+5 Toaster |
Bwang wrote:On your ToC, Fetchlings are (is!) misspelled...will fix when i can get on my laptop.
now it's fixed. Now that I look at it, it definitely shows where I have focused more effort. Maybe some more feats are in order to show some love? Anyone want some more feats for a particular race?
Da'ath |
I've been watching this thread off and on for a bit and while I like the dhampir feats (really reminds me of V:tM), I would recommend a change to the Exsanguination Pool (dhampir feat), as follows:
Exsanguination Pool
You have learned to harness the power of blood itself.
Prerequisites Dhampir, blood drinker feat, Con 13.
Benefit You gain a blood pool that's equal to the lesser of your Constitution score or your class level. You replenish this by using your blood drinker feat to gain a blood point instead of temporary hit points. Dhampir with a blood pool may spend 1 point as a swift action point to gain the effects of inflict light wounds (self only) as spell-like ability.
Special You may spend additional points to cast the following spell-like abilities instead;
+2 points inflict moderate wounds (self only)
+4 points inflict serious wounds (self only)
+6 points inflict critical wounds (self only)
Alternatively, capping the blood pool based on the amount one could store at 1/2 character level + Constitution modifier appeals to me, as well.
The change from cure x wounds to inflict x wounds just removes the "forced" feeling I got when I read the clause "this effect doesn't count as positively aligned". Since the dhampir can only heal his or herself with this feat, using the inflict version (self) only removes this odd "against the grain" bit of text.
Additionally, I would remove the Undeath Awakening feat, as dhampir are already "half-undead". While I recognize that www.d20pfsrd.com lists a "breakdown" of the dhampir race, it seems more like a means by which to circumvent the pre-existing rules Paizo made and reduce the value of the race. Why do I say this? Paizo contradicts itself on costs:
Half-Undead (5 RP)
A half-undead race has the following features:
Half-undead have the darkvision 60 feet racial trait.
Half-undead gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Half-undead take no penalties from energy-draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they've gained are removed without any additional saving throws.
Half-undead creatures are harmed by positive energy and healed by negative energy. A half-undead creature with the fast healing special quality still benefits from that quality.
As a "cheat", in my opinion, Paizo instead breaks this down to the traits, netting a "half-undead" for a cheaper price by buying the package individually:
Dhampir Abilities (3 RP for the individually selected package)
Senses Darkvision 60 ft. (2 RP)
Resistances Level drain (1 RP)
Resistances Undead resistance (1 RP)
Weaknesses Negative energy affinity (–1 RP)
One could claim the "half-undead" type (and thus extra 2 RP charge - 5 vs 3 total for dhampir) can be applied to any applicable creature, and they would not be incorrect. However, the broken down racial traits could also be applied to any creature, as well.
In my ARG revision document, I actually reduced the cost of half-undead to match the value given for the actual cost of the abilities.
+5 Toaster |
I've been watching this thread off and on for a bit and while I like the dhampir feats (really reminds me of V:tM), I would recommend a change to the Exsanguination Pool (dhampir feat), as follows:
Exsanguination Pool
You have learned to harness the power of blood itself.
Prerequisites Dhampir, blood drinker feat, Con 13.
Benefit You gain a blood pool that's equal to the lesser of your Constitution score or your class level. You replenish this by using your blood drinker feat to gain a blood point instead of temporary hit points. Dhampir with a blood pool may spend 1 point as a swift action point to gain the effects of inflict light wounds (self only) as spell-like ability.
Special You may spend additional points to cast the following spell-like abilities instead;
+2 points inflict moderate wounds (self only)
+4 points inflict serious wounds (self only)
+6 points inflict critical wounds (self only)Alternatively, capping the blood pool based on the amount one could store at 1/2 character level + Constitution modifier appeals to me, as well.
The change from cure x wounds to inflict x wounds just removes the "forced" feeling I got when I read the clause "this effect doesn't count as positively aligned". Since the dhampir can only heal his or herself with this feat, using the inflict version (self) only removes this odd "against the grain" bit of text.
Additionally, I would remove the Undeath Awakening feat, as dhampir are already "half-undead". While I recognize that www.d20pfsrd.com lists a "breakdown" of the dhampir race, it seems more like a means by which to circumvent the pre-existing rules Paizo made and reduce the value of the race. Why do I say this? Paizo contradicts itself on costs:
Half-Undead (5 RP)
A half-undead race has the following features:
Half-undead have the darkvision 60 feet racial trait.
Half-undead gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Half-undead take no...
Makes sense, I was probably just over thinking it at the time. now fixed.
As for undeath awakening I see your point, and in fact changed the effect of the feat to reflect that. though it may be too powerful, even with the caveat to balance it out.Teiidae |
With all this undead speak, I'm kinda toying around with making a living ghoul race, maybe i can make some racial feats for paralysis or stench. Although I do like the Undeath Awakening feat...maybe it's just because I think a partially dead race would go with 1 of 2 option: Embrace this "curse" of partial death or Join the ranks of the unliving with eternal life.
+5 Toaster |
Well here is one I have pondering feats for.
equinus, humanoid (equinus) 0RP 15, 8, 6, 4, 3, 2, 1, 2
large 7RP
+2 to strength, -2 to dex, +1 cmb/cmd, -4 stealth, -1 atack rolls and ac
normal speed 0RP
flexible +2dex, +2con, 2RP
standard array 0RP
desert runner (Endurance runner) 2RP
sprinter 1RP
fast 1RP
natural attack (hoofs) 1RP
skittish -1RP
-2 on will checks against fear affects
total rp= 13
+5 Toaster |
Also this one I always liked for flavor
Acherons (Humanoid,half-undead, human)5RP 15, 10, 9, 7, 3, 2, 6, 5, 7, 6, 5
darkvision 60
+2 saves against disease, mind affecting
no penalty energy drain
negatively aligned
medium
normal speed
specialized str+2, dex+2, int-2 1RP
xenophobic array
lucky, lesser 2RP to be called Pharasma's blessing
hatred (undead) 1RP
carrion sense 1RP
resurrection vulnerability -1RP
light sensitivity -1RP
low-light vision 1RP
light and dark 1RP, effects reversed and called light of Pharasma
Total 10 RP
So far these will be my next projects.
+5 Toaster |
Sometimes knowledge for you is just ingrained.
Prerequisites
Equinus, 1 rank in Knowledge(local, nature, or geography)
Benefit
You may substitute your wisdom bonus for your intelligence bonus whenever you make a knowledge(local, nature, or geography).
Special
If you use your wisdom bonus, you will not be able to interpret a result greater than a DC 20, no matter how high you roll.
there's one for the horsefolk.
+5 Toaster |
now I am working on special heritage feats for them
Before your people came to be, A sacred unicorn found it's way into your ancestry.
Prerequisites
Equinus, must be 1st level, any non-evil alignment
Benefit
You gain a horn natural attack, in addition you cast detect evil once per day as a spell-like ability
Special
If you have either the nightmare or pegasus heritage feats, you may not select this one.
+5 Toaster |
Before your people came to be, A sinister nightmare found it's way into your ancestry.
Prerequisites
Equinus, must be 1st level, any non-good alignment
Benefit
You gain a smoke breath weapon usable once per day. It is a 15 foot cone that act as the spell Obscuring Mist, Anyone in the cone must succeed on a DC 16 Fortitude save or become sickened until 1 minute after leaving the area.
Special
If you have either the unicorn or pegasus heritage feats, you may not select this one.
2 down.
+5 Toaster |
Before your people came to be, A Majestic Pegasus found it's way into your ancestry.
Prerequisites
Equinus, must be 1st level, any non-evil alignment
Benefit
You gain a pair of wings. These wings may be used for a wing natural attack. You also gain the gliding wings racial trait.
Special
If you have either the nightmare or unicorn heritage feats, you may not select this one.
I will probably design a feat that improves the heritages for later in game, but for right now I want to make stuff for the Acherons.
+5 Toaster |
Meh, I am thinking Less Skittish, More Defensive. Hummingbirds are more Defensive than they are Skittish...
Then again they are fairly aggressive buggers should you ever succeed in getting one of them P.O.'d at you.
Skittish just means they have a strong flight response, which they do. Horses are skittish, but can be pissed off pretty bad too. trust me, my first job was horse care, being easily startled doesn't always mean they run away forever. I have been charged, kicked at, Kicked, bit, and one time one even tried to side slam me.