Constitution
10 Intelligence
16 Wisdom
08 Charisma

So me working on a theme and not really paying attention Barbarian MC is avaiable as soon as possible.


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Yoshua wrote:

Seems like a steep price if that is intended. Peeps over at Herolab forums are asking the same question. Personally think 16 in the key state makes more sense than 14 in 2 stats that may or may not be the way you play.

Nudge as well for official clarification on this one. I am pretty sure it will be 14 in both, but not sure the reasoning behind this and would appreciate some insight from the powers that be!

Thanks!

Well, during the playtest there was a fair amount of griping that 16 was high enough that being able to actually take a dedication at 2nd level could be fairly difficult, unless it already used the same stat as your primary class (Barbarian and Fighter, for example), or a god-stat like Dex.

14/14 seems limited to the classes that are relatively easy to pillage, either because they have a lot of feats (monk, fighter), get a lot of stuff up front (champion- all the armor) or an easy to grab combat enhancer (barbarian- rage). Spellcaster gains from the multiclass feats are pretty regiment and require a lot of investment, so I guess didn't need the double stat requirement.
Meanwhile rogue simply won't let you take its good stuff. (Dex to damage or level appropriate sneak attack)

But honestly this doesn't actually need clarification- there isn't actually any ambiguity to what's written, just people wishing it weren't the case.

Silver Crusade

What Classes would take MC Fighter? The visual in the book was Monk but that's a lot of easy overlap there.


Rysky wrote:
Another thing is to look at what would be the most common classes that would take these Archetypes and then look at what stats they have, the 14/14 is probably easier for them (I foresee people having plenty of 14s in their side-relevant stats, but I'll go make a character or two and see)

It is harder.

I had played two characters in Playtest where this was relevant.

One a dragon Sorcerer with Str/Cha as the "main stats". Of course I pushed Str and Cha with every ability increase, so reaching the precondition "Str 16" was fairly easy.

Str 14/Dex 14 only works if I either run around with Str 14 till L5 (which is pretty awful for the claw attacks!) or choose a different feat and then later retrain to Fighter Dedication (which is sort of hacky). While for this character who is already L6 the issue does not really come up for someone doing a new character like this it is definitely awful.

The second character is a Paladin, who up to now only had Dex 12. Also don't know right now where I take the additional increase to Dex 14 from. Sure, it is possible somehow - but it will be a change "just for the sake of fulfilling the prerequisite".

Just a prerequisite of 16 for the main stat of the Dedication Class would be much easier to fulfill.

Silver Crusade

What were their actual builds? Just the class doesn’t really tell much.

As for the Paladin, you get stat boosts at 5th level, but before that, having lower stats but more attributes means these are open to more classes, whereas 16a tends to be harder to get unless there’s synchronicity in those classes.


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Yeah I had a rogue who MC'ed into fighter during the playtest. That's now completely impossible given their build, because what rogue is realistically sinking points into Strength?


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tivadar27 wrote:
rogue is realistically sinking points into Strength?

A ruffian? ;)

But yeah, I get what you mean. When they revealed mountain stance I dreamt of a dwarven Irori Cleric with Monk multiclass to use Mountain stance for decent AC with no Dex or armor. Now Monk requires 14 Strength and Dex, making the whole thing fall flat.

Grand Lodge

Well with the way retraining works out I think you could use your 5th level ability boosts to meet prereqs and then retrain 2nd level feat for dedication- because while you treat yourself as level 2 for the purposes of what feat you can retrain I didn’t see anything about how you can’t use your current scores to determine whether or not you meet prerequisites.


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Syries wrote:
Well with the way retraining works out I think you could use your 5th level ability boosts to meet prereqs and then retrain 2nd level feat for dedication- because while you treat yourself as level 2 for the purposes of what feat you can retrain I didn’t see anything about how you can’t use your current scores to determine whether or not you meet prerequisites.

This is incorrect: "When you retrain you generally can't make choices you couldn't make when you selected the original option. For instance, ... (info about retraining 2nd level feat)"

The example involves retraining a second level feat, but the rule is that you can't make choices you couldn't make at the previous point in time. If you didn't qualify for the prestige class then, you can't retrain into it with that feat at any point.

Though note that this actually contradicts itself to some extent later. It suggests that if I legitimately retrain my 2nd level feat to something, and then want to retrain my 4th level feat to something which has that as a prerequisite, I can't do it...


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think Syries has it right. You have to remember the level at which you obtained a given feat, but you do not need to keep a record of your ability score increases. In theory, you could have qualified for a multiclass dedication feat by taking your ability score boosts in a different order.

Grand Lodge

Nope, I was wrong.

Retraining wrote:
...For instance, you can’t exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn’t meet at the time you took the original feat.

This has two very unfortunate consequences; the latter of which I’m not sure the game designers intended. First, you can’t use your current ability scores to determine feat prereqs, you MUST remember your characters feats and ability scores from the level at which you wish to retrain. Secondly, and even more troublesome- you cannot use a lower level retrained feat as a prereq for a higher level retrained feat. so let’s say you’re a 5th level Ranger with Monster Hunter picked at 1st, Monster Warden at 2nd, and Disrupt Prey at 4th. But you decide you actually want to be more focused on animal companions so you retrain. You want Animal Companion and Companions Cry now. Thinking you could do so, you retrain Monster Hunter for Animal Companion. Congrats, you now have a fuzzy black bear you’ve named Teddy. You start to retrain Disrupt Prey but wait! Your GM is a huge stickler for the RAW and points out you didn’t have the Animal Companion feat when you took Disrupt Prey, therefore you don’t qualify to retrain for Companions Call. So now instead of having two animal companion feats and another 1st or 2nd level feat from retraining Monster Warden, you’re only at 1 Companion feat and two feats you didn’t even necessarily want.


Syries wrote:

Nope, I was wrong.

Retraining wrote:
...For instance, you can’t exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn’t meet at the time you took the original feat.
This has two very unfortunate consequences; the latter of which I’m not sure the game designers intended. First, you can’t use your current ability scores to determine feat prereqs, you MUST remember your characters feats and ability scores from the level at which you wish to retrain. Secondly, and even more troublesome- you cannot use a lower level retrained feat as a prereq for a higher level retrained feat. so let’s say you’re a 5th level Ranger with Monster Hunter picked at 1st, Monster Warden at 2nd, and Disrupt Prey at 4th. But you decide you actually want to be more focused on animal companions so you retrain. You want Animal Companion and Companions Cry now. Thinking you could do so, you retrain Monster Hunter for Animal Companion. Congrats, you now have a fuzzy black bear you’ve named Teddy. You start to retrain Disrupt Prey but wait! Your GM is a huge stickler for the RAW and points out you didn’t have the Animal Companion feat when you took Disrupt Prey, therefore you don’t qualify to retrain for Companions Call. So now instead of having two animal companion feats and another 1st or 2nd level feat from retraining Monster Warden, you’re only at 1 Companion feat and two feats you didn’t even necessarily want.

Yeah I pointed this out in the bug/typos thread :). I assume the ability score thing is RAI, but I don't assume the retrained prerequisites thing is. I think the easiest fix is to state "when you retrain a feat, you treat the new feat as if you acquired it at the time you took the feat you trained out of, and you are not considered to have acquired the previous feat at that time."

Silver Crusade

Aside from the multiclass Archetypes, what Feats have Ability Score requirements?

Sovereign Court

A few general feats but not many, feather step for example.


If I just completely ignore the "cannot retrain to a feat you didn't meet the non-level prereq for at the time" clause, is that liable to cause problems?


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PossibleCabbage wrote:
If I just completely ignore the "cannot retrain to a feat you didn't meet the non-level prereq for at the time" clause, is that liable to cause problems?

Hardly. Getting a second level feat like the multclass dedication at levels 6+ shouldn't break anything. I doubt anyone will be able to tell the difference.


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Playing a wizard who wants to be able to use shortswords or rapiers, Fighter Dedication was the way to go. Now though, what wizard sinks a 14 into Strength? Dexterity makes sense for the AC, but strength? Not so much. My GM is running as it was for the playtest in this regard, seeing as there is no 'official' clarification yet as far as I can see, but as a whole, I feel multiclass dedication as a whole was nerfed to discourage players from doing so. The benefits suffered from playtest to release, and even in the playtest, it felt very restrictive. I am hoping that up coming class archetypes will aleveiate this lack of customization.

Liberty's Edge

Rysky wrote:
What Classes would take MC Fighter? The visual in the book was Monk but that's a lot of easy overlap there.

I am considering it for my monk, mostly to gain access to AoO.


In addition to AoO-seekers, MC fighter is also appealing for -

* Many characters who want to fight with two weapons. Double Slice maths out to being an effective part of an attack routine even with other options that are available.

* Many characters that want to focus on grabs, both for the grab-related feats themselves and for the one-weapon-free-hand feats.

* Archers.


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Ashborne wrote:
Playing a wizard who wants to be able to use shortswords or rapiers, Fighter Dedication was the way to go. Now though, what wizard sinks a 14 into Strength? Dexterity makes sense for the AC, but strength? Not so much.

STR enables Armor (without skill/speed penalties) which yields equal/better AC than DEX, with less required stat investment. Just Trained Heavy Armor can outdo Expert Untrained for all but high DEX build, besides also qualifying for Fortification. Just Trained Medium with no/low DEX is fine for AC superiority at low levels, with moderate initial STR and Proficiency investment. Chain lets you avoid Acrobat/Athletics penalty even if your STR doesn't meet rating, while having better AC for <14DEX characters.

IMHO, it's not necessarily about the dichotomies you first assumed, but about broader trade offs and choices of focus. If you're interested in martial weapons in first place, getting STR damage bonus with them seems relevant to making effective use of them (if using action for melee damage, doing more/reliable damage is good). While Armor is just as, if not more, valid approach to AC compared to DEX, although you obviously you need Armor Training somehow. DEX can be valuable, but not so much for those things, and there is trade-offs and costs for everything.

Grand Lodge

Theconiel wrote:
Rysky wrote:
What Classes would take MC Fighter? The visual in the book was Monk but that's a lot of easy overlap there.
I am considering it for my monk, mostly to gain access to AoO.

Stand Still is a reaction that works similarly to AoO, but it only provokes from movement rather than move or manipulate actions. So 2 feats for AoO or 1 feat for a weaker AoO, it’s up to you.


Pathfinder Roleplaying Game Charter Superscriber
Ashborne wrote:
Playing a wizard who wants to be able to use shortswords or rapiers, Fighter Dedication was the way to go. Now though, what wizard sinks a 14 into Strength? Dexterity makes sense for the AC, but strength?

I assume one that wants to use shortswords or rapiers like a fighter.

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